controller config: remove some old unused code
This commit is contained in:
parent
0825c4181c
commit
f7e8273dad
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@ -166,12 +166,6 @@
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<Compile Include="config\AutofireConfig.Designer.cs">
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<DependentUpon>AutofireConfig.cs</DependentUpon>
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</Compile>
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<Compile Include="config\ControllerConfig.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="config\ControllerConfig.Designer.cs">
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<DependentUpon>ControllerConfig.cs</DependentUpon>
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</Compile>
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<Compile Include="config\ControllerConfig\ControllerConfigPanel.cs">
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<SubType>UserControl</SubType>
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</Compile>
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@ -572,9 +566,6 @@
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<EmbeddedResource Include="AVOut\VideoWriterChooserForm.resx">
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<DependentUpon>VideoWriterChooserForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="config\ControllerConfig.resx">
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<DependentUpon>ControllerConfig.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="config\ControllerConfig\ControllerConfigPanel.resx">
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<DependentUpon>ControllerConfigPanel.cs</DependentUpon>
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</EmbeddedResource>
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@ -2804,7 +2804,7 @@ namespace BizHawk.MultiClient
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//modals that need to capture input for binding purposes get input, of course
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if (ActiveForm is HotkeyWindow) return true;
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if (ActiveForm is ControllerConfig) return true;
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//if (ActiveForm is ControllerConfig) return true;
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if (ActiveForm is config.NewControllerConfig) return true;
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if (ActiveForm is TAStudio) return true;
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//if no form is active on this process, then the background input setting applies
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File diff suppressed because it is too large
Load Diff
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@ -1,389 +0,0 @@
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using System;
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using System.Windows.Forms;
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namespace BizHawk.MultiClient
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{
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public partial class ControllerConfig : Form
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{
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//TODO: autoab
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public ControllerConfig()
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{
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InitializeComponent();
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}
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private void ControllerConfig_Load(object sender, EventArgs e)
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{
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/*
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AllowLR.Checked = Global.Config.AllowUD_LR;
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NESController1Panel.LoadSettings(Global.Config.NESController[0]);
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NESController2Panel.LoadSettings(Global.Config.NESController[1]);
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NESController3Panel.LoadSettings(Global.Config.NESController[2]);
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NESController4Panel.LoadSettings(Global.Config.NESController[3]);
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NESConsoleButtons.LoadSettings(Global.Config.NESConsoleButtons);
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NESAutofire1Panel.LoadSettings(Global.Config.NESAutoController[0]);
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NESAutofire2Panel.LoadSettings(Global.Config.NESAutoController[1]);
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NESAutofire3Panel.LoadSettings(Global.Config.NESAutoController[2]);
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NESAutofire4Panel.LoadSettings(Global.Config.NESAutoController[3]);
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N64Controller1Panel.InputSize = 110;
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N64Controller1Panel.LabelWidth = 50;
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N64Controller1Panel.ColumnWidth = 170;
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N64Autofire1Panel.InputSize = 110;
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N64Autofire1Panel.LabelWidth = 50;
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N64Autofire1Panel.ColumnWidth = 170;
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N64Controller2Panel.InputSize = 110;
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N64Controller2Panel.LabelWidth = 50;
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N64Controller2Panel.ColumnWidth = 170;
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N64Autofire2Panel.InputSize = 110;
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N64Autofire2Panel.LabelWidth = 50;
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N64Autofire2Panel.ColumnWidth = 170;
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N64Controller3Panel.InputSize = 110;
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N64Controller3Panel.LabelWidth = 50;
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N64Controller3Panel.ColumnWidth = 170;
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N64Autofire3Panel.InputSize = 110;
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N64Autofire3Panel.LabelWidth = 50;
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N64Autofire3Panel.ColumnWidth = 170;
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N64Controller4Panel.InputSize = 110;
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N64Controller4Panel.LabelWidth = 50;
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N64Controller4Panel.ColumnWidth = 170;
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N64Autofire4Panel.InputSize = 110;
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N64Autofire4Panel.LabelWidth = 50;
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N64Autofire4Panel.ColumnWidth = 170;
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N64Controller1Panel.LoadSettings(Global.Config.N64Controller[0]);
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N64Controller2Panel.LoadSettings(Global.Config.N64Controller[1]);
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N64Controller3Panel.LoadSettings(Global.Config.N64Controller[2]);
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N64Controller4Panel.LoadSettings(Global.Config.N64Controller[3]);
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N64ConsoleButtons.LoadSettings(Global.Config.N64ConsoleButtons);
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N64Autofire1Panel.LoadSettings(Global.Config.N64AutoController[0]);
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N64Autofire2Panel.LoadSettings(Global.Config.N64AutoController[1]);
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N64Autofire3Panel.LoadSettings(Global.Config.N64AutoController[2]);
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N64Autofire4Panel.LoadSettings(Global.Config.N64AutoController[3]);
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SaturnController1Panel.Spacing = 25;
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SaturnController1Panel.LoadSettings(Global.Config.SaturnController[0]);
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SaturnController2Panel.Spacing = 25;
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SaturnController2Panel.LoadSettings(Global.Config.SaturnController[1]);
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SaturnConsoleButtons.Spacing = 25;
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SaturnConsoleButtons.LoadSettings(Global.Config.SaturnConsoleButtons);
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SaturnAutofire1Panel.Spacing = 25;
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SaturnAutofire1Panel.LoadSettings(Global.Config.SaturnAutoController[0]);
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SaturnAutofire2Panel.Spacing = 25;
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SaturnAutofire2Panel.LoadSettings(Global.Config.SaturnAutoController[1]);
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SNESController1Panel.Spacing = 25;
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SNESController2Panel.Spacing = 25;
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SNESController3Panel.Spacing = 25;
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SNESController4Panel.Spacing = 25;
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SNESAutofire1Panel.Spacing = 25;
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SNESAutofire2Panel.Spacing = 25;
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SNESAutofire3Panel.Spacing = 25;
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SNESAutofire4Panel.Spacing = 25;
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SNESController1Panel.LoadSettings(Global.Config.SNESController[0]);
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SNESController2Panel.LoadSettings(Global.Config.SNESController[1]);
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SNESController3Panel.LoadSettings(Global.Config.SNESController[2]);
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SNESController4Panel.LoadSettings(Global.Config.SNESController[3]);
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SNESConsoleButtons.LoadSettings(Global.Config.SNESConsoleButtons);
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SNESAutofire1Panel.LoadSettings(Global.Config.SNESAutoController[0]);
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SNESAutofire2Panel.LoadSettings(Global.Config.SNESAutoController[1]);
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SNESAutofire3Panel.LoadSettings(Global.Config.SNESAutoController[2]);
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SNESAutofire4Panel.LoadSettings(Global.Config.SNESAutoController[3]);
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GBController1Panel.LoadSettings(Global.Config.GBController[0]);
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GBAutofire1Panel.LoadSettings(Global.Config.GBAutoController[0]);
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GBDualPanel.Spacing = 24;
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GBDualPanel.InputSize = 190;
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GBDualPanel.LabelPadding = 5;
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GBDualPanel.ColumnWidth = 250;
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GBDualPanel.LabelWidth = 50;
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GBDualPanel.LoadSettings(Global.Config.DualGBController[0]);
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GBDualAutofirePanel.Spacing = 24;
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GBDualAutofirePanel.InputSize = 190;
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GBDualAutofirePanel.LabelPadding = 5;
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GBDualAutofirePanel.ColumnWidth = 250;
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GBDualAutofirePanel.LabelWidth = 50;
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GBDualAutofirePanel.LoadSettings(Global.Config.AutoDualGBController[0]);
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GBAController1Panel.LoadSettings(Global.Config.GBAController[0]);
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GBAAutofire1Panel.LoadSettings(Global.Config.GBAAutoController[0]);
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GenesisController1Panel.LoadSettings(Global.Config.GenesisController[0]);
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GenesisAutofire1Panel.LoadSettings(Global.Config.GenesisAutoController[0]);
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GenesisConsoleButtons.LoadSettings(Global.Config.GenesisConsoleButtons);
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SMSController1Panel.LoadSettings(Global.Config.SMSController[0]);
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SMSController2Panel.LoadSettings(Global.Config.SMSController[1]);
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SMSConsoleButtons.LoadSettings(Global.Config.SMSConsoleButtons);
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SMSAutofire1Panel.LoadSettings(Global.Config.SMSAutoController[0]);
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SMSAutofire2Panel.LoadSettings(Global.Config.SMSAutoController[1]);
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PCEController1Panel.LoadSettings(Global.Config.PCEController[0]);
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PCEController2Panel.LoadSettings(Global.Config.PCEController[1]);
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PCEController3Panel.LoadSettings(Global.Config.PCEController[2]);
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PCEController4Panel.LoadSettings(Global.Config.PCEController[3]);
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PCEController5Panel.LoadSettings(Global.Config.PCEController[4]);
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PCEAutofire1Panel.LoadSettings(Global.Config.PCEAutoController[0]);
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PCEAutofire2Panel.LoadSettings(Global.Config.PCEAutoController[1]);
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PCEAutofire3Panel.LoadSettings(Global.Config.PCEAutoController[2]);
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PCEAutofire4Panel.LoadSettings(Global.Config.PCEAutoController[3]);
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PCEAutofire5Panel.LoadSettings(Global.Config.PCEAutoController[4]);
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Atari2600Controller1Panel.LoadSettings(Global.Config.Atari2600Controller[0]);
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Atari2600Controller2Panel.LoadSettings(Global.Config.Atari2600Controller[1]);
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Atari2600ConsoleButtons.LoadSettings(Global.Config.Atari2600ConsoleButtons[0]);
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Atari2600Autofire1Panel.LoadSettings(Global.Config.Atari2600AutoController[0]);
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Atari2600Autofire2Panel.LoadSettings(Global.Config.Atari2600AutoController[1]);
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Atari7800Controller1Panel.LoadSettings(Global.Config.Atari7800Controller[0]);
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Atari7800Controller2Panel.LoadSettings(Global.Config.Atari7800Controller[1]);
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Atari7800ConsoleButtons.LoadSettings(Global.Config.Atari7800ConsoleButtons[0]);
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Atari7800Autofire1Panel.LoadSettings(Global.Config.Atari7800AutoController[0]);
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Atari7800Autofire2Panel.LoadSettings(Global.Config.Atari7800AutoController[1]);
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TI83ControllerPanel.Spacing = 24;
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TI83ControllerPanel.InputSize = 110;
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TI83ControllerPanel.LabelPadding = 5;
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TI83ControllerPanel.ColumnWidth = 170;
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TI83ControllerPanel.LabelWidth = 50;
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TI83ControllerPanel.LoadSettings(Global.Config.TI83Controller[0]);
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C64Controller1Panel.LoadSettings(Global.Config.C64Joysticks[0]);
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C64Controller2Panel.LoadSettings(Global.Config.C64Joysticks[1]);
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C64Autofire1Panel.LoadSettings(Global.Config.C64AutoJoysticks[0]);
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C64Autofire2Panel.LoadSettings(Global.Config.C64AutoJoysticks[1]);
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C64KeyboardPanel.Spacing = 23;
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C64KeyboardPanel.InputSize = 70;
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C64KeyboardPanel.LabelPadding = 4;
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C64KeyboardPanel.ColumnWidth = 130;
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C64KeyboardPanel.LabelWidth = 55;
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C64KeyboardPanel.LoadSettings(Global.Config.C64Keyboard);
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COLController1Panel.InputSize = 110;
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COLController1Panel.LabelWidth = 50;
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COLController1Panel.ColumnWidth = 170;
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COLController1Panel.LoadSettings(Global.Config.ColecoController[0]);
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COLAutofire1Panel.InputSize = 110;
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COLAutofire1Panel.LabelWidth = 50;
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COLAutofire1Panel.ColumnWidth = 170;
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COLAutofire1Panel.LoadSettings(Global.Config.ColecoAutoController[0]);
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COLController2Panel.InputSize = 110;
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COLController2Panel.LabelWidth = 50;
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COLController2Panel.ColumnWidth = 170;
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COLController2Panel.LoadSettings(Global.Config.ColecoController[1]);
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COLAutofire2Panel.InputSize = 110;
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COLAutofire2Panel.LabelWidth = 50;
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COLAutofire2Panel.ColumnWidth = 170;
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COLAutofire2Panel.LoadSettings(Global.Config.ColecoAutoController[1]);
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INTVController1Panel.InputSize = 110;
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INTVController1Panel.LabelWidth = 50;
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INTVController1Panel.ColumnWidth = 170;
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INTVController1Panel.LoadSettings(Global.Config.IntellivisionController[0]);
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INTVAutofire1Panel.InputSize = 110;
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INTVAutofire1Panel.LabelWidth = 50;
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INTVAutofire1Panel.ColumnWidth = 170;
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INTVAutofire1Panel.LoadSettings(Global.Config.IntellivisionAutoController[0]);
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INTVController2Panel.InputSize = 110;
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INTVController2Panel.LabelWidth = 50;
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INTVController2Panel.ColumnWidth = 170;
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INTVController2Panel.LoadSettings(Global.Config.IntellivisionController[1]);
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INTVAutofire2Panel.InputSize = 110;
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INTVAutofire2Panel.LabelWidth = 50;
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INTVAutofire2Panel.ColumnWidth = 170;
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INTVAutofire2Panel.LoadSettings(Global.Config.IntellivisionAutoController[1]);
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*/
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SetTabByPlatform();
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if (!MainForm.INTERIM)
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{
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PlatformTabControl.Controls.Remove(tabPageC64);
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PlatformTabControl.Controls.Remove(tabPageGBA);
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PlatformTabControl.Controls.Remove(tabPageINTV);
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}
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AutoTab.Checked = Global.Config.InputConfigAutoTab;
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SetAutoTab();
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}
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private void SetTabByPlatform()
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{
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switch (Global.Emulator.SystemId)
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{
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case "NES":
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case "FDS":
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PlatformTabControl.SelectTab(tabPageNES);
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break;
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case "SNES":
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case "SGB": //TODO: I think it never reports this, so this line could/should be removed
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PlatformTabControl.SelectTab(tabPageSNES);
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break;
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case "GB":
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case "GBC":
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PlatformTabControl.SelectTab(tabPageGameboy);
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break;
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case "GBA":
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PlatformTabControl.SelectTab(tabPageGBA);
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break;
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case "GEN":
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PlatformTabControl.SelectTab(tabPageGenesis);
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break;
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case "SMS":
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case "GG":
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case "SG":
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PlatformTabControl.SelectTab(tabPageSMS);
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break;
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case "PCE":
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case "SGX":
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case "PCECD":
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PlatformTabControl.SelectTab(tabPagePCE);
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break;
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case "A26":
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PlatformTabControl.SelectTab(tabPageAtari2600);
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break;
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case "A78":
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PlatformTabControl.SelectTab(tabPageAtari7800);
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break;
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case "C64":
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PlatformTabControl.SelectTab(tabPageC64);
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break;
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case "Coleco":
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PlatformTabControl.SelectTab(tabPageColeco);
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break;
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case "INTV":
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PlatformTabControl.SelectTab(tabPageINTV);
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break;
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case "TI83":
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PlatformTabControl.SelectTab(tabPageTI83);
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break;
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case "N64":
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PlatformTabControl.SelectTab(tabPageN64);
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break;
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case "SAT":
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PlatformTabControl.SelectTab(tabPageSaturn);
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break;
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}
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}
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private void SetAutoTab()
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{
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bool setting = AutoTab.Checked;
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foreach (Control control1 in PlatformTabControl.TabPages)
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{
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if (control1 is TabPage)
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{
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foreach (Control control2 in control1.Controls)
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{
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if (control2 is ControllerConfigPanel)
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{
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(control2 as ControllerConfigPanel).SetAutoTab(setting);
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}
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else if (control2 is TabControl)
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{
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foreach (Control control3 in (control2 as TabControl).TabPages)
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{
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if (control3 is TabPage)
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{
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foreach (Control control4 in control3.Controls)
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{
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if (control4 is ControllerConfigPanel)
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{
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(control4 as ControllerConfigPanel).SetAutoTab(setting);
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}
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}
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}
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else if (control3 is ControllerConfigPanel)
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{
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(control3 as ControllerConfigPanel).SetAutoTab(setting);
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}
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}
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}
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}
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}
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else if (control1 is ControllerConfigPanel)
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{
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(control1 as ControllerConfigPanel).SetAutoTab(setting);
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}
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}
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}
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private void OK_Click(object sender, EventArgs e)
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{
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Global.Config.AllowUD_LR = AllowLR.Checked;
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foreach (Control control1 in PlatformTabControl.TabPages)
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{
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if (control1 is TabPage)
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{
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foreach (Control control2 in control1.Controls)
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{
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if (control2 is ControllerConfigPanel)
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{
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(control2 as ControllerConfigPanel).Save();
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}
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else if (control2 is TabControl)
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{
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foreach (Control control3 in (control2 as TabControl).TabPages)
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{
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if (control3 is TabPage)
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{
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foreach (Control control4 in control3.Controls)
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{
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if (control4 is ControllerConfigPanel)
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{
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(control4 as ControllerConfigPanel).Save();
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}
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}
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}
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else if (control3 is ControllerConfigPanel)
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{
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(control3 as ControllerConfigPanel).Save();
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}
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}
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}
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}
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}
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else
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{
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if (control1 is ControllerConfigPanel)
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{
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(control1 as ControllerConfigPanel).Save();
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}
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}
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}
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Global.OSD.AddMessage("Controller settings saved");
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DialogResult = DialogResult.OK;
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Close();
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}
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private void Cancel_Click(object sender, EventArgs e)
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{
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Global.OSD.AddMessage("Controller config aborted");
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Close();
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}
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private void AutoTab_CheckedChanged(object sender, EventArgs e)
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{
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Global.Config.HotkeyConfigAutoTab = AutoTab.Checked;
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SetAutoTab();
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}
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}
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}
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@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
|
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|
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Example:
|
||||
|
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -7,6 +7,8 @@ using System.Windows.Forms;
|
|||
|
||||
namespace BizHawk.MultiClient
|
||||
{
|
||||
// this is a little messy right now because of remnants of the old config system
|
||||
|
||||
public partial class ControllerConfigPanel : UserControl
|
||||
{
|
||||
iControllerConfigObject ControllerConfigObject; //Object that values will be saved to (In Config.cs)
|
||||
|
|
Loading…
Reference in New Issue