BizHawk/BizHawk.MultiClient/MainForm.cs

2175 lines
70 KiB
C#
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using System;
using System.Threading;
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using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using BizHawk.Core;
using BizHawk.Emulation.Consoles.Sega;
using BizHawk.Emulation.Consoles.TurboGrafx;
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using BizHawk.Emulation.Consoles.Calculator;
using BizHawk.Emulation.Consoles.Gameboy;
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using BizHawk.Emulation.Consoles.Nintendo;
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namespace BizHawk.MultiClient
{
public partial class MainForm : Form
{
public const string EMUVERSION = "BizHawk v1.0.0";
private Control renderTarget;
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private RetainedViewportPanel retainedPanel;
public string CurrentlyOpenRom;
SavestateManager StateSlots = new SavestateManager();
public bool PressFrameAdvance = false;
public bool PressRewind = false;
//avi/wav state
AviWriter CurrAviWriter = null;
//the currently selected savestate slot
private int SaveSlot = 0;
//runloop control
bool exit;
bool runloop_frameProgress;
DateTime FrameAdvanceTimestamp = DateTime.MinValue;
public bool EmulatorPaused;
int runloop_fps;
int runloop_last_fps;
bool runloop_frameadvance;
DateTime runloop_second;
bool runloop_last_ff;
Throttle throttle = new Throttle();
bool unthrottled = false;
int rewindCredits;
//For handling automatic pausing when entering the menu
private bool wasPaused = false;
private bool didMenuPause = false;
//tool dialogs
public RamWatch RamWatch1 = new RamWatch();
public RamSearch RamSearch1 = new RamSearch();
public HexEditor HexEditor1 = new HexEditor();
public NESNameTableViewer NESNameTableViewer1 = new NESNameTableViewer();
public NESPPU NESPPU1 = new NESPPU();
public NESDebugger NESDebug1 = new NESDebugger();
public Cheats Cheats1 = new Cheats();
public ToolBox ToolBox1 = new ToolBox();
public TI83KeyPad TI83KeyPad1 = new TI83KeyPad();
public TAStudio TAStudio1 = new TAStudio();
public MainForm(string[] args)
{
InitializeComponent();
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if (Global.Config.ShowLogWindow)
{
LogConsole.ShowConsole();
displayLogWindowToolStripMenuItem.Checked = true;
}
UpdateStatusSlots();
//in order to allow late construction of this database, we hook up a delegate here to dearchive the data and provide it on demand
//we could background thread this later instead if we wanted to be real clever
NES.BootGodDB.GetDatabaseBytes = () =>
{
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using (HawkFile NesCartFile = new HawkFile(PathManager.GetExeDirectoryAbsolute() + "\\NesCarts.7z").BindFirst())
return Util.ReadAllBytes(NesCartFile.GetStream());
};
Global.MainForm = this;
Global.CoreInputComm = new CoreInputComm();
SyncCoreInputComm();
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Database.LoadDatabase(PathManager.GetExeDirectoryAbsolute() + "\\gamedb.txt");
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SyncPresentationMode();
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Load += (o, e) =>
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{
AllowDrop = true;
DragEnter += FormDragEnter;
DragDrop += FormDragDrop;
};
Closing += (o, e) =>
{
CloseGame();
UserMovie.StopMovie();
SaveConfig();
};
ResizeBegin += (o, e) =>
{
if (Global.Sound != null) Global.Sound.StopSound();
};
ResizeEnd += (o, e) =>
{
if (Global.RenderPanel != null) Global.RenderPanel.Resized = true;
if (Global.Sound != null) Global.Sound.StartSound();
};
Input.Initialize();
InitControls();
Global.Emulator = new NullEmulator();
Global.ActiveController = Global.NullControls;
Global.Sound = new Sound(Handle, Global.DSound);
Global.Sound.StartSound();
RewireInputChain();
//TODO - replace this with some kind of standard dictionary-yielding parser in a separate component
string cmdRom = null;
string cmdLoadState = null;
string cmdMovie = null;
for (int i = 0; i < args.Length; i++)
{
//for some reason sometimes visual studio will pass this to us on the commandline. it makes no sense.
if (args[i] == ">")
{
i++;
string stdout = args[i];
Console.SetOut(new StreamWriter(stdout));
continue;
}
string arg = args[i].ToLower();
if (arg.StartsWith("--load-slot="))
cmdLoadState = arg.Substring(arg.IndexOf('=') + 1);
else if (arg.StartsWith("--movie="))
cmdMovie = arg.Substring(arg.IndexOf('=') + 1);
else
cmdRom = arg;
}
if (cmdRom != null)
{
//Commandline should always override auto-load
LoadRom(cmdRom);
if (Global.Game == null)
{
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MessageBox.Show("Failed to load " + cmdRom + " specified on commandline");
}
}
else if (Global.Config.AutoLoadMostRecentRom && !Global.Config.RecentRoms.IsEmpty())
LoadRomFromRecent(Global.Config.RecentRoms.GetRecentFileByPosition(0));
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if (cmdMovie != null)
{
if (Global.Game == null)
OpenROM();
if (Global.Game != null)
{
Movie m = new Movie(cmdMovie, MOVIEMODE.PLAY);
ReadOnly = true;
StartNewMovie(m, false);
Global.Config.RecentMovies.Add(cmdMovie);
}
}
else if (Global.Config.AutoLoadMostRecentMovie && !Global.Config.RecentMovies.IsEmpty())
{
if (Global.Game == null)
OpenROM();
if (Global.Game != null)
{
Movie m = new Movie(Global.Config.RecentMovies.GetRecentFileByPosition(0), MOVIEMODE.PLAY);
ReadOnly = true;
StartNewMovie(m, false);
}
}
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if (cmdLoadState != null && Global.Game != null)
LoadState("QuickSave" + cmdLoadState);
if (Global.Config.AutoLoadRamWatch)
LoadRamWatch();
if (Global.Config.AutoLoadRamSearch)
LoadRamSearch();
if (Global.Config.AutoLoadHexEditor)
LoadHexEditor();
if (Global.Config.AutoLoadCheats)
LoadCheatsWindow();
if (Global.Config.AutoLoadNESPPU && Global.Emulator is NES)
LoadNESPPU();
if (Global.Config.AutoLoadNESNameTable && Global.Emulator is NES)
LoadNESNameTable();
if (Global.Config.AutoLoadNESDebugger && Global.Emulator is NES)
LoadNESDebugger();
if (Global.Config.NESGGAutoload && Global.Emulator is NES)
LoadGameGenieEC();
if (Global.Config.AutoloadTAStudio)
LoadTAStudio();
if (Global.Config.MainWndx >= 0 && Global.Config.MainWndy >= 0 && Global.Config.SaveWindowPosition)
this.Location = new Point(Global.Config.MainWndx, Global.Config.MainWndy);
if (Global.Config.DisplayStatusBar == false)
StatusSlot0.Visible = false;
else
displayStatusBarToolStripMenuItem.Checked = true;
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if (Global.Config.StartPaused)
PauseEmulator();
}
void SyncCoreInputComm()
{
Global.CoreInputComm.NES_BackdropColor = Global.Config.NESBackgroundColor;
Global.CoreInputComm.NES_UnlimitedSprites = Global.Config.NESAllowMoreThanEightSprites;
Global.CoreInputComm.NES_ShowBG = Global.Config.NESDispBackground;
Global.CoreInputComm.NES_ShowOBJ = Global.Config.NESDispSprites;
}
void SyncPresentationMode()
{
bool gdi = Global.Config.ForceGDI;
if (Global.Direct3D == null)
{
gdi = Global.Config.ForceGDI = true;
}
if (renderTarget != null)
{
renderTarget.Dispose();
Controls.Remove(renderTarget);
}
if (retainedPanel != null) retainedPanel.Dispose();
if (Global.RenderPanel != null) Global.RenderPanel.Dispose();
if (gdi)
renderTarget = retainedPanel = new RetainedViewportPanel();
else renderTarget = new ViewportPanel();
Controls.Add(renderTarget);
Controls.SetChildIndex(renderTarget, 0);
renderTarget.Dock = DockStyle.Fill;
renderTarget.BackColor = Color.Black;
if (gdi)
{
Global.RenderPanel = new SysdrawingRenderPanel(retainedPanel);
retainedPanel.ActivateThreaded();
}
else
{
Global.RenderPanel = new Direct3DRenderPanel(Global.Direct3D, renderTarget);
}
}
void SyncThrottle()
{
throttle.signal_unthrottle = unthrottled;
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if (Global.ClientControls["Fast Forward"])
throttle.SetSpeedPercent(Global.Config.SpeedPercentAlternate);
else
throttle.SetSpeedPercent(Global.Config.SpeedPercent);
}
void SetSpeedPercentAlternate(int value)
{
Global.Config.SpeedPercentAlternate = value;
SyncThrottle();
Global.RenderPanel.AddMessage("Alternate Speed: " + value + "%");
}
void SetSpeedPercent(int value)
{
Global.Config.SpeedPercent = value;
SyncThrottle();
Global.RenderPanel.AddMessage("Speed: " + value + "%");
}
public void ProgramRunLoop()
{
for (; ; )
{
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//client input-related duties
Input.Instance.Update();
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//handle events and dispatch as a hotkey action, or a hotkey button, or an input button
ProcessInput();
Global.ClientControls.LatchFromPhysical(Global.HotkeyCoalescer);
Global.ActiveController.LatchFromPhysical(Global.ControllerInputCoalescer);
StepRunLoop_Core();
if (!IsNullEmulator())
StepRunLoop_Throttle();
Render();
CheckMessages();
if (exit)
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break;
Thread.Sleep(0);
}
Shutdown();
}
void Shutdown()
{
if (CurrAviWriter != null)
{
CurrAviWriter.CloseFile();
CurrAviWriter = null;
}
}
void CheckMessages()
{
Application.DoEvents();
if (ActiveForm != null)
ScreenSaver.ResetTimerPeriodically();
}
private void PauseEmulator()
{
EmulatorPaused = true;
PauseStrip.Image = BizHawk.MultiClient.Properties.Resources.Pause;
}
private void UnpauseEmulator()
{
EmulatorPaused = false;
PauseStrip.Image = BizHawk.MultiClient.Properties.Resources.Blank;
}
public void TogglePause()
{
EmulatorPaused ^= true;
if (EmulatorPaused)
PauseStrip.Image = BizHawk.MultiClient.Properties.Resources.Pause;
else
PauseStrip.Image = BizHawk.MultiClient.Properties.Resources.Blank;
}
private void LoadRomFromRecent(string rom)
{
bool r = LoadRom(rom);
if (!r)
{
Global.Sound.StopSound();
DialogResult result = MessageBox.Show("Could not open " + rom + "\nRemove from list?", "File not found", MessageBoxButtons.YesNo, MessageBoxIcon.Error);
if (result == DialogResult.Yes)
Global.Config.RecentRoms.Remove(rom);
Global.Sound.StartSound();
}
}
private void LoadMoviesFromRecent(string movie)
{
bool r;
Movie m = new Movie(movie, MOVIEMODE.PLAY, out r);
if (!r)
{
Global.Sound.StopSound();
DialogResult result = MessageBox.Show("Could not open " + movie + "\nRemove from list?", "File not found", MessageBoxButtons.YesNo, MessageBoxIcon.Error);
if (result == DialogResult.Yes)
Global.Config.RecentMovies.Remove(movie);
Global.Sound.StartSound();
}
else
{
ReadOnly = true;
StartNewMovie(m, false);
}
}
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public static ControllerDefinition ClientControlsDef = new ControllerDefinition
{
Name = "Emulator Frontend Controls",
BoolButtons = { "Fast Forward", "Rewind", "Hard Reset", "Mode Flip", "Quick Save State", "Quick Load State", "Save Named State", "Load Named State",
"Emulator Pause", "Frame Advance", "Unthrottle", "Screenshot", "Toggle Fullscreen", "SelectSlot0", "SelectSlot1", "SelectSlot2", "SelectSlot3", "SelectSlot4",
"SelectSlot5", "SelectSlot6", "SelectSlot7", "SelectSlot8", "SelectSlot9", "SaveSlot0", "SaveSlot1", "SaveSlot2", "SaveSlot3", "SaveSlot4",
"SaveSlot5","SaveSlot6","SaveSlot7","SaveSlot8","SaveSlot9","LoadSlot0","LoadSlot1","LoadSlot2","LoadSlot3","LoadSlot4","LoadSlot5","LoadSlot6",
"LoadSlot7","LoadSlot8","LoadSlot9", "ToolBox", "Previous Slot", "Next Slot", "Ram Watch", "Ram Search", "Ram Poke", "Hex Editor",
"Lua Console", "Cheats", "Open ROM", "Close ROM", "Display FPS", "Display FrameCounter", "Display LagCounter", "Display Input", "Toggle Read Only",
"Play Movie", "Record Movie", "Stop Movie", "Play Beginning", "Volume Up", "Volume Down", "Toggle MultiTrack", "Record All", "Record None", "Increment Player",
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"Soft Reset", "Decrement Player", "Record AVI", "Stop AVI"}
};
private void InitControls()
{
var controls = new Controller(ClientControlsDef);
controls.BindMulti("Fast Forward", Global.Config.FastForwardBinding);
controls.BindMulti("Rewind", Global.Config.RewindBinding);
controls.BindMulti("Hard Reset", Global.Config.HardResetBinding);
controls.BindMulti("Emulator Pause", Global.Config.EmulatorPauseBinding);
controls.BindMulti("Frame Advance", Global.Config.FrameAdvanceBinding);
controls.BindMulti("Unthrottle", Global.Config.TurboBinding);
controls.BindMulti("Screenshot", Global.Config.ScreenshotBinding);
controls.BindMulti("Toggle Fullscreen", Global.Config.ToggleFullscreenBinding);
controls.BindMulti("Quick Save State", Global.Config.QuickSave);
controls.BindMulti("Quick Load State", Global.Config.QuickLoad);
controls.BindMulti("SelectSlot0", Global.Config.SelectSlot0);
controls.BindMulti("SelectSlot1", Global.Config.SelectSlot1);
controls.BindMulti("SelectSlot2", Global.Config.SelectSlot2);
controls.BindMulti("SelectSlot3", Global.Config.SelectSlot3);
controls.BindMulti("SelectSlot4", Global.Config.SelectSlot4);
controls.BindMulti("SelectSlot5", Global.Config.SelectSlot5);
controls.BindMulti("SelectSlot6", Global.Config.SelectSlot6);
controls.BindMulti("SelectSlot7", Global.Config.SelectSlot7);
controls.BindMulti("SelectSlot8", Global.Config.SelectSlot8);
controls.BindMulti("SelectSlot9", Global.Config.SelectSlot9);
controls.BindMulti("SaveSlot0", Global.Config.SaveSlot0);
controls.BindMulti("SaveSlot1", Global.Config.SaveSlot1);
controls.BindMulti("SaveSlot2", Global.Config.SaveSlot2);
controls.BindMulti("SaveSlot3", Global.Config.SaveSlot3);
controls.BindMulti("SaveSlot4", Global.Config.SaveSlot4);
controls.BindMulti("SaveSlot5", Global.Config.SaveSlot5);
controls.BindMulti("SaveSlot6", Global.Config.SaveSlot6);
controls.BindMulti("SaveSlot7", Global.Config.SaveSlot7);
controls.BindMulti("SaveSlot8", Global.Config.SaveSlot8);
controls.BindMulti("SaveSlot9", Global.Config.SaveSlot9);
controls.BindMulti("LoadSlot0", Global.Config.LoadSlot0);
controls.BindMulti("LoadSlot1", Global.Config.LoadSlot1);
controls.BindMulti("LoadSlot2", Global.Config.LoadSlot2);
controls.BindMulti("LoadSlot3", Global.Config.LoadSlot3);
controls.BindMulti("LoadSlot4", Global.Config.LoadSlot4);
controls.BindMulti("LoadSlot5", Global.Config.LoadSlot5);
controls.BindMulti("LoadSlot6", Global.Config.LoadSlot6);
controls.BindMulti("LoadSlot7", Global.Config.LoadSlot7);
controls.BindMulti("LoadSlot8", Global.Config.LoadSlot8);
controls.BindMulti("LoadSlot9", Global.Config.LoadSlot9);
controls.BindMulti("ToolBox", Global.Config.ToolBox);
controls.BindMulti("Save Named State", Global.Config.SaveNamedState);
controls.BindMulti("Load Named State", Global.Config.LoadNamedState);
controls.BindMulti("Previous Slot", Global.Config.PreviousSlot);
controls.BindMulti("Next Slot", Global.Config.NextSlot);
controls.BindMulti("Ram Watch", Global.Config.RamWatch);
controls.BindMulti("Ram Search", Global.Config.RamSearch);
controls.BindMulti("Ram Poke", Global.Config.RamPoke);
controls.BindMulti("Hex Editor", Global.Config.HexEditor);
controls.BindMulti("Lua Console", Global.Config.LuaConsole);
controls.BindMulti("Cheats", Global.Config.Cheats);
controls.BindMulti("Open ROM", Global.Config.OpenROM);
controls.BindMulti("Close ROM", Global.Config.CloseROM);
controls.BindMulti("Display FPS", Global.Config.FPSBinding);
controls.BindMulti("Display FrameCounter", Global.Config.FrameCounterBinding);
controls.BindMulti("Display LagCounter", Global.Config.LagCounterBinding);
controls.BindMulti("Display Input", Global.Config.InputDisplayBinding);
controls.BindMulti("Toggle Read Only", Global.Config.ReadOnlyToggleBinding);
controls.BindMulti("Play Movie", Global.Config.PlayMovieBinding);
controls.BindMulti("Record Movie", Global.Config.RecordMovieBinding);
controls.BindMulti("Stop Movie", Global.Config.StopMovieBinding);
controls.BindMulti("Play Beginning", Global.Config.PlayBeginningBinding);
controls.BindMulti("Volume Up", Global.Config.VolUpBinding);
controls.BindMulti("Volume Down", Global.Config.VolDownBinding);
controls.BindMulti("Toggle MultiTrack", Global.Config.ToggleMultiTrack);
controls.BindMulti("Record All", Global.Config.MTRecordAll);
controls.BindMulti("Record None", Global.Config.MTRecordNone);
controls.BindMulti("Increment Player", Global.Config.MTIncrementPlayer);
controls.BindMulti("Decrement Player", Global.Config.MTDecrementPlayer);
controls.BindMulti("Soft Reset", Global.Config.SoftResetBinding);
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controls.BindMulti("Record AVI", Global.Config.AVIRecordBinding);
controls.BindMulti("Stop AVI", Global.Config.AVIStopBinding);
Global.ClientControls = controls;
Global.NullControls = new Controller(NullEmulator.NullController);
var smsControls = new Controller(SMS.SmsController);
smsControls.BindMulti("Reset", Global.Config.SmsReset);
smsControls.BindMulti("Pause", Global.Config.SmsPause);
for (int i = 0; i < 2; i++)
{
smsControls.BindMulti(string.Format("P{0} Up", i + 1), Global.Config.SMSController[i].Up);
smsControls.BindMulti(string.Format("P{0} Left", i + 1), Global.Config.SMSController[i].Left);
smsControls.BindMulti(string.Format("P{0} Right", i + 1), Global.Config.SMSController[i].Right);
smsControls.BindMulti(string.Format("P{0} Down", i + 1), Global.Config.SMSController[i].Down);
smsControls.BindMulti(string.Format("P{0} B1", i + 1), Global.Config.SMSController[i].B1);
smsControls.BindMulti(string.Format("P{0} B2", i + 1), Global.Config.SMSController[i].B2);
}
Global.SMSControls = smsControls;
var pceControls = new Controller(PCEngine.PCEngineController);
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for (int i = 0; i < 5; i++)
{
pceControls.BindMulti("P" + (i + 1) + " Up", Global.Config.PCEController[i].Up);
pceControls.BindMulti("P" + (i + 1) + " Down", Global.Config.PCEController[i].Down);
pceControls.BindMulti("P" + (i + 1) + " Left", Global.Config.PCEController[i].Left);
pceControls.BindMulti("P" + (i + 1) + " Right", Global.Config.PCEController[i].Right);
pceControls.BindMulti("P" + (i + 1) + " B2", Global.Config.PCEController[i].II);
pceControls.BindMulti("P" + (i + 1) + " B1", Global.Config.PCEController[i].I);
pceControls.BindMulti("P" + (i + 1) + " Select", Global.Config.PCEController[i].Select);
pceControls.BindMulti("P" + (i + 1) + " Run", Global.Config.PCEController[i].Run);
}
Global.PCEControls = pceControls;
var nesControls = new Controller(NES.NESController);
for (int i = 0; i < 2 /*TODO*/; i++)
{
nesControls.BindMulti("P" + (i + 1) + " Up", Global.Config.NESController[i].Up);
nesControls.BindMulti("P" + (i + 1) + " Down", Global.Config.NESController[i].Down);
nesControls.BindMulti("P" + (i + 1) + " Left", Global.Config.NESController[i].Left);
nesControls.BindMulti("P" + (i + 1) + " Right", Global.Config.NESController[i].Right);
nesControls.BindMulti("P" + (i + 1) + " A", Global.Config.NESController[i].A);
nesControls.BindMulti("P" + (i + 1) + " B", Global.Config.NESController[i].B);
nesControls.BindMulti("P" + (i + 1) + " Select", Global.Config.NESController[i].Select);
nesControls.BindMulti("P" + (i + 1) + " Start", Global.Config.NESController[i].Start);
}
Global.NESControls = nesControls;
var gbControls = new Controller(Gameboy.GbController);
gbControls.BindMulti("Up", Global.Config.GBController.Up);
gbControls.BindMulti("Down", Global.Config.GBController.Down);
gbControls.BindMulti("Left", Global.Config.GBController.Left);
gbControls.BindMulti("Right", Global.Config.GBController.Right);
gbControls.BindMulti("A", Global.Config.GBController.A);
gbControls.BindMulti("B", Global.Config.GBController.B);
gbControls.BindMulti("Select", Global.Config.GBController.Select);
gbControls.BindMulti("Start", Global.Config.GBController.Start);
Global.GBControls = gbControls;
var genControls = new Controller(Genesis.GenesisController);
genControls.BindMulti("P1 Up", Global.Config.GenP1Up);
genControls.BindMulti("P1 Left", Global.Config.GenP1Left);
genControls.BindMulti("P1 Right", Global.Config.GenP1Right);
genControls.BindMulti("P1 Down", Global.Config.GenP1Down);
genControls.BindMulti("P1 A", Global.Config.GenP1A);
genControls.BindMulti("P1 B", Global.Config.GenP1B);
genControls.BindMulti("P1 C", Global.Config.GenP1C);
genControls.BindMulti("P1 Start", Global.Config.GenP1Start);
Global.GenControls = genControls;
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var TI83Controls = new Controller(TI83.TI83Controller);
TI83Controls.BindMulti("0", Global.Config.TI83Controller[0]._0);
TI83Controls.BindMulti("1", Global.Config.TI83Controller[0]._1);
TI83Controls.BindMulti("2", Global.Config.TI83Controller[0]._2);
TI83Controls.BindMulti("3", Global.Config.TI83Controller[0]._3);
TI83Controls.BindMulti("4", Global.Config.TI83Controller[0]._4);
TI83Controls.BindMulti("5", Global.Config.TI83Controller[0]._5);
TI83Controls.BindMulti("6", Global.Config.TI83Controller[0]._6);
TI83Controls.BindMulti("7", Global.Config.TI83Controller[0]._7);
TI83Controls.BindMulti("8", Global.Config.TI83Controller[0]._8);
TI83Controls.BindMulti("9", Global.Config.TI83Controller[0]._9);
TI83Controls.BindMulti("ON", Global.Config.TI83Controller[0].ON);
TI83Controls.BindMulti("ENTER", Global.Config.TI83Controller[0].ENTER);
TI83Controls.BindMulti("DOWN", Global.Config.TI83Controller[0].DOWN);
TI83Controls.BindMulti("LEFT", Global.Config.TI83Controller[0].LEFT);
TI83Controls.BindMulti("RIGHT", Global.Config.TI83Controller[0].RIGHT);
TI83Controls.BindMulti("UP", Global.Config.TI83Controller[0].UP);
TI83Controls.BindMulti("PLUS", Global.Config.TI83Controller[0].PLUS);
TI83Controls.BindMulti("MINUS", Global.Config.TI83Controller[0].MINUS);
TI83Controls.BindMulti("MULTIPLY", Global.Config.TI83Controller[0].MULTIPLY);
TI83Controls.BindMulti("DIVIDE", Global.Config.TI83Controller[0].DIVIDE);
TI83Controls.BindMulti("CLEAR", Global.Config.TI83Controller[0].CLEAR);
TI83Controls.BindMulti("DOT", Global.Config.TI83Controller[0].DOT);
TI83Controls.BindMulti("EXP", Global.Config.TI83Controller[0].EXP);
TI83Controls.BindMulti("DASH", Global.Config.TI83Controller[0].DASH);
TI83Controls.BindMulti("PARACLOSE", Global.Config.TI83Controller[0].DASH);
TI83Controls.BindMulti("TAN", Global.Config.TI83Controller[0].TAN);
TI83Controls.BindMulti("VARS", Global.Config.TI83Controller[0].VARS);
TI83Controls.BindMulti("PARAOPEN", Global.Config.TI83Controller[0].PARAOPEN);
TI83Controls.BindMulti("COS", Global.Config.TI83Controller[0].COS);
TI83Controls.BindMulti("PRGM", Global.Config.TI83Controller[0].PRGM);
TI83Controls.BindMulti("STAT", Global.Config.TI83Controller[0].STAT);
TI83Controls.BindMulti("COMMA", Global.Config.TI83Controller[0].COMMA);
TI83Controls.BindMulti("SIN", Global.Config.TI83Controller[0].SIN);
TI83Controls.BindMulti("MATRIX", Global.Config.TI83Controller[0].MATRIX);
TI83Controls.BindMulti("X", Global.Config.TI83Controller[0].X);
TI83Controls.BindMulti("STO", Global.Config.TI83Controller[0].STO);
TI83Controls.BindMulti("LN", Global.Config.TI83Controller[0].LN);
TI83Controls.BindMulti("LOG", Global.Config.TI83Controller[0].LOG);
TI83Controls.BindMulti("SQUARED", Global.Config.TI83Controller[0].SQUARED);
TI83Controls.BindMulti("NEG1", Global.Config.TI83Controller[0].NEG1);
TI83Controls.BindMulti("MATH", Global.Config.TI83Controller[0].MATH);
TI83Controls.BindMulti("ALPHA", Global.Config.TI83Controller[0].ALPHA);
TI83Controls.BindMulti("GRAPH", Global.Config.TI83Controller[0].GRAPH);
TI83Controls.BindMulti("TRACE", Global.Config.TI83Controller[0].TRACE);
TI83Controls.BindMulti("ZOOM", Global.Config.TI83Controller[0].ZOOM);
TI83Controls.BindMulti("WINDOW", Global.Config.TI83Controller[0].WINDOW);
TI83Controls.BindMulti("Y", Global.Config.TI83Controller[0].Y);
TI83Controls.BindMulti("2ND", Global.Config.TI83Controller[0].SECOND);
TI83Controls.BindMulti("MODE", Global.Config.TI83Controller[0].MODE);
TI83Controls.BindMulti("DEL", Global.Config.TI83Controller[0].DEL);
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Global.TI83Controls = TI83Controls;
}
private static void FormDragEnter(object sender, DragEventArgs e)
{
e.Effect = e.Data.GetDataPresent(DataFormats.FileDrop) ? DragDropEffects.Copy : DragDropEffects.None;
}
private bool IsValidMovieExtension(string ext)
{
switch (ext.ToUpper())
{
case ".TAS": //Bizhawk
case ".FM2": //FCUEX
case ".MC2": //PCEjin
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return true;
default:
return false;
}
}
private void FormDragDrop(object sender, DragEventArgs e)
{
string[] filePaths = (string[])e.Data.GetData(DataFormats.FileDrop);
if (IsValidMovieExtension(Path.GetExtension(filePaths[0])))
{
Movie m = new Movie(filePaths[0], MOVIEMODE.PLAY);
StartNewMovie(m, false);
}
else if (Path.GetExtension(filePaths[0]).ToUpper() == ".STATE")
LoadStateFile(filePaths[0], Path.GetFileName(filePaths[0]));
else if (Path.GetExtension(filePaths[0]).ToUpper() == ".CHT")
{
LoadCheatsWindow();
Cheats1.LoadCheatFile(filePaths[0], false);
Cheats1.DisplayCheatsList();
}
else if (Path.GetExtension(filePaths[0]).ToUpper() == ".WCH")
{
LoadRamWatch();
RamWatch1.LoadWatchFile(filePaths[0], false);
RamWatch1.DisplayWatchList();
}
else if (Path.GetExtension(filePaths[0]).ToUpper() == ".FCM")
{
LoadRom(CurrentlyOpenRom);
string error = "";
Movie m = MovieConvert.ConvertFCM(filePaths[0], out error);
if (error.Length > 0)
MessageBox.Show(error, "Conversion error", MessageBoxButtons.OK, MessageBoxIcon.Error);
else
StartNewMovie(m, false);
}
else if (Path.GetExtension(filePaths[0]).ToUpper() == ".SMV")
{
LoadRom(CurrentlyOpenRom);
string error = "";
Movie m = MovieConvert.ConvertSMV(filePaths[0], out error);
if (error.Length > 0)
MessageBox.Show(error, "Conversion error", MessageBoxButtons.OK, MessageBoxIcon.Error);
else
StartNewMovie(m, false);
}
else if (Path.GetExtension(filePaths[0]).ToUpper() == ".MMV")
{
LoadRom(CurrentlyOpenRom);
string error = "";
Movie m = MovieConvert.ConvertMMV(filePaths[0], out error);
if (error.Length > 0)
MessageBox.Show(error, "Conversion error", MessageBoxButtons.OK, MessageBoxIcon.Error);
else
StartNewMovie(m, false);
}
else if (Path.GetExtension(filePaths[0]).ToUpper() == ".VBM")
{
LoadRom(CurrentlyOpenRom);
string error = "";
Movie m = MovieConvert.ConvertVBM(filePaths[0], out error);
if (error.Length > 0)
MessageBox.Show(error, "Conversion error", MessageBoxButtons.OK, MessageBoxIcon.Error);
else
StartNewMovie(m, false);
}
else
LoadRom(filePaths[0]);
}
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public bool IsNullEmulator()
{
if (Global.Emulator is NullEmulator)
return true;
else
return false;
}
private string DisplayNameForSystem(string system)
{
switch (system)
{
case "SG": return "SG-1000";
case "SMS": return "Sega Master System";
case "GG": return "Game Gear";
case "PCE": return "TurboGrafx-16";
case "SGX": return "SuperGrafx";
case "GEN": return "Genesis";
case "TI83": return "TI-83";
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case "NES": return "NES";
case "GB": return "Game Boy";
}
return "";
}
private void HandlePlatformMenus()
{
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string system = "";
if (Global.Game != null)
system = Global.Game.System;
switch (system)
{
case "TI83":
tI83ToolStripMenuItem.Visible = true;
NESToolStripMenuItem.Visible = false;
gBToolStripMenuItem.Visible = false;
break;
case "NES":
NESToolStripMenuItem.Visible = true;
tI83ToolStripMenuItem.Visible = false;
gBToolStripMenuItem.Visible = false;
break;
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case "GB":
NESToolStripMenuItem.Visible = false;
tI83ToolStripMenuItem.Visible = false;
gBToolStripMenuItem.Visible = true;
break;
default:
tI83ToolStripMenuItem.Visible = false;
NESToolStripMenuItem.Visible = false;
gBToolStripMenuItem.Visible = false;
break;
}
}
void SyncControls()
{
if (Global.Game == null) return;
switch (Global.Game.System)
{
case "SG":
case "SMS":
Global.ActiveController = Global.SMSControls;
break;
case "GG":
Global.ActiveController = Global.SMSControls;
break;
case "PCE":
Global.ActiveController = Global.PCEControls;
break;
case "SGX":
Global.ActiveController = Global.PCEControls;
break;
case "GEN":
Global.ActiveController = Global.GenControls;
break;
case "TI83":
Global.ActiveController = Global.TI83Controls;
break;
case "NES":
Global.ActiveController = Global.NESControls;
break;
case "GB":
break;
default:
Global.ActiveController = Global.NullControls;
break;
}
RewireInputChain();
Global.MovieMode = false;
}
void RewireInputChain()
{
//insert turbo and lua here?
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Global.ControllerInputCoalescer = new InputCoalescer();
Global.ControllerInputCoalescer.Type = Global.ActiveController.Type;
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Global.UD_LR_ControllerAdapter.Source = Global.ActiveController;
Global.MultitrackRewiringControllerAdapter.Source = Global.UD_LR_ControllerAdapter;
Global.MovieInputSourceAdapter.Source = Global.MultitrackRewiringControllerAdapter;
Global.MovieControllerAdapter.SetSource(Global.MovieInputSourceAdapter);
Global.ControllerOutput = Global.MovieControllerAdapter;
Global.Emulator.Controller = Global.ControllerOutput;
}
public bool LoadRom(string path)
{
using (var file = new HawkFile())
{
string[] romExtensions = new string[] { "SMS", "PCE", "SGX", "GG", "SG", "BIN", "SMD", "GB", "NES", "ROM" };
//lets not use this unless we need to
//file.NonArchiveExtensions = romExtensions;
file.Open(path);
//if the provided file doesnt even exist, give up!
if (!file.Exists) return false;
//try binding normal rom extensions first
if (!file.IsBound)
file.BindSoleItemOf(romExtensions);
//if we have an archive and need to bind something, then pop the dialog
if (file.IsArchive && !file.IsBound)
{
var ac = new ArchiveChooser(file);
if (ac.ShowDialog(this) == DialogResult.OK)
{
file.BindArchiveMember(ac.SelectedMemberIndex);
}
else return false;
}
var game = new RomGame(file);
IEmulator nextEmulator = null;
switch (game.System)
{
case "SG":
case "SMS":
nextEmulator = new SMS();
if (Global.Config.SmsEnableFM) game.AddOptions("UseFM");
if (Global.Config.SmsAllowOverlock) game.AddOptions("AllowOverclock");
if (Global.Config.SmsForceStereoSeparation) game.AddOptions("ForceStereo");
break;
case "GG":
nextEmulator = new SMS { IsGameGear = true };
if (Global.Config.SmsAllowOverlock) game.AddOptions("AllowOverclock");
break;
case "PCE":
nextEmulator = new PCEngine(NecSystemType.TurboGrafx);
break;
case "SGX":
nextEmulator = new PCEngine(NecSystemType.SuperGrafx);
break;
case "GEN":
nextEmulator = new Genesis(true);//TODO
break;
case "TI83":
nextEmulator = new TI83();
if (Global.Config.TI83autoloadKeyPad)
LoadTI83KeyPad();
break;
case "NES":
{
NES nes = new NES();
nextEmulator = nes;
if (Global.Config.NESAutoLoadPalette && Global.Config.NESPaletteFile.Length > 0 && HawkFile.ExistsAt(Global.Config.NESPaletteFile))
{
nes.SetPalette(NES.Palettes.Load_FCEUX_Palette(HawkFile.ReadAllBytes(Global.Config.NESPaletteFile)));
}
}
break;
case "GB":
nextEmulator = new Gameboy();
break;
}
if (nextEmulator == null)
{
throw new Exception();
}
try
{
nextEmulator.CoreInputComm = Global.CoreInputComm;
//this is a bit hacky, but many cores do not take responsibility for setting this, so we need to set it for them.
nextEmulator.CoreOutputComm.RomStatus = game.Status;
nextEmulator.LoadGame(game);
}
catch (Exception ex)
{
MessageBox.Show("Exception during loadgame:\n\n" + ex.ToString());
return false;
}
CloseGame();
Global.Emulator.Dispose();
Global.Emulator = nextEmulator;
Global.Game = game;
SyncControls();
if (game.System == "NES")
{
Global.Game.Name = (Global.Emulator as NES).GameName;
}
Text = DisplayNameForSystem(game.System) + " - " + game.Name;
ResetRewindBuffer();
Global.Config.RecentRoms.Add(file.CanonicalFullPath);
if (File.Exists(game.SaveRamPath))
LoadSaveRam();
//setup the throttle based on platform's specifications
//(one day later for some systems we will need to modify it at runtime as the display mode changes)
{
throttle.SetCoreFps( Global.Emulator.CoreOutputComm.VsyncRate);
SyncThrottle();
}
RamSearch1.Restart();
RamWatch1.Restart();
HexEditor1.Restart();
NESPPU1.Restart();
NESNameTableViewer1.Restart();
NESDebug1.Restart();
TI83KeyPad1.Restart();
if (Global.Config.LoadCheatFileByGame)
{
if (Cheats1.AttemptLoadCheatFile())
Global.RenderPanel.AddMessage("Cheats file loaded");
}
Cheats1.Restart();
CurrentlyOpenRom = file.CanonicalFullPath;
HandlePlatformMenus();
UpdateStatusSlots();
UpdateDumpIcon();
return true;
}
}
private void UpdateDumpIcon()
{
DumpStatus.Image = BizHawk.MultiClient.Properties.Resources.Blank;
DumpStatus.ToolTipText = "";
if (Global.Emulator == null) return;
if (Global.Game == null) return;
var status = Global.Emulator.CoreOutputComm.RomStatus;
string annotation = "";
if (status == RomStatus.BadDump)
{
DumpStatus.Image = BizHawk.MultiClient.Properties.Resources.ExclamationRed;
annotation = "Warning: Bad ROM Dump";
}
else if (status == RomStatus.Overdump)
{
DumpStatus.Image = BizHawk.MultiClient.Properties.Resources.ExclamationRed;
annotation = "Warning: Overdump";
}
else if (status == RomStatus.NotInDatabase)
{
DumpStatus.Image = BizHawk.MultiClient.Properties.Resources.RetroQuestion;
annotation = "Warning: Unknown ROM";
}
else if (status == RomStatus.TranslatedRom)
{
DumpStatus.Image = BizHawk.MultiClient.Properties.Resources.Translation;
annotation = "Translated ROM";
}
else if (status == RomStatus.Homebrew)
{
DumpStatus.Image = BizHawk.MultiClient.Properties.Resources.HomeBrew;
annotation = "Homebrew ROM";
}
else if (Global.Game.Status == RomStatus.Hack)
{
DumpStatus.Image = BizHawk.MultiClient.Properties.Resources.Hack;
annotation = "Hacked ROM";
}
else
{
DumpStatus.Image = BizHawk.MultiClient.Properties.Resources.GreenCheck;
annotation = "Verified good dump";
}
if (!string.IsNullOrEmpty(Global.Emulator.CoreOutputComm.RomStatusAnnotation))
annotation = Global.Emulator.CoreOutputComm.RomStatusAnnotation;
DumpStatus.ToolTipText = annotation;
}
private void LoadSaveRam()
{
try
{
using (var reader = new BinaryReader(new FileStream(Global.Game.SaveRamPath, FileMode.Open, FileAccess.Read)))
reader.Read(Global.Emulator.SaveRam, 0, Global.Emulator.SaveRam.Length);
} catch { }
}
private void CloseGame()
{
if (Global.Emulator.SaveRamModified)
{
string path = Global.Game.SaveRamPath;
var f = new FileInfo(path);
if (f.Directory.Exists == false)
f.Directory.Create();
var writer = new BinaryWriter(new FileStream(path, FileMode.Create, FileAccess.Write));
int len = Util.SaveRamBytesUsed(Global.Emulator.SaveRam);
//int len = Global.Emulator.SaveRam.Length;
writer.Write(Global.Emulator.SaveRam, 0, len);
writer.Close();
}
Global.Emulator.Dispose();
Global.Emulator = new NullEmulator();
Global.ActiveController = Global.NullControls;
UserMovie.StopMovie();
}
void OnSelectSlot(int num)
{
SaveSlot = num;
SaveSlotSelectedMessage();
UpdateStatusSlots();
}
2011-07-10 07:39:40 +00:00
public void ProcessInput()
{
for(;;)
{
2011-07-10 07:39:40 +00:00
//loop through all available events
var ie = Input.Instance.DequeueEvent();
if(ie == null) break;
//useful debugging:
//Console.WriteLine(ie);
//TODO - wonder what happens if we pop up something interactive as a response to one of these hotkeys? may need to purge further processing
2011-07-10 07:39:40 +00:00
//look for client control bindings for this key
var triggers = Global.ClientControls.SearchBindings(ie.LogicalButton.ToString());
2011-07-10 02:14:58 +00:00
if (triggers.Count == 0)
{
bool sys_hotkey = false;
//maybe it is a system alt-key which hasnt been overridden
if (ie.EventType == Input.InputEventType.Press)
{
if (ie.LogicalButton.Alt && ie.LogicalButton.Button.Length == 1)
{
char c = ie.LogicalButton.Button.ToLower()[0];
if (c >= 'a' && c <= 'z' || c==' ')
{
SendAltKeyChar(c);
sys_hotkey = true;
}
}
if (ie.LogicalButton.Alt && ie.LogicalButton.Button == "Space")
{
SendPlainAltKey(32);
sys_hotkey = true;
}
}
//ordinarily, an alt release with nothing else would move focus to the menubar. but that is sort of useless, and hard to implement exactly right.
//no hotkeys or system keys bound this, so mutate it to an unmodified key and assign it for use as a game controller input
2011-07-10 07:39:40 +00:00
//(we have a rule that says: modified events may be used for game controller inputs but not hotkeys)
if (!sys_hotkey)
{
var mutated_ie = new Input.InputEvent();
mutated_ie.EventType = ie.EventType;
mutated_ie.LogicalButton = ie.LogicalButton;
mutated_ie.LogicalButton.Modifiers = Input.ModifierKey.None;
Global.ControllerInputCoalescer.Receive(mutated_ie);
}
2011-07-10 02:14:58 +00:00
}
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bool handled = false;
if (ie.EventType == Input.InputEventType.Press)
{
2011-07-10 07:39:40 +00:00
foreach (var trigger in triggers)
2011-07-10 06:24:04 +00:00
{
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handled |= CheckHotkey(trigger);
2011-07-10 06:24:04 +00:00
}
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}
2011-07-10 02:14:58 +00:00
2011-07-10 07:39:40 +00:00
//hotkeys which arent handled as actions get coalesced as pollable buttons
if (!handled)
{
Global.HotkeyCoalescer.Receive(ie);
}
} //foreach event
2011-07-10 02:14:58 +00:00
2011-07-10 07:39:40 +00:00
}
bool CheckHotkey(string trigger)
{
//todo - could have these in a table somehow ?
switch (trigger)
{
default:
return false;
2011-07-12 00:05:14 +00:00
case "Record AVI":
RecordAVI();
break;
case "Stop AVI":
StopAVI();
break;
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case "ToolBox":
LoadToolBox();
break;
case "Quick Save State":
if (!IsNullEmulator())
SaveState("QuickSave" + SaveSlot.ToString());
break;
2011-07-10 07:39:40 +00:00
case "Quick Load State":
if (!IsNullEmulator())
LoadState("QuickSave" + SaveSlot.ToString());
break;
2011-07-10 07:39:40 +00:00
case "Unthrottle":
unthrottled ^= true;
Global.RenderPanel.AddMessage("Unthrottled: " + unthrottled);
break;
2011-07-10 07:39:40 +00:00
case "Hard Reset":
LoadRom(CurrentlyOpenRom);
break;
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case "Screenshot":
TakeScreenshot();
break;
2011-07-10 07:39:40 +00:00
case "SaveSlot0": if (!IsNullEmulator()) SaveState("QuickSave0"); break;
case "SaveSlot1": if (!IsNullEmulator()) SaveState("QuickSave1"); break;
case "SaveSlot2": if (!IsNullEmulator()) SaveState("QuickSave2"); break;
case "SaveSlot3": if (!IsNullEmulator()) SaveState("QuickSave3"); break;
case "SaveSlot4": if (!IsNullEmulator()) SaveState("QuickSave4"); break;
case "SaveSlot5": if (!IsNullEmulator()) SaveState("QuickSave5"); break;
case "SaveSlot6": if (!IsNullEmulator()) SaveState("QuickSave6"); break;
case "SaveSlot7": if (!IsNullEmulator()) SaveState("QuickSave7"); break;
case "SaveSlot8": if (!IsNullEmulator()) SaveState("QuickSave8"); break;
case "SaveSlot9": if (!IsNullEmulator()) SaveState("QuickSave9"); break;
case "LoadSlot0": if (!IsNullEmulator()) LoadState("QuickSave0"); break;
case "LoadSlot1": if (!IsNullEmulator()) LoadState("QuickSave1"); break;
case "LoadSlot2": if (!IsNullEmulator()) LoadState("QuickSave2"); break;
case "LoadSlot3": if (!IsNullEmulator()) LoadState("QuickSave3"); break;
case "LoadSlot4": if (!IsNullEmulator()) LoadState("QuickSave4"); break;
case "LoadSlot5": if (!IsNullEmulator()) LoadState("QuickSave5"); break;
case "LoadSlot6": if (!IsNullEmulator()) LoadState("QuickSave6"); break;
case "LoadSlot7": if (!IsNullEmulator()) LoadState("QuickSave7"); break;
case "LoadSlot8": if (!IsNullEmulator()) LoadState("QuickSave8"); break;
case "LoadSlot9": if (!IsNullEmulator()) LoadState("QuickSave9"); break;
case "SelectSlot0":
OnSelectSlot(0);
break;
case "SelectSlot1":
OnSelectSlot(1);
break;
case "SelectSlot2":
OnSelectSlot(2);
break;
case "SelectSlot3":
OnSelectSlot(3);
break;
case "SelectSlot4":
OnSelectSlot(4);
break;
2011-07-10 07:39:40 +00:00
case "SelectSlot5": OnSelectSlot(5); break;
case "SelectSlot6": OnSelectSlot(6); break;
case "SelectSlot7": OnSelectSlot(7); break;
case "SelectSlot8": OnSelectSlot(8); break;
case "SelectSlot9": OnSelectSlot(9); break;
case "Toggle Fullscreen": ToggleFullscreen(); break;
case "Save Named State": SaveStateAs(); break;
case "Load Named State": LoadStateAs(); break;
case "Previous Slot": PreviousSlot(); break;
case "Next Slot": NextSlot(); break;
case "Ram Watch": LoadRamWatch(); break;
case "Ram Search": LoadRamSearch(); break;
case "Ram Poke":
{
RamPoke r = new RamPoke();
r.Show();
break;
}
case "Hex Editor": LoadHexEditor(); break;
case "Lua Console":
{
var window = new BizHawk.MultiClient.tools.LuaWindow();
window.Show();
break;
}
case "Cheats": LoadCheatsWindow(); break;
case "Open ROM":
{
OpenROM();
break;
}
case "Close ROM": CloseROM(); break;
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case "Display FPS": ToggleFPS(); break;
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case "Display FrameCounter": ToggleFrameCounter(); break;
case "Display LagCounter": ToggleLagCounter(); break;
case "Display Input": ToggleInputDisplay(); break;
case "Toggle Read Only": ToggleReadOnly(); break;
case "Play Movie":
{
PlayMovie();
break;
}
case "Record Movie":
{
RecordMovie();
break;
}
case "Stop Movie": StopMovie(); break;
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case "Play Beginning": PlayMovieFromBeginning(); break;
case "Volume Up": VolumeUp(); break;
case "Volume Down": VolumeDown(); break;
case "Soft Reset": SoftReset(); break;
case "Toggle MultiTrack":
{
Global.MainForm.UserMovie.MultiTrack.IsActive = !Global.MainForm.UserMovie.MultiTrack.IsActive;
if (Global.MainForm.UserMovie.MultiTrack.IsActive)
{
Global.RenderPanel.AddMessage("MultiTrack Enabled");
Global.RenderPanel.MT = "Recording None";
}
else
Global.RenderPanel.AddMessage("MultiTrack Disabled");
Global.MainForm.UserMovie.MultiTrack.RecordAll = false;
Global.MainForm.UserMovie.MultiTrack.CurrentPlayer = 0;
break;
}
case "Increment Player":
{
Global.MainForm.UserMovie.MultiTrack.CurrentPlayer++;
Global.MainForm.UserMovie.MultiTrack.RecordAll = false;
if (Global.MainForm.UserMovie.MultiTrack.CurrentPlayer > 5) //TODO: Replace with console's maximum or current maximum players??!
{
Global.MainForm.UserMovie.MultiTrack.CurrentPlayer = 1;
}
Global.RenderPanel.MT = "Recording Player " + Global.MainForm.UserMovie.MultiTrack.CurrentPlayer.ToString();
break;
}
case "Decrement Player":
{
Global.MainForm.UserMovie.MultiTrack.CurrentPlayer--;
Global.MainForm.UserMovie.MultiTrack.RecordAll = false;
if (Global.MainForm.UserMovie.MultiTrack.CurrentPlayer < 1)
{
Global.MainForm.UserMovie.MultiTrack.CurrentPlayer = 5;//TODO: Replace with console's maximum or current maximum players??!
}
Global.RenderPanel.MT = "Recording Player " + Global.MainForm.UserMovie.MultiTrack.CurrentPlayer.ToString();
break;
}
case "Record All":
{
Global.MainForm.UserMovie.MultiTrack.CurrentPlayer = 0;
Global.MainForm.UserMovie.MultiTrack.RecordAll = true;
Global.RenderPanel.MT = "Recording All";
break;
}
case "Record None":
{
Global.MainForm.UserMovie.MultiTrack.CurrentPlayer = 0;
Global.MainForm.UserMovie.MultiTrack.RecordAll = false;
Global.RenderPanel.MT = "Recording None";
break;
}
case "Emulator Pause":
//used to be here: (the pause hotkey is ignored when we are frame advancing)
TogglePause();
break;
} //switch(trigger)
return true;
}
void StepRunLoop_Throttle()
{
SyncThrottle();
throttle.signal_frameAdvance = runloop_frameadvance;
throttle.signal_continuousframeAdvancing = runloop_frameProgress;
throttle.Step(true, -1);
}
void StepRunLoop_Core()
{
bool runFrame = false;
runloop_frameadvance = false;
DateTime now = DateTime.Now;
2011-02-23 06:40:04 +00:00
bool suppressCaptureRewind = false;
double frameAdvanceTimestampDelta = (now - FrameAdvanceTimestamp).TotalMilliseconds;
bool frameProgressTimeElapsed = Global.Config.FrameProgressDelayMs < frameAdvanceTimestampDelta;
2011-07-10 07:39:40 +00:00
if (Global.ClientControls["Frame Advance"])
{
//handle the initial trigger of a frame advance
if (FrameAdvanceTimestamp == DateTime.MinValue)
{
if (!EmulatorPaused) PauseEmulator();
runFrame = true;
runloop_frameadvance = true;
FrameAdvanceTimestamp = now;
}
else
{
//handle the timed transition from countdown to FrameProgress
if (frameProgressTimeElapsed)
{
runFrame = true;
runloop_frameProgress = true;
UnpauseEmulator();
}
}
PressFrameAdvance = false;
}
else
{
//handle release of frame advance: do we need to deactivate FrameProgress?
if (runloop_frameProgress)
{
runloop_frameProgress = false;
PauseEmulator();
}
FrameAdvanceTimestamp = DateTime.MinValue;
}
if (!EmulatorPaused)
{
runFrame = true;
}
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if (Global.Config.RewindEnabled && Global.ClientControls["Rewind"] || PressRewind)
{
rewindCredits += Global.Config.SpeedPercent;
int rewindTodo = rewindCredits / 100;
if (rewindTodo >= 1)
{
rewindCredits -= 100 * rewindTodo;
2011-02-23 06:49:52 +00:00
Rewind(rewindTodo);
suppressCaptureRewind = true;
runFrame = true;
}
else
runFrame = false;
PressRewind = false;
}
else rewindCredits = 0;
bool genSound = false;
if (runFrame)
{
runloop_fps++;
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bool ff = Global.ClientControls["Fast Forward"];
bool updateFpsString = (runloop_last_ff != ff);
runloop_last_ff = ff;
if ((DateTime.Now - runloop_second).TotalSeconds > 1)
{
runloop_last_fps = runloop_fps;
runloop_second = DateTime.Now;
runloop_fps = 0;
updateFpsString = true;
}
if (updateFpsString)
{
string fps_string = runloop_last_fps + " fps";
if (ff) fps_string += " >>";
Global.RenderPanel.FPS = fps_string;
}
if (!suppressCaptureRewind && Global.Config.RewindEnabled) CaptureRewindState();
if (!runloop_frameadvance) genSound = true;
else if (!Global.Config.MuteFrameAdvance)
genSound = true;
if (UserMovie.Mode != MOVIEMODE.INACTIVE)
{
UserMovie.LatchInputFromLog();
}
if (UserMovie.Mode == MOVIEMODE.RECORD)
{
if (UserMovie.MultiTrack.IsActive)
{
UserMovie.LatchMultitrackPlayerInput();
}
else
{
UserMovie.LatchInputFromPlayer();
}
UserMovie.CommitFrame();
}
if (UserMovie.Mode == MOVIEMODE.INACTIVE)
{
UserMovie.LatchInputFromPlayer();
}
if (UserMovie.Mode == MOVIEMODE.PLAY)
{
if (UserMovie.Length() == Global.Emulator.Frame)
{
UserMovie.SetMovieFinished();
Global.MovieMode = false;
}
}
if (UserMovie.Mode == MOVIEMODE.FINISHED)
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{
if (UserMovie.Length() > Global.Emulator.Frame)
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{
UserMovie.StartPlayback();
Global.MovieControllerAdapter.SetControllersAsMnemonic(UserMovie.GetInputFrame(Global.Emulator.Frame));
}
}
if (UserMovie.Mode == MOVIEMODE.RECORD && UserMovie.MultiTrack.IsActive)
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{
Global.MovieControllerAdapter.SetControllersAsMnemonic(UserMovie.GetInputFrame(Global.Emulator.Frame-1));
Console.WriteLine("Out: " + UserMovie.GetInputFrame(Global.Emulator.Frame));
}
//TODO multitrack
//=======================================
Global.Emulator.FrameAdvance(!throttle.skipnextframe);
//=======================================
if (CurrAviWriter != null)
{
//TODO - this will stray over time! have AviWriter keep an accumulation!
int samples = (int)(44100 / Global.Emulator.CoreOutputComm.VsyncRate);
short[] temp = new short[samples*2];
Global.Emulator.SoundProvider.GetSamples(temp);
genSound = false;
CurrAviWriter.AddFrame(Global.Emulator.VideoProvider);
CurrAviWriter.AddSamples(temp);
}
UpdateTools();
}
if (genSound)
Global.Sound.UpdateSound(Global.Emulator.SoundProvider);
else
Global.Sound.UpdateSound(NullSound.SilenceProvider);
}
/// <summary>
/// Update all tools that are frame dependent like Ram Search
/// </summary>
public void UpdateTools()
{
RamWatch1.UpdateValues();
RamSearch1.UpdateValues();
HexEditor1.UpdateValues();
NESNameTableViewer1.UpdateValues();
NESPPU1.UpdateValues();
TAStudio1.UpdateValues();
}
private void MakeScreenshot(string path)
{
var video = Global.Emulator.VideoProvider;
var image = new Bitmap(video.BufferWidth, video.BufferHeight, PixelFormat.Format32bppArgb);
var framebuf = video.GetVideoBuffer();
for (int y = 0; y < video.BufferHeight; y++)
for (int x = 0; x < video.BufferWidth; x++)
{
int col = framebuf[(y * video.BufferWidth) + x];
if (Global.Emulator is TI83)
{
if (col == 0)
col = Color.Black.ToArgb();
else
col = Color.White.ToArgb();
}
image.SetPixel(x, y, Color.FromArgb(col));
}
var f = new FileInfo(path);
if (f.Directory.Exists == false)
f.Directory.Create();
Global.RenderPanel.AddMessage(f.Name + " saved.");
image.Save(f.FullName, ImageFormat.Png);
}
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private void TakeScreenshot()
{
MakeScreenshot(String.Format(Global.Game.ScreenshotPrefix + ".{0:yyyy-MM-dd HH.mm.ss}.png", DateTime.Now));
}
private void HandleMovieSaveState(StreamWriter writer)
{
if (UserMovie.Mode != MOVIEMODE.INACTIVE)
{
UserMovie.DumpLogIntoSavestateText(writer);
}
}
private void SaveState(string name)
{
string path = Global.Game.SaveStatePrefix + "." + name + ".State";
var file = new FileInfo(path);
if (file.Directory.Exists == false)
file.Directory.Create();
var writer = new StreamWriter(path);
Global.Emulator.SaveStateText(writer);
HandleMovieSaveState(writer);
writer.Close();
Global.RenderPanel.AddMessage("Saved state: " + name);
UpdateStatusSlots();
}
private void SaveStateAs()
{
var sfd = new SaveFileDialog();
string path = Global.Game.SaveStatePrefix;
sfd.InitialDirectory = path;
sfd.FileName = "QuickSave0.State";
var file = new FileInfo(path);
if (file.Directory.Exists == false)
file.Directory.Create();
var result = sfd.ShowDialog();
if (result != DialogResult.OK)
return;
var writer = new StreamWriter(sfd.FileName);
Global.Emulator.SaveStateText(writer);
HandleMovieSaveState(writer);
writer.Close();
Global.RenderPanel.AddMessage(sfd.FileName + " saved");
UpdateStatusSlots();
}
private void HandleMovieLoadState(StreamReader reader)
{
//Note, some of the situations in these IF's may be identical and could be combined but I intentionally separated it out for clarity
if (UserMovie.Mode == MOVIEMODE.RECORD)
{
if (ReadOnly)
{
int x = UserMovie.CheckTimeLines(reader);
//if (x >= 0)
// MessageBox.Show("Savestate input log does not match the movie at frame " + (x+1).ToString() + "!", "Timeline error", MessageBoxButtons.OK); //TODO: replace with a not annoying message once savestate logic is running smoothly
//else
{
UserMovie.WriteMovie();
UserMovie.StartPlayback();
SetMainformMovieInfo();
Global.MovieMode = true;
}
}
else
{
Global.MovieMode = false;
UserMovie.LoadLogFromSavestateText(reader);
}
}
else if (UserMovie.Mode == MOVIEMODE.PLAY)
{
if (ReadOnly)
{
int x = UserMovie.CheckTimeLines(reader);
//if (x >= 0)
// MessageBox.Show("Savestate input log does not match the movie at frame " + (x+1).ToString() + "!", "Timeline error", MessageBoxButtons.OK); //TODO: replace with a not annoying message once savestate logic is running smoothly
}
else
{
UserMovie.StartNewRecording();
SetMainformMovieInfo();
Global.MovieMode = false;
UserMovie.LoadLogFromSavestateText(reader);
}
}
else if (UserMovie.Mode == MOVIEMODE.FINISHED)
{
//TODO: have the input log kick in upon movie finished mode and stop upon movie resume
if (ReadOnly)
{
if (Global.Emulator.Frame > UserMovie.Length())
{
Global.MovieMode = false;
//Post movie savestate
//There is no movie data to load, and the movie will stay in movie finished mode
//So do nothing
}
else
{
int x = UserMovie.CheckTimeLines(reader);
UserMovie.StartPlayback();
SetMainformMovieInfo();
Global.MovieMode = true;
//if (x >= 0)
// MessageBox.Show("Savestate input log does not match the movie at frame " + (x+1).ToString() + "!", "Timeline error", MessageBoxButtons.OK); //TODO: replace with a not annoying message once savestate logic is running smoothly
}
}
else
{
if (Global.Emulator.Frame > UserMovie.Length())
{
Global.MovieMode = false;
//Post movie savestate
//There is no movie data to load, and the movie will stay in movie finished mode
//So do nothing
}
else
{
UserMovie.StartNewRecording();
Global.MovieMode = false;
SetMainformMovieInfo();
UserMovie.LoadLogFromSavestateText(reader);
}
}
}
}
private void LoadStateFile(string path, string name)
{
var reader = new StreamReader(path);
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Global.Emulator.LoadStateText(reader);
HandleMovieLoadState(reader);
UpdateTools();
reader.Close();
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Global.RenderPanel.AddMessage("Loaded state: " + name);
}
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private void LoadState(string name)
{
string path = Global.Game.SaveStatePrefix + "." + name + ".State";
if (File.Exists(path) == false)
return;
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LoadStateFile(path, name);
}
private void LoadStateAs()
{
var ofd = new OpenFileDialog();
ofd.InitialDirectory = Global.Game.SaveStatePrefix;
ofd.Filter = "Save States (*.State)|*.State|All File|*.*";
ofd.RestoreDirectory = true;
Global.Sound.StopSound();
var result = ofd.ShowDialog();
Global.Sound.StartSound();
if (result != DialogResult.OK)
return;
if (File.Exists(ofd.FileName) == false)
return;
LoadStateFile(ofd.FileName, Path.GetFileName(ofd.FileName));
}
private void SaveSlotSelectedMessage()
{
Global.RenderPanel.AddMessage("Slot " + SaveSlot + " selected.");
}
private void UpdateAutoLoadRecentRom()
{
if (Global.Config.AutoLoadMostRecentRom == true)
{
autoloadMostRecentToolStripMenuItem.Checked = false;
Global.Config.AutoLoadMostRecentRom = false;
}
else
{
autoloadMostRecentToolStripMenuItem.Checked = true;
Global.Config.AutoLoadMostRecentRom = true;
}
}
private void UpdateAutoLoadRecentMovie()
{
if (Global.Config.AutoLoadMostRecentMovie == true)
{
autoloadMostRecentToolStripMenuItem1.Checked = false;
Global.Config.AutoLoadMostRecentMovie = false;
}
else
{
autoloadMostRecentToolStripMenuItem1.Checked = true;
Global.Config.AutoLoadMostRecentMovie = true;
}
}
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public void LoadRamSearch()
{
if (!RamSearch1.IsHandleCreated || RamSearch1.IsDisposed)
{
RamSearch1 = new RamSearch();
RamSearch1.Show();
}
else
RamSearch1.Focus();
}
public void LoadGameGenieEC()
{
NESGameGenie gg = new NESGameGenie();
gg.Show();
}
public void LoadHexEditor()
{
if (!HexEditor1.IsHandleCreated || HexEditor1.IsDisposed)
{
HexEditor1 = new HexEditor();
HexEditor1.Show();
}
else
HexEditor1.Focus();
}
public void LoadToolBox()
{
if (!ToolBox1.IsHandleCreated || ToolBox1.IsDisposed)
{
ToolBox1 = new ToolBox();
ToolBox1.Show();
}
else
ToolBox1.Close();
}
public void LoadNESPPU()
{
if (!NESPPU1.IsHandleCreated || NESPPU1.IsDisposed)
{
NESPPU1 = new NESPPU();
NESPPU1.Show();
}
else
NESPPU1.Focus();
}
public void LoadNESNameTable()
{
if (!NESNameTableViewer1.IsHandleCreated || NESNameTableViewer1.IsDisposed)
{
NESNameTableViewer1 = new NESNameTableViewer();
NESNameTableViewer1.Show();
}
else
NESNameTableViewer1.Focus();
}
public void LoadNESDebugger()
{
if (!NESDebug1.IsHandleCreated || NESDebug1.IsDisposed)
{
NESDebug1 = new NESDebugger();
NESDebug1.Show();
}
else
NESDebug1.Focus();
}
public void LoadTI83KeyPad()
{
if (!TI83KeyPad1.IsHandleCreated || TI83KeyPad1.IsDisposed)
{
TI83KeyPad1 = new TI83KeyPad();
TI83KeyPad1.Show();
}
else
TI83KeyPad1.Focus();
}
public void LoadCheatsWindow()
{
if (!Cheats1.IsHandleCreated || Cheats1.IsDisposed)
{
Cheats1 = new Cheats();
Cheats1.Show();
}
else
Cheats1.Focus();
}
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private int lastWidth = -1;
private int lastHeight = -1;
private void Render()
{
var video = Global.Emulator.VideoProvider;
if (video.BufferHeight != lastHeight || video.BufferWidth != lastWidth)
{
lastWidth = video.BufferWidth;
lastHeight = video.BufferHeight;
FrameBufferResized();
}
Global.RenderPanel.Render(Global.Emulator.VideoProvider);
}
private void FrameBufferResized()
{
var video = Global.Emulator.VideoProvider;
int zoom = Global.Config.TargetZoomFactor;
var area = Screen.FromControl(this).WorkingArea;
int borderWidth = Size.Width - renderTarget.Size.Width;
int borderHeight = Size.Height - renderTarget.Size.Height;
// start at target zoom and work way down until we find acceptable zoom
for (; zoom >= 1; zoom--)
{
if ((((video.BufferWidth * zoom) + borderWidth) < area.Width) && (((video.BufferHeight * zoom) + borderHeight) < area.Height))
break;
}
// Change size
Size = new Size((video.BufferWidth * zoom) + borderWidth, (video.BufferHeight * zoom + borderHeight));
PerformLayout();
Global.RenderPanel.Resized = true;
// Is window off the screen at this size?
if (area.Contains(Bounds) == false)
{
if (Bounds.Right > area.Right) // Window is off the right edge
Location = new Point(area.Right - Size.Width, Location.Y);
if (Bounds.Bottom > area.Bottom) // Window is off the bottom edge
Location = new Point(Location.X, area.Bottom - Size.Height);
}
}
private bool InFullscreen = false;
private Point WindowedLocation;
public void ToggleFullscreen()
{
if (InFullscreen == false)
{
WindowedLocation = Location;
FormBorderStyle = FormBorderStyle.None;
WindowState = FormWindowState.Maximized;
MainMenuStrip.Visible = false;
StatusSlot0.Visible = false;
PerformLayout();
Global.RenderPanel.Resized = true;
InFullscreen = true;
}
else
{
FormBorderStyle = FormBorderStyle.FixedSingle;
WindowState = FormWindowState.Normal;
MainMenuStrip.Visible = true;
StatusSlot0.Visible = Global.Config.DisplayStatusBar;
Location = WindowedLocation;
PerformLayout();
FrameBufferResized();
InFullscreen = false;
}
}
//--alt key hacks
protected override void WndProc(ref Message m)
{
//this is necessary to trap plain alt keypresses so that only our hotkey system gets them
if (m.Msg == 0x0112) //WM_SYSCOMMAND
if (m.WParam.ToInt32() == 0xF100) //SC_KEYMENU
return;
base.WndProc(ref m);
}
protected override bool ProcessDialogChar(char charCode)
{
//this is necessary to trap alt+char combinations so that only our hotkey system gets them
if ((Control.ModifierKeys & Keys.Alt) != 0)
return true;
else return base.ProcessDialogChar(charCode);
}
//sends a simulation of a plain alt key keystroke
void SendPlainAltKey(int lparam)
{
Message m = new Message();
m.WParam = new IntPtr(0xF100); //SC_KEYMENU
m.LParam = new IntPtr(lparam);
m.Msg = 0x0112; //WM_SYSCOMMAND
m.HWnd = Handle;
base.WndProc(ref m);
}
//sends an alt+mnemonic combination
void SendAltKeyChar(char c)
{
typeof(ToolStrip).InvokeMember("ProcessMnemonicInternal", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.InvokeMethod | System.Reflection.BindingFlags.Instance, null, menuStrip1, new object[] { c });
}
private void OpenROM()
{
var ofd = new OpenFileDialog();
ofd.InitialDirectory = PathManager.GetRomsPath(Global.Emulator.SystemId);
ofd.Filter = "Rom Files|*.NES;*.SMS;*.GG;*.SG;*.PCE;*.SGX;*.GB;*.BIN;*.SMD;*.ROM;*.ZIP;*.7z|NES|*.NES|Master System|*.SMS;*.GG;*.SG;*.ZIP;*.7z|PC Engine|*.PCE;*.SGX;*.ZIP;*.7z|Gameboy|*.GB;*.ZIP;*.7z|TI-83|*.rom|Archive Files|*.zip;*.7z|Savestate|*.state|All Files|*.*";
ofd.RestoreDirectory = false;
Global.Sound.StopSound();
var result = ofd.ShowDialog();
Global.Sound.StartSound();
if (result != DialogResult.OK)
return;
var file = new FileInfo(ofd.FileName);
Global.Config.LastRomPath = file.DirectoryName;
LoadRom(file.FullName);
}
private void CloseROM()
{
CloseGame();
Global.Emulator = new NullEmulator();
Global.Game = null;
RamSearch1.Restart();
RamWatch1.Restart();
HexEditor1.Restart();
NESPPU1.Restart();
NESNameTableViewer1.Restart();
NESDebug1.Restart();
TI83KeyPad1.Restart();
Cheats1.Restart();
Text = "BizHawk";
HandlePlatformMenus();
UpdateStatusSlots();
UpdateDumpIcon();
}
private void SaveConfig()
{
if (Global.Config.SaveWindowPosition)
{
Global.Config.MainWndx = this.Location.X;
Global.Config.MainWndy = this.Location.Y;
}
else
{
Global.Config.MainWndx = -1;
Global.Config.MainWndy = -1;
}
if (!RamWatch1.IsDisposed)
RamWatch1.SaveConfigSettings();
if (!RamSearch1.IsDisposed)
RamSearch1.SaveConfigSettings();
if (!HexEditor1.IsDisposed)
HexEditor1.SaveConfigSettings();
ConfigService.Save(PathManager.DefaultIniPath, Global.Config);
}
private void PreviousSlot()
{
if (SaveSlot == 0) SaveSlot = 9; //Wrap to end of slot list
else if (SaveSlot > 9) SaveSlot = 9; //Meh, just in case
else SaveSlot--;
SaveSlotSelectedMessage();
UpdateStatusSlots();
}
private void NextSlot()
{
if (SaveSlot >= 9) SaveSlot = 0; //Wrap to beginning of slot list
else SaveSlot++;
SaveSlotSelectedMessage();
UpdateStatusSlots();
}
private void ToggleFPS()
{
Global.Config.DisplayFPS ^= true;
}
private void ToggleFrameCounter()
{
Global.Config.DisplayFrameCounter ^= true;
}
private void ToggleLagCounter()
{
Global.Config.DisplayLagCounter ^= true;
}
private void ToggleInputDisplay()
{
Global.Config.DisplayInput ^= true;
}
public void ToggleReadOnly()
{
ReadOnly ^= true;
if (ReadOnly)
Global.RenderPanel.AddMessage("Movie read-only mode");
else
Global.RenderPanel.AddMessage("Movie read+write mode");
}
public void SetReadOnly(bool read_only)
{
ReadOnly = read_only;
if (ReadOnly)
Global.RenderPanel.AddMessage("Movie read-only mode");
else
Global.RenderPanel.AddMessage("Movie read+write mode");
}
public void LoadRamWatch()
{
if (!RamWatch1.IsHandleCreated || RamWatch1.IsDisposed)
{
RamWatch1 = new RamWatch();
if (Global.Config.AutoLoadRamWatch && Global.Config.RecentWatches.Length() > 0)
RamWatch1.LoadWatchFromRecent(Global.Config.RecentWatches.GetRecentFileByPosition(0));
RamWatch1.Show();
}
else
RamWatch1.Focus();
}
public void LoadTAStudio()
{
if (!TAStudio1.IsHandleCreated || TAStudio1.IsDisposed)
{
TAStudio1 = new TAStudio();
TAStudio1.Show();
}
else
TAStudio1.Focus();
}
private void VolumeUp()
{
Global.Config.SoundVolume += 10;
if (Global.Config.SoundVolume > 100)
Global.Config.SoundVolume = 100;
Global.Sound.ChangeVolume(Global.Config.SoundVolume);
Global.RenderPanel.AddMessage("Volume " + Global.Config.SoundVolume.ToString());
}
private void VolumeDown()
{
Global.Config.SoundVolume -= 10;
if (Global.Config.SoundVolume < 0)
Global.Config.SoundVolume = 0;
Global.Sound.ChangeVolume(Global.Config.SoundVolume);
Global.RenderPanel.AddMessage("Volume " + Global.Config.SoundVolume.ToString());
}
private void SoftReset()
{
if (Global.Emulator.ControllerDefinition.BoolButtons.Contains("Reset"))
Global.ActiveController.ForceButton("Reset");
}
public void UpdateStatusSlots()
{
StateSlots.Update();
StatusSlot1.Enabled = StateSlots.HasSlot(1);
StatusSlot2.Enabled = StateSlots.HasSlot(2);
StatusSlot3.Enabled = StateSlots.HasSlot(3);
StatusSlot4.Enabled = StateSlots.HasSlot(4);
StatusSlot5.Enabled = StateSlots.HasSlot(5);
StatusSlot6.Enabled = StateSlots.HasSlot(6);
StatusSlot7.Enabled = StateSlots.HasSlot(7);
StatusSlot8.Enabled = StateSlots.HasSlot(8);
StatusSlot9.Enabled = StateSlots.HasSlot(9);
StatusSlot10.Enabled = StateSlots.HasSlot(0);
StatusSlot1.BackColor = SystemColors.Control;
StatusSlot2.BackColor = SystemColors.Control;
StatusSlot3.BackColor = SystemColors.Control;
StatusSlot4.BackColor = SystemColors.Control;
StatusSlot5.BackColor = SystemColors.Control;
StatusSlot6.BackColor = SystemColors.Control;
StatusSlot7.BackColor = SystemColors.Control;
StatusSlot8.BackColor = SystemColors.Control;
StatusSlot9.BackColor = SystemColors.Control;
StatusSlot10.BackColor = SystemColors.Control;
if (SaveSlot == 0) StatusSlot10.BackColor = SystemColors.ControlLightLight;
if (SaveSlot == 1) StatusSlot1.BackColor = SystemColors.ControlLightLight;
if (SaveSlot == 2) StatusSlot2.BackColor = SystemColors.ControlLightLight;
if (SaveSlot == 3) StatusSlot3.BackColor = SystemColors.ControlLightLight;
if (SaveSlot == 4) StatusSlot4.BackColor = SystemColors.ControlLightLight;
if (SaveSlot == 5) StatusSlot5.BackColor = SystemColors.ControlLightLight;
if (SaveSlot == 6) StatusSlot6.BackColor = SystemColors.ControlLightLight;
if (SaveSlot == 7) StatusSlot7.BackColor = SystemColors.ControlLightLight;
if (SaveSlot == 8) StatusSlot8.BackColor = SystemColors.ControlLightLight;
if (SaveSlot == 9) StatusSlot9.BackColor = SystemColors.ControlLightLight;
}
public void RecordAVI()
{
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if (CurrAviWriter != null) return;
var sfd = new SaveFileDialog();
if (!(Global.Emulator is NullEmulator))
{
sfd.FileName = Global.Game.FilesystemSafeName;
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.AVIPath, "");
}
else
{
sfd.FileName = "NULL";
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.AVIPath, "");
}
sfd.Filter = "AVI (*.avi)|*.avi|All Files|*.*";
Global.Sound.StopSound();
var result = sfd.ShowDialog();
Global.Sound.StartSound();
if (result == DialogResult.Cancel)
return;
//TODO - cores should be able to specify exact values for these instead of relying on this to calculate them
int fps = (int)(Global.Emulator.CoreOutputComm.VsyncRate * 0x01000000);
AviWriter aw = new AviWriter();
try
{
aw.SetMovieParameters(fps, 0x01000000);
aw.SetVideoParameters(Global.Emulator.VideoProvider.BufferWidth, Global.Emulator.VideoProvider.BufferHeight);
aw.SetAudioParameters(44100, 2, 16);
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var token = AviWriter.AcquireVideoCodecToken(Global.MainForm.Handle, null);
aw.SetVideoCodecToken(token);
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aw.OpenFile(sfd.FileName);
//commit the avi writing last, in case there were any errors earlier
CurrAviWriter = aw;
Global.RenderPanel.AddMessage("AVI capture started");
AVIStatusLabel.Image = BizHawk.MultiClient.Properties.Resources.AVI;
AVIStatusLabel.ToolTipText = "AVI capture in progress";
}
catch
{
Global.RenderPanel.AddMessage("AVI capture failed!");
aw.Dispose();
throw;
}
}
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public void StopAVI()
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{
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if (CurrAviWriter == null) return;
CurrAviWriter.CloseFile();
CurrAviWriter = null;
Global.RenderPanel.AddMessage("AVI capture stopped");
AVIStatusLabel.Image = BizHawk.MultiClient.Properties.Resources.Blank;
AVIStatusLabel.ToolTipText = "";
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}
}
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}