Basic implementation of Global.ActiveController, uses an ORAdapter to OR against Active Controller. Still TODO: setting up autofire controllers for platforms and a UI in the Controller Config
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0d01af5c7b
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@ -24,6 +24,8 @@ namespace BizHawk.MultiClient
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public static Controller NullControls;
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public static CheatList CheatList;
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public static Controller autofireNESControls;
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//the movie will be spliced inbetween these if it is present
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public static CopyControllerAdapter MovieInputSourceAdapter = new CopyControllerAdapter();
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public static CopyControllerAdapter MovieOutputAdapter = new CopyControllerAdapter();
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@ -44,6 +46,9 @@ namespace BizHawk.MultiClient
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//the original source controller, bound to the user, sort of the "input" port for the chain, i think
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public static Controller ActiveController;
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//rapid fire version on the user controller, has its own key bindings and is OR'ed against ActiveController
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public static Controller AutoFireController;
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//the "output" port for the controller chain.
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public static CopyControllerAdapter ControllerOutput = new CopyControllerAdapter();
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@ -60,6 +65,11 @@ namespace BizHawk.MultiClient
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/// </summary>
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public static StickyXORAdapter StickyXORAdapter = new StickyXORAdapter();
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/// <summary>
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/// will OR together two IControllers
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/// </summary>
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public static ORAdapter OrControllerAdapter = new ORAdapter();
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/// <summary>
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/// fire off one-frame logical button clicks here. useful for things like ti-83 virtual pad and reset buttons
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/// </summary>
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@ -77,7 +77,7 @@ namespace BizHawk.MultiClient
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Global.CheatList = new CheatList();
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UpdateStatusSlots();
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//in order to allow late construction of this database, we hook up a delegate here to dearchive the data and provide it on demand
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//we could background thread this later instead if we wanted to be real clever
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NES.BootGodDB.GetDatabaseBytes = () =>
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@ -129,6 +129,7 @@ namespace BizHawk.MultiClient
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InitControls();
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Global.Emulator = new NullEmulator();
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Global.ActiveController = Global.NullControls;
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Global.AutoFireController = Global.NullControls;
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Global.Sound = new Sound(Handle, Global.DSound);
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Global.Sound.StartSound();
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RewireInputChain();
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@ -305,6 +306,7 @@ namespace BizHawk.MultiClient
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Global.ClientControls.LatchFromPhysical(Global.HotkeyCoalescer);
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Global.ActiveController.LatchFromPhysical(Global.ControllerInputCoalescer);
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Global.ActiveController.OR_FromLogical(Global.ClickyVirtualPadController);
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Global.AutoFireController.LatchFromPhysical(Global.ControllerInputCoalescer);
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Global.ClickyVirtualPadController.FrameTick();
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@ -531,6 +533,22 @@ namespace BizHawk.MultiClient
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}
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Global.NESControls = nesControls;
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var anesControls = new Controller(NES.NESController);
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anesControls.Autofire = true;
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for (int i = 0; i < 1 /*TODO make 2*/; i++)
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{
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anesControls.BindMulti("P" + (i + 1) + " Up", "");
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anesControls.BindMulti("P" + (i + 1) + " Down", "");
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anesControls.BindMulti("P" + (i + 1) + " Left", "");
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anesControls.BindMulti("P" + (i + 1) + " Right", "");
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anesControls.BindMulti("P" + (i + 1) + " A", "D");
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anesControls.BindMulti("P" + (i + 1) + " B", "F");
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anesControls.BindMulti("P" + (i + 1) + " Select", "");
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anesControls.BindMulti("P" + (i + 1) + " Start", "");
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}
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Global.autofireNESControls = anesControls;
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var gbControls = new Controller(Gameboy.GbController);
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gbControls.BindMulti("Up", Global.Config.GBController.Up);
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gbControls.BindMulti("Down", Global.Config.GBController.Down);
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@ -620,7 +638,7 @@ namespace BizHawk.MultiClient
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case ".TAS": //Bizhawk
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case ".FM2": //FCUEX
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case ".MC2": //PCEjin
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return true;
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return true;
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default:
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return false;
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}
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@ -777,6 +795,7 @@ namespace BizHawk.MultiClient
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break;
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case "NES":
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Global.ActiveController = Global.NESControls;
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Global.AutoFireController = Global.autofireNESControls;
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break;
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case "GB":
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break;
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@ -791,15 +810,19 @@ namespace BizHawk.MultiClient
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void RewireInputChain()
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{
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Global.ControllerInputCoalescer = new InputCoalescer();
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Global.ControllerInputCoalescer.Type = Global.ActiveController.Type;
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Global.UD_LR_ControllerAdapter.Source = Global.ActiveController;
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Global.StickyXORAdapter.Source = Global.UD_LR_ControllerAdapter;
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Global.OrControllerAdapter.Source = Global.ActiveController;
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Global.OrControllerAdapter.SourceOr = Global.AutoFireController;
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Global.UD_LR_ControllerAdapter.Source = Global.OrControllerAdapter;
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Global.StickyXORAdapter.Source = Global.UD_LR_ControllerAdapter;
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Global.MultitrackRewiringControllerAdapter.Source = Global.StickyXORAdapter;
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Global.MovieInputSourceAdapter.Source = Global.MultitrackRewiringControllerAdapter;
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Global.ControllerOutput.Source = Global.MovieOutputAdapter;
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Global.Emulator.Controller = Global.ControllerOutput;
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Global.MovieSession.MovieControllerAdapter.Type = Global.MovieInputSourceAdapter.Type;
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@ -841,105 +864,105 @@ namespace BizHawk.MultiClient
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IEmulator nextEmulator = null;
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RomGame rom = null;
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GameInfo game = null;
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GameInfo game = null;
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try
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{
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if (file.Extension.ToLower() == ".iso")
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{
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if (Global.PsxCoreLibrary.IsOpen)
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{
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// sorry zero ;'( I leave de-RomGameifying this to you
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//PsxCore psx = new PsxCore(Global.PsxCoreLibrary);
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//nextEmulator = psx;
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//game = new RomGame();
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//var disc = Disc.FromIsoPath(path);
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//Global.DiscHopper.Clear();
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//Global.DiscHopper.Enqueue(disc);
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//Global.DiscHopper.Insert();
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//psx.SetDiscHopper(Global.DiscHopper);
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}
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}
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else if (file.Extension.ToLower() == ".cue")
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{
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Disc disc = Disc.FromCuePath(path);
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var hash = disc.GetHash();
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game = Database.CheckDatabase(hash);
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if (game == null)
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{
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// Game was not found in DB. For now we're going to send it to the PCE-CD core.
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// In the future we need to do something smarter, possibly including simply asking the user
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// what system the game is for.
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if (file.Extension.ToLower() == ".iso")
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{
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if (Global.PsxCoreLibrary.IsOpen)
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{
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// sorry zero ;'( I leave de-RomGameifying this to you
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//PsxCore psx = new PsxCore(Global.PsxCoreLibrary);
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//nextEmulator = psx;
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//game = new RomGame();
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//var disc = Disc.FromIsoPath(path);
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//Global.DiscHopper.Clear();
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//Global.DiscHopper.Enqueue(disc);
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//Global.DiscHopper.Insert();
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//psx.SetDiscHopper(Global.DiscHopper);
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}
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}
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else if (file.Extension.ToLower() == ".cue")
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{
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Disc disc = Disc.FromCuePath(path);
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var hash = disc.GetHash();
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game = Database.CheckDatabase(hash);
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if (game == null)
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{
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// Game was not found in DB. For now we're going to send it to the PCE-CD core.
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// In the future we need to do something smarter, possibly including simply asking the user
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// what system the game is for.
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game = new GameInfo();
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game.System = "PCE";
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game.Name = file.Name;
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}
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game = new GameInfo();
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game.System = "PCE";
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game.Name = file.Name;
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}
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switch (game.System)
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{
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case "PCE":
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if (File.Exists(Global.Config.PathPCEBios) == false)
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{
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MessageBox.Show("PCE-CD System Card not found. Please check the BIOS path in Config->Paths.");
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return false;
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}
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rom = new RomGame(new HawkFile(Global.Config.PathPCEBios));
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nextEmulator = new PCEngine(game, disc, rom.RomData);
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break;
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}
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}
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else
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{
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rom = new RomGame(file);
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game = rom.GameInfo;
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switch (game.System)
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{
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case "PCE":
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if (File.Exists(Global.Config.PathPCEBios) == false)
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{
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MessageBox.Show("PCE-CD System Card not found. Please check the BIOS path in Config->Paths.");
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return false;
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}
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rom = new RomGame(new HawkFile(Global.Config.PathPCEBios));
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nextEmulator = new PCEngine(game, disc, rom.RomData);
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break;
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}
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}
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else
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{
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rom = new RomGame(file);
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game = rom.GameInfo;
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switch (game.System)
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{
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case "SMS":
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case "SG":
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if (Global.Config.SmsEnableFM) game.AddOption("UseFM");
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if (Global.Config.SmsAllowOverlock) game.AddOption("AllowOverclock");
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if (Global.Config.SmsForceStereoSeparation) game.AddOption("ForceStereo");
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nextEmulator = new SMS(game, rom.RomData);
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break;
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case "GG":
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if (Global.Config.SmsAllowOverlock) game.AddOption("AllowOverclock");
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nextEmulator = new SMS(game, rom.RomData);
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break;
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case "PCE":
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case "SGX":
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nextEmulator = new PCEngine(game, rom.RomData);
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break;
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case "GEN":
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nextEmulator = new Genesis(true); //TODO
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break;
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case "TI83":
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nextEmulator = new TI83(game, rom.RomData);
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if (Global.Config.TI83autoloadKeyPad)
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LoadTI83KeyPad();
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break;
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case "NES":
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{
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NES nes = new NES(game, rom.FileData);
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Global.Game.Status = nes.RomStatus;
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nextEmulator = nes;
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if (Global.Config.NESAutoLoadPalette && Global.Config.NESPaletteFile.Length > 0 &&
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HawkFile.ExistsAt(Global.Config.NESPaletteFile))
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{
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nes.SetPalette(
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NES.Palettes.Load_FCEUX_Palette(HawkFile.ReadAllBytes(Global.Config.NESPaletteFile)));
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}
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}
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break;
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case "GB":
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nextEmulator = new Gameboy();
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break;
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}
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}
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switch (game.System)
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{
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case "SMS":
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case "SG":
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if (Global.Config.SmsEnableFM) game.AddOption("UseFM");
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if (Global.Config.SmsAllowOverlock) game.AddOption("AllowOverclock");
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if (Global.Config.SmsForceStereoSeparation) game.AddOption("ForceStereo");
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nextEmulator = new SMS(game, rom.RomData);
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break;
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case "GG":
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if (Global.Config.SmsAllowOverlock) game.AddOption("AllowOverclock");
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nextEmulator = new SMS(game, rom.RomData);
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break;
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case "PCE":
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case "SGX":
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nextEmulator = new PCEngine(game, rom.RomData);
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break;
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case "GEN":
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nextEmulator = new Genesis(true); //TODO
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break;
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case "TI83":
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nextEmulator = new TI83(game, rom.RomData);
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if (Global.Config.TI83autoloadKeyPad)
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LoadTI83KeyPad();
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break;
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case "NES":
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{
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NES nes = new NES(game, rom.FileData);
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Global.Game.Status = nes.RomStatus;
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nextEmulator = nes;
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if (Global.Config.NESAutoLoadPalette && Global.Config.NESPaletteFile.Length > 0 &&
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HawkFile.ExistsAt(Global.Config.NESPaletteFile))
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{
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nes.SetPalette(
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NES.Palettes.Load_FCEUX_Palette(HawkFile.ReadAllBytes(Global.Config.NESPaletteFile)));
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}
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}
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break;
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case "GB":
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nextEmulator = new Gameboy();
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break;
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}
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}
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if (nextEmulator == null)
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throw new Exception();
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if (nextEmulator == null)
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throw new Exception();
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nextEmulator.CoreInputComm = Global.CoreInputComm;
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}
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catch (Exception ex)
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MessageBox.Show("Exception during loadgame:\n\n" + ex.ToString());
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return false;
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}
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if (nextEmulator == null) throw new Exception();
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@ -971,7 +994,7 @@ namespace BizHawk.MultiClient
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//setup the throttle based on platform's specifications
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//(one day later for some systems we will need to modify it at runtime as the display mode changes)
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{
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throttle.SetCoreFps( Global.Emulator.CoreOutputComm.VsyncRate);
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throttle.SetCoreFps(Global.Emulator.CoreOutputComm.VsyncRate);
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SyncThrottle();
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}
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RamSearch1.Restart();
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@ -1051,42 +1074,44 @@ namespace BizHawk.MultiClient
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private void LoadSaveRam()
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{
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try
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{
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using (var reader = new BinaryReader(new FileStream(PathManager.SaveRamPath(Global.Game), FileMode.Open, FileAccess.Read)))
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reader.Read(Global.Emulator.SaveRam, 0, Global.Emulator.SaveRam.Length);
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} catch { }
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try
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{
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using (var reader = new BinaryReader(new FileStream(PathManager.SaveRamPath(Global.Game), FileMode.Open, FileAccess.Read)))
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reader.Read(Global.Emulator.SaveRam, 0, Global.Emulator.SaveRam.Length);
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}
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catch { }
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}
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private void CloseGame()
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{
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if (Global.Emulator.SaveRamModified)
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SaveRam();
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SaveRam();
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Global.Emulator.Dispose();
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Global.Emulator = new NullEmulator();
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Global.ActiveController = Global.NullControls;
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Global.AutoFireController = Global.NESControls;
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UserMovie.StopMovie();
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}
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private static void SaveRam()
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{
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string path = PathManager.SaveRamPath(Global.Game);
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private static void SaveRam()
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{
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string path = PathManager.SaveRamPath(Global.Game);
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var f = new FileInfo(path);
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if (f.Directory.Exists == false)
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f.Directory.Create();
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var f = new FileInfo(path);
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if (f.Directory.Exists == false)
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f.Directory.Create();
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var writer = new BinaryWriter(new FileStream(path, FileMode.Create, FileAccess.Write));
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int len = Util.SaveRamBytesUsed(Global.Emulator.SaveRam);
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writer.Write(Global.Emulator.SaveRam, 0, len);
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writer.Close();
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}
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var writer = new BinaryWriter(new FileStream(path, FileMode.Create, FileAccess.Write));
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int len = Util.SaveRamBytesUsed(Global.Emulator.SaveRam);
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writer.Write(Global.Emulator.SaveRam, 0, len);
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writer.Close();
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}
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void OnSelectSlot(int num)
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{
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SaveSlot = num;
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SaveSlotSelectedMessage();
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UpdateStatusSlots();
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UpdateStatusSlots();
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}
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/// <summary>
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@ -1098,11 +1123,11 @@ namespace BizHawk.MultiClient
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{
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//the main form gets input
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if (Form.ActiveForm == this) return true;
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//modals that need to capture input for binding purposes get input, of course
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if (Form.ActiveForm is InputConfig) return true;
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if (Form.ActiveForm is tools.HotkeyWindow) return true;
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//if no form is active on this process, then the background input setting applies
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if (Form.ActiveForm == null && Global.Config.AcceptBackgroundInput) return true;
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@ -1112,11 +1137,11 @@ namespace BizHawk.MultiClient
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public void ProcessInput()
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{
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for(;;)
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for (; ; )
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{
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//loop through all available events
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var ie = Input.Instance.DequeueEvent();
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if(ie == null) break;
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if (ie == null) break;
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//useful debugging:
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//Console.WriteLine(ie);
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@ -1135,7 +1160,7 @@ namespace BizHawk.MultiClient
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if (ie.LogicalButton.Alt && ie.LogicalButton.Button.Length == 1)
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{
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char c = ie.LogicalButton.Button.ToLower()[0];
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if (c >= 'a' && c <= 'z' || c==' ')
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if (c >= 'a' && c <= 'z' || c == ' ')
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{
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SendAltKeyChar(c);
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sys_hotkey = true;
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@ -1148,7 +1173,7 @@ namespace BizHawk.MultiClient
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}
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}
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//ordinarily, an alt release with nothing else would move focus to the menubar. but that is sort of useless, and hard to implement exactly right.
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//no hotkeys or system keys bound this, so mutate it to an unmodified key and assign it for use as a game controller input
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//(we have a rule that says: modified events may be used for game controller inputs but not hotkeys)
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if (!sys_hotkey)
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@ -1175,7 +1200,7 @@ namespace BizHawk.MultiClient
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{
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Global.HotkeyCoalescer.Receive(ie);
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}
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} //foreach event
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}
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@ -1197,7 +1222,7 @@ namespace BizHawk.MultiClient
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case "ToolBox":
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LoadToolBox();
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break;
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case "Quick Save State":
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if (!IsNullEmulator())
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SaveState("QuickSave" + SaveSlot.ToString());
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@ -1241,20 +1266,20 @@ namespace BizHawk.MultiClient
|
|||
case "LoadSlot7": if (!IsNullEmulator()) LoadState("QuickSave7"); break;
|
||||
case "LoadSlot8": if (!IsNullEmulator()) LoadState("QuickSave8"); break;
|
||||
case "LoadSlot9": if (!IsNullEmulator()) LoadState("QuickSave9"); break;
|
||||
case "SelectSlot0":
|
||||
OnSelectSlot(0);
|
||||
case "SelectSlot0":
|
||||
OnSelectSlot(0);
|
||||
break;
|
||||
case "SelectSlot1":
|
||||
OnSelectSlot(1);
|
||||
case "SelectSlot1":
|
||||
OnSelectSlot(1);
|
||||
break;
|
||||
case "SelectSlot2":
|
||||
OnSelectSlot(2);
|
||||
case "SelectSlot2":
|
||||
OnSelectSlot(2);
|
||||
break;
|
||||
case "SelectSlot3":
|
||||
OnSelectSlot(3);
|
||||
case "SelectSlot3":
|
||||
OnSelectSlot(3);
|
||||
break;
|
||||
case "SelectSlot4":
|
||||
OnSelectSlot(4);
|
||||
case "SelectSlot4":
|
||||
OnSelectSlot(4);
|
||||
break;
|
||||
case "SelectSlot5": OnSelectSlot(5); break;
|
||||
case "SelectSlot6": OnSelectSlot(6); break;
|
||||
|
@ -1290,14 +1315,14 @@ namespace BizHawk.MultiClient
|
|||
}
|
||||
|
||||
case "Close ROM": CloseROM(); break;
|
||||
|
||||
|
||||
case "Display FPS": ToggleFPS(); break;
|
||||
|
||||
case "Display FrameCounter": ToggleFrameCounter(); break;
|
||||
case "Display LagCounter": ToggleLagCounter(); break;
|
||||
case "Display Input": ToggleInputDisplay(); break;
|
||||
case "Toggle Read Only": ToggleReadOnly(); break;
|
||||
case "Play Movie":
|
||||
case "Play Movie":
|
||||
{
|
||||
PlayMovie();
|
||||
break;
|
||||
|
@ -1323,7 +1348,7 @@ namespace BizHawk.MultiClient
|
|||
Global.RenderPanel.MT = "Recording None";
|
||||
}
|
||||
else
|
||||
Global.RenderPanel.AddMessage("MultiTrack Disabled");
|
||||
Global.RenderPanel.AddMessage("MultiTrack Disabled");
|
||||
Global.MovieSession.MultiTrack.RecordAll = false;
|
||||
Global.MovieSession.MultiTrack.CurrentPlayer = 0;
|
||||
break;
|
||||
|
@ -1336,7 +1361,7 @@ namespace BizHawk.MultiClient
|
|||
{
|
||||
Global.MovieSession.MultiTrack.CurrentPlayer = 1;
|
||||
}
|
||||
Global.RenderPanel.MT = "Recording Player " + Global.MovieSession.MultiTrack.CurrentPlayer.ToString();
|
||||
Global.RenderPanel.MT = "Recording Player " + Global.MovieSession.MultiTrack.CurrentPlayer.ToString();
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1344,11 +1369,11 @@ namespace BizHawk.MultiClient
|
|||
{
|
||||
Global.MovieSession.MultiTrack.CurrentPlayer--;
|
||||
Global.MovieSession.MultiTrack.RecordAll = false;
|
||||
if (Global.MovieSession.MultiTrack.CurrentPlayer < 1)
|
||||
if (Global.MovieSession.MultiTrack.CurrentPlayer < 1)
|
||||
{
|
||||
Global.MovieSession.MultiTrack.CurrentPlayer = 5;//TODO: Replace with console's maximum or current maximum players??!
|
||||
}
|
||||
Global.RenderPanel.MT = "Recording Player " + Global.MovieSession.MultiTrack.CurrentPlayer.ToString();
|
||||
Global.RenderPanel.MT = "Recording Player " + Global.MovieSession.MultiTrack.CurrentPlayer.ToString();
|
||||
break;
|
||||
}
|
||||
case "Record All":
|
||||
|
@ -1362,7 +1387,7 @@ namespace BizHawk.MultiClient
|
|||
{
|
||||
Global.MovieSession.MultiTrack.CurrentPlayer = 0;
|
||||
Global.MovieSession.MultiTrack.RecordAll = false;
|
||||
Global.RenderPanel.MT = "Recording None";
|
||||
Global.RenderPanel.MT = "Recording None";
|
||||
break;
|
||||
}
|
||||
case "Emulator Pause":
|
||||
|
@ -1384,7 +1409,7 @@ namespace BizHawk.MultiClient
|
|||
throttle.Step(true, -1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void StepRunLoop_Core()
|
||||
{
|
||||
bool runFrame = false;
|
||||
|
@ -1494,7 +1519,7 @@ namespace BizHawk.MultiClient
|
|||
{
|
||||
session.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
|
||||
}
|
||||
|
||||
|
||||
if (UserMovie.Mode == MOVIEMODE.PLAY)
|
||||
{
|
||||
if (UserMovie.Length() == Global.Emulator.Frame)
|
||||
|
@ -1513,7 +1538,7 @@ namespace BizHawk.MultiClient
|
|||
session.LatchInputFromLog();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//TODO: adelikat: don't know what this should do so leaving it commented out
|
||||
//if (UserMovie.Mode == MOVIEMODE.RECORD && Global.MovieSession.MultiTrack.IsActive)
|
||||
//{
|
||||
|
@ -1521,16 +1546,16 @@ namespace BizHawk.MultiClient
|
|||
//}
|
||||
|
||||
//=======================================
|
||||
MemoryPulse.Pulse();
|
||||
MemoryPulse.Pulse();
|
||||
Global.Emulator.FrameAdvance(!throttle.skipnextframe);
|
||||
MemoryPulse.Pulse();
|
||||
MemoryPulse.Pulse();
|
||||
//=======================================
|
||||
|
||||
if (CurrAviWriter != null)
|
||||
{
|
||||
//TODO - this will stray over time! have AviWriter keep an accumulation!
|
||||
int samples = (int)(44100 / Global.Emulator.CoreOutputComm.VsyncRate);
|
||||
short[] temp = new short[samples*2];
|
||||
short[] temp = new short[samples * 2];
|
||||
Global.Emulator.SoundProvider.GetSamples(temp);
|
||||
genSound = false;
|
||||
|
||||
|
@ -1723,7 +1748,7 @@ namespace BizHawk.MultiClient
|
|||
}
|
||||
}
|
||||
|
||||
public void LoadRamSearch()
|
||||
public void LoadRamSearch()
|
||||
{
|
||||
if (!RamSearch1.IsHandleCreated || RamSearch1.IsDisposed)
|
||||
{
|
||||
|
@ -1976,10 +2001,10 @@ namespace BizHawk.MultiClient
|
|||
|
||||
private void CloseROM()
|
||||
{
|
||||
CloseGame();
|
||||
CloseGame();
|
||||
Global.Emulator = new NullEmulator();
|
||||
Global.Game = new GameInfo();
|
||||
MemoryPulse.Clear();
|
||||
MemoryPulse.Clear();
|
||||
RamSearch1.Restart();
|
||||
RamWatch1.Restart();
|
||||
HexEditor1.Restart();
|
||||
|
@ -2178,7 +2203,7 @@ namespace BizHawk.MultiClient
|
|||
|
||||
if (result == DialogResult.Cancel)
|
||||
return;
|
||||
|
||||
|
||||
//TODO - cores should be able to specify exact values for these instead of relying on this to calculate them
|
||||
int fps = (int)(Global.Emulator.CoreOutputComm.VsyncRate * 0x01000000);
|
||||
AviWriter aw = new AviWriter();
|
||||
|
|
|
@ -23,9 +23,9 @@ namespace BizHawk.MultiClient
|
|||
public static string[] GenesisControlList = new string[] { "Up", "Down", "Left", "Right", "A", "B", "C", "Start", "X,T,0", "Y=", "Z" };
|
||||
public static string[] NESControlList = new string[] { "Up", "Down", "Left", "Right", "A", "B", "Select", "Start" };
|
||||
public static string[] TI83ControlList = new string[] { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ".", "ON",
|
||||
"ENTER", "Up", "Down", "Left", "Right", "+", "-", "Multiply", "Divide", "CLEAR", "^", "-", "(", ")", "TAN", "VARS",
|
||||
"COS", "PRGM", "STAT", "Matrix", "X", "STO->", "LN", "LOG", "^2", "^-1", "MATH", "ALPHA", "GRAPH", "TRACE", "ZOOM", "WINDOW",
|
||||
"Y", "2nd", "MODE", "Del", ",", "SIN"}; //TODO: display shift / alpha names too, Also order these like on the calculator
|
||||
"ENTER", "Up", "Down", "Left", "Right", "+", "-", "Multiply", "Divide", "CLEAR", "^", "-", "(", ")", "TAN", "VARS",
|
||||
"COS", "PRGM", "STAT", "Matrix", "X", "STO->", "LN", "LOG", "^2", "^-1", "MATH", "ALPHA", "GRAPH", "TRACE", "ZOOM", "WINDOW",
|
||||
"Y", "2nd", "MODE", "Del", ",", "SIN"}; //TODO: display shift / alpha names too, Also order these like on the calculator
|
||||
private ArrayList Labels;
|
||||
private ArrayList TextBoxes;
|
||||
private string CurSelectConsole;
|
||||
|
|
|
@ -93,6 +93,29 @@ namespace BizHawk.MultiClient
|
|||
}
|
||||
}
|
||||
|
||||
public class ORAdapter : IController
|
||||
{
|
||||
public bool IsPressed(string button) { return this[button]; }
|
||||
public float GetFloat(string name) { return 0.0f; } //TODO
|
||||
public void UpdateControls(int frame) { }
|
||||
public bool Autofire { get { return false; } set { } } //TODO: sticky autofire buttons?
|
||||
|
||||
public IController Source;
|
||||
public IController SourceOr;
|
||||
public ControllerDefinition Type { get { return Source.Type; } set { throw new InvalidOperationException(); } }
|
||||
|
||||
public bool this[string button]
|
||||
{
|
||||
get
|
||||
{
|
||||
bool source = Source[button] | SourceOr[button];
|
||||
return source;
|
||||
}
|
||||
set { throw new InvalidOperationException(); }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class StickyXORAdapter : IController
|
||||
{
|
||||
private HashSet<string> stickySet = new HashSet<string>();
|
||||
|
|
Loading…
Reference in New Issue