Added a function for making Animated Gifs. No UI has been implemented to allow a user to use this functionality, but there is commented out code that I used to test it in MainForm.TakeScreenShot().

Instructions on how to use is in comments.
This commit is contained in:
offspring131313 2012-03-04 19:02:28 +00:00
parent 1a66be9a06
commit 48266e670d
1 changed files with 122 additions and 0 deletions

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@ -13,6 +13,7 @@ using BizHawk.Emulation.Consoles.Calculator;
using BizHawk.Emulation.Consoles.Gameboy;
using BizHawk.Emulation.Consoles.Nintendo;
using BizHawk.MultiClient.tools;
using System.Collections.Generic;
namespace BizHawk.MultiClient
{
@ -1766,6 +1767,13 @@ namespace BizHawk.MultiClient
{
string path = String.Format(PathManager.ScreenshotPrefix(Global.Game) + ".{0:yyyy-MM-dd HH.mm.ss}.png", DateTime.Now);
TakeScreenshot(path);
/*int frames = 120;
int skip = 1;
int speed = 1;
bool reversable = true;
string path = String.Format(PathManager.ScreenshotPrefix(Global.Game) + frames + "Frames-Skip=" + skip + "-Speed=" + speed + "-reversable=" + reversable + ".gif");
makeAnimatedGif(frames, skip, speed, reversable, path);*/
//Was using this code to test the animated gif functions
}
private void TakeScreenshot(string path)
@ -2530,5 +2538,119 @@ namespace BizHawk.MultiClient
}
}
#region Animaged Gifs
/// <summary>
/// Creates Animated Gifs
/// </summary>
/// <param name="num_images">Total number of frames in the gif</param>
/// <param name="frameskip">How many frames to skip per screenshot in the image.
/// A value of 5 means that frame 1002 will be an image and 1007 will be an image in the gif
/// A value of 1 means that frame 1001 will be an image and 1002 will be an image in the gif</param>
/// <param name="gifSpeed">How quickly the animated gif will run. A value of 1 or -1 = normal emulator speed.
/// A value of 2 will double the speed of the gif.
/// Input a negative value to slow down the speed of the gif.
/// A value of -2 will be half speed</param>
/// <param name="reversable">Flag for making the gif loop back and forth</param>
/// <param name="filename">location to save the file</param>
/// <returns>false if the parameters are incorrect, true if it completes</returns>
public bool makeAnimatedGif(int num_images, int frameskip, int gifSpeed, bool reversable, String filename)
{
if (num_images < 1 || frameskip < 1 || gifSpeed == 0) return false;//Exits if settings are bad
#region declare/insantiate variables
List<Image> images = new List<Image>(); //Variable for holding all images for the gif animation
Image tempImage; //Holding the image in case it doesn't end up being added to the animation
// Such a scenario could be a frameskip setting of 2 and a gifSpeed setting of 3
// This would result in 1 of every 3 images being requested getting skipped.
// My math might be wrong at this hour, but you get the point!
int speedTracker = 0; // To keep track of when to add another image to the list
bool status = PressFrameAdvance;
PressFrameAdvance = true;
#endregion
#region Get the Images for the File
int totalFrames = (gifSpeed > 0 ? num_images : (num_images * (gifSpeed * -1)));
images.Add(MakeScreenshotImage());
while(images.Count < totalFrames)
{
tempImage = MakeScreenshotImage();
if(gifSpeed < 0)
for (speedTracker = 0; speedTracker > gifSpeed; speedTracker--)
images.Add(tempImage); //If the speed of the animation is to be slowed down, then add that many copies
//of the image to the list
for (int j = 0; j < frameskip; j++)
{
StepRunLoop_Core();
Global.Emulator.FrameAdvance(true); //Frame advance
Global.RenderPanel.Render(Global.Emulator.VideoProvider);
if (gifSpeed > 0)
{
speedTracker++;//Advance the frame counter for adding to the List of Images
if (speedTracker == Math.Max(gifSpeed,frameskip))
{
images.Add(tempImage);
speedTracker = 0;
}
}
}
}
#endregion
PressFrameAdvance = status;
/*
* The following code was obtained from here:
* http://social.msdn.microsoft.com/Forums/en-US/csharpgeneral/thread/0c4252c8-8274-449c-ad9b-e4f07a8f8cdd/
* Modified to work with the BizHawk Project
*/
#region make gif file
byte[] GifAnimation = {33, 255, 11, 78, 69, 84, 83, 67, 65, 80, 69, 50, 46, 48, 3, 1, 0, 0, 0};
MemoryStream MS = new MemoryStream();
BinaryReader BR = new BinaryReader(MS);
BinaryWriter BW = new BinaryWriter(new FileStream(filename, FileMode.Create));
images[0].Save(MS,ImageFormat.Gif);
byte[] B = MS.ToArray();
B[10] = (byte)(B[10] & 0X78); //No global color table.
BW.Write(B, 0, 13);
BW.Write(GifAnimation);
WriteGifImg(B, BW);
for (int I = 1; I < images.Count; I++)
{
MS.SetLength(0);
images[I].Save(MS, ImageFormat.Gif);
B = MS.ToArray();
WriteGifImg(B, BW);
}
if (reversable)
{
for (int I = images.Count - 2; I >= 0; I--)//Start at (count - 2) because last image is already in place
{
MS.SetLength(0);
images[I].Save(MS, ImageFormat.Gif);
B = MS.ToArray();
WriteGifImg(B, BW);
}
}
BW.Write(B[B.Length - 1]);
BW.Close();
MS.Dispose();
#endregion
return true;
}
public void WriteGifImg(byte[] B, BinaryWriter BW)
{
byte[] Delay = {0, 0};
B[785] = Delay[0];
B[786] = Delay[1];
B[798] = (byte)(B[798] | 0X87);
BW.Write(B, 781, 18);
BW.Write(B, 13, 768);
BW.Write(B, 799, B.Length - 800);
}
#endregion
}
}