Added a function for making Animated Gifs. No UI has been implemented to allow a user to use this functionality, but there is commented out code that I used to test it in MainForm.TakeScreenShot().
Instructions on how to use is in comments.
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@ -13,6 +13,7 @@ using BizHawk.Emulation.Consoles.Calculator;
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using BizHawk.Emulation.Consoles.Gameboy;
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using BizHawk.Emulation.Consoles.Nintendo;
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using BizHawk.MultiClient.tools;
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using System.Collections.Generic;
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namespace BizHawk.MultiClient
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{
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@ -1766,6 +1767,13 @@ namespace BizHawk.MultiClient
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{
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string path = String.Format(PathManager.ScreenshotPrefix(Global.Game) + ".{0:yyyy-MM-dd HH.mm.ss}.png", DateTime.Now);
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TakeScreenshot(path);
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/*int frames = 120;
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int skip = 1;
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int speed = 1;
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bool reversable = true;
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string path = String.Format(PathManager.ScreenshotPrefix(Global.Game) + frames + "Frames-Skip=" + skip + "-Speed=" + speed + "-reversable=" + reversable + ".gif");
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makeAnimatedGif(frames, skip, speed, reversable, path);*/
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//Was using this code to test the animated gif functions
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}
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private void TakeScreenshot(string path)
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@ -2530,5 +2538,119 @@ namespace BizHawk.MultiClient
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}
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}
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#region Animaged Gifs
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/// <summary>
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/// Creates Animated Gifs
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/// </summary>
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/// <param name="num_images">Total number of frames in the gif</param>
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/// <param name="frameskip">How many frames to skip per screenshot in the image.
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/// A value of 5 means that frame 1002 will be an image and 1007 will be an image in the gif
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/// A value of 1 means that frame 1001 will be an image and 1002 will be an image in the gif</param>
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/// <param name="gifSpeed">How quickly the animated gif will run. A value of 1 or -1 = normal emulator speed.
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/// A value of 2 will double the speed of the gif.
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/// Input a negative value to slow down the speed of the gif.
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/// A value of -2 will be half speed</param>
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/// <param name="reversable">Flag for making the gif loop back and forth</param>
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/// <param name="filename">location to save the file</param>
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/// <returns>false if the parameters are incorrect, true if it completes</returns>
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public bool makeAnimatedGif(int num_images, int frameskip, int gifSpeed, bool reversable, String filename)
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{
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if (num_images < 1 || frameskip < 1 || gifSpeed == 0) return false;//Exits if settings are bad
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#region declare/insantiate variables
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List<Image> images = new List<Image>(); //Variable for holding all images for the gif animation
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Image tempImage; //Holding the image in case it doesn't end up being added to the animation
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// Such a scenario could be a frameskip setting of 2 and a gifSpeed setting of 3
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// This would result in 1 of every 3 images being requested getting skipped.
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// My math might be wrong at this hour, but you get the point!
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int speedTracker = 0; // To keep track of when to add another image to the list
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bool status = PressFrameAdvance;
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PressFrameAdvance = true;
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#endregion
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#region Get the Images for the File
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int totalFrames = (gifSpeed > 0 ? num_images : (num_images * (gifSpeed * -1)));
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images.Add(MakeScreenshotImage());
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while(images.Count < totalFrames)
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{
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tempImage = MakeScreenshotImage();
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if(gifSpeed < 0)
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for (speedTracker = 0; speedTracker > gifSpeed; speedTracker--)
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images.Add(tempImage); //If the speed of the animation is to be slowed down, then add that many copies
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//of the image to the list
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for (int j = 0; j < frameskip; j++)
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{
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StepRunLoop_Core();
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Global.Emulator.FrameAdvance(true); //Frame advance
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Global.RenderPanel.Render(Global.Emulator.VideoProvider);
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if (gifSpeed > 0)
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{
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speedTracker++;//Advance the frame counter for adding to the List of Images
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if (speedTracker == Math.Max(gifSpeed,frameskip))
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{
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images.Add(tempImage);
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speedTracker = 0;
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}
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}
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}
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}
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#endregion
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PressFrameAdvance = status;
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/*
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* The following code was obtained from here:
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* http://social.msdn.microsoft.com/Forums/en-US/csharpgeneral/thread/0c4252c8-8274-449c-ad9b-e4f07a8f8cdd/
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* Modified to work with the BizHawk Project
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*/
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#region make gif file
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byte[] GifAnimation = {33, 255, 11, 78, 69, 84, 83, 67, 65, 80, 69, 50, 46, 48, 3, 1, 0, 0, 0};
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MemoryStream MS = new MemoryStream();
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BinaryReader BR = new BinaryReader(MS);
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BinaryWriter BW = new BinaryWriter(new FileStream(filename, FileMode.Create));
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images[0].Save(MS,ImageFormat.Gif);
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byte[] B = MS.ToArray();
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B[10] = (byte)(B[10] & 0X78); //No global color table.
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BW.Write(B, 0, 13);
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BW.Write(GifAnimation);
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WriteGifImg(B, BW);
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for (int I = 1; I < images.Count; I++)
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{
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MS.SetLength(0);
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images[I].Save(MS, ImageFormat.Gif);
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B = MS.ToArray();
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WriteGifImg(B, BW);
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}
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if (reversable)
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{
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for (int I = images.Count - 2; I >= 0; I--)//Start at (count - 2) because last image is already in place
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{
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MS.SetLength(0);
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images[I].Save(MS, ImageFormat.Gif);
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B = MS.ToArray();
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WriteGifImg(B, BW);
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}
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}
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BW.Write(B[B.Length - 1]);
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BW.Close();
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MS.Dispose();
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#endregion
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return true;
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}
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public void WriteGifImg(byte[] B, BinaryWriter BW)
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{
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byte[] Delay = {0, 0};
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B[785] = Delay[0];
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B[786] = Delay[1];
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B[798] = (byte)(B[798] | 0X87);
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BW.Write(B, 781, 18);
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BW.Write(B, 13, 768);
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BW.Write(B, 799, B.Length - 800);
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}
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#endregion
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}
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}
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