ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco
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@ -35,9 +35,9 @@ namespace BizHawk.Emulation.Consoles.Coleco
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BoolButtons =
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{
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"P1 Up", "P1 Down", "P1 Left", "P1 Right",
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"P1 B1", "P1 B2", "P1 B3", "P1 B4",
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"P1 L1", "P1 L2", "P1 R1", "P1 R2",
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"P1 Key1", "P1 Key2", "P1 Key3", "P1 Key4", "P1 Key5",
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"P1 Key6", "P1 Key7", "P1 Key8", "P1 Key9" //adelikat: TODO: this was based on a picture, is this the right buttons?, semantics?, can there be multiple controllers?
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"P1 Key6", "P1 Key7", "P1 Key8", "P1 Key9", "P1 Star", "P1 Pound" //adelikat: TODO: can there be multiple controllers?
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}
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};
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@ -138,6 +138,7 @@ namespace BizHawk
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case ".SMD": Game.System = "GEN"; break;
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case ".NES": Game.System = "NES"; break;
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case ".A26": Game.System = "A26"; break;
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case ".COL": Game.System = "COLV"; break;
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}
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Game.Name = Path.GetFileNameWithoutExtension(fileName).Replace('_', ' ');
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@ -44,6 +44,8 @@ namespace BizHawk.MultiClient
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PCEAutoController[4] = new PCEControllerTemplate(false);
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GameBoyAutoController = new NESControllerTemplate(false);
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ColecoController = new ColecoVisionControllerTemplate(true);
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}
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// Directories
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@ -494,6 +496,9 @@ namespace BizHawk.MultiClient
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public bool Atari2600_LeftDifficulty = true;
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public bool Atari2600_RightDifficulty = true;
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//ColecoVision
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public ColecoVisionControllerTemplate ColecoController = new ColecoVisionControllerTemplate(true);
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//GameBoy Settings
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public NESControllerTemplate GameBoyController = new NESControllerTemplate(true);
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public NESControllerTemplate GameBoyAutoController = new NESControllerTemplate();
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@ -747,6 +752,59 @@ namespace BizHawk.MultiClient
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}
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}
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public class ColecoVisionControllerTemplate
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{
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public string Up = "";
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public string Down = "";
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public string Left = "";
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public string Right = "";
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public string L1 = "";
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public string L2 = "";
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public string R1 = "";
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public string R2 = "";
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public string _1 = "";
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public string _2 = "";
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public string _3 = "";
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public string _4 = "";
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public string _5 = "";
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public string _6 = "";
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public string _7 = "";
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public string _8 = "";
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public string _9 = "";
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public string Star = "";
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public string Pound = "";
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public bool Enabled;
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public ColecoVisionControllerTemplate() { }
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public ColecoVisionControllerTemplate(bool defaults)
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{
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if (defaults)
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{
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Enabled = true;
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Up = "UpArrow, J1 Up";
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Down = "DownArrow, J1 Down";
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Left = "LeftArrow, J1 Left";
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Right = "RightArrow, J1 Right";
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L1 = "Z, J1 B1";
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L2 = "X, J1 B2";
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R1 = "C, J1 B1";
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R2 = "V, J1 B2";
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_1 = "NumberPad1";
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_2 = "NumberPad2";
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_3 = "NumberPad3";
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_4 = "NumberPad4";
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_5 = "NumberPad5";
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_6 = "NumberPad6";
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_7 = "NumberPad7";
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_8 = "NumberPad8";
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_9 = "NumberPad9";
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Pound = "NumberPadPeriod";
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Star = "NumberPad0";
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}
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}
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}
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public class TI83ControllerTemplate
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{
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public string _0;
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@ -30,6 +30,7 @@ namespace BizHawk.MultiClient
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public static Controller GBControls;
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public static Controller Atari2600Controls;
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public static Controller NullControls;
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public static Controller ColecoControls;
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public static CheatList CheatList;
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public static AutofireController AutofireNullControls;
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@ -94,6 +95,14 @@ namespace BizHawk.MultiClient
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{
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{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"Button", "B"}
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}
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},
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{
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"ColecoVision Basic Controller", new Dictionary<string, string>()
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{
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{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"L1", "l"}, {"L2", "L"}, {"R1", "r"}, {"R2", "R"}, //adelikat: These mnemonics are terrible but I can't think of anything better
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{"Key1", "1"}, {"Key2", "2"}, {"Key3", "3"}, {"Key4", "4"}, {"Key5", "5"}, {"Key6", "6"}, {"Key7", "7"},
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{"Key8", "8"}, {"Key9", "9"}, {"Star", "*"}, {"Pound", "#"}
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}
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}
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};
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@ -110,7 +119,8 @@ namespace BizHawk.MultiClient
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public static readonly Dictionary<string, int> PLAYERS = new Dictionary<string, int>()
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{
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{"Gameboy Controller", 1}, {"Genesis 3-Button Controller", 2}, {"NES Controller", 4},
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{"PC Engine Controller", 5}, {"SMS Controller", 2}, {"TI83 Controller", 1}, {"Atari 2600 Basic Controller", 2}
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{"PC Engine Controller", 5}, {"SMS Controller", 2}, {"TI83 Controller", 1}, {"Atari 2600 Basic Controller", 2},
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{"ColecoVision Basic Controller", 1}
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};
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/// <summary>
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@ -12,6 +12,7 @@ using BizHawk.Emulation.Consoles.TurboGrafx;
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using BizHawk.Emulation.Consoles.Calculator;
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using BizHawk.Emulation.Consoles.Gameboy;
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using BizHawk.Emulation.Consoles.Nintendo;
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using BizHawk.Emulation.Consoles.Coleco;
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using BizHawk.MultiClient.tools;
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using System.Collections.Generic;
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@ -744,6 +745,28 @@ namespace BizHawk.MultiClient
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autofireA2600Controls.BindMulti("P2 Button", Global.Config.Atari2600Controller[1].Button);
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Global.AutofireAtari2600Controls = autofireA2600Controls;
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var colecoControls = new Controller(ColecoVision.ColecoVisionControllerDefinition);
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colecoControls.BindMulti("P1 Up", Global.Config.ColecoController.Up);
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colecoControls.BindMulti("P1 Left", Global.Config.ColecoController.Left);
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colecoControls.BindMulti("P1 Right", Global.Config.ColecoController.Right);
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colecoControls.BindMulti("P1 Down", Global.Config.ColecoController.Down);
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colecoControls.BindMulti("P1 L1", Global.Config.ColecoController.L1);
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colecoControls.BindMulti("P1 L2", Global.Config.ColecoController.L2);
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colecoControls.BindMulti("P1 R1", Global.Config.ColecoController.R1);
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colecoControls.BindMulti("P1 R2", Global.Config.ColecoController.R2);
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colecoControls.BindMulti("P1 Key1", Global.Config.ColecoController._1);
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colecoControls.BindMulti("P1 Key2", Global.Config.ColecoController._2);
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colecoControls.BindMulti("P1 Key3", Global.Config.ColecoController._3);
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colecoControls.BindMulti("P1 Key4", Global.Config.ColecoController._4);
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colecoControls.BindMulti("P1 Key5", Global.Config.ColecoController._5);
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colecoControls.BindMulti("P1 Key6", Global.Config.ColecoController._6);
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colecoControls.BindMulti("P1 Key7", Global.Config.ColecoController._7);
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colecoControls.BindMulti("P1 Key8", Global.Config.ColecoController._8);
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colecoControls.BindMulti("P1 Key9", Global.Config.ColecoController._9);
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colecoControls.BindMulti("P1 Star", Global.Config.ColecoController.Star);
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colecoControls.BindMulti("P1 Pound", Global.Config.ColecoController.Pound);
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Global.ColecoControls = colecoControls;
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var TI83Controls = new Controller(TI83.TI83Controller);
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TI83Controls.BindMulti("0", Global.Config.TI83Controller[0]._0);
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TI83Controls.BindMulti("1", Global.Config.TI83Controller[0]._1);
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@ -1010,6 +1033,9 @@ namespace BizHawk.MultiClient
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break;
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case "GB":
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break;
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case "COLV":
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Global.ActiveController = Global.ColecoControls;
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break;
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default:
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Global.ActiveController = Global.NullControls;
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break;
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@ -1221,6 +1247,10 @@ namespace BizHawk.MultiClient
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Gameboy gb = new Gameboy(game, rom.FileData);
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nextEmulator = gb;
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break;
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case "COLV":
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ColecoVision c = new ColecoVision(game, rom.FileData);
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nextEmulator = c;
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break;
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}
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}
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@ -2349,7 +2379,7 @@ namespace BizHawk.MultiClient
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if (INTERIM)
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{
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ofd.Filter = FormatFilter(
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"Rom Files", "*.nes;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.cue;*.exe;*.gg;*.gen;%ARCH%",
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"Rom Files", "*.nes;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.cue;*.exe;*.gg;*.gen;*.col;%ARCH%",
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"Disc Images", "*.cue",
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"NES", "*.nes;%ARCH%",
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"Master System", "*.sms;*.gg;*.sg;%ARCH%",
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@ -2360,6 +2390,7 @@ namespace BizHawk.MultiClient
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"Atari 2600 (experimental)", "*.a26;*.bin;%ARCH%",
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"Genesis (experimental)", "*.gen;*.smd;*.bin;*.cue;%ARCH%",
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"Gameboy (experimental)", "*.gb;%ARCH%",
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"Colecovision (very experimental)", "*.col;%ARCH%",
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"PSX Executables (experimental)", "*.exe",
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"All Files", "*.*");
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}
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