Lua - Implement savestate.save
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@ -1020,7 +1020,9 @@ namespace BizHawk.MultiClient
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{
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if (lua_input.GetType() == typeof(string))
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{
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//
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string path = lua_input.ToString();
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var writer = new StreamWriter(path);
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Global.MainForm.SaveStateFile(writer, path, true);
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}
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}
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@ -1894,10 +1894,10 @@ namespace BizHawk.MultiClient
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}
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var writer = new StreamWriter(path);
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SaveStateFile(writer, name);
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SaveStateFile(writer, name, false);
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}
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private void SaveStateFile(StreamWriter writer, string name)
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public void SaveStateFile(StreamWriter writer, string name, bool fromLua)
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{
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Global.Emulator.SaveStateText(writer);
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HandleMovieSaveState(writer);
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@ -1911,8 +1911,14 @@ namespace BizHawk.MultiClient
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}
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writer.Close();
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Global.RenderPanel.AddMessage("Saved state: " + name);
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UpdateStatusSlots();
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if (!fromLua)
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{
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UpdateStatusSlots();
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}
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}
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private void SaveStateAs()
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@ -1933,7 +1939,7 @@ namespace BizHawk.MultiClient
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return;
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var writer = new StreamWriter(sfd.FileName);
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SaveStateFile(writer, sfd.FileName);
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SaveStateFile(writer, sfd.FileName, false);
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}
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public void LoadStateFile(string path, string name)
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