Lua - move threading code into the frame loops, now emu.frameadvance works per frame not per emulator loop

This commit is contained in:
andres.delikat 2012-01-28 21:43:55 +00:00
parent 33ca14a344
commit 41708a8579
2 changed files with 63 additions and 59 deletions

View File

@ -13,25 +13,25 @@ namespace BizHawk.MultiClient
{
public class LuaImplementation
{
Lua lua = new Lua();
Lua lua = new Lua();
LuaConsole Caller;
public String LuaLibraryList = "";
public EventWaitHandle LuaWait;
public bool isRunning;
private Thread LuaThread;
public EventWaitHandle LuaWait;
public bool isRunning;
private Thread LuaThread;
private int CurrentMemoryDomain = 0; //Main memory by default
public LuaImplementation(LuaConsole passed)
{
LuaWait = new AutoResetEvent(false);
LuaWait = new AutoResetEvent(false);
LuaLibraryList = "";
Caller = passed.get();
LuaRegister(lua);
}
public void LuaRegister(Lua lua)
{
LuaRegister(lua);
}
public void LuaRegister(Lua lua)
{
lua.RegisterFunction("print", this, this.GetType().GetMethod("print"));
//Register libraries
lua.NewTable("console");
for (int i = 0; i < ConsoleFunctions.Length; i++)
@ -82,29 +82,29 @@ namespace BizHawk.MultiClient
LuaLibraryList += "client." + MultiClientFunctions[i] + "\n";
}
}
private void LuaThreadFunction(object File)
{
string F = File.ToString();
isRunning = true;
try
{
lua.DoFile(F);
}
catch (Exception e)
{
MessageBox.Show("Exception caught. " + e.ToString());
}
isRunning = false;
LuaWait.Set();
}
private void LuaThreadFunction(object File)
{
string F = File.ToString();
isRunning = true;
try
{
lua.DoFile(F);
}
catch (Exception e)
{
MessageBox.Show("Exception caught. " + e.ToString());
}
isRunning = false;
LuaWait.Set();
}
public void DoLuaFile(string File)
{
LuaThread = new Thread(new ParameterizedThreadStart(LuaThreadFunction));
LuaThread.Start(File);
LuaThread = new Thread(new ParameterizedThreadStart(LuaThreadFunction));
LuaThread.Start(File);
}
public void print(string s)
{
Caller.AddText(string.Format(s));
@ -207,8 +207,8 @@ namespace BizHawk.MultiClient
//----------------------------------------------------
public void emu_frameadvance()
{
LuaWait.Set();
Global.MainForm.MainWait.WaitOne();
LuaWait.Set();
Global.MainForm.MainWait.WaitOne();
}
public void emu_pause()
@ -249,7 +249,7 @@ namespace BizHawk.MultiClient
//----------------------------------------------------
//Memory library
//----------------------------------------------------
public string memory_readbyte(object lua_input)
{
@ -319,7 +319,7 @@ namespace BizHawk.MultiClient
{
return Global.GetOutputControllersAsMnemonic();
}
public void joypad_set(object lua_input)
{

View File

@ -37,7 +37,7 @@ namespace BizHawk.MultiClient
bool runloop_frameProgress;
DateTime FrameAdvanceTimestamp = DateTime.MinValue;
public bool EmulatorPaused;
public EventWaitHandle MainWait;
public EventWaitHandle MainWait;
int runloop_fps;
int runloop_last_fps;
bool runloop_frameadvance;
@ -68,7 +68,7 @@ namespace BizHawk.MultiClient
{
Global.MovieSession = new MovieSession();
Global.MovieSession.Movie = new Movie();
MainWait = new AutoResetEvent(false);
MainWait = new AutoResetEvent(false);
Icon = BizHawk.MultiClient.Properties.Resources.logo;
InitializeComponent();
Global.Game = GameInfo.GetNullGame();
@ -332,11 +332,7 @@ namespace BizHawk.MultiClient
{
for (; ; )
{
//client input-related duties
if (LuaConsole1.LuaImp.isRunning)
{
LuaConsole1.LuaImp.LuaWait.WaitOne();
}
Input.Instance.Update();
//handle events and dispatch as a hotkey action, or a hotkey button, or an input button
@ -346,16 +342,13 @@ namespace BizHawk.MultiClient
Global.ActiveController.OR_FromLogical(Global.ClickyVirtualPadController);
Global.AutoFireController.LatchFromPhysical(Global.ControllerInputCoalescer);
Global.ClickyVirtualPadController.FrameTick();
StepRunLoop_Core();
//if(!IsNullEmulator())
StepRunLoop_Throttle();
Render();
if (LuaConsole1.LuaImp.isRunning)
{
Global.MainForm.MainWait.Set();
}
CheckMessages();
if (exit)
break;
@ -656,8 +649,8 @@ namespace BizHawk.MultiClient
genControls.BindMulti("P1 Start", Global.Config.GenesisController[0].Start);
Global.GenControls = genControls;
var agenControls = new AutofireController(Genesis.GenesisController);
agbControls.Autofire = true;
var agenControls = new AutofireController(Genesis.GenesisController);
agbControls.Autofire = true;
genControls.BindMulti("P1 Up", Global.Config.GenesisAutoController[0].Up);
genControls.BindMulti("P1 Left", Global.Config.GenesisAutoController[0].Left);
genControls.BindMulti("P1 Right", Global.Config.GenesisAutoController[0].Right);
@ -666,8 +659,8 @@ namespace BizHawk.MultiClient
genControls.BindMulti("P1 B", Global.Config.GenesisAutoController[0].B);
genControls.BindMulti("P1 C", Global.Config.GenesisAutoController[0].C);
genControls.BindMulti("P1 Start", Global.Config.GenesisAutoController[0].Start);
Global.AutofireGenControls = agenControls;
Global.AutofireGenControls = agenControls;
var TI83Controls = new Controller(TI83.TI83Controller);
TI83Controls.BindMulti("0", Global.Config.TI83Controller[0]._0);
TI83Controls.BindMulti("1", Global.Config.TI83Controller[0]._1);
@ -1226,9 +1219,9 @@ namespace BizHawk.MultiClient
private void CloseGame()
{
if (Global.Config.AutoSavestates && Global.Emulator is NullEmulator == false)
SaveState("Auto");
if (Global.Emulator.SaveRamModified)
if (Global.Config.AutoSavestates && Global.Emulator is NullEmulator == false)
SaveState("Auto");
if (Global.Emulator.SaveRamModified)
SaveRam();
Global.Emulator.Dispose();
Global.Emulator = new NullEmulator();
@ -1381,14 +1374,14 @@ namespace BizHawk.MultiClient
Global.RenderPanel.AddMessage("Unthrottled: " + unthrottled);
break;
case "Hard Reset":
{
bool autoSaveState = Global.Config.AutoSavestates;
Global.Config.AutoSavestates = false;
LoadRom(CurrentlyOpenRom);
Global.Config.AutoSavestates = autoSaveState;
break;
}
case "Hard Reset":
{
bool autoSaveState = Global.Config.AutoSavestates;
Global.Config.AutoSavestates = false;
LoadRom(CurrentlyOpenRom);
Global.Config.AutoSavestates = autoSaveState;
break;
}
case "Screenshot":
TakeScreenshot();
@ -1626,6 +1619,17 @@ namespace BizHawk.MultiClient
bool genSound = false;
if (runFrame)
{
//client input-related duties
if (LuaConsole1.LuaImp.isRunning)
{
LuaConsole1.LuaImp.LuaWait.WaitOne();
}
if (LuaConsole1.LuaImp.isRunning)
{
Global.MainForm.MainWait.Set();
}
runloop_fps++;
bool ff = Global.ClientControls["Fast Forward"];
bool updateFpsString = (runloop_last_ff != ff);