Allow N64 in official release builds!
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@ -26,7 +26,7 @@ namespace BizHawk.MultiClient
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{
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public partial class MainForm : Form
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{
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public static bool INTERIM = true;
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public static bool INTERIM = false;
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public const string EMUVERSION = "Version " + VersionInfo.MAINVERSION;
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public const string RELEASEDATE = "March 23, 2013";
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public string CurrentlyOpenRom;
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@ -1540,17 +1540,14 @@ namespace BizHawk.MultiClient
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}
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break;
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case "N64":
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if (INTERIM)
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Global.Game = game;
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VideoPluginSettings video_settings = N64GenerateVideoSettings(game, hasmovie);
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int SaveType = 0;
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if (game.OptionValue("SaveType") == "EEPROM_16K")
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{
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Global.Game = game;
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VideoPluginSettings video_settings = N64GenerateVideoSettings(game, hasmovie);
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int SaveType = 0;
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if (game.OptionValue("SaveType") == "EEPROM_16K")
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{
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SaveType = 1;
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}
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nextEmulator = new N64(nextComm, game, rom.RomData, video_settings, SaveType);
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SaveType = 1;
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}
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nextEmulator = new N64(nextComm, game, rom.RomData, video_settings, SaveType);
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break;
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}
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}
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@ -3177,10 +3174,11 @@ namespace BizHawk.MultiClient
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else
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{
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ofd.Filter = FormatFilter(
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"Rom Files", "*.nes;*.fds;*.sms;*.gg;*.sg;*.gb;*.gbc;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.a78;*.col;*.rom;*.cue;*.sgb;*.xml;%ARCH%",
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"Rom Files", "*.nes;*.fds;*.sms;*.gg;*.sg;*.gb;*.gbc;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.a78;*.col;*.rom;*.cue;*.sgb;*.z64;*.v64;*.n64;*.xml;%ARCH%",
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"Disc Images", "*.cue",
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"NES", "*.nes;*.fds;%ARCH%",
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"Super NES", "*.smc;*.sfc;*.xml;%ARCH%",
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"Nintendo 64", "*.z64;*.v64;*.n64",
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"Gameboy", "*.gb;*.gbc;*.sgb;%ARCH%",
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"Master System", "*.sms;*.gg;*.sg;%ARCH%",
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"PC Engine", "*.pce;*.sgx;*.cue;%ARCH%",
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