controller config: cleanup
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@ -25,57 +25,10 @@ namespace BizHawk.MultiClient
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public static CoreComm CoreComm;
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public static GameInfo Game;
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public static CheatList CheatList;
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public static Controller NullControls;
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public static AutofireController AutofireNullControls;
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public static Controller NESControls;
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public static AutofireController AutofireNESControls;
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public static Controller SNESControls;
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public static AutofireController AutofireSNESControls;
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public static Controller GBControls;
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public static AutofireController AutofireGBControls;
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public static Controller DualGBControls;
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public static AutofireController DualAutofireGBControls;
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public static Controller GBAControls;
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public static AutofireController AutofireGBAControls;
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public static Controller PCEControls;
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public static AutofireController AutofirePCEControls;
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public static Controller SMSControls;
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public static AutofireController AutofireSMSControls;
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public static Controller GenControls;
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public static AutofireController AutofireGenControls;
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public static Controller TI83Controls;
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public static Controller Atari2600Controls;
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public static AutofireController AutofireAtari2600Controls;
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public static Controller Atari7800Controls;
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public static AutofireController AutofireAtari7800Controls;
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public static Controller ColecoControls;
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public static AutofireController AutofireColecoControls;
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public static Controller SaturnControls;
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public static AutofireController AutofireSaturnControls;
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public static Controller IntellivisionControls;
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public static AutofireController AutofireIntellivisionControls;
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public static Controller Commodore64Controls;
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public static AutofireController AutofireCommodore64Controls;
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public static Controller N64Controls;
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public static AutofireController AutofireN64Controls;
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public static readonly Dictionary<string, Dictionary<string, string>> BUTTONS = new Dictionary<string, Dictionary<string, string>>
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{
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{
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@ -1117,6 +1117,7 @@ namespace BizHawk.MultiClient
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Global.AutoFireController = BindToDefinitionAF(def, Global.Config.AllTrollersAutoFire);
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// allow propogating controls that are in the current controller definition but not in the prebaked one
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// these two lines shouldn't be required anymore under the new system?
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Global.ActiveController.ForceType(new ControllerDefinition(Global.Emulator.ControllerDefinition));
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Global.ClickyVirtualPadController.Type = new ControllerDefinition(Global.Emulator.ControllerDefinition);
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RewireInputChain();
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