Commit Graph

1320 Commits

Author SHA1 Message Date
Gregory Hainaut 4bb8d15228 gsdx: be more verbose on title and bandwidth debug 2015-04-24 17:13:56 +02:00
Gregory Hainaut 258b73409c gsdx-ogl: update flags for buffer storage
Fix issue with Mesa driver
2015-04-23 21:10:43 +02:00
Gregory Hainaut f6652e9a50 gsdx-ogl: disable slow and buggy code until I found a better solution
ogl_texture_storage 1 creates texture corruption.

Advance date is too slow, code need to be updated (properly) to uses 2 passes only not 3
Maybe one could be enough (sometimes)
2015-04-22 09:33:41 +02:00
Gregory Hainaut b32f808fd4 gsdx-ogl: increase the number of pbo
It would cost 16MB of extra storage on the GPU but it might
reduce conflict of texture upload.
2015-04-22 00:40:38 +02:00
Gregory Hainaut bd6ea17bdc gsdx-ogl: speed improvement for DATE
DATE is implemented in 2 ways.
1/ with stencil
2/ purely in FS (sw)

I kept method 1 to reduce the work on method 2. It sucks for performance.
So it would be either 1 or 2.

Note: DATE has a big impact on higher upscaling
Note2: you can disable the 2nd method with this configuration parameter

override_GL_ARB_shader_image_load_store = 0
2015-04-22 00:36:34 +02:00
Gregory Hainaut 15dcf07b3b revert previous commit
Not better, worst slower.

I'm afraid I will need proper fencing
2015-04-22 00:32:46 +02:00
Gregory Hainaut 8386b427ea gsdx ogl: restore GL_MAP_COHERENT_BIT for texture upload
I hope to fix the texture upload corruption
I hope that impact on perf will remain small
2015-04-21 23:34:26 +02:00
Gregory Hainaut 19eb1f00d1 gsdx ogl: flush vbo range instead of barrier
For testing purpose. I don't know which one is better.

It seems flushing have less fps fluctuation than barrier.
2015-04-21 21:44:50 +02:00
Gregory Hainaut ce98276322 gsdx-ogl: improve speed of vertex streaming
Note yet enabled because I'm afraid of data corruption but feel free to test it

The option:
ogl_vertex_storage = 1

Performance note (warm cache+gs replay on colin3)
60 fps -> 76 fps
2015-04-20 09:38:03 +02:00
Gregory Hainaut 62489f42f1 gsdx-ogl: add an optimization note for later
Only 1 byte of fog is useful
2015-04-20 07:18:09 +02:00
Gregory Hainaut 6d253c0b8f glsl: fix debugging of tex coordinate in apitrace 2015-04-20 07:18:08 +02:00
Gregory Hainaut 31f8c065db gsdx-ogl: implement a new hack UserHacks_UnscaleSprite for opengl
UserHacks_UnscaleSprite = 1 will unscale flat sprites
UserHacks_UnscaleSprite = 2 will unscale all  sprites (don't work well so far)

The idea of the hack is to redo the interpolation of texture coordinate
based on the non-upscaled pixel position.

It avoids various glitches but sprites aren't upscaled anymore (so no
more anti-aliasing, potentially a coefficient can be added).
2015-04-20 07:18:08 +02:00
Gregory Hainaut 6124eb844e gsdx-ogl: only compile useful VS
logz is a constant
wildhack is only compatbile with TME/FST

Compilation goes down from 64 to 20 vertex shaders.
2015-04-20 07:17:58 +02:00
Gregory Hainaut 16e6d0d305 glsl: move shader into a separate directory
Only keep glsl_source.h for clarity
2015-04-19 18:49:02 +02:00
Gregory Hainaut 55fdf26898 glsl: remove the older file tfx.glsl 2015-04-19 18:49:02 +02:00
Gregory Hainaut 15264c6c63 glsl: split the main shader
* separate VS/GS and FS
* separate subroutine part of the FS

It already complex enough without subroutine stuff. Besides I'm not sure
we will keep subroutine on the future.
2015-04-19 18:49:02 +02:00
Gregory Hainaut 6fc9afb175 Merge pull request #507 from PCSX2/stdcall-for-plugin
Stdcall for plugin
2015-04-19 18:48:32 +02:00
Gregory Hainaut e605ed1d09 gsdx-queue: add a comment for the future 2015-04-17 19:12:36 +02:00
Gregory Hainaut fa243afbab gsdx SW: enable new queue && C++11 on linux/MSVC 2012+ 2015-04-17 19:12:36 +02:00
Gregory Hainaut d91e989abb gsdx-queue: pass shared_ptr by reference
It avoids atomic +1/-1 of the reference counter

The counter is still incremented when the ptr is copyed into the queue
2015-04-17 19:12:36 +02:00
Gregory Hainaut 84b33d2ddb gsdx-queue: plug the new queue as a drop-off replacement of previous boost queue 2015-04-17 19:12:36 +02:00
Gregory Hainaut 90794c302a gsdx-queue: import spsc_queue of boost
I remove 80% of the file to only keep the ring buffer core

Same speed as boost but without the boost dependency
2015-04-17 19:12:36 +02:00
Gregory Hainaut c9194301a0 gsdx-queue: (linux) add a GUI option to select the queue 2015-04-17 19:12:33 +02:00
Gregory Hainaut 0aac47ca59 gsdx-queue: add a new option "spin_thread" to select the queue behavior at runtime
If someone has a more elegant solution, feel free to share it

spin_thread = 0
spin_thread = 1 // the faster but GS thread will never stop, very bad for laptop
2015-04-17 19:03:21 +02:00
Gregory Hainaut 9682061472 gsdx-queue:add a new job dispatcher queue based on boost and C++11
It is faster on linux, it requires less code, and it is "portable"

It requires boost (only hpp files) + MSVC 2013 (for atomic) (seem doable by 2012 too)

Actually there are several queues that either use spinlock or full sleep
2015-04-17 19:03:21 +02:00
Gregory Hainaut a75d78bd7e gsdx: use standard lock_guard instead of GSAutoLock 2015-04-17 19:03:21 +02:00
Gregory Hainaut 9ad5933120 gsdx: Use composition insead of inheritance to support lock
To ease update to C++11
2015-04-17 19:03:21 +02:00
Gregory Hainaut 8deee6afbc gsdx: include some C++11 define for later 2015-04-17 19:03:21 +02:00
Gregory Hainaut c456764342 spu2x: declare exported function as stdcall
* Fix a stack buffer overflow on address sanitizer
* Might explain an old clang crash
2015-04-17 18:24:23 +02:00
Gregory Hainaut 545c1d387c gsdx: add an include for MSVC 2015-04-16 22:28:09 +02:00
Gregory Hainaut aff999cf69 gsdx linux: refresh the gui
* Use tooltip for hack
* Update string of previous hack
* Remove unused hack

Note: hack_sprite_check requires 3 states (and potentially others hack too) but
I don't know how to do it. It likely requires a "scale button"
2015-04-16 19:28:55 +02:00
Gregory Hainaut 85cbe285f0 gsdx dialog: move hack info into a separate file
This way it can be reused on linux.
2015-04-16 19:26:33 +02:00
Gregory Hainaut 670bcc1818 gsdx hack: use a dumb implementation for UserHacks_round_sprite_offset = 2
It works as bad as a "clever" implementation.

It seems to be enough for games such as venus/taisho-monoke/FFX

Note: it might creates glitches. Code will never be nice, so it is just
a trade-off
2015-04-16 19:26:33 +02:00
Gregory Hainaut 41e5be0673 gsdx hack: limit range of UserHacks_align_sprite_X
Just an extra check to avoid an overlap (avoid white line in tekken)
2015-04-16 19:26:33 +02:00
Gregory Hainaut e8698a9c0c gsdx hack: hole in vertex position also appears in !FST projection
Fix various black vertical line regression with UserHacks_align_sprite_X
2015-04-15 09:40:06 +02:00
Gregory Hainaut 65a84b9f64 gsdx hack: drop previous filtering hack
superseeded by UserHacks_round_sprite_offset
2015-04-15 09:26:01 +02:00
Gregory Hainaut 2da4a5e6bc gsdx hack: use a 0 offset instead of -1
-1 is annoying because minimum value is 0. Instead to add more logic,
let's try to use 0 which seems to be good enough (fix regressions on DQ8/AT)

Unfortunately it causes a mini regression on taisho-mononoke. Rotation of sprite is done with 2 triangles.
Potentially previous value wrongly recover this section.
2015-04-14 18:39:26 +02:00
Gregory Hainaut cde72300a5 gsdx hack: Correct formulae for reversed texture
It fixes issues on Ace Combat UI
2015-04-13 22:14:36 +02:00
Gregory Hainaut 418f2e69a8 gsdx-ogl: implement the wildhack on the GPU
Likely much faster for opengl and much easier to implement

Note: hopefully UserHacks_round_sprite_offset will replace it
2015-04-13 22:14:36 +02:00
Gregory Hainaut 50bac01d89 gsdx hack: disable upscaling hack at native resolution 2015-04-13 22:14:36 +02:00
Gregory Hainaut 815c99b6e4 gsdx-hack: remove an extra offset + duplicate linear computing
Initially code aligned texture on pixel boundary + 1/16th. It seems to work without it.
2015-04-13 22:14:36 +02:00
Gregory Hainaut 399ddbd74a gsdx hack: reduce complexity of alpha* function
It will help the compiler to make a couple of optimizations (and it will help
a futur porting to GSVector)
2015-04-13 22:14:36 +02:00
Gregory Hainaut 1d0deb5ffe gsdx hack: move round sprite offset into a separate function
Use a boolean template to separate the linear case. I'm afraid it will
cost extra computation but 90% of sprites use nearest.
2015-04-13 22:14:36 +02:00
Gregory Hainaut 1aebca3740 gsdx hack: m_userhacks_round_sprite_offset take precedence over m_userhacks_stretch_sprite
m_userhacks_stretch_sprite is only kept for debugging. Let's avoid bad mixing by users
2015-04-12 11:05:23 +02:00
Gregory Hainaut c4fef0256e gsdx hack: Better rounding fix letter in ace combat and line in tekken
Tekken is broken with setting UserHacks_round_sprite_offset = 2 use 1 instead.
=> game use upscaling internaly so my rounding of coordinate break everything

Yakuza uses float coordinate but this hack only correct the integer coordinate
=> the solution will be to add a dedicated hack for this game.

Colin3 got a regression but I don't know when...
2015-04-12 10:31:04 +02:00
Gregory Hainaut 7e89247bf4 gsdx hack: don't add extra correct for zero length texture
Otherwise t1-t0 is 16 instead of 0
2015-04-11 10:54:30 +02:00
Gregory Hainaut d2156c86eb gsdx: improve previous hack for bilinear sprite
PS2 uses a -0.5 offset before sampling so texels must be rounded to half-pixel boundary

If fixes glitches on Venus and taisho-mononoke

Note: I didn't fixed yet texture render in reverse because I don't have any test for it.
2015-04-10 09:42:39 +02:00
Gregory Hainaut f5eeb2024e gsdx: anti-glitches v3: Tester wanted
UserHacks_round_sprite_offset = 1 <= enable correction of flat sprites
UserHacks_round_sprite_offset = 2 <= enable correction of all sprites (better on a couple of dump but not sure of the consequence)

I completely redo the algorithm. This time I do the projection and
interpolation of the 2 extrem vertex. This way I can compute the min/max
valid texture coordinate.

It gives stronger guarantee that texture sampling will be done inside the texture.

However it might have a performance impact, likely reasonable because it
is limited to sprite vertex.

A big thanks you to all people that provide me GS dump and test reports.
2015-04-09 19:51:50 +02:00
Gregory Hainaut 05eb1641f2 gsdx: add glsl debug capabilities
Useful to debug bad texture sampling
2015-04-08 10:15:25 +02:00
Gregory Hainaut 98d8ad7484 gsdx: new anti-glitches upscaling hack: UserHacks_round_sprite_offset
It is replacement of the previous hack (UserHacks_stretch_sprite). Don't enable both in the same time!

The idea of the hack is to move the sprite to the pixel boundary. It
avoids most of rounding issue. It also rescales verticaly the sprite (avoid horizontal line on ace combat).
I don't like this rescaling maybe we can limit it to only 1 pixels.

On my limited testcase, results are much better with any upscaling factor.

I still have a bad line in Kingdom heart. If you have issue with others
game please provide us a GS dump.
2015-04-07 19:18:24 +02:00
avih 3077de3637 Merge pull request #496 from 3descx9/master
crc hack for Ponkotsu Roman Daikatsugeki: Bumpy Trot ( Steambot Chronicles JP)
2015-04-07 12:04:25 +03:00
ssakash defb57178f crc hack for Ponkotsu Roman Daikatsugeki: Bumpy Trot ( Steambot Chronicles JP) 2015-04-07 14:14:26 +05:30
Blyss Sarania 506648bd6b GSdx: Hacks UI: Add missing BREAK that I left out 2015-04-06 14:39:51 -05:00
Blyss Sarania c6fb098703 Add two new tick boxes and associated description
For Gregory's two new awesome hacks

Also make new hacks obey "Enable HW Hacks"
2015-04-06 13:48:59 -05:00
Gregory Hainaut 3c84e6848b gsdx: don't enable previous hack if m_upscale_multiplier <= 1 2015-04-04 01:21:46 +02:00
Gregory Hainaut 183b5d4def gsdx: improve UserHacks_align_sprite_X hack for ace combat
Game uses 1x1 texture sampling. In this condition we don't care
if texture is correctly aligned.
2015-04-03 23:00:54 +02:00
Gregory Hainaut 53ab390e72 gsdx linux: add a nice gui option for previous hack
I also added two nice tooltips :)
2015-04-03 21:25:34 +02:00
Gregory Hainaut fbaa84e691 gsdx: anti-vertical-line hack UserHacks_align_sprite_X
This ack realign sprite to full pixel coordinate

It solves vertical line in ace combat/tekken/colin mac rally
2015-04-03 21:02:25 +02:00
Gregory Hainaut e40a26be19 gsdx: add some helper to debug openGL renderer 2015-04-03 20:28:44 +02:00
Gregory Hainaut 5269e54f02 gsdx: tune previous hack
Only disable bilinear on the sprite that were forced by the user.
If the PS2 requires a bilinear filtering, there is likely a big enough texture
2015-04-03 20:09:02 +02:00
Gregory Hainaut bb728ea186 gsdx linux: filtering label was in wrong oder
The standard mode is 2
2015-04-03 20:07:50 +02:00
Gregory Hainaut d4b7410e3e gsdx linux: add a checkbox to enable easily previous hack 2015-04-03 18:33:05 +02:00
Gregory Hainaut e1a5736583 gsdx: anti-upscale-glitch hack UserHacks_SkipDraw
2x upscaling is pixel perfects. Bigger upscaling is better but not yet perfect

Feedbacks are welcomes (note it doesn't solve all upscaling issue, only wrong texture sampling)

For the history:
If you have a texture of [0;16[ texels and draws a primitive [0;16[

The formulae to sample last pixels of texture is
0.5 + (16*s-1)/(16*s) * 16
Native (s==1): 15.5 (good)
2x     (s==2): 16 (bad, outside of the texture)
4x     (s==4): 16.25 (bad, really outside of the texure))
2015-04-03 18:33:05 +02:00
Avi Halachmi (:avih) 45e2fd9204 crc hack for Raw Danger! (Zettai Zetsumei Toshi 2 US)
thanks to ssakash for the patch
2015-03-29 15:41:06 +03:00
Gregory Hainaut 45930ecbf3 gsdx: value was wrongly overwritten
Need a lots of tests to ensure at least no regression on cache behavior

Issue #332
2015-03-17 09:39:50 +01:00
Gregory Hainaut 3b5367c5b7 Merge pull request #452 from turtleli/fix-linux-build-avx2-with-tsx-disabled
GSdx: Linux: Fix build failure on AVX2 processor with disabled TSX, enable SSE4.2, SSE4.1, SSSE3 builds
2015-03-01 17:53:21 +01:00
Jonathan Li 1222bcbf6e GSdx: Comment out TransactionScope code
The TransactionScope class is compiled but never used. Comment it out
for now.
2015-03-01 16:40:48 +00:00
Gregory Hainaut c1604c4b38 gsdx🧵 only keep std::mutex/std::condition_variable
Keep pthread for thread until std::thread is really working
2015-03-01 17:29:40 +01:00
3kinox 7f1e907616 + Correct faulty behaviour of std thread by using native posix handle.
+ This is not yet perfect. Really, this standard seems like a load of crap to me in fact...
At least it works now. Should test again when gcc 5 & new c++ libs gets out.. Until then, it will do.
2015-03-01 17:29:39 +01:00
Jonathan Li 13c0e6f5ef GSdx: Explain TransactionScope changes 2015-02-28 14:21:44 +00:00
3kinox 4211d51f07 64 bits: solve various of type problems 2015-02-27 22:07:13 +01:00
Jonathan Li 329953ebc3 GSdx: Linux: Enable SSE4.2, SSE4.1 and SSE3 builds 2015-02-22 11:18:23 +00:00
turtleli 9b572d2d47 GSdx: Linux: Fix AVX2 CPU build with TSX disabled
On Linux, CPUs with AVX2 instruction sets that have TSX disabled (by
microcode update or otherwise) fail to build GSdx. The __RTM__ macro is
undefined, with leads to the TSX RTM instruction set (_xbegin, _xend,
_xabort, etc.) being unavailable.

Modify the preprocessor check so that the RTM instructions are only used
if available.
2015-02-22 11:18:23 +00:00
Gregory Hainaut 330d14941f gsdx-linux: support dump mode on linux
It could be useful to analyze GS dump. Warning it consumes a lot of
disk space.
2015-02-21 13:51:06 +01:00
Gregory Hainaut e0f56282de cmake: no preferred-stack-option in asan
It conflicts with the global definition

I don't remember why this option was set on GSdx. Potentially it could be dropped (or fixed correctly)

Anyway, it will help to enable Address Sanitizer on Linux Build
2015-02-20 19:44:51 +01:00
Gregory Hainaut 0bdeb8d411 Merge pull request #430 from PCSX2/win-ocl-crash-fix
gsdx ocl: check size of array before access
2015-01-17 12:05:52 +01:00
Gregory Hainaut 70ad09f6ef gsdx ocl: check size of array before access
Potential fix for issue #408 ?
2015-01-16 09:39:50 +01:00
uyjulian 446977d126 GSdx forward compatible bit 2015-01-09 19:39:59 -06:00
Gregory Hainaut ee34bd724f gsdx ocl: avoid a crash if ocl is selected but not enabled 2014-12-23 19:39:02 +01:00
Gregory Hainaut 767b841fea gsdx ocl: disable it on windows
Until we found a way to fix a couple of crashes
2014-12-22 19:02:35 +01:00
Gregory Hainaut 66d7aa75e2 cmake: move -DNDEBUG to global option 2014-12-20 13:43:25 +01:00
Gregory Hainaut a99f3ea321 cmake: remove duplicate flags
also use the lighter elseif structure to reduce a bit the size of cmakefile
2014-12-20 13:43:25 +01:00
Gregory Hainaut 4773bcf0ea cmake: s/_LINUX/__linux__/ 2014-12-20 10:54:24 +01:00
Gregory Hainaut ff24a5f702 gsdx linux: disable std::thread
Threads are not killed properly therefore GS crashes on reloading (aka F9)

See issue #392
2014-12-14 12:22:40 +01:00
Gregory Hainaut b9297c6158 Merge pull request #377 from PCSX2/tlb_goemon_v2
goemon gamefix improvement
2014-12-14 11:47:37 +01:00
Gregory Hainaut 7d21497c11 clang: no support of f-abi-version=6 option 2014-12-13 12:28:37 +01:00
Gregory Hainaut 18405e2598 gsdx: add goemon comment on some assertion
If someone want to trigger them
2014-12-12 22:31:31 +01:00
Gregory Hainaut cebccea81c gsdx: disable some gl extensions when VMware driver is detected
It is likely the Mesa driver, code seems to have the same issue (separate shader)
2014-12-12 20:44:58 +01:00
Gregory Hainaut 3d071e50ad gtk3: gtk_hscale_new_with_range => gtk_scale_new_with_range 2014-12-10 22:09:21 +01:00
Gregory Hainaut e9233f4698 gtk2: use text rather than image
Require by GTK3
2014-12-10 22:09:21 +01:00
Gregory Hainaut ba9e998ff5 gtk2: port gtk_combo_box to gtk_combo_box_text
The former was deprecated on gtk2.24 (and removed from gtk3)
2014-12-10 22:09:21 +01:00
Gregory Hainaut 29a14f5667 sed -i -e 's/seperately/separately/'
Thanks micove again
2014-12-07 12:46:16 +01:00
Gregory Hainaut 16284d0a59 gsdx: fix a couple of typo
From @micove
2014-12-07 12:12:53 +01:00
Gregory Hainaut 070dce4c83 Merge pull request #356 from PCSX2/issue-fixes
various bug-tracker fixes
2014-12-06 19:48:13 +01:00
Gregory Hainaut 1f5fe7a1db Merge pull request #348 from 3kinox/master
GSdx-ogl linux: std::thread
2014-12-02 22:43:29 +01:00
Gregory Hainaut 4238261784 gsdx-cl: update linux menu config
Try to use some id to be more robust

The best will be to sort the array first
2014-12-02 00:16:35 +01:00
Gregory Hainaut 76f719e5d0 gsdx-ocl: Add a ENABLE_OPENCL option
* Allow to compile GSdx on linux without opencl yet.
2014-12-02 00:16:35 +01:00
gabest11 b9b02cf749 implemented opencl program caching on disk under the system default temp folder, needs some additional work on linux 2014-12-02 00:16:35 +01:00
gabest11 7b466a98d0 replaced opencl.def with dynamic dll loading, god bless search and replace 2014-12-02 00:16:35 +01:00
gabest11 e3ba15de94 opencl device selection in settings dialog 2014-12-02 00:16:34 +01:00
gabest11 6f5cd1cd4d joined some tfx kernel calls, general speed up in most games 2014-12-02 00:16:34 +01:00
gabest11 3d2b0e3766 minor opencl kernel optimizations 2014-12-02 00:16:34 +01:00
gabest11 72cfc6a6ef 3rdparty/opencl 2014-12-02 00:16:34 +01:00
gabest11 9e20387595 Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok. 2014-12-02 00:16:34 +01:00
gabest11 263c097d13 solution for 32-bit z values in opencl and other minor optimizations 2014-12-02 00:16:34 +01:00
gabest11 c64f9ad9b1 squishing opencl bugs, there aren't many left hopefully 2014-12-02 00:16:34 +01:00
gabest11 ba1e522bbb Less opencl bugs, some games are actually playable now, there are still texture errors. 2014-12-02 00:16:34 +01:00
gabest11 881735b562 minor merging errors 2014-12-02 00:16:33 +01:00
gabest11 db7c26cde7 - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
- Renumbered renderer ids, compatible with old numbering, but it does not follow the mod3 logic anymore.
2014-12-02 00:16:33 +01:00
Gregory Hainaut 1b555ea3b5 gsdx-linux: Fix GSdx internal counter on linux
The issue is that clock gives the total cpu time of the process whereas
we want the cpu time of the rendering thread
2014-11-24 23:44:32 +01:00
3kinox 732cbc3ad5 GSDX-ogl linux:
+ Implement threads/mutex using std::thread/std::mutex/std::condition_variable
+ Old implementation can be used by commenting out the "define _STD_THREAD_ in GSThread.h
+ Commit should be much cleaner than previous one.
2014-11-23 14:33:35 +01:00
Gregory Hainaut 60c0eb7179 gsdx-ogl: windows: properly setup context flags
* Use a core profile context
* Only enable the debug context in debug build

Close issue #353
2014-11-20 22:12:30 +01:00
Gregory Hainaut d21e6ff45f gsdx-ogl: don't declare a sampler variable
Nvidia was complaining on the fxaa shader. In doubt I also replaced it in Asmodean's shader
2014-11-20 22:07:44 +01:00
Asmodean- 8f42b36a42 It might help if I changed this for d3d9 also :p 2014-11-15 21:40:00 +00:00
Asmodean- 5b3867dd60 GSdx: change post-processing directory & name. 2014-11-15 21:33:23 +00:00
Gregory Hainaut 276e3d9d1b gsdx-ogl: always set texture parameter
* Avoid bug after a pause
* Not faster anyway
* keep old method only for gl retracer to reduce debugging noise

Remove some old&useless comment
2014-11-14 11:43:42 +01:00
Gregory Hainaut 3311336d0e gsdx-ogl: disable ARB_bindless_texture
I have a crash when I try to delete some texture (for example when the simulator is paused)
2014-11-11 23:45:41 +01:00
Gregory Hainaut b6a951a9fa gsdx: debug compilation fix
I'm not sure gcc behavior is correct here!
2014-11-11 20:54:34 +01:00
Gregory Hainaut 0ca9bab8b6 Merge pull request #344 from Asmodean-/master
[GSdx] OpenGL PP Updates
2014-11-11 16:14:01 +01:00
Gregory Hainaut ab4eaea757 Merge pull request #346 from 3kinox/master
Linux : GSdx AVX fix
2014-11-11 16:08:23 +01:00
3kinox 06f53b2689 use -fabi_version=6 only for GSdx, solve bug with wxwidget
reenable avx build for GSdx
2014-11-11 15:55:31 +01:00
Gregory Hainaut e73d8f383b gsdx-ogl: compilation fix for old distribution 2014-11-11 15:01:22 +01:00
Kieran Hanrahan b60e5a62fc Rearrange to right spot (I blame github editor ;p) 2014-11-11 00:17:21 +00:00
Kieran Hanrahan 7adc7c4833 Update GSSettingsDlg.cpp
Just add the OGL shader ini params to the file when the user enables post-processing In the options dialog.
2014-11-11 00:01:31 +00:00
Gregory Hainaut e6e534c13a Merge pull request #343 from PCSX2/shader-loading
GSdx ogl: external shader loading + FXAA
2014-11-10 15:43:05 +01:00
Gregory Hainaut 48b3d91768 partially revert previous commit ec1da2805c
It breaks windows...
2014-11-10 12:19:30 +01:00
Gregory Hainaut 8c90e7cafc gsdx-ogl: support latest fxaa version
Only tested on Nvidia, please report any issue with your driver

Note: requires GL4 GPU
2014-11-10 10:39:55 +01:00
Gregory Hainaut ff39dffe23 gsdx-ogl: add a gui option (linux) to select external shader
Note: of course it requires a glsl shader ;)

On windows, you can set the path on the ini file. Here an example with linux path:
shaderfx_conf = /home/gregory/playstation/emulateur/pcsx2_merge/bin/GSdx_FX_Settings.ini
shaderfx_glsl = /home/gregory/playstation/emulateur/pcsx2_merge/bin/shader.fx
2014-11-10 10:38:52 +01:00
Gregory Hainaut 920ac6695f gsdx-ogl: add preliminary support of external shader fx 2014-11-10 10:37:58 +01:00
Gregory Hainaut ec1da2805c pcsx2/GSdx: disable AVX for the moment on linux
I need to check carefully the consequence of ABI change. So far wx is very unhappy!

Fatal Error: Mismatch between the program and library build versions detected.
The library used 2.8 (no debug,Unicode,compiler with C++ ABI 1002,wx containers,compatible with 2.6),
and your program used 2.8 (no debug,Unicode,compiler with C++ ABI 1006,wx containers,compatible with 2.6).
2014-11-09 15:45:54 +01:00
Gregory Hainaut 84f844767c gsdx-ogl: micro optimize PSConstantBuffer cache
Might help to save a cache line on the CPU :)
2014-11-08 21:39:17 +01:00
Gregory Hainaut 58bd645d49 gsdx-ogl: BindBufferBase also bind to the generic binding point 2014-11-08 21:39:13 +01:00
Gregory Hainaut 16377f7249 gsdx-ogl: only call PixelStorei when parameters are updated
It won't improve performance but it would reduce a bit the noise in gl retracer tool
2014-11-08 21:30:14 +01:00
Gregory Hainaut 47f40ed79a gsdx-ogl: reduce pbo complexity
Copy the full line into the pbo. Dma will only take GL_UNPACK_ROW_LENGTH
- increase memcpy size by 2 in the pbo
+ single memcpy will be faster and can use sse

Enable buffer_storage extension:
* GL_CLIENT_STORAGE_BIT was required (it is the duty of TexSubImage to copy data into the GPU mem)
* Enable the extension by default
2014-11-08 21:30:14 +01:00
Gregory Hainaut e62af05496 gsdx-ogl: reduce complexity of clear texture
Null is equivalent to a clear to 0.

Note: Code is not yet used because both stencil and depth are cleared.
Future note: stencil can potentially be replaced by load_store_image
2014-11-08 21:30:14 +01:00
Gregory Hainaut bd9df9a6ec gsdx: Add some comment on GSTextureCache + schematics
Note: docs/TextureCache.odg was created with libreoffice. Not perfect but give a nice overview
2014-11-08 21:30:14 +01:00
ramapcsx2 b7e5e41afe Merge pull request #333 from PCSX2/linux-avx
Support of AVX build for linux
2014-11-08 14:09:06 +01:00
ramapcsx2 8434d6c397 Merge pull request #328 from tlbjr/master
GLDEBUGPROC type cast and postBuild.cmd for GSdx on VS2013
2014-11-08 13:11:07 +01:00
Asmodean df0a9c4683 Some small fixes, that I noticed. 2014-11-06 10:56:33 +00:00
Asmodean 937e475169 [Post-Processing] Update GSdx FX effect suite to latest version. 2014-11-03 07:15:34 +00:00
Gregory Hainaut f25e056914 gsdx: enable AVX with GCC
* Use overloaded function instead of specialized template
=> see http://stackoverflow.com/questions/3052579/explicit-specialization-in-non-namespace-scope

* replace _mm256_slli_si128 by _mm256_slli_si256
  I hope they're equivalent. I didn't find any info on _mm256_slli_si128,
  however srl use _mm256_srli_si256
2014-10-26 14:47:35 +01:00
Gregory Hainaut 679fa65b84 cmake: By default optimize for current arch
Note: it requires GCC 4.7. Otherwise use -DDISABLE_ADVANCE_SIMD=OFF to restore
previous behavior. It will impact Ubuntu precise (12.04)
2014-10-26 14:47:35 +01:00
Tom Burnett 1f734a69a0 Small VS2013 fixes 2014-10-12 01:40:40 -07:00
Gregory Hainaut 6fe9ee387d gsdx-ogl: optimize the PS cb cache
* Don't use the stack
* Don't compare MinMax parameter (depends of others)
* Don't store not-compared parameter in the cache (HalfTexel/MinMax)

+0.3fps/46fps (well better than nothing)
2014-10-02 20:44:22 +02:00
Gregory Hainaut a573ce185c gsdx-ogl: mark GL_EXT_shader_io_blocks as mandatory for GLES 2014-10-02 20:44:22 +02:00
Gregory Hainaut ccc1137e12 gsdx-ogl: merge the two vertex buffer format
* Only a single VAO
    => Format is set once
    => Only a single bind at startup
    => GSVertexBufferStateOGL is nearly useless
    => barely faster but better than nothing :)
2014-10-02 20:44:22 +02:00
Gregory Hainaut 10c7be8c50 gsdx-ogl: Use 32B strides for all VBO 2014-10-02 20:44:22 +02:00
Gregory Hainaut d37cc8e1e7 gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
All API/drivers support it so time to remove the fallback.
2014-10-02 20:44:22 +02:00
Gregory Hainaut 79e8a912cd gsdx-ogl: keep the draw buffer enabled by default
Note: Only DATE requires to disable the draw buffer
2014-09-30 22:18:20 +02:00
Gregory Hainaut f46e8cc6ac gsdx-ogl: bump base requirement to 3.3
A couple of fallbacks were introduced for the Mesa driver that only support 3.0
DSA will require a recent Mesa which already support GL3.3

Require at least SandyBridge for Intel GPU
2014-09-30 22:18:20 +02:00
Gregory Hainaut 594f6c33a2 gsdx-ogl-ES: require GL_EXT_shader_io_blocks + GLES3.1
Allow to use same shader interface for all API

Note: on the GL API it will require GL3.3 (see next commit)
2014-09-30 22:18:01 +02:00
Gregory Hainaut 1c501047f5 gsdx-ogl: refresh the linux gui with latest extension 2014-09-28 12:23:44 +02:00
Gregory Hainaut 8833afc2fa gsdx-ogl: drop GL_ARB_multi_bind
It will be replaced by DSA so let's reduce the complexity of opengl
2014-09-28 12:23:44 +02:00
Gregory Hainaut fa43018d10 gsdx-ogl: no DSA isn't mandatory yet... 2014-09-28 12:11:22 +02:00
Gregory Hainaut 1e86e3cb08 gsdx-ogl: rework callback debug
* use DebugOutputToFile as a callback of gl error. Add a breakpoint to
  find the culprit GL call
* use string instead of char[n]

Note: CheckDebugLog is potentially useless now
2014-09-28 12:00:34 +02:00
Gregory Hainaut b7601a9add gsdx-ogl: Enable various GL4+ extensions
* GL_ARB_clip_control: reduce z fighting
* GL_ARB_clear_texture: no real speed gain (but improve code quality)
* GL_ARB_bindless_texture: +1fps (if you're CPU limited)
2014-09-28 12:00:34 +02:00
Gregory Hainaut 9d8d702aa6 gsdx-ogl: drop GL_NV_depth_clamp extension
superseeded by GL_ARB_clip_control
2014-09-28 12:00:34 +02:00
Gregory Hainaut 4659184cc1 gsdx-ogl: add support of clip_control (depth only)
* replace the [-1;1] depth range of openGL with the DX range [0;1].
2014-09-28 12:00:34 +02:00
Gregory Hainaut 104688e3ee gsdx-ogl: fix ARB_bindless support 2014-09-28 12:00:34 +02:00
Gregory Hainaut cc24da128c gsdx-ogl: fix for gl_clear_texture
Note: Disabled for depth_stencil texture (I'm not sure we can split the two)
2014-09-28 12:00:34 +02:00
Gregory Hainaut d720cc16a6 gsdx-ogl: gl4.5: add plumbering to support direct_state_access and clip_control 2014-09-28 12:00:33 +02:00
Gregory Hainaut 58a8683d7d gsdx-ogl: disable texture compare mode
It seems to be used for depth texture
2014-09-22 09:27:34 +02:00
Gregory Hainaut d51f008c72 gsdx: openglES fix
* require a 3.1 context
* unattach texture of the fbo when they're not used
(avoid to have a texture and depth_stencil with different size)

Note: except minor shader bug it works on Nvidia 340.23.01
2014-09-22 09:27:31 +02:00
uyjulian f3a50a01a7 cmake: Use previous macros in CMakeLists.txt files
Gregory: add a c lib for zzogl-pg-cg replayer
2014-09-05 20:16:23 +02:00
Matteo Beniamino 15c487e547 GSdx: fixed use of separate shader objects for Intel driver. 2014-08-23 17:09:38 +02:00
Sacha f542c7232e Use __builtin_unreachable where possible for non-msvc 2014-08-15 14:43:52 +10:00
Sacha 7568f6f2ec Remove deprecated jASSUME from pcsx2 core. It is still used in some plugins 2014-08-15 14:32:56 +10:00
Sacha 9dcaaedf06 Some cleanup to improve readability.
Remove old compiler hacks that are no longer needed.
Fix up some spacing and comments that hid code.
Fix a critical bug in deprecated plugin peopsSPU.
2014-08-13 13:05:33 +10:00
bositman 77599bec1c Added Lord of the Rings The Two Towers (IT) CRC
As seen here (SLES 51255):
http://forums.pcsx2.net/Thread-GSdx?pid=392166#pid392166
2014-08-07 13:01:54 +03:00
sudonim1 904f5de1ea Merge pull request #144 from Sonicadvance1/fix-BitScanFoward
Fix the BitScanForward implementations for x86_64.
2014-07-30 18:19:19 +01:00
Pseudonym 28227ea4c4 Merge pull request #123 from Sonicadvance1/fix_interlockedbittestandresetset
Fixes interlockedbittestandreset/set in intrin_x86.h
2014-07-29 14:20:13 +01:00
Gregory Hainaut ef0e3fe6c6 gsdx: disable separate shader on radeon driver (linux) 2014-07-19 14:02:37 +02:00
Ryan Houdek 8ff0f9e869 Update GSSetupPrimCodeGenerator for x86_64.
offsetof requires the expression to be constant to get the offset.
Use a combination of offsetof + sizeof to get the correct offset.
2014-07-16 13:21:45 -05:00
Ryan Houdek 74dd2553a6 Fix function definitions in GSDrawScanlineCodeGenerator.x64
These have been changed since this was last compiled.
Also removes a #error and drops it to a #warning for now while development is in process.
2014-07-16 12:13:09 -05:00
Ryan Houdek 33adabb035 Fix some _M_AMD64 checks in GSdx.
In the future these will be _M_X86_64, but for now this won't be the case.
2014-07-15 18:21:03 -05:00
Ryan Houdek 616500b8f3 Disabled preferred stack boundary on x86_64in GSdx. 2014-07-15 18:18:59 -05:00
Ryan Houdek 2a6656050c Fix the BitScanForward implementations for x86_64. 2014-07-15 18:13:32 -05:00
Lioncash 637c99a362 GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX 2014-07-15 01:47:26 -04:00
Ryan Houdek 48d178886e Fixes interlockedbittestandreset/set in intrin_x86.h
This doesn't update the file to the latest version from mingw32 since this is already a custom header stripped from mingw32.

This also fixes the functions for x86_64(verified that it still works for both architectures) and also updates the version inside of GSdx.
Also removes a comment in the GSdx header saying that these functions are broken since they no longer are.
2014-07-14 21:20:31 -05:00
Forrest McDonald b24d4cce8d Clang doesn't support some flags that GCC does, so conditionally check the compiler and add them if we are doing a GCC build 2014-07-14 13:54:31 +02:00
Gregory Hainaut c60fefa1a6 gcc: support address sanitizer 2014-07-12 19:57:26 +02:00
Gregory Hainaut 47bf88ed3f gsdx: miss break / inline function in header 2014-07-12 16:00:10 +02:00
Gregory Hainaut f401f817ed cmake: sdl opt typo + clean warning management
Add back a lots of warning in the core!
2014-07-12 12:59:23 +02:00
Gregory Hainaut 9ac9307b44 gsdx: try to protect more code when togging f9
deassert gsopen_done before delete the gs object. Compiler and CPU will
reordonate the store (or not because it is a global variable). Probably not
perfect but better.

Got a crash on GSKeyEvent which I guess wasn't thread safe. So let's ensure
gs is open.
2014-06-13 23:32:50 +02:00
Gregory Hainaut eb947dc325 pcsx2:gsdx: support of cross-platform (C11) aligned_malloc 2014-06-13 23:04:21 +02:00
bositman 5c42ced8d3 Update GSCrc.cpp
Missed comma, thanks yxmline
2014-06-10 10:28:52 +03:00
Blackbird88 cd3cfb27de Update GSCrc.cpp 2014-06-09 18:34:23 +02:00
Blackbird88 f7d35ff619 Corrected MGS3 comment, because OCD also new CRC
There is no such thing as MGS3 Substance only Subsistence. Substance is MGS2 :P
Also this new CRC is US Disc 2 of Subsistence. The blue stripes should be fixed now I guess.
2014-06-09 18:23:29 +02:00
bositman 96d3b41989 Misspell fix for someone special at the forum :P 2014-06-06 09:53:24 +03:00
Gregory Hainaut 0bf7a35a53 pcsx2: improve the GS read fifo API
1/ initReadFifo will be first called on the GS thread
    (openGL can only be done on the GS thread)

2/ readFifo will be called on the EE thread. It is not safe too access eeMem from GS
 because of memory is virtual

Fix "recent" regression (crash) on Kingdom heart and others game too.

v2: add a len check on GSState::InitReadFIFO
2014-05-06 20:28:18 +02:00
Gregory Hainaut 3a46634f4a gcc: fix a couple of gcc warning (sign compare)
My gosh, they're like rabbit :p
2014-05-06 09:25:00 +02:00
Gregory Hainaut b7536ca94b zzogl: gcc warning fix
Let's hope variadic macro work on visual

cmake: reenable various warning. With previous fixes it just a matter of a couple of warnings
2014-05-03 10:37:58 +02:00
Gregory Hainaut 58077c63a7 gcc-warning: check c function return. Print error when bad.
v2: properly check return code of fread/getcwd function
2014-05-03 10:32:05 +02:00
Gregory Hainaut 22b65489e2 gcc warning: constify const string 2014-05-03 10:18:27 +02:00
Gregory Hainaut 5087d13de8 gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
bositman 82f347403a Added Metal Gear Solid 3 Subsistence Spanish
to GSdx CRC hacks.
Refer here: http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-SLES-820-48-not-included-to-GSdx-fix
2014-04-17 13:53:06 +03:00
Gregory Hainaut c2b78c6fdf license: again not yet perfect but much better
Remove old tsvn of zzogl
Add various header
add "is in public domain" for license in public domain so Debian's script catch it
2014-04-13 10:41:24 +02:00
Gregory Hainaut c260decf58 gsdx: add bsd3 clause on gsdx xbyak files 2014-04-13 10:06:52 +02:00
Gregory Hainaut ea25d12405 gsdx-gles: nvidia driver quick trial (only GLES3.0)
* Fix to create a 3.0 GLES context
* set a default precision to fix most of shader compilation issue
* Crash later because of GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
    => need to test opensource driver
2014-04-12 12:40:23 +02:00
Gregory Hainaut 37b1d3ae42 codeblock: remove build file => linux is cmake only
They are completely out-dated. And nobody have time to update them.
2014-04-11 09:18:31 +02:00
Gregory Hainaut 86895cbf45 pcsx2 license: add missing nice header on various files
Remains 3 files that I don't know the source
pcsx2/windows/DwmSetup.cpp: *No copyright* UNKNOWN
pcsx2/windows/SamplProf.cpp: *No copyright* UNKNOWN
pcsx2/windows/VCprojects/IopSif.cpp: *No copyright* UNKNOWN

Remains 1 files in common that I don't know the source
common/include/comptr.h: *No copyright* UNKNOWN

Remains too much files in plugins that I don't know the source :(
2014-04-11 09:18:30 +02:00
Gregory Hainaut 0d45e6d70e gsdx-ogl: avoid to send constant to the GPU
It was a waste of bandwith
2014-04-06 10:44:40 +02:00
Gregory Hainaut 390245806a cmake: sed /PROJECT_SOURCE_DIR/CMAKE_SOURCE_DIR/
The former depends on the project command. Whereas the latter is the true absolute path
of the project
2014-03-30 16:36:02 +02:00
Gregory Hainaut b020bd76c6 gsdx-ogl: restore gles build
Add the --gles build option to the linux main script
Ifdef all gl code not supported on gles3 (note some will be reenabled for gles3.1)

Note: it probably doesn't run anymore. My Nvidia driver doesn't support
yet egl/gles so I can't test it. Feel free to contribute.
2014-03-29 11:55:02 +01:00
Gregory Hainaut 483b5a75e8 gsdx ogl: automatic setup of geometry shader
* disable it for gallium Mesa driver
* Re-enable it for Nvidia driver
2014-03-29 10:47:53 +01:00
Gregory Hainaut 8b78551b92 gsdx-ogl: improve debugging capabilities
allow to print memory transfer usage
Check gl call in dev build
2014-03-25 16:36:29 +01:00
Gregory Hainaut bde2e3956d gsdx-ogl: automatic dectection of buffer_storage 2014-03-25 16:36:29 +01:00
Gregory Hainaut c85ba4c259 gsdx ogl: add buffer_storage for vertex upload
A bit slower. Maybe because SubData does the copy in the driver thread. My memcpy is done on
the main thread. I'm not sure it would worth an extra thread to copy vertex data to the GPU

Note: testers are welcome. You need to edit the ini file.
"ogl_vertex_storage=1" <= enable the extension
"ogl_vertex_storage=0" <= disable the extension

Again you need the support of GL_arb_buffer_storage (i.e. not catalyst)
2014-03-25 16:36:29 +01:00
Gregory Hainaut 403518e852 gsdx-ogl: texture management
Improve arb_buffer_storage implementation
Try harder to align the texture buffer

Strangely arb_buffer_storage is 3 times slower on my PC (nvidia)

Tester are welcome! Open the ini file
"ogl_texture_storage = 1" <= enable the extension
"ogl_texture_storage = 0" <= disable the extension

Note: you need an opengl 4.4 driver or one that support arb_buffer_storage (i.e. not catalyst)
2014-03-25 16:36:29 +01:00
Gregory Hainaut 41091f8ebf gsdx ogl: remove multithread hack
This hack was used because GSReadFifo was called from the EE thread.
Previous commit move the call to the GSThread.

Hopefully avoid flushing the full GPU contex would improve openGL
performance (at least avoid some hiccups ;) )

Note: newer GSdx ogl won't be compatible with older PCSX2
2014-03-25 16:36:29 +01:00
gigaherz f7c1b6e060 Git-based versioning. 2014-03-25 13:31:36 +01:00
gregory.hainaut 30d5135fdd gsdx-ogl: sigh.. this one was hidden :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5932 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-23 08:25:54 +00:00
gregory.hainaut 192c5d2c4a gsdx-ogl: one more
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5931 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-22 22:00:46 +00:00
gregory.hainaut 6c87673e57 gsdx-ogl: forget a pointer
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5930 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-22 21:14:57 +00:00
gregory.hainaut ba46b25e2f GSdx-ogl: GL4.1 program shader is optional
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5929 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-22 09:08:37 +00:00
gregory.hainaut d044147698 linux: fix compilation issue with recent Mesa (gentoo)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5928 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-13 17:37:40 +00:00
ramapcsx2.code c374343ae9 GSdx:
Crashfix for a weird GIF_FLG_IMAGE2 situation in Wallace and Gromit Project Zoo. Needs further investigation.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5912 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-22 20:04:32 +00:00
gregory.hainaut 5af621056a gsdx ogl: new option for free driver
reduce_gl_requirement_for_free_driver => set it to 1 to only required a 3.0 context (you still required the good extensions)



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5910 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-22 16:12:42 +00:00
gigaherz 888f0a27da Remove vs2008 project files, since they have become outdated, and complicated to maintain.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5902 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-15 18:24:06 +00:00
ramapcsx2.code 916537b0f8 These might be needed, dunno.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5899 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-12 12:52:03 +00:00
ramapcsx2.code 65152066ca Just a bit of GSdx debugging.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5898 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-11 21:47:43 +00:00
Asmodean.pcsx2 0651e45460 GSdx: Just some cleaning.
Reformatted fx files that were causing issues on certain text editors. They should now display correctly in those editors.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5897 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-11 04:27:32 +00:00
Asmodean.pcsx2 7d96af950e GSdx: A few small post-processing changes, to accommodate future updates.
Also removed the fallback recovery ps, and replaced the compile fail catch to a simple console print. Which I think is safer, and faster.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5894 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-09 01:01:41 +00:00
gregory.hainaut 1922598f0f the "don't let users shoot themself in the foot" commit
UserHacks_AlphaStencil will take precedence on override_GL_ARB_shader_image_load_store


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5891 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-08 11:22:51 +00:00
gregory.hainaut 3d7b86660a gsdx ogl: Enable by default advance DATE effect on nvidia (GL4 GPU)
Note: DATE is used for shadows (persona 3) and others effect

You can disable it when you disable gl image extension (override_GL_ARB_shader_image_load_store = 0)
You can also enable it on AMD too (set it to 1 this time) but no guarantee.

If you feel the extension is too slow, you can try disable some gl barrier (aka "damn the torpedo full steam ahead!").
It can be done with the option UserHacks_DateGL4 = 1. Otherwise just disable the extension.

Note: don't enable UserHacks_AlphaStencil in the same time. GL_ARB_shader_image_load_store is an alternative implementation.
Enabling both in the same time will lead to undefined (well surely wrong) behavior.




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5890 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-08 11:05:26 +00:00
gregory.hainaut 384c0c12ea gsdx ogl:
* properly detect gl nv depth extension
* Always show the hack on the gui. Add a new hack option for DATE (gl4.2) only
* Save the scan mode on linux too (f7)
* hopefully fix some crash on some drivers... (ensure aligment 256 bits alignment, and if not use std memcpy)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5888 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-07 19:53:01 +00:00
refraction eafadaf15a GSDX: Fix up the GUI that displays during the First Run Wizard
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5884 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-05 22:42:02 +00:00
Asmodean.pcsx2 ea06e2e403 GSdx: Dialog label fix.
Extra rendering threads label text was getting cut off early.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5882 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-05 00:23:02 +00:00
Asmodean.pcsx2 11a15ca58a GSdx: Just tidying up a few last things, to wrap up the AF changes.
Also disabled the gsdx AF options for the OGL renderer (because it's not implemented for that yet). 

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5881 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-04 21:42:43 +00:00
Asmodean.pcsx2 42b879e6b8 GSdx: Anisotropic Filtering.
Fixes a small oversight on my part. Which was setting the maximum anisotropy to (0,1,2,3,4) respectively, instead of (1,2,4,8,16). So when you selected x16 for example, you were actually only getting x4 >.>

Corrected now, and you will be getting the full x16 when selected :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5879 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-03 20:06:00 +00:00
Asmodean.pcsx2 b8f8459275 GSdx: Anisotropic Filtering.
Adds anisotropic texture filtering (1x-16x) to the hardware settings. Enhances the visual quality of textures that are at oblique viewing angles.

Anisotropic filtering is automatically disabled if: 8-bit textures are enabled.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5878 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-03 16:58:11 +00:00
refraction 3bc5779f68 GSDX: Just correcting some typo's
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5875 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 22:46:06 +00:00
Asmodean.pcsx2 644f0e61ba GSdx: Store the user selected F7 shader to the ini, as TVShader.
As before: use the hotkey(f7) to switch between them. It will now save the chosen scanline effect, instead of always defaulting to disabled, on load.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5874 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 20:40:28 +00:00
Asmodean.pcsx2 02afca3bb6 GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5872 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 17:50:32 +00:00
gregory.hainaut 6cf75e086b gsdx ogl: Only enable advance DATE when user request it
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5864 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-01 18:46:18 +00:00
gregory.hainaut c0558c00e7 gsdx ogl:
* gui refresh
  + Use some tab to reduce heigth for small screen
  + Add logz option
  + remove broken/experimental keyword. GSdx ogl is not too bad ;)
* autodetect GL_NV_depth_buffer_float

Linux tester you are welcome!



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5862 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-01 11:11:14 +00:00
gregory.hainaut 6f3326a9a4 gsdx ogl: Fog hide this typo :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5861 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-01 10:14:01 +00:00
gregory.hainaut 84895eadd9 gsdx ogl: correct most of Z-depth issue
Best setting if you driver support GL_NV_depth_buffer_float => GL_NV_Depth = 1 & logz = 0
Otherwise => GL_NV_Depth = 0 & logz = 1

Explanation of the bug:
Dx z position ranges from 0.0f to 1.0f (FS ranges 0.0f to 1.0f)
GL z Position ranges from -1.0f to 1.0f (FS ranges 0.0f to 1.0f)

Why it sucks:
GS small depth value will be "mapped" to -1.0f. In others all small values will be 1.0f! Terrible lost
of accuraccy.

The GL_NV_depth_buffer_float extension allow to set the near plane as -1.0f.
So
"GL z Position ranges from -1.0f to 1.0f (FS ranges 0.0f to 1.0f)"
will become
"GL z Position ranges from -1.0f to 1.0f (FS ranges -1.0f to 1.0f)"
and therefore
"z posision [0.0f;1.0f] will map to FS [0.0f;1.0f]" as DX

Yes we just get back all precision lost previously :)
However you need hardware (intel?) and driver support (free driver?/gles?) :(





git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5860 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-31 21:30:54 +00:00
gregory.hainaut 48356e31b8 linux:
* use same path as game index db for cheats and cheats_ws
* install the new cheat zip file on cmake and debian installer 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5850 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-26 18:00:14 +00:00
refraction 5b14ca0fb9 GSDX: Clear up all compiler warnings. No changes to emulation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5840 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-26 00:58:21 +00:00
ramapcsx2.code d89d02a59f Refinement of the last patch.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5835 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 19:53:12 +00:00
ramapcsx2.code 2ba52ebf3e GSdx:
This fixes the crashes on F9 for me. We don't want to call GSgetTitleInfo2() when GSOpen() isn't finished yet.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5834 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 19:36:45 +00:00
sudonim1@gmail.com 7fce5709d4 GSDX: Forgot to remove a bit of cruft in the last rev.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5833 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 19:17:00 +00:00
sudonim1@gmail.com d6457e9983 GSDX: Fixed the allocation checks in the previous couple of revs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5832 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 19:14:28 +00:00
ramapcsx2.code ab1f4f99af Small round of patches for various issues, #2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5831 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 15:53:31 +00:00
ramapcsx2.code b99aa05cbf Small round of patches for various issues.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5830 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 14:25:48 +00:00
gigaherz 01daa0b6fd Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5822 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 15:30:34 +00:00
ramapcsx2.code 55eea6317b GSdx:
HTB123 on our forums came up with a hack that removes the broken main character shadow in hardware rendering
in SMT Nocturne.
This should work for all GSdx recognized versions / regions of the game (tested EU and NTSC-U).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5819 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-21 15:27:05 +00:00
gregory.hainaut c2aa4ff3fd gsdx ogl:
* restore the old fxaa (Asmodeam will be integrated when I got time)
* port the recently added new scanline algo


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5818 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-18 14:46:13 +00:00
ramapcsx2.code f8264bce2c GSdx:
Last patch regarding FXAA and external shader loading, I hope :)
Changes are here: http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=343285#pid343285
I've included bin\shader.fx and the settings file bin\GSdx_FX_Settings.ini.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5817 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-17 10:17:24 +00:00