ramapcsx2
9a16937018
GSdx: Fix an old and silly bug that could cause slowness in native resolution hardware rendering. Thanks for debugging, Lana and avih.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4819 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-23 16:15:00 +00:00
gregory.hainaut@gmail.com
6b8a605845
zzogl-pg: open the dat file...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4817 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-19 18:33:22 +00:00
gregory.hainaut@gmail.com
3f8d07572b
cmake: fix install directory of shader file in package mode
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4815 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-18 20:02:17 +00:00
gregory.hainaut@gmail.com
5adba505e7
pcsx2, zzogl-pg: allow to change some default path with compilation flags.
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cmake: Add PLUGIN_DIR and GAMEINDEX_DIR options to easily select install directory. Install GameIndex.dbt during install phase.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4811 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-17 11:25:17 +00:00
arcum42
465dbc9203
SPU2-X: Fix the linux version, and add a checkbox for the de-alias filter.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4810 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-17 02:38:18 +00:00
shadowladyngemu
a88863ada2
SPU2-X:
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Adding an option for the de-alias filter implemented in r4118,
currently overemphasizes the highs so it's disabled by default
but I like it for some games :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4809 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-16 12:41:29 +00:00
shadowladyngemu
ce8ee34251
Just a couple CRC and GameDB updates.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4808 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-16 03:20:04 +00:00
gregory.hainaut@gmail.com
83b3ac85d3
cmake:
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* use the standard 3 step flow: cmake, make, make install
* Remove L10N_PORTABLE option, superseeded by PACKAGE_MODE
* Extend PACKAGE_MODE to select the install directory (FHS or local bin)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4805 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-14 09:02:37 +00:00
avihal@gmail.com
6b809a5210
Lilypad: re-enable "Auto Analog" option, but only use it when not in PS2 mode (in PS2 mode this option is ignored). Tested with ICO - previously wouldn't accept control input when in autoAnalog mode, now always works.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4797 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-06 15:39:11 +00:00
ramapcsx2
03e0e3dea6
Lilypad: Really hide the option. Sigh :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4795 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 23:26:14 +00:00
ramapcsx2
c03919eb18
Lilypad: Don't screw users which already had the problematic option set.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4794 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 23:09:31 +00:00
ramapcsx2
159f4a691f
Lilypad: Disable a confusing control for now.
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Also a small comment on GSdx's texture cache lookup.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4793 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 23:01:16 +00:00
shadowladyngemu
357030330a
whoops...
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it kinda works better if you make the hackfix use the function...
GSdx: Dragon Ball Z Budokai Tenkaichi 2's hackfix works with NTSC version now too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4792 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 12:25:31 +00:00
shadowladyngemu
75070d6aaf
GSdx: CRC hackfix for Midnight Club 3, fixes the huge vram usage when moving.
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Small change to the Burnout hackfix, was skipping too much for NTSC.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4791 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-04 08:19:24 +00:00
shadowladyngemu
5f20a11cd5
GSdx: CRC hackfix for Burnout games, removes garbage from screen.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4790 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-04 05:31:47 +00:00
gregory.hainaut@gmail.com
7ecd913a7d
onepad: remove deadcode
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zzogl-pg: disable opengl3 context creation for the moment (crash with geforce7)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4789 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-01 09:01:50 +00:00
shadowladyngemu
774f90f642
whoopsie
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4788 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-01 05:32:04 +00:00
shadowladyngemu
539d313622
GSdx: CRC hackfix for Devil May Cry 3, removes bad postprocessing.
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Adjusted the SW Battlefront hackfix for the PAL versions (NTSC-U and PAL versions have the same CRC but use slighty different buffer/texture addresses...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4787 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-01 04:50:32 +00:00
gregory.hainaut@gmail.com
89c48d526e
onepad: slim down a little more the KeyStatus API
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4781 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 22:16:06 +00:00
gregory.hainaut@gmail.com
9cb19121e0
onepad: create a key_status object to handle key activities with a single press/release interface
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GSdx: remove some linux dialog options which were already controlled by PCSX2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4780 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 21:30:06 +00:00
ramapcsx2
73b46c4b7d
SPU2-X: Version bump.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4779 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-27 22:54:25 +00:00
sudonim1@gmail.com
2a73457b4b
SPU2-X: Apply Neill's recommended 2/3 multiplier to the input. The results still are not like on the PS2, but we're now as good as Neill's research allows. We'll have to do our own from here on.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4778 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-27 17:17:29 +00:00
gigaherz
99ee4a8df4
SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4777 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 23:45:58 +00:00
ramapcsx2
5677ed5661
SPU2-X: Forgot to bump the savestate version.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4776 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 19:43:21 +00:00
ramapcsx2
6d9c794a63
SPU2-X: Short term reverb quality hack (half the input volume), until we settle for smth.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4775 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 19:28:58 +00:00
sudonim1@gmail.com
aaf8f9067a
SPU2-X: Extra clamping. I think we used to have this and it was taken out to try to boost the reverb.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4774 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 17:48:59 +00:00
sudonim1@gmail.com
6b1136df4e
SPU2-X: shifting some code around in the effects engine, any change in output is probably a bug.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4773 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 17:46:57 +00:00
ramapcsx2
3a0bf818ac
That wasn't supposed to go on the svn :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4772 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 16:53:13 +00:00
sudonim1@gmail.com
367ab01a60
SPU2-X: We had two SPDIF modes reversed. I don't really understand the SPDIF modes but these are the bits the library sets. Fixes Gradius 3+4, issue 925.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4771 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 15:43:38 +00:00
sudonim1@gmail.com
8c781f9845
SPU2-X: More parens needed, always more!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4770 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 14:03:27 +00:00
sudonim1@gmail.com
27e9b57fed
SPU2-X: Another error in the bitshifts, not sure if it's mine or older.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4769 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 14:01:33 +00:00
sudonim1@gmail.com
244f16c57a
SPU2-X: Removed reference to x86emitter as we don't seem to use it any more (some brief optimisation experiment a while ago?)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4768 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 13:40:14 +00:00
ramapcsx2
b26f787e22
SPU2-X:
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Removed the fake reverb since the real stuff started to work :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4767 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 13:24:22 +00:00
shadowladyngemu
4f89f21f99
GSdx: CRC hackixes for...
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The Lord of the Rings: the Third Age (Removing fat stripes on screen).
Digimon Rumble Arena 2 (Half screen issue).
Star Wars - The Force Unleashed (Hiding HUD and 3d issues. Not perfect and NTSC-U only, not sure if it works with PAL).
Star Wars Battlefront 1/2 (Huge VRAM usage issue. NTSC-U only, not sure if it works with others).
Black Hawk Down - Team Sabre (Half screen issue and removes the night vision filter which was broken and using a lot of VRAM).
Minimal changes to other CRC hackfixes and GameDB.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4766 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 08:31:42 +00:00
sudonim1@gmail.com
2bb7704fbd
SPU2-X: I was being silly, those -1s are unnecessary (I was thinking we were downcasting for some reason).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4765 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 02:08:51 +00:00
sudonim1@gmail.com
c22e933f5e
SPU2-X: Tried to fix the incorrect bitshifts back from when Neill's code was optimised while the registers were broken so it wasn't testable. My maths is probably off, the code needs reviewing. The "- 1"s are so that -1 * -1 = just short of 1 instead of -1 (overflow).
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With this, reverb maybe sounds somewhat like the PS2 for the first time ever!?
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4764 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 01:34:41 +00:00
sudonim1@gmail.com
43fba9aab8
SPU2-X: Oops, I'm the one who spotted this when we were discussing it too.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4763 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 00:12:31 +00:00
sudonim1@gmail.com
373c2cd47f
SPU2-X: Reverted back to the last version of the reverb engine before the rewrite plus some backwards lerp fixes (accident in optimisation in r2089). Thanks to gigaherz (I guess? This is mostly your fault.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4762 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 23:55:19 +00:00
sudonim1@gmail.com
297843ddaf
SPU2-X: Both cores now (ignore previous commit)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4761 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 23:09:45 +00:00
sudonim1@gmail.com
86763c806f
SPU2-X: The reverb registers in the register pointer table are inconsistent with the register definitions, they have always been inconsistent, everything we have done to fix reverb was invalid because of this. Not sure where we go from here.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4760 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 22:46:53 +00:00
sudonim1@gmail.com
c509e2afb7
SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers.
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Save state compatibility broken.
Fixes issue 796, grandia 3 noise before squenix logo.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4759 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 18:41:56 +00:00
sudonim1@gmail.com
73b97e74d4
SPU2-X: If a bit we don't understand goes high, clear a register we don't understand. Don't ask me, but it seems to make the BIOS happier and Devil May Cry works again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4758 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-23 20:14:01 +00:00
gregory.hainaut@gmail.com
d84a3de6fa
onepad: support of diagonal in d-pad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4757 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-23 06:56:06 +00:00
sudonim1@gmail.com
ddaea35d6e
SPU2-X: Bump savestate version since I broke compatibility with r4754
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4756 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 11:49:49 +00:00
sudonim1@gmail.com
9e34391cde
SPU2-X: Refix Zero: Akai Chou (and others fixed in r4735 probably). It was a slip in the dead voice code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4755 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 11:42:56 +00:00
sudonim1@gmail.com
629a6826d2
SPU2-X: Quality fix (?): take crest value to mean the electronics definition and clamp modulated pitch to [0,0x3fff] on the basis that the SPU2 probably is incapable of decoding two words of samples for each voice in each tick. Honestly this is still guessing, we only really know that it was wrong.
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Test FFX tone when it's your turn to act, FFX underwater music?, xenosaga movie skipping sound effect, god knows what else.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4754 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 02:27:39 +00:00
sudonim1@gmail.com
eba05e18c2
SPU2-X: Fix minor register logging bug (probably not the only bug in this code)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4753 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 00:04:00 +00:00
sudonim1@gmail.com
9dd3cf8078
SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code around in the decoder. Fixes Magic Pengel, hopefully no regressions (but it does intentionally change when some IRQs fire a bit so there might be some, but if so this is a step towards fixing other finicky games).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4752 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-21 22:29:59 +00:00
gregory.hainaut@gmail.com
d968362961
cmake: * improve gtk hack to be compatible with previous cmake version.
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* Add some number to the plugin .so file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4751 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-20 18:09:32 +00:00
gregory.hainaut@gmail.com
f682a8337c
onepad:
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* fix forcefeedback. It works now, albeit it slow down the emulation...
* Add an option hack for ds3 usb drivers
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4750 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-19 16:13:41 +00:00
gregory.hainaut@gmail.com
d726be3364
onepad:
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* test the reading of the configuration file (will be safer with the previous configuration format).
* bump the version
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4748 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-17 20:44:46 +00:00
ramapcsx2
f60012a209
SPU2-X: Version bump.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4747 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-16 16:59:48 +00:00
sudonim1@gmail.com
b16629acc9
SPU2-X: Change initial IRQA value, fixes F1 2005. This is a weird one, read the long comment.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4746 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 18:01:04 +00:00
sudonim1@gmail.com
86b80f2603
SPU2-X: Little mistake in input area IRQ code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4745 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 16:24:42 +00:00
sudonim1@gmail.com
94d6aaf4bb
SPU2-X: Flag effect area for updating on effect area register writes rather than core attributes change. (For change in testing. Committing separately for regression testing purposes.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4744 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 00:57:04 +00:00
ramapcsx2
61a7804b90
SPU2-X: Debugger was missing one digit of the IRQA, whops :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4743 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 22:12:45 +00:00
sudonim1@gmail.com
bcd2ceaa6c
SPU2-X: Process input area regardless of ADMA status. Fixes Burnout, maybe others.
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This is a guess, not confirmed by hardware testing, but seems logical.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4742 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 18:02:57 +00:00
sudonim1@gmail.com
c4196d542d
SPU2-X: Change the dead voice read logic to match the live one. (Probably doesn't affect anything.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4741 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 15:54:04 +00:00
sudonim1@gmail.com
4d92ef1f90
SPU2-X: Fixed old misunderstanding about the function of the loop bits and documented our findings and unverified suspicions.
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Fixes Zero: Akai Chou, Tomb Raider: Legend, Tomb Raider: Anniversary, maybe others.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4735 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-13 00:00:58 +00:00
shadowladyngemu
6a364aa444
GSdx: Better hackfix for Dragon Ball Z Budokai Tenkaichi 3, missing body parts still happened sometimes. Thanks to miseru99 for the initial patch and testing.
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zzogl-pg win: Patch by Kosmos in the forums, corrects a typo that was causing window size to appear as height x height instead of width x height in windows OS (was breaking fullscreen at it too). Thanks :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4734 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 22:07:59 +00:00
gregory.hainaut@gmail.com
f42aa2a7ea
zeropad: deprecate it in favor of onepad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4732 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 14:58:40 +00:00
gregory.hainaut@gmail.com
35b9dfce3f
pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
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* Gsopen2 support for GS plugins => Support of the PCSX2 GS window configuration panel. Support of all PCSX2 shortcut.
* new shortcut: shift-f12 to stole the input. ZZogl shortcut must be prefixed with ctrl
* onepad: Support/fix/improve of configuration gui, multiple key, mouse/wiimote for analog joystick, dualshock3/sixaxis (basic), dual pad and experimental forcefeedback
Note: it is advices to delete OnePAD.ini
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4731 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 14:48:36 +00:00
sudonim1@gmail.com
ae004d5e58
SPU2-X: partial and probably incorrect (but good enough for the BIOS) support for reading back key on and key off registers, just returning the last written value.
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We need testing to determine how these actually behave and want to do some game testing to find other partially implemented registers before that.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4727 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 19:24:49 +00:00
shadowladyngemu
9036280455
GSdx: No more blinking characters/objects when using EE/VU cycle speedhacks in God of War I :p (also maybe better fix for GoW2)
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Added some NTSC-J CRCs found by users of 2ch.net. Thanx :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4726 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 17:50:47 +00:00
shadowladyngemu
4dab9c71c3
GSdx: No more blinking characters/objects when using EE/VU cycle speedhacks in God of War 2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4723 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 09:04:05 +00:00
ramapcsx2
2e81d03624
SPU2-X: Fix for Fatal Frame as per sudo's findings.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4722 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 00:49:26 +00:00
sudonim1@gmail.com
555e9ee039
SPU2-X: Implemented SPU2reset method for handling a PS2 reset.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4721 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 20:30:57 +00:00
sudonim1@gmail.com
f423da573f
SPU2-X: Completely removed the concept of core resets. We were unable to find any evidence supporting their existence.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4720 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 20:14:14 +00:00
sudonim1@gmail.com
6b2ba33dd9
SPU2-X: Missed a spot for the core mixup, noticed that we're not using our own MMIX value on init and removed MMIX fiddling from reset entirely due to lack of evidence.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4719 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 19:32:17 +00:00
sudonim1@gmail.com
cd6f4bc10b
SPU2-X: fixed core mix up for effect area addresses and changed MMIX values on reset (which we're not not sure is an actual SPU2 feature)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4718 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 19:18:18 +00:00
sudonim1@gmail.com
73db84d024
SPU2-X: Revert the ENDX changes from r4700 as they weren't based on testing but confusing documentation.
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SPU2-X: Found a crash on writing to the low word of the effects end address during testing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4717 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 18:53:55 +00:00
ramapcsx2
3f450d3158
SPU2-X: Some visual debugger additions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4716 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 06:44:15 +00:00
shadowladyngemu
d14f0169fa
GSdx: CRC hackfix for Ty the Tasmanian Tiger. Couple CRCs added.
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GameDB: Onimusha 4: Dawn of Dreams playable again with a patch. Minor other updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4706 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-03 09:03:28 +00:00
ramapcsx2
e853af0901
SPU2-X: There must be some other flag that goes with the FxEnable one ><
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4701 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-02 08:22:20 +00:00
ramapcsx2
2a95dadb73
SPU2-X: Changes to reflect results of tests on my PS2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4700 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-02 08:12:40 +00:00
gigaherz
5f66e57ed1
SPU2-X Reverb: I put the mask in the wrong place.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4690 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 20:16:40 +00:00
gigaherz
ecc651ffe1
SPU2-X Reverb: Apparently some reverb presets use offsets outside of the ps2 memory ...
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Rama asked me to note that it still doesn't sound right yet. I will try to figure out the reason later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4688 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 17:52:03 +00:00
gigaherz
ea367e8326
SPU2-X Reverb: make the filter actually look the way a FIR filter is supposed to look.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4687 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 16:46:41 +00:00
gigaherz
881982229c
SPU2-X Reverb: Echo/Delay effects don't work without this.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4684 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 16:24:18 +00:00
ramapcsx2
5509c9784a
SPU2-X: Better reverb params logging.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4683 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 15:03:49 +00:00
gigaherz
b201cbb3b6
SPU2-X: Stop the ear-killing overflows by actually shifting the output as it was supposed to be shifted.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4682 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 14:47:30 +00:00
gigaherz
948de6d452
SPU2-X: Improved Real-Reverb engine algorithm.
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Before trying this revision, make sure your speakers/headphones are not too loud.
I have been looking at it for a long while, and I decided it couldn't be just "somewhat similar" to a Schroeder Reverberator.
The SPU2 designers would have actually used a working design for a reverberator, so chances are they implemented Schroeder's.
I haven't had the chance to test this code in spu2-x, but the results in the "Impulse Response Analyzer" tool I coded specifically for this, are positive.
Some tweaks might be needed, because I'm not sure if Neill got the IIR part right or not.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4678 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 02:37:32 +00:00
sudonim1@gmail.com
9af8099569
Fix VS2010 compilation.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4675 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 10:15:49 +00:00
sudonim1@gmail.com
e390feb909
Further to r4673 remove the jitprofiling.lib dependency when linking.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4674 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 09:15:39 +00:00
sudonim1@gmail.com
c2d55b53ba
Removed vtune headers from the project and disabled profiler hooks in GSDx as we can't legally distribute these. To be re-enabled we'll have to find a way to do this without infringing on Intel's copyright.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4673 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 02:17:27 +00:00
sudonim1@gmail.com
a7c93c75fb
Remove some compiled files. Compilation may temporarily be broken in a trivial way (or might not), I don't currently have visual studio installed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4669 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-24 21:47:52 +00:00
ramapcsx2
c440b442ac
SPU2-X:
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Some work on the fake reverb. Renamed it to "Custom Reverb" and the original to "SPU2 Reverb".
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4665 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-23 17:14:56 +00:00
ramapcsx2
695b3ba900
SPU2-X:
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- Replaced the reverb boost control with a selector for normal reverb or a new mode we call "fake reverb".
- This new mode (coded by gigaherz) is intended as an alternative for the only partially working "normal reverb".
- The new mode will have to be tuned yet to sound good.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4662 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 17:47:33 +00:00
ramapcsx2
149fcf9662
SPU2-X: Configuration for the output volume in the settings dialog. And it works, too! :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4661 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 13:44:10 +00:00
shadowladyngemu
802be79bd6
GSdx: Small change to the small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix... space stage had blur still.
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Commented out the Rez hackfix code, seems it's not needed anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4659 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 02:53:15 +00:00
shadowladyngemu
7956cc6e42
GSdx: Small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix, no more flickering for the PAL version and no more missing/transparent body parts.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4658 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-20 22:29:25 +00:00
avihal@gmail.com
1420318b04
GUI: BUGFIX: (Save)State in GS window title can get out of sync with actual current slot (after loading/saving state via the menu).
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Details:
- It seems that due to legacy reasons, Lilypad is setting the current state at the GS window title, as a hack which is enabled by default (at Lilypad's main GUI tab). However, it's buggy because it only changes the display when (shift/)F2 is pressed, while the current slot actually also changes when loading/saving state via the PCSX2 main menu, so it can get out of sync (possibly with unpleasant results, especially when saving). Now it's disabled by default at Lilypad, and if enabled, displayed as "State(Lilypad)".
- PCSX2 itself now properly handles the current State slot at the GS title window.
Note: ZeroGS still changes its title independently (not via the "standard" PCSX2 mechanism) so Lilypad's title hack might still be useful for it. However, it's still buggy and can get still out of sync.
TODO: Remove this option completely from Lilypad because it's buggy? ZeroGS can still use it, but I think it can cause more harm than good. What do you think?
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4656 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-17 11:18:45 +00:00
gregory.hainaut@gmail.com
372155ad05
onepad: Fix 2 bugs that renders hat unusable. Impact multi pad too (not tested this part).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4651 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-14 20:03:29 +00:00
gregory.hainaut@gmail.com
8702685f73
onepad: remember the pad selected (more user expected behavior)
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cmake: CDVDiso need gtk2, remove fatal error for 64bits fedora users
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4649 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-14 11:03:02 +00:00
ramapcsx2
47aeca4c75
GSdx:
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Fallback to the old render target read for games that do block level reads (Gust titles).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4643 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-10 16:02:52 +00:00
ramapcsx2
e821070676
GSdx:
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Fixed Busin 0: Wizardry and Chaos Legion in hardware rendering, possibly others (that read back the output) as well.
The fix could use a review though, as I'm not sure it's safe :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4639 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 22:14:35 +00:00
ramapcsx2
b2ee693b25
GSdx:
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New define "NO_CRC_HACKS", for testing how games work without hacks easily.
Gets enabled together with the no cache define but can be toggled individually as well.
Also I've been told to mention that these changes are not directly benefiting the end user.
Gamers: This doesn't fix your DragonBall, okay? :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4636 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 16:45:54 +00:00
ramapcsx2
5785ba7914
GSdx:
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- Allow filtering setting for native resolution hardware rendering, as it's not tied to the resolution.
- Add ST / UV coordinate tweaking defines to more easily debug small rendering glitches.
- Add a define to bypass the hardware renderer texture cache. With this enabled, speed drops to slower than software rendering.
It fixes nearly all hardware rendering issues though and can be used to see how games *would* look if we had a new cache ;)
Thanks for the help, sudonim :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4635 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 01:36:57 +00:00
refraction
cae7e38848
Adding another Simpsons CRC thanks to Jan-Henning Klasen on the facebook group!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4634 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-08 12:05:35 +00:00
shadowladyngemu
3153c4905d
GSdx: Bit better hackfix for black, wasn't showing menus and the sniper scopes and also works for PAL 50 and progressive modes now.
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Small change to the Metal Gear Solid 3 hackfix. Portraits in codec conversations show now without much of a performance hit, lemme know if this one breaks anything in the game.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4631 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 18:14:07 +00:00
shadowladyngemu
f039383a1b
GSdx HW: CRC hackfix for "Black"
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Minor updates to GameDB.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4630 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 01:59:18 +00:00
ramapcsx2
88cf49c2b6
SPU2-X:
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Configurable output volume, ini only for now.
Can be set with "FinalVolume", from 0 to 100.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4619 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-04 11:01:43 +00:00
ramapcsx2
6ee229b141
Patch to GSdx capture that offers RGB mode. By patrickdinh.
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Also added Valkyria Profile 2 Italy to the gamedb and GSdx crc list. By Leucos.
Thanks guys :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4618 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 21:04:33 +00:00
gregory.hainaut@gmail.com
763f21cfbc
pcsx2 & spu2x: allow to compile[0] with lto on linux. It removes an useless wx feature on linux.
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[0]: it needs gold linker, tuning parameter large-function-growth to 5000 and gcc-4.6.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4617 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 19:11:00 +00:00
gabest11
157c6ef432
GSdx: psx plugin works again, the removal of _aligned_realloc broke it when I was making it gcc compatible.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4604 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-30 00:31:35 +00:00
gregory.hainaut@gmail.com
033ecabcf2
zerospu2: fix an issue with gcc 4-6 (note some gcc 4.6 optimization breaks pcsx2...)
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i18n: allow to translate a part of system default for the language selection.
Rational: In case system default is incorrect, we will still get an english part (with the unknow-language translation)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4603 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-29 21:02:31 +00:00
gregory.hainaut@gmail.com
db2f16b985
zzogl: Replace a function by a macro. fix gcc-4.6 issue.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4602 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-27 17:49:34 +00:00
shadowladyngemu
1cbc1ec7c1
GSdx: Some CRCs added, thanks to ikco10@nate.com for this :)
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GameDB: Minor updates...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4599 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 11:14:26 +00:00
gabest11
4046b56031
GSdx: forgot about something...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4598 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 01:04:52 +00:00
gabest11
fd0245d365
GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4597 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 00:56:54 +00:00
gabest11
e59670ff97
GSdx: trying another approach for r4589
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4596 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 18:18:21 +00:00
shadowladyngemu
eaaa8eef59
GSdx: CRC hackfixes for Silent Hill 2/3 (half screen issue), Castlevania (removes shadows which were broken and caused darkness in different areas) and Bleach Blade Battlers 1/2 (shadows that caused a huge slowdown when casted on the characters).
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Few changes to the Simpsons hackfix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4593 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 13:47:29 +00:00
gabest11
cc8d14511b
GSdx: the texture cache fix discussed under r4589.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4592 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 01:44:00 +00:00
gregory.hainaut@gmail.com
7029f7aa98
GSdx: linux: polish window management.
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1/ Allow a resize of the render zone.
2/ Do not update title in fullscreen which create some flashes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4591 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-24 16:00:36 +00:00
ramapcsx2
6c41b01390
GSdx:
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Document an issue with the texture mapping for "CLAMP_REPEAT" modes (possibly the others as well).
The problem causes displaced character portraits in Ar Tonelico 2.
http://simplest-image-hosting.net/jpg-0-clamp-repeat-bug
Review by Gabest would be nice ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4589 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 19:57:25 +00:00
gregory.hainaut@gmail.com
5335c64f12
spu2x: remove some definition (fix gcc-4.6)
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gsdx: add a missing include (fix gcc-4.6). Force an init of sdl to allow in-emulation configuration
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4587 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 08:11:40 +00:00
shadowladyngemu
741b623b97
GSdx: CRC hackfixes for Red Dead Revolver, Heavy Metal Thunder, Spiderman Web of Shadows (if anybody cares about this one :p).
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Also a few changes for Tekken 5, "City at sunset" stage, hopefully there's nothing else wrong with this game anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4585 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-21 02:32:59 +00:00
ramapcsx2
0783f31f84
GSdx: Small mistake :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4576 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 17:12:22 +00:00
shadowladyngemu
9449b3db5b
GSdx: Timesplitters 2 fix works with the NTSC version now too, shows the minimap.
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CRC Hackfixes for Rez and Lord of the Rings - Two Towers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4575 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 15:42:28 +00:00
gregory.hainaut@gmail.com
2abb0c0f1d
spu2x: On linux uses by default the ALSA api when no inifile exists
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4574 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 20:59:00 +00:00
shadowladyngemu
f69e165b51
GSdx: CRC hackfix for Gran Turismo 3 and Gran Turismo Concept. Some of the race tracks had garbage all over the screen.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4573 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 15:12:06 +00:00
shadowladyngemu
46dd600319
GSdx: CRC fix for Time Splitters 2 (PAL), seems the NTSC one is already doing a similar fix by default.
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Also, reverting a whoopsie in my last commit :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4570 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:48:27 +00:00
shadowladyngemu
f3ca530043
GSdx: CRC Hackfixes for "Demon Stone" and "Big Mutha Truckers", removes postprocessing and "fixes" the green/purple screens.
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Small change to the Crash Bandicoot hackfix.
GameDB: Minimal updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4569 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:11:03 +00:00
arcum42
e762f5eda8
onepad: various minor cleanups.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4565 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-10 00:09:17 +00:00
shadowladyngemu
158a0c8c9c
GSdx: Tekken 5's hackfix wasn't working with the sharp/progressive video modes, should look much better now when using them.
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Also removed the effect in the burning temple stage which had thin lines over it when using high res.
GameDB: More updates ~_~
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4562 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 10:26:56 +00:00
gregory.hainaut@gmail.com
b51ac8d779
gsdx: add also a check of m_windows to play it self.
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pcsx2: add a define to print the revision number with cmake
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4560 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:39:54 +00:00
arcum42
4bb717bab2
PADNull: Fix a bug that caused it to crash if a GS plugin using GSOpen2 was chosen under Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4559 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:17:34 +00:00
arcum42
378a92b4c6
GSdx: Quick sanity check before creating a SDL window.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4558 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 06:28:28 +00:00
gregory.hainaut@gmail.com
4619941b9e
gsdx: linux: * fix some issue with empty string in configuration
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4553 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 17:41:04 +00:00
gregory.hainaut@gmail.com
d130a6f3df
gsdx linux: add a config box for swthreads and fix a bad copy paste
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4542 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 12:30:29 +00:00
gregory.hainaut@gmail.com
e1592788c0
GSdx linux:
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* Add a map to handle the configuration
* Connect the window size option to the gui option
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4539 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 09:41:20 +00:00
avihal@gmail.com
20e6dc39e1
GS window: F6 now properly cycles aspect ratios (previously was internal to GSdx only, now affects actual CSX2's config)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4530 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-05 11:30:07 +00:00
gabest11
732b038571
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4529 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-04 11:05:54 +00:00
gabest11
cc28241128
GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4518 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-01 12:36:21 +00:00
gregory.hainaut@gmail.com
ef979dde29
zzogl-pg: properly convert wxstring to string
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4516 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-31 18:08:01 +00:00
gregory.hainaut@gmail.com
9afb0d9edf
zzogl-pg: fix configuration load/save error. Howerver, need to find a way to restore the error messages.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4513 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-30 16:38:57 +00:00
gabest11
d20da5f268
GSdx: 5-10% speedup in multi-threaded mode, replaced that modulo operator with a lookup table.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4505 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-29 14:07:48 +00:00
gabest11
686b6da8e5
GSdx: finally, some use for hsubps (SSE3).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4504 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-29 06:45:35 +00:00
shadowladyngemu
e30f281894
GSdx: Got the Sly 2/3 hackfixes right.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4502 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 06:23:34 +00:00
gabest11
d7a6b484ce
GSdx: small mipmapping optimization, half fps maybe, it wasn't done right on my first attempt.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4501 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 04:15:36 +00:00
ramapcsx2
cf9600fd9f
SPU2-X:
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Tweaks to async mixing, making the buffer stay closer to 50% filled and also making it more effective on sharp FPS drops.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4500 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 00:03:06 +00:00
gabest11
47713eee81
GSdx: Replaced a few divs with something more obscure in DrawTriangle, it shares necessary calculations with the triangle setup for tile based rasterization ( http://drdobbs.com/article/print?articleId=217200602 ). AVX already has half the floating point capacity of larrabee, but I'm still thinking how to do this efficiently. We could take advantage of the block organized GS memory at last.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4498 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 15:46:32 +00:00
shadowladyngemu
4b460160cc
GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it.
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GameDB: Updates...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4497 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 12:53:53 +00:00
gabest11
7f6eedf23d
GSdx: I always forgot to comment this out
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4495 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 03:14:15 +00:00
gabest11
8ca01f4b77
GSdx: only minor changes
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4494 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 03:12:12 +00:00
gregory.hainaut@gmail.com
95e2ed9f21
linux compilation fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4490 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 18:10:09 +00:00
sudonim1
22c1b30ed6
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
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Please set up auto-props in your svn client.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4488 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 05:06:49 +00:00
sudonim1
e198d5032e
And another
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4487 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 04:55:19 +00:00
sudonim1
1445470340
Remove a compiled library which somehow got committed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4486 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 04:51:02 +00:00
sudonim1
7d75a5a53b
Missed some SPU2-X and all zzogl code in the last commit.
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Fixed assumption that all paths received from pcsx2 end in the path separator.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4484 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 01:09:18 +00:00
sudonim1
e26693f5d4
Changed plugin API back to system locale for paths since only two plugins (lilypad and spu2-x) were specifically expecting UTF-8 and handling it correctly and breaking them is easier than fixing all the others for now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4483 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 00:45:43 +00:00
ramapcsx2
b5aad0ea06
Committing changes to the MSVC 2010 build system as posted in issue #977 .
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Thanks for this nice patch, debian.micove :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4466 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-21 21:51:50 +00:00
gabest11
870a86c117
GSdx: BoF DQ fixed
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4459 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-20 00:07:52 +00:00
gabest11
de3333df6c
GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics ( http://code.google.com/p/pcsx2/issues/detail?id=972 )
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4457 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 19:29:30 +00:00
arcum42
13e2213f95
Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4456 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 06:44:22 +00:00
gabest11
4f8bbb2c52
GSdx: please test mipmapping again...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4455 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 03:54:22 +00:00
gabest11
b1eac6d058
GSdx: I've mixed up the bits of TEX1.MMIN, sfex looks nice again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4454 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 00:54:03 +00:00
ramapcsx2
a0396f9654
GSdx:
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- Toggling mipmapping prints a message to console now. Easier to test this way :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4451 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 14:38:05 +00:00
gabest11
0a5c679fe0
GSdx: the TEX1.LCM == 1 mode was still unfinished, the field in PES 2011 for example.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4449 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 01:58:16 +00:00
refraction
eb1b8e4d2e
FireWire: Probably should increase the version number too
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4448 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 18:42:16 +00:00
refraction
c704b89cd1
FireWire: Improved Null emulation to help games like Silent Scope 2 and Unreal Tournament (possibly Time Splitters 2) etc boot.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4446 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 18:39:57 +00:00
gabest11
2d93d8a15b
GSdx: ... at 6am. (4444 get!)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4444 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 05:00:34 +00:00
gabest11
bbd43d5fe6
GSdx: commit, commit, commit, that happens if you code in assembly.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4443 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 04:58:31 +00:00
gabest11
542a4a6747
GSdx: one more thing to remove...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4442 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 03:34:32 +00:00
gabest11
9870249b17
GSdx: forgot to remove something...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4441 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 02:59:54 +00:00
gabest11
243a0f4ad1
GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4440 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 02:55:20 +00:00
ramapcsx2
f064b44f52
SPU2-X:
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Fix the timestretch "Reset Defaults" Button to actually work (Winodws. Linux already works, I think.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4436 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-15 13:17:21 +00:00
gabest11
1d759c852d
GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4428 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-14 03:32:28 +00:00
gabest11
0df52e40cc
GSdx: one more fix for vs2008.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4426 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 23:48:32 +00:00
gabest11
2cfe05d290
GSdx: the usual fixes for gcc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4424 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 23:15:23 +00:00
gregory.hainaut@gmail.com
0f2e588ba2
gsdx: really close the windows when closing/shutdown emulation
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4422 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:38:07 +00:00
gabest11
b2254a7937
GSdx: just a typo again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4421 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:23:56 +00:00
gabest11
b31634df8f
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4419 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:10:58 +00:00
sudonim1
7edaa221b8
SPU2-X: moving some code out of a header.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4411 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-10 22:56:29 +00:00
gabest11
9586e38dd4
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4407 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-09 11:52:53 +00:00
gabest11
fe88ee4102
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4404 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-08 01:48:15 +00:00
gregory.hainaut@gmail.com
a61c657717
onepad, zeropad: init the sdl video subsystem (sdl 1.3).
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cmake: allow to compile pad with sdl 1.3
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4394 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-06 14:26:17 +00:00
gregory.hainaut@gmail.com
fffd1328f2
cmake:
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* add new cpp files for GSdx
* Ensure V2 API include files of portaudio
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4385 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 18:18:26 +00:00
gabest11
913f384fe4
GSdx: ... and codeblocks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4383 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 08:44:16 +00:00
gabest11
f9da2669a7
GSdx: fixing the vs2008 project
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4382 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 08:32:30 +00:00
gabest11
a96a345077
GSdx: the x64 ABI on windows is not so nice after all.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4380 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-28 11:08:52 +00:00
gabest11
34749b1406
GSdx: another example why unions are not portable, this even fails between vc x86 and x64, m_vm8 is placed at offset 0, m_vm16/m_vm32 at offset 8 of the anon union.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4376 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-27 09:03:51 +00:00
gregory.hainaut@gmail.com
4bd5322dc6
cmake: WIP to build sdl and GSdx
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4373 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 20:02:22 +00:00
arcum42
9d26ae1241
GSdx: A bit more work on the Linux dialog box.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4369 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 05:19:18 +00:00
arcum42
49568c3d85
GSdx: Correct the sdl library output name, and add sdl to the main codeblocks workspace.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4366 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 03:05:31 +00:00
ramapcsx2
4adb41f3d9
Whops..
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4365 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:31:32 +00:00
ramapcsx2
697f78afe6
Made 2 spamming logs go to DbgCon and fixed a few compiler warnings.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4364 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:18:56 +00:00
gabest11
959580cd2e
GSdx: window management should be redone next.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4358 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-25 01:01:00 +00:00
gabest11
a820423c4b
GSdx: SDL works on linux now, there are still random crashes though.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4357 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 23:46:26 +00:00
gabest11
bc6060d318
GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4350 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 04:55:35 +00:00
gabest11
84ee819258
GSdx: fixing windows side...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4347 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 09:25:13 +00:00
gabest11
7dd16f1b1b
GSdx: renamed None to something else because X11 defined it for itself.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4346 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 09:16:00 +00:00
gabest11
e7cc739f56
GSdx: I'm restoring the original SDL_config.h, it broke the windows build. No idea how to proceed under linux, letting it use its own window works, trying to use the one provided by pcsx2 does not. Could be a multi-threading problem with X, or not using a top-level handle. Just guessing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4345 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 06:02:04 +00:00
gabest11
879aad9fd5
GSdx: working on linux port again, almost ready to run.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4344 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 23:39:02 +00:00
gabest11
3de18d0526
Undoing last commit, it was a mistake, linux tools are not easy to use.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4342 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 21:12:04 +00:00
gabest11
23a6b85852
GSdx: more alignment fixes for gcc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4341 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 20:58:21 +00:00
gabest11
1b909d7a30
GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4339 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 18:50:51 +00:00
gabest11
57cb0afa2a
GSdx: SW+SDL output, commented out until it can be compiled on every system
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4336 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 09:43:59 +00:00
gabest11
9b658615f5
GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4335 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-21 23:25:25 +00:00
avihal@gmail.com
feda59bf99
GSDX: Fixed broken window title info (native resolution, deinterlace mode).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4334 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-21 22:36:10 +00:00