Commit Graph

2130 Commits

Author SHA1 Message Date
Jeffrey Pfau b97be4b461 SDL: Add ability to control gyro sensor with left analog stick (currently hardcoded) 2015-04-21 00:38:20 -07:00
Jeffrey Pfau 7fa043cb50 SDL: Add ability to control tilt sensor with right analog stick (currently hardcoded) 2015-04-19 23:25:05 -07:00
Jeffrey Pfau 049e3639d1 Qt: Fix multiplayer windows opening as the wrong size 2015-04-19 04:31:50 -07:00
Jeffrey Pfau b84c421865 SDL: Ensure switching gamepad uses haptic from the right gamepad 2015-04-19 03:43:00 -07:00
Jeffrey Pfau 3203158b1d Qt: Menu items for specific solar sensor brightness levels 2015-04-18 22:20:53 -07:00
Jeffrey Pfau f94c959cac GBA Memory: Patching functions can now expand ROM 2015-04-18 13:56:56 -07:00
Jeffrey Pfau 0789ebb8cc GBA Memory: Fix 32-bit loads from unaddress cartridge space 2015-04-18 13:54:09 -07:00
Jeffrey Pfau b8edf968a4 Qt: Add 59.727 fps option 2015-04-18 05:10:13 -07:00
Jeffrey Pfau b81f045d27 Qt: DisplayGL cleanup 2015-04-18 03:49:48 -07:00
Jeffrey Pfau d4ab0564eb Qt: Post empty frames if frameskipping 2015-04-18 03:49:24 -07:00
Jeffrey Pfau e11d34d761 Qt: Remove backing from startDrawing signal 2015-04-18 02:51:28 -07:00
Jeffrey Pfau 34512371bb Qt: Fix crash if no axes are found 2015-04-18 02:46:56 -07:00
Jeffrey Pfau c42c08c5e1 GBA Memory: Fix 16-bit bad loads 2015-04-18 01:26:12 -07:00
Jeffrey Pfau 0c8a0cd0e4 Qt: Analog inputs can be used for shortcuts 2015-04-18 01:12:18 -07:00
Jeffrey Pfau a0a3ac191a Qt: Recalibrate axes in more places 2015-04-18 01:12:18 -07:00
Jeffrey Pfau 6750e7775e Qt: Rough deadzone estimation 2015-04-18 01:12:18 -07:00
Jeffrey Pfau 02ecfa6843 GBA Memory: Improve Thumb open bus behavior (fixes issue #10) 2015-04-17 03:20:09 -07:00
Jeffrey Pfau 592f6614aa SDL: Fix some embarrassing indentation errors 2015-04-17 01:56:31 -07:00
Jeffrey Pfau 6b975dcbd3 Qt: Fix controller axis querying 2015-04-17 00:58:27 -07:00
Jeffrey Pfau ee6c9f71c2 SDL: Implement rumble using SDL2 haptic 2015-04-17 00:00:22 -07:00
Jeffrey Pfau 05e04ba76a GBA Memory: Allow SRAM to be 64kB 2015-04-15 21:36:07 -07:00
Jeffrey Pfau af19f5bc45 Qt: Add "Step backwards" item for single increment rewind 2015-04-15 21:12:05 -07:00
Jeffrey Pfau dee394f10f GBA: Allow disabling checksum verification 2015-04-15 21:05:01 -07:00
Jeffrey Pfau 37b2eb05ae GBA: Fix GCC warnings 2015-04-15 04:37:24 -07:00
Jeffrey Pfau 688be6948b GBA: Create GameShark snapshots 2015-04-15 04:17:28 -07:00
Jeffrey Pfau 3ff8467ba7 GBA: Support for loading Gameshark snapshots 2015-04-15 03:58:58 -07:00
Jeffrey Pfau 27a178fe3c Qt: Fix potential crash if a gamepad causes focus to change 2015-04-14 20:46:41 -07:00
Jeffrey Pfau e112e86715 GBA: Add initial I/O register settings for background matrix registers 2015-04-14 20:45:44 -07:00
Jeffrey Pfau 3ff3c24821 Qt: DisplayGL does not use paintEvent 2015-04-12 20:22:51 -07:00
Jeffrey Pfau 2309898152 Qt: Rewind now shows the frame after rewinding 2015-04-12 20:22:32 -07:00
Jeffrey Pfau 293e0a9c9b GBA: Rewind now shows the frame after rewinding 2015-04-12 20:22:04 -07:00
Jeffrey Pfau 2a9a738bfb GBA: Fix rewind boundary conditions 2015-04-12 20:19:02 -07:00
Jeffrey Pfau 470538d4db Qt: Show multiplayer numbers in window title 2015-04-09 23:16:17 -07:00
Jeffrey Pfau 41bbee1efd Qt: Make quick save/load and solar sensor shortcuts adjustable 2015-04-09 23:04:04 -07:00
Jeffrey Pfau 8636b81f13 GBA: Split cheats out into separate source files 2015-04-09 00:41:00 -07:00
Jeffrey Pfau 1dd82f21d9 GBA: Fix unintialized stack variable 2015-04-08 21:45:46 -07:00
Jeffrey Pfau 72a0de2940 GBA Memory: Fix audio regression...may be a huge hack 2015-04-08 00:54:12 -07:00
Jeffrey Pfau 8266f54d76 Volume control 2015-04-08 00:32:29 -07:00
Jeffrey Pfau 3182b5e35d Qt: Follow-up fix for regression 2015-04-07 00:51:19 -07:00
Jeffrey Pfau eb0b9dca0f Qt: Fix regression where video would not record if the game had already started 2015-04-06 22:18:57 -07:00
Jeffrey Pfau 3449c5cb3b Qt: Fix window not regaining focus after exiting savestate window 2015-04-06 22:02:06 -07:00
Jeffrey Pfau 25e70e37c7 GBA Memory: Ensure changing the timing of a DMA reschedules it 2015-04-06 03:47:42 -07:00
Jeffrey Pfau 1856b77cbc GBA Audio: Force audio FIFOs to 32-bit 2015-04-06 02:34:21 -07:00
Jeffrey Pfau cda804656b Qt: Palette viewer 2015-04-05 23:46:48 -07:00
Jeffrey Pfau 97479c4d00 ARM7: Fix SWI and IRQ timings 2015-04-05 18:06:31 -07:00
Jeffrey Pfau 609a9c5aa0 Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning 2015-04-05 18:02:59 -07:00
Jeffrey Pfau 190ace3003 Qt: Clean up some technical debt with opening views 2015-04-05 17:59:34 -07:00
Jeffrey Pfau 73e4516257 GBA Audio: Ability to mute individual audio channels 2015-04-05 01:39:34 -07:00
Jeffrey Pfau 8533f01be5 GBA Video: Ability to hide individual background layers, or OBJs 2015-04-05 01:28:05 -07:00
Jeffrey Pfau db2659962b Qt: Fix tr missing or being present where it shouldn't be 2015-04-05 01:06:53 -07:00
Jeffrey Pfau 4a36c3766b GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio 2015-04-04 22:07:46 -07:00
Jeffrey Pfau d3a0ce00db Qt: Fix .deb dependencies 2015-04-04 21:14:32 -07:00
Jeffrey Pfau 9df80a437a Qt: Add framePosted slot to Display for push-based updates 2015-04-04 14:17:46 -07:00
Jeffrey Pfau 2448ff715f Qt: Move Display setup code to common code 2015-04-04 14:17:06 -07:00
Jeffrey Pfau e9365cdda2 Qt: Fix Display object leak when closing a window 2015-04-04 14:14:28 -07:00
Jeffrey Pfau 13a77ea3ff GBA: Fix timers not updating timing when writing to only the reload register 2015-04-03 23:51:36 -07:00
Jeffrey Pfau 67bc9e7280 Qt: Move solar sensor menu to emulation menu 2015-04-03 21:46:23 -07:00
Jeffrey Pfau f136fa040c Qt: Fix regression involving displayed screenshots in savestate view 2015-04-03 21:14:02 -07:00
Jeffrey Pfau 36af5fba87 Qt: Fix shortcuts conflicting between views 2015-04-03 21:13:24 -07:00
Jeffrey Pfau 5da7198d07 Qt: Fix build with some non-Apple versions of GCC 2015-04-03 21:12:37 -07:00
Jeffrey Pfau 065474d14e Qt: Fix crash when attempting to pause if a game is not running 2015-04-03 21:07:26 -07:00
Jeffrey Pfau 7cc903a217 Qt: Pause game while open file dialogs are open (fixes #6 on GitHub) 2015-04-02 22:32:38 -07:00
Jeffrey Pfau 24ff4e8a01 Util: Move VDirOptionalOpenFile back into vfs.c 2015-04-01 21:42:14 -07:00
Jeffrey Pfau 7bb17bc99d Util: Split vfs.c into vfs.c, vfs-fd.c and vfs-dirent.c 2015-04-01 21:13:16 -07:00
Jeffrey Pfau f2559ad169 Qt: Add pure-Qt display backend 2015-04-01 00:35:55 -07:00
Jeffrey Pfau 11eab66247 Qt: Move screenshot to GameController 2015-03-31 23:43:47 -07:00
Jeffrey Pfau 0d6cc88f9f Qt: Remove unneeded second draws 2015-03-31 23:37:14 -07:00
Jeffrey Pfau 4fb121bbe0 Qt: Start modularizing Qt drawing 2015-03-31 22:58:29 -07:00
Jeffrey Pfau 24b0e78360 Merge branch 'optimization/idle-loops' 2015-03-31 21:48:26 -07:00
Jeffrey Pfau bed6a0c130 SDL: Allow runtime switching of rendering backend 2015-03-31 21:41:53 -07:00
Jeffrey Pfau 2eb765eacc SDL: Fix pixman build if includes aren't in base path 2015-03-31 21:38:55 -07:00
Jeffrey Pfau 8fcd095b03 GBA Audio: #define some macros BEFORE we use them 2015-03-30 02:22:29 -07:00
Jeffrey Pfau cab9f3343b Qt: Double-clicking on the window toggles full screen 2015-03-29 17:12:39 -07:00
Jeffrey Pfau 3a3b7dffdb GBA: Fix Pro Action Replay ROM patches 2015-03-29 13:56:46 -07:00
Jeffrey Pfau d38f99e041 GBA: Fix PARv3 IO codes, add master code support 2015-03-29 04:48:42 -07:00
Jeffrey Pfau 178f9a83bb GBA: Almost entirely untested Pro Action Replay v3 code support 2015-03-29 04:38:13 -07:00
Jeffrey Pfau 44d3718eb0 Qt: Save fullscreen setting 2015-03-28 23:23:32 -07:00
Jeffrey Pfau 7a9807f030 GBA: Fix BIOS loading setting 2015-03-28 23:19:21 -07:00
Jeffrey Pfau 3fe32281c9 Qt: Remember window position 2015-03-28 23:14:10 -07:00
Jeffrey Pfau e93240f90c GBA: Add somewhat more realistic flash timings, disabled currently 2015-03-28 03:25:46 -07:00
Jeffrey Pfau c665ed78e6 GBA Memory: Add timing information to bad cart stores 2015-03-27 22:42:17 -07:00
Jeffrey Pfau 45473bf7bc ARM7: Fix cycle counting for loads 2015-03-27 21:21:17 -07:00
Jeffrey Pfau afff253928 GBA Memory: Fix cycle counting for 32-bit load/stores 2015-03-27 21:20:13 -07:00
Jeffrey Pfau 8e87e3a528 GBA Memory: Fix I cycles that had been moved to ARM7 core 2015-03-27 01:35:16 -07:00
Jeffrey Pfau 811ada598e GBA: Fix timer initialization 2015-03-27 01:34:49 -07:00
Jeffrey Pfau 4b957cb66d Qt: Fix non-SDL build 2015-03-25 21:56:23 -07:00
Jeffrey Pfau 9d80089194 Qt: Add keyboard shortcut to exit fullscreen (fixes #205) 2015-03-24 22:54:13 -07:00
Jeffrey Pfau b6ddf8fd00 GBA RR: Fix VBM handling of lag frames 2015-03-24 22:26:37 -07:00
Jeffrey Pfau 3d8cfda57d Qt: Warning dialog if an unimplemented BIOS feature is called (fixes #177) 2015-03-23 22:12:57 -07:00
Jeffrey Pfau 740f733563 Qt: Change audio driver back to SDL by default 2015-03-23 21:34:20 -07:00
Jeffrey Pfau 1c422d4057 SDL: Use SDL2 audio APIs when compiled against SDL2 2015-03-23 21:23:10 -07:00
Jeffrey Pfau 9bb306f831 All: Buildfixes for OS X and FreeBSD 2015-03-23 02:47:10 -07:00
Jeffrey Pfau b55c873e34 GBA BIOS: Define M_PI if not defined 2015-03-23 02:16:17 -07:00
Jeffrey Pfau f519976c7f All: Attempt to downgrade from GNU99 to C99 2015-03-23 02:03:01 -07:00
Jeffrey Pfau 817dec97c2 GBA: Add Mega Man Zero override 2015-03-23 01:16:15 -07:00
Jeffrey Pfau 64cbdf8aa0 GBA: Ensure idle loops are not removed on the first iteration 2015-03-23 01:15:56 -07:00
Jeffrey Pfau 8fad1d136c Qt: Ability to prevent opposing directional input 2015-03-23 00:11:19 -07:00
Jeffrey Pfau 302b041507 Qt: Fix crash when initializing gamepads 2015-03-22 13:03:39 -07:00
Jeffrey Pfau 475954aff1 GBA: Add idle loops for Super Mario Advance 4 2015-03-21 18:22:37 -07:00
Jeffrey Pfau f0cebb3fe7 GBA: Add some idle loops for different regions of the same game 2015-03-21 18:21:05 -07:00
Jeffrey Pfau 6e16b2992c GBA: Add idle loops for Advance Wars 2015-03-21 18:16:50 -07:00
Jeffrey Pfau 1c10743995 GBA: Loosen checks on idle loops 2015-03-21 18:15:06 -07:00
Jeffrey Pfau 291d5c500b Qt: Fix useBios config option not being bound properly 2015-03-21 17:12:37 -07:00
Jeffrey Pfau afae3c8b80 Qt: Allow configuring arbitrary attached gamepads (fixes #204) 2015-03-21 17:09:15 -07:00
Jeffrey Pfau d4ef56cd16 SDL: Gamepads can now be preferentially loaded 2015-03-21 16:27:00 -07:00
Jeffrey Pfau c1d02a1369 GBA: Savestates now take into account savedata state machines (fixes #109) 2015-03-21 01:12:39 -07:00
Jeffrey Pfau d36c0ec7df GBA: Fix RTC bincompat with 0.1 2015-03-21 01:05:07 -07:00
Jeffrey Pfau 073dbd6b8d GBA: Remove unused portions of EEPROM state machine 2015-03-21 00:23:19 -07:00
Jeffrey Pfau 64b396aff9 Merge branch 'feature/sio-lockstep' 2015-03-19 22:19:49 -07:00
Jeffrey Pfau ae2b20e476 Qt: Make ConfigOption able to handle multiple consumers 2015-03-19 22:11:23 -07:00
Jeffrey Pfau b8fe87324f SDL: Esc to quit, only on Pandora for now 2015-03-18 23:46:13 -07:00
Jeffrey Pfau 4fa1ad7ce0 SDL: Fix typo 2015-03-18 23:41:54 -07:00
Jeffrey Pfau e0ff8e4371 SDL: Add Pandora-specific main file 2015-03-18 23:40:18 -07:00
Jeffrey Pfau e21b4e3ee5 SDL: Move render context freeing to the right files 2015-03-18 23:38:42 -07:00
Jeffrey Pfau 2dd391046a SDL: Fix exporting SDL compile flags 2015-03-18 23:38:09 -07:00
Jeffrey Pfau ae3acd658b SDL: Make sure scaling ratio is at least 1 2015-03-18 01:39:36 -07:00
Jeffrey Pfau 1af7b56349 SDL: Use pixman for software scaling 2015-03-18 01:39:20 -07:00
Jeffrey Pfau b677d41469 SDL: Do not cache SDL variables 2015-03-18 01:36:48 -07:00
Jeffrey Pfau c75224ce8c SDL: Add Pandora bindings 2015-03-17 22:30:58 -07:00
Jeffrey Pfau fe0af2c563 GBA: Add option to disable loading BIOS even if BIOS path is stored (fixes #203) 2015-03-16 23:16:05 -07:00
Jeffrey Pfau a8dae9b9d5 GBA Video: Fix modes 3 and 5 with RGB565 pixel format 2015-03-16 23:16:05 -07:00
Jeffrey Pfau 20aae1202a Qt: Properly preprocess Windows RC file 2015-03-16 00:35:09 -07:00
Jeffrey Pfau c04ca093e1 SDL: Ability to lock aspect ratio 2015-03-16 00:10:59 -07:00
Jeffrey Pfau e6377f2e6a GBA: Add player IDs to allow multiple controller profiles to be used at once 2015-03-15 23:48:35 -07:00
Jeffrey Pfau 51b8c862b9 Merge branch 'master' into feature/sio-lockstep
Conflicts:
	CMakeLists.txt
	src/gba/gba.c
2015-03-15 23:29:01 -07:00
Jeffrey Pfau 0b38dd1289 GBA: Controller profiles 2015-03-15 19:33:38 -07:00
Jeffrey Pfau b2c2a9acf7 GBA BIOS: Fix regression with BgAffineSet 2015-03-15 02:21:22 -07:00
Jeffrey Pfau 343924908a Libretro: Rename a variable to avoid #define namespace collision with Windows headers 2015-03-14 01:41:53 -07:00
Jeffrey Pfau dd17c6f8b0 GBA: Eliminate bitpacked struct for GPIO devices 2015-03-14 01:05:33 -07:00
Jeffrey Pfau f80406efb0 GBA: Replace RTC bitpacked structs with bitfields 2015-03-14 00:56:24 -07:00
Jeffrey Pfau 1584687c14 Util: Ensure stack is not marked executable 2015-03-14 00:22:29 -07:00
Jeffrey Pfau 84a14b6c00 Util: NEONize 16-bit color packing 2015-03-14 00:22:06 -07:00
Jeffrey Pfau d9797cf084 Qt: Move soloar sensor menu items into submenu 2015-03-13 00:11:10 -07:00
Jeffrey Pfau 943b805306 Qt: Sync light sensor window with current state 2015-03-13 00:07:59 -07:00
Jeffrey Pfau 2c5d11539a Qt: Ensure closing a game clears overrides in backend too 2015-03-12 23:49:22 -07:00
Jeffrey Pfau f3c723d713 Qt: Clear all override settings when closing a game 2015-03-12 23:35:33 -07:00
clobber b9427cc0ce GBA: Add additional overrides (Merge pull request #5)
These are the ones I could verify so far that fix game loading and save issues. There could still be others needed from VBA's vba-over.ini that have problems due to AP further in-game that require more effort to verify.
2015-03-12 23:13:52 -07:00
Jeffrey Pfau bdf6d7f7ec All: Fix CMake files to not use function defined in CMake 2.8.11 2015-03-12 01:09:12 -07:00
Jeffrey Pfau 3c652a10b5 Libretro: Use audio buffer callback instead of audio sample callback 2015-03-12 00:45:29 -07:00
Jeffrey Pfau b6e274c3d4 GBA: Add postAudioBuffer callback 2015-03-12 00:45:08 -07:00
Jeffrey Pfau 24f40a7959 GBA: Fix GBAInputUnbindKey prototype 2015-03-11 23:50:24 -07:00
Jeffrey Pfau 513b9fb751 All: Unify how feature defines work, allowing specific targets to not use them 2015-03-11 02:17:45 -07:00
Jeffrey Pfau bf58976290 Libretro: Fix a warning in gcc 2015-03-10 01:17:24 -07:00
Jeffrey Pfau 54a30af1aa Qt: Fix PulseAudio output with small buffer size 2015-03-10 00:33:04 -07:00
Jeffrey Pfau 589b5f473c Libretro: Copy game data; apparently it is freed by the frontend before starting the game 2015-03-09 22:07:50 -07:00
Jeffrey Pfau 207219b25e Libretro: Use predefined overrides 2015-03-09 21:18:00 -07:00
Jeffrey Pfau 11f0e690f8 GBA: Initialize gba.sync to null 2015-03-09 21:17:41 -07:00
Jeffrey Pfau ad10b5dedf GBA: Fix crash if GBALog is called with a null context 2015-03-09 21:16:41 -07:00
Jeffrey Pfau f90ac6e9a9 Libretro: Do game unload cleanup 2015-03-08 22:51:41 -07:00
Jeffrey Pfau 6c5a1315ea Libretro: Add warnings about pixel formats 2015-03-08 22:51:41 -07:00
Jeffrey Pfau de7bd2fb55 Libretro: Add savedata support 2015-03-08 22:51:41 -07:00
Jeffrey Pfau 1b591b5844 Libretro: Use callbacks for audio and video 2015-03-08 22:51:41 -07:00
Jeffrey Pfau a000f219db GBA: Move A/V stream interface into core 2015-03-08 22:51:41 -07:00
Jeffrey Pfau cf71d39bf0 Libretro: Add initial libretro version 2015-03-08 22:51:40 -07:00
Jeffrey Pfau eb21dd722f GBA: Move logging construct into GBA struct 2015-03-08 22:51:40 -07:00
Jeffrey Pfau 3f9abf2b05 SDL: Reserve correct number of bytes for video buffer allocation 2015-03-08 22:45:40 -07:00
Jeffrey Pfau 9a76ba6b43 Video: Fix warnings in ImageMagick 2015-03-08 22:27:18 -07:00
Jeffrey Pfau 06a0399186 Qt: Fix 15- and 16-bit modes in Qt port 2015-03-08 20:33:06 -07:00
Jeffrey Pfau 5feec0317f Video: Fix FFmpeg encoder support for 15- and 16-bit video pixel formats 2015-03-08 20:33:06 -07:00
Jeffrey Pfau 2a6ff14a3b GBA: Fix crash if no components are defined 2015-03-06 22:19:09 -08:00
Jeffrey Pfau 6835ac8a81 GBA: Better const correctness for serialization 2015-03-06 22:19:08 -08:00
Jeffrey Pfau 826569fdf7 GBA BIOS: Fix BIOS decompression routines with invalid source addresses 2015-03-06 22:18:27 -08:00
Jeffrey Pfau e61d413d69 Util: VFile backed by memory 2015-03-05 18:44:28 -08:00
Jeffrey Pfau 9adfcad1b5 Util: Cleanup of VFileZip and VFile7z 2015-03-05 18:40:33 -08:00
Jeffrey Pfau a268d462c0 GBA RR: Add VBM parser, for comparing VBA sync 2015-03-05 14:25:35 -08:00
Jeffrey Pfau f69d9db9d4 GBA RR: Add way to play movies from startup 2015-03-05 14:10:23 -08:00
Jeffrey Pfau bb77d278dd GBA RR: Modularize RR 2015-03-05 00:32:49 -08:00
Jeffrey Pfau 95e4820743 SDL: Remove RR functions 2015-03-05 00:22:57 -08:00
Jeffrey Pfau e810f1b9f0 GBA Video: Clear video buffer when starting 2015-03-03 21:18:53 -08:00
Jeffrey Pfau 0ab8cfe6ad Util: Fix SocketPoll on pthreads 2015-03-03 03:07:04 -08:00
Jeffrey Pfau 9273a4ca72 GBA SIO: Fix RCNT mode selection 2015-03-02 01:21:30 -08:00
Jeffrey Pfau dcd2e3a64f GBA: Fix JOY_TRANS_HI register name 2015-03-02 01:21:30 -08:00
Jeffrey Pfau 618092a5f6 GBA SIO: Fix lockstep barrier 2015-03-01 15:53:09 -08:00
Jeffrey Pfau 31d39bbd1d Debugger: Fix software breakpoints not being properly initialized 2015-03-01 12:16:38 -08:00
Jeffrey Pfau 4e2a27b426 GBA SIO: Fix child bit in lockstep driver 2015-03-01 05:39:13 -08:00
Jeffrey Pfau a7985c39ac Qt: Fix crash when loading a game after stopping GDB server 2015-02-28 15:28:34 -08:00
Jeffrey Pfau 9b8b56d701 GBA SIO: Fix writing to RCNT 2015-02-28 14:53:06 -08:00
Jeffrey Pfau f775af67f3 GBA SIO: Fix writing to RCNT 2015-02-28 14:52:52 -08:00
Jeffrey Pfau e241566ee7 GBA SIO: Clean up lockstep a bit 2015-02-28 14:51:39 -08:00
Jeffrey Pfau 33c2c53795 Qt: Add missing function 2015-02-27 01:37:44 -08:00
Jeffrey Pfau 8112ffdabc GBA SIO: Properly deinitialize SIO 2015-02-27 01:13:59 -08:00
Jeffrey Pfau a5a7ace86e GBA SIO: Fix RCNT reading for mode 2015-02-27 01:13:59 -08:00
Jeffrey Pfau 80960f9e9a GBA SIO: Properly deinitialize SIO 2015-02-27 01:12:58 -08:00
Jeffrey Pfau d1e01266c6 GBA SIO: Partially functional lockstep driver 2015-02-27 00:59:47 -08:00
Jeffrey Pfau 2fc8f0b567 Qt: Add option for opening new window 2015-02-27 00:59:20 -08:00
Jeffrey Pfau e1a8befcbb GBA SIO: Fix RCNT reading for mode 2015-02-26 23:10:01 -08:00
Jeffrey Pfau 6e467a0332 Qt: Create MultiplayerController 2015-02-26 00:07:36 -08:00
Jeffrey Pfau 5b40951c05 GBA SIO: Build up lockstep driver a bit more 2015-02-26 00:07:12 -08:00
Jeffrey Pfau 1e912abf4b GBA SIO: Start building up skeleton for lockstep driver 2015-02-25 20:35:13 -08:00
Jeffrey Pfau bb05764cd5 GBA SIO: Update timings based on observation 2015-02-24 01:14:46 -08:00
Jeffrey Pfau 29e118b512 Util: Fix C++ build for Win32 2015-02-24 00:02:24 -08:00
Jeffrey Pfau a0b94db9a7 All: Fix *nix build 2015-02-23 23:49:40 -08:00
Jeffrey Pfau 5d1b05c990 Debugger: Use new SocketWouldBlock layer 2015-02-23 23:29:01 -08:00
Jeffrey Pfau c73ea2e595 Util: Fix sockets on Windows 2015-02-23 23:29:01 -08:00
Jeffrey Pfau 1ff9968a90 Qt: Draw frame even if it times out 2015-02-22 22:14:26 -08:00
Jeffrey Pfau afbadf242b Qt: Copy state from old audio processor to new 2015-02-22 21:17:41 -08:00
Jeffrey Pfau 27c4308ef5 Debugger: Add CLI function for writing a register 2015-02-22 17:33:35 -08:00
Jeffrey Pfau c1261a5b74 GBA: Remove struct partial initialization for structs that are initialized later 2015-02-22 02:42:08 -08:00
Jeffrey Pfau b2ed141cea GBA Video: Allow negative output stride 2015-02-22 01:53:12 -08:00
Jeffrey Pfau 0209381d11 SDL: Fix some warnings in sw-sdl.c 2015-02-22 01:51:44 -08:00
Jeffrey Pfau d497cecfd1 Util: Add header for ARM util functions 2015-02-22 01:47:23 -08:00
Jeffrey Pfau f51044e94c Util: Attempt to fix erroneous clobber warning 2015-02-22 01:32:02 -08:00
Jeffrey Pfau 815e4d5b0d Qt: Use latest cheat set for set properties 2015-02-22 00:35:10 -08:00
Jeffrey Pfau 097feb0a55 GBA Thread: Increase frame timeout 2015-02-22 00:35:10 -08:00
Jeffrey Pfau 09f8c4977b GBA Video: Squelch OBJWIN warnings 2015-02-21 19:07:40 -08:00
Jeffrey Pfau 407b0537d6 Qt: Add bps to the list of patch formats 2015-02-21 11:35:48 -08:00
Jeffrey Pfau f646be0472 Qt: Fix patch loading while a game is running 2015-02-21 11:35:36 -08:00
Jeffrey Pfau d9ad68bad6 GBA: Re-add idle loops that got merged out 2015-02-21 11:13:46 -08:00
Jeffrey Pfau d4d42a2eee GBA BIOS: Fix more potential regressions with signed 16-bit loads 2015-02-21 11:01:08 -08:00
Jeffrey Pfau 01f7036401 GBA BIOS: Fix some regressions regarding signed 16-bit loads (fixes #196) 2015-02-21 10:58:24 -08:00
Jeffrey Pfau 8a90066965 GBA Thread: Make GBASyncWaitFrameStart time out 2015-02-21 03:44:15 -08:00
Jeffrey Pfau 37fd51df39 Qt: Fix thread sync issues with QtMultimedia audio driver 2015-02-21 02:44:59 -08:00
Jeffrey Pfau 56475e578b Qt: Fix crash when starting GDB stub after closing a game 2015-02-21 02:01:55 -08:00
Jeffrey Pfau 2235dcf2ab Qt: Fix crash when adjusting settings after closing a game 2015-02-21 01:59:33 -08:00
Jeffrey Pfau 7f592f78e8 Qt: Runtime configurable audio driver 2015-02-21 01:54:50 -08:00
Jeffrey Pfau 7cad9ab33a Qt: Fix QtMultimedia build with blip 2015-02-21 01:02:26 -08:00
Jeffrey Pfau 86ff4b1577 GBA: Silence some warnings in cheats 2015-02-20 23:59:12 -08:00
Jeffrey Pfau 1994977c8f Qt: Fix crash starting a GDB stub if a game isn't loaded 2015-02-20 00:23:03 -08:00
Jeffrey Pfau d983f31b38 GBA: Fix savestate loading of DISPSTAT and WAITCNT registers 2015-02-18 02:37:21 -08:00
Jeffrey Pfau 0cdb26df54 Qt: Move frame upload back onto main thread 2015-02-17 22:22:31 -08:00
Jeffrey Pfau 848cf162af GBA Thread: Fix possible deadlock in video sync 2015-02-17 22:20:37 -08:00
Jeffrey Pfau 1273ab4ca5 Qt: Optimize logo drawing 2015-02-17 21:27:23 -08:00
Jeffrey Pfau d3ebcda24b Qt: Ability to properly copy cheats 2015-02-17 01:17:29 -08:00
Jeffrey Pfau cc214e0f44 GBA: Cheat saving 2015-02-15 04:52:21 -08:00
Jeffrey Pfau bc8175515b Util: Hopefully fix all of the Socket warnings this time 2015-02-15 00:31:57 -08:00
Jeffrey Pfau f0e99779d4 All: Fix more warnings 2015-02-14 23:47:08 -08:00
Jeffrey Pfau 2ec2e75634 Util: Fix warnings on Windows 2015-02-14 23:40:59 -08:00
Jeffrey Pfau 8c7d5b5b86 GBA: Cheat set disabling 2015-02-14 23:04:56 -08:00
Jeffrey Pfau ca6b2e7b09 Qt: Display hex values within cheats 2015-02-14 22:45:40 -08:00
Jeffrey Pfau 8741a374a5 Qt: Removing cheats 2015-02-14 18:39:18 -08:00
Jeffrey Pfau dc5fb14fa1 Qt: Clear cheats when the game ends 2015-02-14 18:04:01 -08:00
Jeffrey Pfau 297551a5be Qt: Start cheat input 2015-02-14 17:45:46 -08:00
Jeffrey Pfau c8d3488804 GBA: Split out autodetected version cheats from GameShark cheats 2015-02-14 17:44:53 -08:00
Jeffrey Pfau 0bd9ae087e Qt: Start Cheats view 2015-02-14 16:38:29 -08:00
Jeffrey Pfau 1f08d4c3c5 Debugger: Add CLI functions for examining memory regions 2015-02-13 01:14:08 -08:00
Jeffrey Pfau 90e57c027b Debugger: Rename read/write commands 2015-02-13 00:56:43 -08:00
Jeffrey Pfau 8ca2e3adbd Debugger: Make I/O register names be addresses instead of values 2015-02-13 00:49:13 -08:00
Jeffrey Pfau 61c95ed7fb Util: Fix warnings on FreeBSD 2015-02-12 00:37:52 -08:00
Jeffrey Pfau 1e71f62a3c Util: Add universal float parsing and formatting functions 2015-02-11 00:26:30 -08:00
Jeffrey Pfau f2c29bc8d6 Util: Fix Win32 build 2015-02-10 02:46:12 -08:00
Jeffrey Pfau 4b14b71861 Util: Use proper locale for reading and writing float values 2015-02-10 02:21:40 -08:00
Jeffrey Pfau 9c3e16925b GBA: Allow overriding GameShark type 2015-02-10 00:42:11 -08:00
Jeffrey Pfau 7d36331dc4 GBA: Make some codes work without master codes 2015-02-10 00:34:50 -08:00
Jeffrey Pfau 5015975e4c GBA: Fix CodeBreaker codes 2015-02-10 00:24:36 -08:00
Jeffrey Pfau 31a9bafae8 GBA: Cheats can now be grouped and named 2015-02-09 02:54:17 -08:00
Jeffrey Pfau 3d44065826 GBA: Add more Pro Action Replay v3 skeleton 2015-02-08 21:03:53 -08:00
Jeffrey Pfau 05e18ac255 GBA: Change how GameShark ROM patches work 2015-02-08 21:03:05 -08:00
Jeffrey Pfau 2b92eab1b2 GBA: Add GameShark reseeding 2015-02-08 01:26:56 -08:00
Jeffrey Pfau 3c9cc0ad87 GBA: GameShark v1/v2 codes mostly complete 2015-02-07 18:46:26 -08:00
Jeffrey Pfau e30312f360 GBA: Fix Windows build 2015-02-06 03:31:51 -08:00
Jeffrey Pfau 502fdfcfad GBA RR: Fix fallthrough error when reading tags from a movie 2015-02-05 23:39:15 -08:00
Jeffrey Pfau ef65d185a3 GBA: Support for unencrypted CodeBreaker codes 2015-02-05 03:20:02 -08:00
Jeffrey Pfau af6ead2c97 Util: Fix VFile.readline 2015-02-05 03:18:37 -08:00
Jeffrey Pfau 8eeaa11256 ARM7: Add ARMRunFake for rolling back the PC and running a fake opcode 2015-02-04 23:30:04 -08:00
Jeffrey Pfau f9110fc51e ARM7: Make component numbers be size_t instead of int 2015-02-04 02:35:30 -08:00
Jeffrey Pfau f62c068a2c Util: Add Vector append 2015-02-04 02:34:59 -08:00
Jeffrey Pfau 09cd56820f Util: Add a simple Vector definition 2015-02-04 01:11:02 -08:00
Jeffrey Pfau 15b3a3281f GBA Memory: Add GBAPatch functions for force-writing and patching memory addresses 2015-02-03 23:49:34 -08:00
Jeffrey Pfau 56291e63e5 Debugger: Add support for soft breakpoints 2015-02-03 03:12:04 -08:00
Jeffrey Pfau 8caf58ee42 ARM7: Add function for turning r15 into the address of the current instruction 2015-02-03 03:12:04 -08:00
Jeffrey Pfau 7149dd3102 GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory 2015-02-03 03:12:04 -08:00
Jeffrey Pfau 5499ec8113 GBA: Refactor gba-sensors and gba-gpio into gba-hardware 2015-01-29 23:50:02 -08:00
Jeffrey Pfau 0de46a7867 GBA: Add API for getting Configuration structs for overrides and input 2015-01-29 23:16:25 -08:00
Jeffrey Pfau 370bbd83ba Qt: Rename GamePakView to OverrideView 2015-01-29 00:37:30 -08:00
Jeffrey Pfau b9c7016c30 Qt: Expand RTC to Realtime clock in strings 2015-01-29 00:37:30 -08:00
Jeffrey Pfau d665105082 Qt: Support idle loop optimization 2015-01-29 00:37:30 -08:00
Jeffrey Pfau 9992282b1c GBA: Add constant for invalid idle loop address 2015-01-29 00:25:15 -08:00
Jeffrey Pfau eb4f33e23a Qt: Split out sensor editor from override view 2015-01-28 23:37:11 -08:00
Jeffrey Pfau 41559813b7 Merge branch 'optimization/idle-loop-detection' 2015-01-28 22:34:06 -08:00
Jeffrey Pfau 7e973c207a GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184) 2015-01-27 21:43:28 -08:00
Jeffrey Pfau e61acf6218 Merge branch 'master' into optimization/idle-loop-detection 2015-01-27 02:09:53 -08:00
Jeffrey Pfau 6d08ed3dd8 GBA Video: Fix DISPSTAT write after refactor 2015-01-27 02:09:41 -08:00
Jeffrey Pfau 2dc710feeb Merge branch 'master' into optimization/idle-loop-detection
Conflicts:
	src/gba/gba-overrides.c
	src/gba/gba.c
2015-01-26 22:29:41 -08:00
Jeffrey Pfau 10ba7d16b3 GBA: Fix FFTA idle loop location 2015-01-26 01:56:44 -08:00
Jeffrey Pfau d11428ad40 GBA: Bump idle loop detection threshold to 10000 2015-01-26 01:56:44 -08:00
Jeffrey Pfau e1fc839ed8 GBA: Bump idle detection down to idle removal if a pre-vetted idle loop is known 2015-01-26 01:56:44 -08:00
Jeffrey Pfau e85e8968f2 ARM7: Tidy up decoder MSR and MRS instructions 2015-01-26 01:42:21 -08:00
Jeffrey Pfau 96bc5b9bc7 Debugger: Disassembly now lists PSR bitmasks (fixes #191) 2015-01-26 01:41:06 -08:00
Jeffrey Pfau 96ac72fbf9 Debugger: Watchpoints now report address watched (fixes #68) 2015-01-26 01:16:24 -08:00
Jeffrey Pfau 6116f730e7 Qt: Saving of game overrides 2015-01-25 16:01:03 -08:00
Jeffrey Pfau f33e9c060f Qt: Configurable game overrides for Game Pak devices 2015-01-25 15:21:48 -08:00
Jeffrey Pfau f4fcdf35d4 Debugger: Clean up debugger interface, removing obsolete state (fixes #67) 2015-01-25 13:28:14 -08:00
Jeffrey Pfau eb4c41d6fc Qt: Drag and drop game loading (fixes #146) 2015-01-25 04:54:18 -08:00
Jeffrey Pfau 0367a9db06 SDL: Properly clean up if a game doesn't launch 2015-01-25 03:37:15 -08:00
Jeffrey Pfau 19eaba3cdd GBA: Fix unmapping values that are out of range 2015-01-25 03:34:14 -08:00
Jeffrey Pfau 09db378531 Perf: Fix crash when the GBA thread fails to start 2015-01-25 03:12:53 -08:00
Jeffrey Pfau e70df7b6f7 All: Fix warnings 2015-01-25 00:24:18 -08:00
Jeffrey Pfau e67bf2fd42 Third-Party: Fix warnings in LZMA SDK 2015-01-25 00:20:46 -08:00
Jeffrey Pfau 0cf3006952 GBA Thread: Fix possible hang when loading an archive 2015-01-25 00:12:33 -08:00
Jeffrey Pfau c50b228243 All: Support 7-Zip files (fixes #151) 2015-01-25 00:11:36 -08:00
Jeffrey Pfau a30ca1ac2c Util: Add UTF-16 and UTF-8 parsing functions 2015-01-25 00:02:55 -08:00
Jeffrey Pfau 075308e837 GBA Thread: Make sure idle loop setting is set at the right time 2015-01-24 21:08:17 -08:00
Jeffrey Pfau dba275c570 GBA: Fix warning in config loader 2015-01-24 21:08:08 -08:00
Jeffrey Pfau 030f12e39f Perf: Detect idle loops by default 2015-01-24 21:08:08 -08:00
Jeffrey Pfau 43ddcf56cc Qt: Show window later that usual to ensure that it scales properly initially 2015-01-24 15:50:04 -08:00
Jeffrey Pfau 19758d7115 GBA Video: Refactor video routines to be in a more consistent state during callbacks 2015-01-24 01:02:09 -08:00
Jeffrey Pfau a7357df857 GBA Thread: Interrupting should halt the emulation as soon as possible 2015-01-24 00:32:56 -08:00
Jeffrey Pfau acb510619f Qt: Add error message if listening for GDB port fails 2015-01-21 22:57:45 -08:00
Jeffrey Pfau c7593d7073 Qt: Add menu items for adjusting in-game solar levels 2015-01-21 01:13:28 -08:00
Jeffrey Pfau fc172147ee GBA: Stop trying to detect idle loops if it fails too many times 2015-01-20 22:16:21 -08:00