Commit Graph

2130 Commits

Author SHA1 Message Date
Jeffrey Pfau 3c844a9ae9 GBA Memory: Soft-crash if jumping past the end of a ROM 2015-05-08 00:34:01 -07:00
Jeffrey Pfau 924efefc38 SDL: Allocate properly sized input maps 2015-05-06 01:19:27 -07:00
Jeffrey Pfau b079c3bd56 SDL: Add ability to suspend screensaver 2015-05-05 22:43:57 -07:00
Jeffrey Pfau 1b74517e8b Qt: Move exit fullscreen to the frame size menu 2015-05-03 03:33:19 -07:00
Jeffrey Pfau 74af12317c Qt: Move fast forward setting to emulation menu 2015-05-03 03:32:56 -07:00
Jeffrey Pfau d37cf5f0c3 Qt: Refactor PNG savestate code for slightly better behavior 2015-05-02 01:13:56 -07:00
Jeffrey Pfau 07a3d08b26 Util: Fix a null-pointer issue when attempting to delete a key 2015-05-02 01:08:29 -07:00
Jeffrey Pfau 298b7e7a8b Qt: Memory viewer can now edit select regions of memory 2015-05-01 23:06:33 -07:00
Jeffrey Pfau 63071d9bc2 Qt: Add small decoder bar at the bottom of the hex view, still needs work 2015-05-01 22:47:22 -07:00
Jeffrey Pfau a977ecb491 Qt: Memory view should use system colors 2015-05-01 21:59:24 -07:00
Jeffrey Pfau ebece20a43 Qt: Memory view selection 2015-05-01 00:53:25 -07:00
Jeffrey Pfau 21542034d3 Qt: Memory view address jump 2015-04-30 23:15:20 -07:00
Jeffrey Pfau 28f174fb66 Qt: Memory view alignment adjustment 2015-04-30 22:58:06 -07:00
Jeffrey Pfau 7ac49be6df Qt: Memory view readability fixes 2015-04-30 00:02:37 -07:00
Jeffrey Pfau c021267ce6 Qt: MemoryView subregions 2015-04-29 22:13:05 -07:00
Jeffrey Pfau a7ad78d46e Qt: Close game inspector windows when game ends 2015-04-29 21:16:29 -07:00
Jeffrey Pfau a01f9921f5 Qt: Fix non-printing characters in Memory view 2015-04-29 01:22:40 -07:00
Jeffrey Pfau 10d5588d4c Qt: Optimize drawing in MemoryModel 2015-04-29 01:16:53 -07:00
Jeffrey Pfau e3cc98e034 Qt: MemoryModel scrolling 2015-04-29 00:23:25 -07:00
Jeffrey Pfau 0bc9d18bc7 Qt: Remove dead code 2015-04-28 23:49:55 -07:00
Jeffrey Pfau 328a41dec7 Qt: Rudimentary memory viewer 2015-04-28 22:38:11 -07:00
Jeffrey Pfau 8b19ad7809 Qt: Optimize palette view drawing 2015-04-27 23:13:25 -07:00
Jeffrey Pfau 57999df85e Qt: Fix status size on non-HiDPI displays 2015-04-27 02:50:01 -07:00
Jeffrey Pfau 711c7e9903 Qt: Refactor to make non-SDL gamepad input possible 2015-04-27 01:40:00 -07:00
Jeffrey Pfau 6ebef8dc16 Qt: Status messages 2015-04-26 15:00:15 -07:00
Jeffrey Pfau 91ee44c458 GBA Thread: Add functionality for running callbacks on the GBA thread 2015-04-26 14:06:57 -07:00
Jeffrey Pfau 9c07698068 GBA: Add status log level 2015-04-26 13:47:24 -07:00
Jeffrey Pfau f52d91c6c8 Qt: Move GL drawing back into its own thread 2015-04-26 03:29:10 -07:00
Jeffrey Pfau 65543bdd69 Qt: Return early from setTurbo if possible 2015-04-25 15:42:41 -07:00
Jeffrey Pfau 03c2eb0776 GBA: A bit less confusing addressing into the middle of a struct 2015-04-24 00:13:50 -07:00
Jeffrey Pfau d091de4057 SDL: Fix boundary conditions for joystick adjustments 2015-04-24 00:07:18 -07:00
Jeffrey Pfau 104a80422c Qt: Initialize LoadStoreState mode 2015-04-24 00:00:31 -07:00
Jeffrey Pfau aae1564db4 Qt: Make LoadSaveState row/column manipulation a bit more readable 2015-04-23 23:59:44 -07:00
Jeffrey Pfau 73dd9ed3f8 Video: Fix an issue with very long filenames 2015-04-23 23:57:06 -07:00
Jeffrey Pfau 3ae3b292ee Debugger: Fix boundary conditions in tab completion 2015-04-23 23:54:35 -07:00
Jeffrey Pfau cedfc01a4c GBA BIOS: Add comments 2015-04-22 23:33:56 -07:00
Jeffrey Pfau a2e1cd615c VFS: Fix resource leaks if some allocations fail 2015-04-22 22:08:09 -07:00
Jeffrey Pfau 9552512329 Util: Fix resource leak in UTF-8 handling code 2015-04-22 22:02:55 -07:00
Jeffrey Pfau c4aedfa69a Debugger: Free watchpoints in addition to breakpoints 2015-04-22 21:24:56 -07:00
Jeffrey Pfau 2666c77837 Debugger: Fix use-after-free in breakpoint clearing code 2015-04-22 21:24:02 -07:00
Jeffrey Pfau 86bf02b9d5 Debugger: Fix uninitialized variables 2015-04-22 20:42:32 -07:00
Jeffrey Pfau 242dc5067b GBA: Fix hang when loading a savestate if sync to video is enabled 2015-04-22 20:41:54 -07:00
Jeffrey Pfau 255242a665 Qt: Fix a load of uninitialized members 2015-04-22 20:18:54 -07:00
Jeffrey Pfau aacab52a84 SDL: Ensure polled axes exist 2015-04-21 21:36:34 -07:00
Jeffrey Pfau e0185740f7 Qt: Handle saving input settings better 2015-04-21 21:18:21 -07:00
Jeffrey Pfau 6248e44e47 Qt: Remappable controls for tilt and gyroscope sensors 2015-04-21 21:04:25 -07:00
Jeffrey Pfau 3eb4c01515 Qt: Fix controllers sometimes not loading the right profile 2015-04-21 20:35:35 -07:00
Jeffrey Pfau 0fbba68b02 SDL: Fix pointer aliasing warning 2015-04-21 02:28:14 -07:00
Jeffrey Pfau 657bcec879 SDL: Fix Windows build 2015-04-21 02:27:54 -07:00
Jeffrey Pfau d0a332ffd4 Qt: Add incomplete sensor mapping editor 2015-04-21 01:06:39 -07:00
Jeffrey Pfau b97be4b461 SDL: Add ability to control gyro sensor with left analog stick (currently hardcoded) 2015-04-21 00:38:20 -07:00
Jeffrey Pfau 7fa043cb50 SDL: Add ability to control tilt sensor with right analog stick (currently hardcoded) 2015-04-19 23:25:05 -07:00
Jeffrey Pfau 049e3639d1 Qt: Fix multiplayer windows opening as the wrong size 2015-04-19 04:31:50 -07:00
Jeffrey Pfau b84c421865 SDL: Ensure switching gamepad uses haptic from the right gamepad 2015-04-19 03:43:00 -07:00
Jeffrey Pfau 3203158b1d Qt: Menu items for specific solar sensor brightness levels 2015-04-18 22:20:53 -07:00
Jeffrey Pfau f94c959cac GBA Memory: Patching functions can now expand ROM 2015-04-18 13:56:56 -07:00
Jeffrey Pfau 0789ebb8cc GBA Memory: Fix 32-bit loads from unaddress cartridge space 2015-04-18 13:54:09 -07:00
Jeffrey Pfau b8edf968a4 Qt: Add 59.727 fps option 2015-04-18 05:10:13 -07:00
Jeffrey Pfau b81f045d27 Qt: DisplayGL cleanup 2015-04-18 03:49:48 -07:00
Jeffrey Pfau d4ab0564eb Qt: Post empty frames if frameskipping 2015-04-18 03:49:24 -07:00
Jeffrey Pfau e11d34d761 Qt: Remove backing from startDrawing signal 2015-04-18 02:51:28 -07:00
Jeffrey Pfau 34512371bb Qt: Fix crash if no axes are found 2015-04-18 02:46:56 -07:00
Jeffrey Pfau c42c08c5e1 GBA Memory: Fix 16-bit bad loads 2015-04-18 01:26:12 -07:00
Jeffrey Pfau 0c8a0cd0e4 Qt: Analog inputs can be used for shortcuts 2015-04-18 01:12:18 -07:00
Jeffrey Pfau a0a3ac191a Qt: Recalibrate axes in more places 2015-04-18 01:12:18 -07:00
Jeffrey Pfau 6750e7775e Qt: Rough deadzone estimation 2015-04-18 01:12:18 -07:00
Jeffrey Pfau 02ecfa6843 GBA Memory: Improve Thumb open bus behavior (fixes issue #10) 2015-04-17 03:20:09 -07:00
Jeffrey Pfau 592f6614aa SDL: Fix some embarrassing indentation errors 2015-04-17 01:56:31 -07:00
Jeffrey Pfau 6b975dcbd3 Qt: Fix controller axis querying 2015-04-17 00:58:27 -07:00
Jeffrey Pfau ee6c9f71c2 SDL: Implement rumble using SDL2 haptic 2015-04-17 00:00:22 -07:00
Jeffrey Pfau 05e04ba76a GBA Memory: Allow SRAM to be 64kB 2015-04-15 21:36:07 -07:00
Jeffrey Pfau af19f5bc45 Qt: Add "Step backwards" item for single increment rewind 2015-04-15 21:12:05 -07:00
Jeffrey Pfau dee394f10f GBA: Allow disabling checksum verification 2015-04-15 21:05:01 -07:00
Jeffrey Pfau 37b2eb05ae GBA: Fix GCC warnings 2015-04-15 04:37:24 -07:00
Jeffrey Pfau 688be6948b GBA: Create GameShark snapshots 2015-04-15 04:17:28 -07:00
Jeffrey Pfau 3ff8467ba7 GBA: Support for loading Gameshark snapshots 2015-04-15 03:58:58 -07:00
Jeffrey Pfau 27a178fe3c Qt: Fix potential crash if a gamepad causes focus to change 2015-04-14 20:46:41 -07:00
Jeffrey Pfau e112e86715 GBA: Add initial I/O register settings for background matrix registers 2015-04-14 20:45:44 -07:00
Jeffrey Pfau 3ff3c24821 Qt: DisplayGL does not use paintEvent 2015-04-12 20:22:51 -07:00
Jeffrey Pfau 2309898152 Qt: Rewind now shows the frame after rewinding 2015-04-12 20:22:32 -07:00
Jeffrey Pfau 293e0a9c9b GBA: Rewind now shows the frame after rewinding 2015-04-12 20:22:04 -07:00
Jeffrey Pfau 2a9a738bfb GBA: Fix rewind boundary conditions 2015-04-12 20:19:02 -07:00
Jeffrey Pfau 470538d4db Qt: Show multiplayer numbers in window title 2015-04-09 23:16:17 -07:00
Jeffrey Pfau 41bbee1efd Qt: Make quick save/load and solar sensor shortcuts adjustable 2015-04-09 23:04:04 -07:00
Jeffrey Pfau 8636b81f13 GBA: Split cheats out into separate source files 2015-04-09 00:41:00 -07:00
Jeffrey Pfau 1dd82f21d9 GBA: Fix unintialized stack variable 2015-04-08 21:45:46 -07:00
Jeffrey Pfau 72a0de2940 GBA Memory: Fix audio regression...may be a huge hack 2015-04-08 00:54:12 -07:00
Jeffrey Pfau 8266f54d76 Volume control 2015-04-08 00:32:29 -07:00
Jeffrey Pfau 3182b5e35d Qt: Follow-up fix for regression 2015-04-07 00:51:19 -07:00
Jeffrey Pfau eb0b9dca0f Qt: Fix regression where video would not record if the game had already started 2015-04-06 22:18:57 -07:00
Jeffrey Pfau 3449c5cb3b Qt: Fix window not regaining focus after exiting savestate window 2015-04-06 22:02:06 -07:00
Jeffrey Pfau 25e70e37c7 GBA Memory: Ensure changing the timing of a DMA reschedules it 2015-04-06 03:47:42 -07:00
Jeffrey Pfau 1856b77cbc GBA Audio: Force audio FIFOs to 32-bit 2015-04-06 02:34:21 -07:00
Jeffrey Pfau cda804656b Qt: Palette viewer 2015-04-05 23:46:48 -07:00
Jeffrey Pfau 97479c4d00 ARM7: Fix SWI and IRQ timings 2015-04-05 18:06:31 -07:00
Jeffrey Pfau 609a9c5aa0 Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning 2015-04-05 18:02:59 -07:00
Jeffrey Pfau 190ace3003 Qt: Clean up some technical debt with opening views 2015-04-05 17:59:34 -07:00
Jeffrey Pfau 73e4516257 GBA Audio: Ability to mute individual audio channels 2015-04-05 01:39:34 -07:00
Jeffrey Pfau 8533f01be5 GBA Video: Ability to hide individual background layers, or OBJs 2015-04-05 01:28:05 -07:00
Jeffrey Pfau db2659962b Qt: Fix tr missing or being present where it shouldn't be 2015-04-05 01:06:53 -07:00
Jeffrey Pfau 4a36c3766b GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio 2015-04-04 22:07:46 -07:00
Jeffrey Pfau d3a0ce00db Qt: Fix .deb dependencies 2015-04-04 21:14:32 -07:00
Jeffrey Pfau 9df80a437a Qt: Add framePosted slot to Display for push-based updates 2015-04-04 14:17:46 -07:00
Jeffrey Pfau 2448ff715f Qt: Move Display setup code to common code 2015-04-04 14:17:06 -07:00
Jeffrey Pfau e9365cdda2 Qt: Fix Display object leak when closing a window 2015-04-04 14:14:28 -07:00
Jeffrey Pfau 13a77ea3ff GBA: Fix timers not updating timing when writing to only the reload register 2015-04-03 23:51:36 -07:00
Jeffrey Pfau 67bc9e7280 Qt: Move solar sensor menu to emulation menu 2015-04-03 21:46:23 -07:00
Jeffrey Pfau f136fa040c Qt: Fix regression involving displayed screenshots in savestate view 2015-04-03 21:14:02 -07:00
Jeffrey Pfau 36af5fba87 Qt: Fix shortcuts conflicting between views 2015-04-03 21:13:24 -07:00
Jeffrey Pfau 5da7198d07 Qt: Fix build with some non-Apple versions of GCC 2015-04-03 21:12:37 -07:00
Jeffrey Pfau 065474d14e Qt: Fix crash when attempting to pause if a game is not running 2015-04-03 21:07:26 -07:00
Jeffrey Pfau 7cc903a217 Qt: Pause game while open file dialogs are open (fixes #6 on GitHub) 2015-04-02 22:32:38 -07:00
Jeffrey Pfau 24ff4e8a01 Util: Move VDirOptionalOpenFile back into vfs.c 2015-04-01 21:42:14 -07:00
Jeffrey Pfau 7bb17bc99d Util: Split vfs.c into vfs.c, vfs-fd.c and vfs-dirent.c 2015-04-01 21:13:16 -07:00
Jeffrey Pfau f2559ad169 Qt: Add pure-Qt display backend 2015-04-01 00:35:55 -07:00
Jeffrey Pfau 11eab66247 Qt: Move screenshot to GameController 2015-03-31 23:43:47 -07:00
Jeffrey Pfau 0d6cc88f9f Qt: Remove unneeded second draws 2015-03-31 23:37:14 -07:00
Jeffrey Pfau 4fb121bbe0 Qt: Start modularizing Qt drawing 2015-03-31 22:58:29 -07:00
Jeffrey Pfau 24b0e78360 Merge branch 'optimization/idle-loops' 2015-03-31 21:48:26 -07:00
Jeffrey Pfau bed6a0c130 SDL: Allow runtime switching of rendering backend 2015-03-31 21:41:53 -07:00
Jeffrey Pfau 2eb765eacc SDL: Fix pixman build if includes aren't in base path 2015-03-31 21:38:55 -07:00
Jeffrey Pfau 8fcd095b03 GBA Audio: #define some macros BEFORE we use them 2015-03-30 02:22:29 -07:00
Jeffrey Pfau cab9f3343b Qt: Double-clicking on the window toggles full screen 2015-03-29 17:12:39 -07:00
Jeffrey Pfau 3a3b7dffdb GBA: Fix Pro Action Replay ROM patches 2015-03-29 13:56:46 -07:00
Jeffrey Pfau d38f99e041 GBA: Fix PARv3 IO codes, add master code support 2015-03-29 04:48:42 -07:00
Jeffrey Pfau 178f9a83bb GBA: Almost entirely untested Pro Action Replay v3 code support 2015-03-29 04:38:13 -07:00
Jeffrey Pfau 44d3718eb0 Qt: Save fullscreen setting 2015-03-28 23:23:32 -07:00
Jeffrey Pfau 7a9807f030 GBA: Fix BIOS loading setting 2015-03-28 23:19:21 -07:00
Jeffrey Pfau 3fe32281c9 Qt: Remember window position 2015-03-28 23:14:10 -07:00
Jeffrey Pfau e93240f90c GBA: Add somewhat more realistic flash timings, disabled currently 2015-03-28 03:25:46 -07:00
Jeffrey Pfau c665ed78e6 GBA Memory: Add timing information to bad cart stores 2015-03-27 22:42:17 -07:00
Jeffrey Pfau 45473bf7bc ARM7: Fix cycle counting for loads 2015-03-27 21:21:17 -07:00
Jeffrey Pfau afff253928 GBA Memory: Fix cycle counting for 32-bit load/stores 2015-03-27 21:20:13 -07:00
Jeffrey Pfau 8e87e3a528 GBA Memory: Fix I cycles that had been moved to ARM7 core 2015-03-27 01:35:16 -07:00
Jeffrey Pfau 811ada598e GBA: Fix timer initialization 2015-03-27 01:34:49 -07:00
Jeffrey Pfau 4b957cb66d Qt: Fix non-SDL build 2015-03-25 21:56:23 -07:00
Jeffrey Pfau 9d80089194 Qt: Add keyboard shortcut to exit fullscreen (fixes #205) 2015-03-24 22:54:13 -07:00
Jeffrey Pfau b6ddf8fd00 GBA RR: Fix VBM handling of lag frames 2015-03-24 22:26:37 -07:00
Jeffrey Pfau 3d8cfda57d Qt: Warning dialog if an unimplemented BIOS feature is called (fixes #177) 2015-03-23 22:12:57 -07:00
Jeffrey Pfau 740f733563 Qt: Change audio driver back to SDL by default 2015-03-23 21:34:20 -07:00
Jeffrey Pfau 1c422d4057 SDL: Use SDL2 audio APIs when compiled against SDL2 2015-03-23 21:23:10 -07:00
Jeffrey Pfau 9bb306f831 All: Buildfixes for OS X and FreeBSD 2015-03-23 02:47:10 -07:00
Jeffrey Pfau b55c873e34 GBA BIOS: Define M_PI if not defined 2015-03-23 02:16:17 -07:00
Jeffrey Pfau f519976c7f All: Attempt to downgrade from GNU99 to C99 2015-03-23 02:03:01 -07:00
Jeffrey Pfau 817dec97c2 GBA: Add Mega Man Zero override 2015-03-23 01:16:15 -07:00
Jeffrey Pfau 64cbdf8aa0 GBA: Ensure idle loops are not removed on the first iteration 2015-03-23 01:15:56 -07:00
Jeffrey Pfau 8fad1d136c Qt: Ability to prevent opposing directional input 2015-03-23 00:11:19 -07:00
Jeffrey Pfau 302b041507 Qt: Fix crash when initializing gamepads 2015-03-22 13:03:39 -07:00
Jeffrey Pfau 475954aff1 GBA: Add idle loops for Super Mario Advance 4 2015-03-21 18:22:37 -07:00
Jeffrey Pfau f0cebb3fe7 GBA: Add some idle loops for different regions of the same game 2015-03-21 18:21:05 -07:00
Jeffrey Pfau 6e16b2992c GBA: Add idle loops for Advance Wars 2015-03-21 18:16:50 -07:00
Jeffrey Pfau 1c10743995 GBA: Loosen checks on idle loops 2015-03-21 18:15:06 -07:00
Jeffrey Pfau 291d5c500b Qt: Fix useBios config option not being bound properly 2015-03-21 17:12:37 -07:00
Jeffrey Pfau afae3c8b80 Qt: Allow configuring arbitrary attached gamepads (fixes #204) 2015-03-21 17:09:15 -07:00
Jeffrey Pfau d4ef56cd16 SDL: Gamepads can now be preferentially loaded 2015-03-21 16:27:00 -07:00
Jeffrey Pfau c1d02a1369 GBA: Savestates now take into account savedata state machines (fixes #109) 2015-03-21 01:12:39 -07:00
Jeffrey Pfau d36c0ec7df GBA: Fix RTC bincompat with 0.1 2015-03-21 01:05:07 -07:00
Jeffrey Pfau 073dbd6b8d GBA: Remove unused portions of EEPROM state machine 2015-03-21 00:23:19 -07:00
Jeffrey Pfau 64b396aff9 Merge branch 'feature/sio-lockstep' 2015-03-19 22:19:49 -07:00
Jeffrey Pfau ae2b20e476 Qt: Make ConfigOption able to handle multiple consumers 2015-03-19 22:11:23 -07:00
Jeffrey Pfau b8fe87324f SDL: Esc to quit, only on Pandora for now 2015-03-18 23:46:13 -07:00
Jeffrey Pfau 4fa1ad7ce0 SDL: Fix typo 2015-03-18 23:41:54 -07:00
Jeffrey Pfau e0ff8e4371 SDL: Add Pandora-specific main file 2015-03-18 23:40:18 -07:00
Jeffrey Pfau e21b4e3ee5 SDL: Move render context freeing to the right files 2015-03-18 23:38:42 -07:00
Jeffrey Pfau 2dd391046a SDL: Fix exporting SDL compile flags 2015-03-18 23:38:09 -07:00
Jeffrey Pfau ae3acd658b SDL: Make sure scaling ratio is at least 1 2015-03-18 01:39:36 -07:00
Jeffrey Pfau 1af7b56349 SDL: Use pixman for software scaling 2015-03-18 01:39:20 -07:00
Jeffrey Pfau b677d41469 SDL: Do not cache SDL variables 2015-03-18 01:36:48 -07:00
Jeffrey Pfau c75224ce8c SDL: Add Pandora bindings 2015-03-17 22:30:58 -07:00
Jeffrey Pfau fe0af2c563 GBA: Add option to disable loading BIOS even if BIOS path is stored (fixes #203) 2015-03-16 23:16:05 -07:00
Jeffrey Pfau a8dae9b9d5 GBA Video: Fix modes 3 and 5 with RGB565 pixel format 2015-03-16 23:16:05 -07:00
Jeffrey Pfau 20aae1202a Qt: Properly preprocess Windows RC file 2015-03-16 00:35:09 -07:00
Jeffrey Pfau c04ca093e1 SDL: Ability to lock aspect ratio 2015-03-16 00:10:59 -07:00
Jeffrey Pfau e6377f2e6a GBA: Add player IDs to allow multiple controller profiles to be used at once 2015-03-15 23:48:35 -07:00
Jeffrey Pfau 51b8c862b9 Merge branch 'master' into feature/sio-lockstep
Conflicts:
	CMakeLists.txt
	src/gba/gba.c
2015-03-15 23:29:01 -07:00
Jeffrey Pfau 0b38dd1289 GBA: Controller profiles 2015-03-15 19:33:38 -07:00
Jeffrey Pfau b2c2a9acf7 GBA BIOS: Fix regression with BgAffineSet 2015-03-15 02:21:22 -07:00
Jeffrey Pfau 343924908a Libretro: Rename a variable to avoid #define namespace collision with Windows headers 2015-03-14 01:41:53 -07:00
Jeffrey Pfau dd17c6f8b0 GBA: Eliminate bitpacked struct for GPIO devices 2015-03-14 01:05:33 -07:00
Jeffrey Pfau f80406efb0 GBA: Replace RTC bitpacked structs with bitfields 2015-03-14 00:56:24 -07:00
Jeffrey Pfau 1584687c14 Util: Ensure stack is not marked executable 2015-03-14 00:22:29 -07:00
Jeffrey Pfau 84a14b6c00 Util: NEONize 16-bit color packing 2015-03-14 00:22:06 -07:00
Jeffrey Pfau d9797cf084 Qt: Move soloar sensor menu items into submenu 2015-03-13 00:11:10 -07:00
Jeffrey Pfau 943b805306 Qt: Sync light sensor window with current state 2015-03-13 00:07:59 -07:00
Jeffrey Pfau 2c5d11539a Qt: Ensure closing a game clears overrides in backend too 2015-03-12 23:49:22 -07:00
Jeffrey Pfau f3c723d713 Qt: Clear all override settings when closing a game 2015-03-12 23:35:33 -07:00
clobber b9427cc0ce GBA: Add additional overrides (Merge pull request #5)
These are the ones I could verify so far that fix game loading and save issues. There could still be others needed from VBA's vba-over.ini that have problems due to AP further in-game that require more effort to verify.
2015-03-12 23:13:52 -07:00
Jeffrey Pfau bdf6d7f7ec All: Fix CMake files to not use function defined in CMake 2.8.11 2015-03-12 01:09:12 -07:00
Jeffrey Pfau 3c652a10b5 Libretro: Use audio buffer callback instead of audio sample callback 2015-03-12 00:45:29 -07:00
Jeffrey Pfau b6e274c3d4 GBA: Add postAudioBuffer callback 2015-03-12 00:45:08 -07:00
Jeffrey Pfau 24f40a7959 GBA: Fix GBAInputUnbindKey prototype 2015-03-11 23:50:24 -07:00
Jeffrey Pfau 513b9fb751 All: Unify how feature defines work, allowing specific targets to not use them 2015-03-11 02:17:45 -07:00
Jeffrey Pfau bf58976290 Libretro: Fix a warning in gcc 2015-03-10 01:17:24 -07:00
Jeffrey Pfau 54a30af1aa Qt: Fix PulseAudio output with small buffer size 2015-03-10 00:33:04 -07:00
Jeffrey Pfau 589b5f473c Libretro: Copy game data; apparently it is freed by the frontend before starting the game 2015-03-09 22:07:50 -07:00
Jeffrey Pfau 207219b25e Libretro: Use predefined overrides 2015-03-09 21:18:00 -07:00
Jeffrey Pfau 11f0e690f8 GBA: Initialize gba.sync to null 2015-03-09 21:17:41 -07:00
Jeffrey Pfau ad10b5dedf GBA: Fix crash if GBALog is called with a null context 2015-03-09 21:16:41 -07:00
Jeffrey Pfau f90ac6e9a9 Libretro: Do game unload cleanup 2015-03-08 22:51:41 -07:00
Jeffrey Pfau 6c5a1315ea Libretro: Add warnings about pixel formats 2015-03-08 22:51:41 -07:00
Jeffrey Pfau de7bd2fb55 Libretro: Add savedata support 2015-03-08 22:51:41 -07:00
Jeffrey Pfau 1b591b5844 Libretro: Use callbacks for audio and video 2015-03-08 22:51:41 -07:00
Jeffrey Pfau a000f219db GBA: Move A/V stream interface into core 2015-03-08 22:51:41 -07:00
Jeffrey Pfau cf71d39bf0 Libretro: Add initial libretro version 2015-03-08 22:51:40 -07:00
Jeffrey Pfau eb21dd722f GBA: Move logging construct into GBA struct 2015-03-08 22:51:40 -07:00
Jeffrey Pfau 3f9abf2b05 SDL: Reserve correct number of bytes for video buffer allocation 2015-03-08 22:45:40 -07:00
Jeffrey Pfau 9a76ba6b43 Video: Fix warnings in ImageMagick 2015-03-08 22:27:18 -07:00
Jeffrey Pfau 06a0399186 Qt: Fix 15- and 16-bit modes in Qt port 2015-03-08 20:33:06 -07:00
Jeffrey Pfau 5feec0317f Video: Fix FFmpeg encoder support for 15- and 16-bit video pixel formats 2015-03-08 20:33:06 -07:00
Jeffrey Pfau 2a6ff14a3b GBA: Fix crash if no components are defined 2015-03-06 22:19:09 -08:00
Jeffrey Pfau 6835ac8a81 GBA: Better const correctness for serialization 2015-03-06 22:19:08 -08:00
Jeffrey Pfau 826569fdf7 GBA BIOS: Fix BIOS decompression routines with invalid source addresses 2015-03-06 22:18:27 -08:00
Jeffrey Pfau e61d413d69 Util: VFile backed by memory 2015-03-05 18:44:28 -08:00
Jeffrey Pfau 9adfcad1b5 Util: Cleanup of VFileZip and VFile7z 2015-03-05 18:40:33 -08:00
Jeffrey Pfau a268d462c0 GBA RR: Add VBM parser, for comparing VBA sync 2015-03-05 14:25:35 -08:00
Jeffrey Pfau f69d9db9d4 GBA RR: Add way to play movies from startup 2015-03-05 14:10:23 -08:00
Jeffrey Pfau bb77d278dd GBA RR: Modularize RR 2015-03-05 00:32:49 -08:00
Jeffrey Pfau 95e4820743 SDL: Remove RR functions 2015-03-05 00:22:57 -08:00
Jeffrey Pfau e810f1b9f0 GBA Video: Clear video buffer when starting 2015-03-03 21:18:53 -08:00
Jeffrey Pfau 0ab8cfe6ad Util: Fix SocketPoll on pthreads 2015-03-03 03:07:04 -08:00
Jeffrey Pfau 9273a4ca72 GBA SIO: Fix RCNT mode selection 2015-03-02 01:21:30 -08:00
Jeffrey Pfau dcd2e3a64f GBA: Fix JOY_TRANS_HI register name 2015-03-02 01:21:30 -08:00
Jeffrey Pfau 618092a5f6 GBA SIO: Fix lockstep barrier 2015-03-01 15:53:09 -08:00
Jeffrey Pfau 31d39bbd1d Debugger: Fix software breakpoints not being properly initialized 2015-03-01 12:16:38 -08:00
Jeffrey Pfau 4e2a27b426 GBA SIO: Fix child bit in lockstep driver 2015-03-01 05:39:13 -08:00
Jeffrey Pfau a7985c39ac Qt: Fix crash when loading a game after stopping GDB server 2015-02-28 15:28:34 -08:00
Jeffrey Pfau 9b8b56d701 GBA SIO: Fix writing to RCNT 2015-02-28 14:53:06 -08:00
Jeffrey Pfau f775af67f3 GBA SIO: Fix writing to RCNT 2015-02-28 14:52:52 -08:00
Jeffrey Pfau e241566ee7 GBA SIO: Clean up lockstep a bit 2015-02-28 14:51:39 -08:00
Jeffrey Pfau 33c2c53795 Qt: Add missing function 2015-02-27 01:37:44 -08:00
Jeffrey Pfau 8112ffdabc GBA SIO: Properly deinitialize SIO 2015-02-27 01:13:59 -08:00
Jeffrey Pfau a5a7ace86e GBA SIO: Fix RCNT reading for mode 2015-02-27 01:13:59 -08:00
Jeffrey Pfau 80960f9e9a GBA SIO: Properly deinitialize SIO 2015-02-27 01:12:58 -08:00
Jeffrey Pfau d1e01266c6 GBA SIO: Partially functional lockstep driver 2015-02-27 00:59:47 -08:00
Jeffrey Pfau 2fc8f0b567 Qt: Add option for opening new window 2015-02-27 00:59:20 -08:00
Jeffrey Pfau e1a8befcbb GBA SIO: Fix RCNT reading for mode 2015-02-26 23:10:01 -08:00
Jeffrey Pfau 6e467a0332 Qt: Create MultiplayerController 2015-02-26 00:07:36 -08:00
Jeffrey Pfau 5b40951c05 GBA SIO: Build up lockstep driver a bit more 2015-02-26 00:07:12 -08:00
Jeffrey Pfau 1e912abf4b GBA SIO: Start building up skeleton for lockstep driver 2015-02-25 20:35:13 -08:00
Jeffrey Pfau bb05764cd5 GBA SIO: Update timings based on observation 2015-02-24 01:14:46 -08:00
Jeffrey Pfau 29e118b512 Util: Fix C++ build for Win32 2015-02-24 00:02:24 -08:00
Jeffrey Pfau a0b94db9a7 All: Fix *nix build 2015-02-23 23:49:40 -08:00
Jeffrey Pfau 5d1b05c990 Debugger: Use new SocketWouldBlock layer 2015-02-23 23:29:01 -08:00
Jeffrey Pfau c73ea2e595 Util: Fix sockets on Windows 2015-02-23 23:29:01 -08:00
Jeffrey Pfau 1ff9968a90 Qt: Draw frame even if it times out 2015-02-22 22:14:26 -08:00
Jeffrey Pfau afbadf242b Qt: Copy state from old audio processor to new 2015-02-22 21:17:41 -08:00
Jeffrey Pfau 27c4308ef5 Debugger: Add CLI function for writing a register 2015-02-22 17:33:35 -08:00
Jeffrey Pfau c1261a5b74 GBA: Remove struct partial initialization for structs that are initialized later 2015-02-22 02:42:08 -08:00
Jeffrey Pfau b2ed141cea GBA Video: Allow negative output stride 2015-02-22 01:53:12 -08:00
Jeffrey Pfau 0209381d11 SDL: Fix some warnings in sw-sdl.c 2015-02-22 01:51:44 -08:00