mgba/CHANGES

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0.5.0: (Future)
2016-02-15 06:18:35 +00:00
Features:
2016-02-14 03:37:45 +00:00
- Game Boy support
- Support for encrypted CodeBreaker GBA cheats
- Emulation of Vast Fame protected GBA carts (taizou)
2016-07-23 06:49:08 +00:00
- Tile viewer
Bugfixes:
2016-02-21 07:09:43 +00:00
- SDL: Fix axes being mapped wrong
- GBA Memory: Fix mirror on non-overdumped Classic NES games
2016-07-12 00:47:06 +00:00
- Util: Fix realloc semantics in utf16to8
2016-07-30 16:48:56 +00:00
- PSP2: Fix GPU crash while exiting
2016-07-30 23:56:23 +00:00
- PSP2: Fix VSync
2016-07-12 00:47:06 +00:00
Misc:
- 3DS: Use blip_add_delta_fast for a small speed improvement
- OpenGL: Log shader compilation failure
- Qt: Remove some C99isms from C++ code
- Windows: Add native VDir support
- All: Add QUIET parameter to silence CMake
- ARM7: Support forcing Thumb mode via MSR
- ARM7: Flush prefetch cache when loading CPSR via MSR
- OpenGL: Add texSize uniform
- ARM7: Clean up instruction decoding for future expandability
- Qt: Make -g flag work in Qt build
2016-07-17 06:53:40 +00:00
- Qt: Simplify OpenGL context creation
- Debugger: Support register and memory writes via GDB stub
- GBA Audio: Force audio DMAs to not increment destination
2016-07-24 02:02:28 +00:00
- Qt: Thread startup improvements
2016-07-28 05:19:57 +00:00
- 3DS: Allow UTF-16 filenames
2016-07-27 08:04:52 +00:00
- 3DS: Port to using citro3D
2016-07-28 07:32:00 +00:00
- 3DS: Use system font for menus
2016-07-30 04:11:49 +00:00
- PSP2: Use system font for menus
2016-07-30 07:51:45 +00:00
- All: Faster memory read/write
- Qt: Make audio channel/video layer options shortcut mappable
2016-07-12 00:47:06 +00:00
0.4.1: (2016-07-11)
Bugfixes:
2016-03-03 08:04:15 +00:00
- All: Fix several file handle leaks
- All: Fix instruction tables getting zeroed when linking sometimes
2016-05-21 02:02:15 +00:00
- ARM7: Fix flags on SBC/RSC
- ARM7: Fix setting spsr privilege bits when spsr is empty
2016-07-12 00:47:06 +00:00
- GBA Audio: Reset audio FIFO DMA if an invalid destination is set
- GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
- GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
2016-07-12 00:47:06 +00:00
- GBA Memory: Fix executing code from OBJ region of VRAM
- GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
- GBA Serialize: Fix loading savegames from savestates
- OpenGL: Correct boolean vector strcmp strings for uniforms
- Qt: Fix sending gameStopped twice
- Qt: Fix hang if audio sync is enabled and audio fails to initialize
- Qt: Fix initial state of key mapping
- Qt: Initialize m_useBios
- SDL: Fix joystick initialization on BSD
- SDL: Fix potential joystick crash in games with rumble
- SDL: Fix SDL 1.2 build
- SDL: Fix sporadic crash when deinitializing audio
2016-07-12 00:47:06 +00:00
- Shaders: Fix AGS-001 shader with some bad drivers
- Util: Use closesocket on Windows
- Util: Fix socket bind addresses
- VFS: Fix reading 7z archives without rewinding first
- VFS: VFileFromFD should not open directories
2016-07-12 00:47:06 +00:00
- Wii: Fix tilting direction
- Util: Fix realloc semantics in utf16to8
Misc:
2016-07-12 00:47:06 +00:00
- All: Allow use of external minizip library
- Debugger: CLI debugger now exits when end-of-stream is reached
- FFmpeg: Update dependencies on Ubuntu
- GBA: Slightly optimize GBAProcessEvents
2016-07-12 00:47:06 +00:00
- GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
- GBA Video: Null renderer should return proper register values
- Libretro: Disable logging game errors, BIOS calls and stubs in release builds
2016-02-18 05:45:36 +00:00
- Qt: Add preset for DualShock 4
- Qt: Update 360 input profile on OS X to reflect newer drivers
2016-02-21 19:16:21 +00:00
- Qt: Remove use of NaN
- Qt: Canonicalize file paths when loading games
- Qt: Add refresh button to controller editing
2016-07-12 00:47:06 +00:00
- SDL: Remove default gamepad mappings
- Util: Fix intermittent build failure on OS X
2016-07-12 00:47:06 +00:00
- VFS: VFile.sync now updates modified time
2016-02-03 05:18:14 +00:00
0.4.0: (2016-02-02)
2015-10-11 03:26:52 +00:00
Features:
2015-10-20 06:50:41 +00:00
- Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
2015-10-11 03:26:52 +00:00
- I/O viewer
2015-10-21 02:40:03 +00:00
- Booting of multiboot images
- Customization of GIF recording
2015-11-15 05:08:31 +00:00
- Libretro: Cheat code support
- Support for GLSL shaders
2015-12-20 10:44:19 +00:00
- ROM information view
2015-12-27 03:25:50 +00:00
- Support for VBA-style cheat codes
2015-12-28 09:45:44 +00:00
- Savestates now store creation timestamps
2015-12-28 19:54:05 +00:00
- Key autofire
- Libretro: Allow blocking opposing directional input
2016-01-03 04:15:26 +00:00
- OpenEmu core for OS X
- Libretro: Settings for using BIOS and skipping intro
- Libretro: Customizable idle loop removal
- Implemented cycle counting for sprite rendering
2016-01-11 08:49:14 +00:00
- Cleaner, unified settings window
- Added a setting for pausing when the emulator is not in focus
- Customizable paths for save games, save states, screenshots and patches
- Controller hotplugging
- Ability to store save games and active cheats within savestates
Bugfixes:
2015-11-07 05:03:52 +00:00
- ARM7: Fix sign of unaligned LDRSH
2016-02-03 05:18:14 +00:00
- ARM7: Fix decoding of some ARM ALU instructions with shifters
- Debugger: Fix watchpoints in gdb
- GBA: Fix warnings when creating and loading savestates
- GBA: Fix Iridion II savetype
2016-02-03 05:18:14 +00:00
- GBA BIOS: Fix misaligned CpuSet
- GBA Cheats: Fix cheats setting the Action Replay version
- GBA Hardware: Fix GPIO on big endian
- GBA Memory: Fix DMA register writing behavior
- GBA Memory: Fix DMAs triggering two cycles early
2016-01-03 04:15:26 +00:00
- Libretro: Fix aspect ratio
- Qt: Fix some potential crashes with the gamepad mapping
- Qt: Fix keys being mapped incorrectly when loading configuration file
2016-02-03 05:18:14 +00:00
- Util: Fix PowerPC PNG read/write pixel order
- Util: Fix excessive memory allocation when decoding a PNG
- VFS: Fix VFileReadline and remove _vfdReadline
Misc:
2015-10-20 06:50:41 +00:00
- All: Improved PowerPC support
- All: Fix some undefined behavior warnings
2016-02-03 05:18:14 +00:00
- ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
- Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
- GBA: Implement bad I/O register loading
2016-02-03 05:18:14 +00:00
- GBA: Allow jumping to OAM and palette RAM
- GBA BIOS: Finish implementing RegisterRamReset
- GBA Config: Add "override" layer for better one-time configuration
- GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
- GBA Memory: Use a dynamically sized mask for ROM memory
- GBA Memory: Implement several unimplemented memory access types
- GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
- GBA RR: Starting from savestate now embeds the savegame
- GBA RR: Add preliminary SRAM support for VBM loading
- GBA RR: Add support for resets in movies
2016-02-03 05:18:14 +00:00
- GBA Video: Remove lastHblank, as it is implied
- Libretro: Use anonymous memory mappers for large blocks of memory
- Libretro: Add install target for libretro core
- Qt: Window size command line options are now supported
- Qt: Increase usability of key mapper
- Qt: Add 'Apply' button to settings window
- Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
- Qt: Allow use of modifier keys as input
- Qt: Optimize log viewer
- Qt: Added button for breaking into the GDB debugger
- Qt: Add box for showing duration of rewind
2016-02-03 05:18:14 +00:00
- SDL: Support fullscreen in SDL 1.2
- SDL: Allow GBASDLAudio to be used without a thread context
- Util: Use VFile for configuration
- Util: Add MutexTryLock
2015-12-18 06:02:58 +00:00
0.3.2: (2015-12-16)
Bugfixes:
- ARM7: Fix STRT/STRBT
- ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
- ARM7: Fix bank switching with LDR[B]T/STR[B]T
- Libretro: Fix problems with rumble not turning off
- GBA: Fix idle skip state being retained between games
- GBA: Initialize uninitialized pristineRom and pristineRomSize members
- GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
- GBA BIOS: Fix Sqrt sign
- GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
- GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
- GBA Memory: Fix DMA behavior for SRAM accesses
- GBA Memory: Fix Store8 to OBJ VRAM
- GBA Memory: Fix alignment of LDM/STM on SRAM
- GBA Memory: Fix unaligned out-of-bounds ROM loads
- GBA Memory: Fix timing of DMAs
- GBA Video: Fix _mix for 15-bit color
- GBA Video: Fix OAM and palette initialization
- OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
- Qt: Use safer isLoaded check in GameController
- Qt: Fix a race condition in PainterGL that could lead to a crash
- Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
- Qt: Fix font size in memory viewer
- Qt: Fix a crash in the memory viewer
- Qt: Add additional checks in CheatModel to prevent crashes
- Qt: Fix race condition with setting sample rate
- Qt: Fix crash when closing multiplayer windows
- Qt: Fix resetting while paused
Misc:
- GBA Audio: Implement missing flags on SOUNDCNT_X register
- Qt: Add mute option to menu
2015-10-24 18:14:42 +00:00
0.3.1: (2015-10-24)
Bugfixes:
- ARM7: Fix instruction decoding of Thumb shifts
- GBA: Deinit savegame when unloading a ROM
- GBA: Fix BIOS check on big endian
- GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
- GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
- GBA Audio: Fix audio channels being silenced at the wrong time
- GBA Memory: Fix bad BIOS Load16 on big endian
- GBA Memory: Fix bad Load8 on big endian
- GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
- GBA Video: Fix edge case with sprite blend modes and semitransparency
- GBA Video: Fix objwin and blending interaction on sprites
- GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
- Libretro: Fix a memory leak with the render buffer
- Qt: Windows no longer spawn in the top left on first launch
- Qt: Fix install path of XDG desktop file with DESTDIR
- Qt: Fix drag and drop on Windows
- Qt: Reenable double buffering, as disabling it broke some Windows configs
- VFS: Fix return values of VFileFILE.read and .write
Misc:
- All: Reset next event to cycles instead of zero to interrupt
- All: Add --version flag
- ARM7: Force disable LTO on two files to work around a GCC bug
- GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
- GBA: Better memory handling with PNG savestates
- GBA: Additional savestate sanity checks
- GBA: Check for cycle count being too high
- GBA Audio: Allow GBAAVStream to have no video callback
- GBA BIOS: Implement RegisterRamReset for SIO registers
- Qt: Remove useless help icons in dialogs
- Qt: Prevent savestate window from opening while in multiplayer
- Qt: Disable menu items in multiplayer that don't make sense to have enabled
- Qt: Dropping multiplayer windows works more cleanly now
2015-08-17 01:37:13 +00:00
0.3.0: (2015-08-16)
Features:
- Ability to hide individual background layers, or OBJs
- Ability to mute individual audio channels
2015-05-29 07:03:09 +00:00
- Palette viewer and exporter
2015-04-08 07:32:29 +00:00
- Volume control
- More shortcuts are editable (e.g. quick save/load)
- Rewind now shows the frame after rewinding
2015-04-15 11:17:28 +00:00
- Import/Export of GameShark/Action Replay snapshots
- Add "Step backwards" item for single increment rewind
2015-04-18 06:55:38 +00:00
- Deadzone estimation for game controllers
- Analog inputs can be used for shortcuts
- Menu items for specific solar sensor brightness levels
- Remappable controls for tilt and gyroscope sensors
2015-04-26 22:00:15 +00:00
- Status messages for actions taken while a game is running (e.g. save/load state)
- Memory inspector
- Screensaver can now be suspended while a game is running
- Load/save the most recent savestate slot
2015-05-22 05:31:26 +00:00
- Support varible speed (PWM) rumble
- Ability to cap fast forward speed
2015-05-24 06:17:31 +00:00
- Finer control over FPS target
- Holdable shortcut for rewinding one frame at a time
- Ability to boot directly into the BIOS
2015-06-19 08:12:46 +00:00
- Preliminary support for yanking out the game pak while a game is running
- Thumb-drive mode by putting a file called portable.ini in the same folder
- Configurable display driver, between software and OpenGL
2015-07-15 03:45:29 +00:00
- Undo-able savestate loading and saving
- Controller profiles now store shortcut settings
- Default controller profiles for several common controllers
2015-07-31 06:27:39 +00:00
- Libretro now supports BIOS, rumble and solar sensor
2015-07-20 01:12:56 +00:00
- Implement BIOS call Stop, for sleep mode
- Automatically load patches, if found
2015-08-07 02:04:03 +00:00
- Improved video synchronization
- Configurable audio output sample rate
Bugfixes:
2015-04-06 01:06:31 +00:00
- ARM7: Fix SWI and IRQ timings
2015-05-29 08:45:27 +00:00
- ARM7: Fix Thumb MUL timing
2015-08-17 01:37:13 +00:00
- ARM7: Fix timing of multiplies to use N cycles
- ARM7: ARMHotplugDetach should call deinit
- Debugger: Fix use-after-free in breakpoint clearing code
- GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
- GBA: Cap audio FIFO read size during deserialization
- GBA: Check for corrupted savestates when loading
- GBA: Check for improperly sized savestates when loading
- GBA: Check for savestates made from differently sized ROMs
- GBA: Fix calls to endian-independent loadstores
- GBA: Fix timing of reading from timer registers
2015-08-17 01:37:13 +00:00
- GBA: Ensure cycles never go negative
- GBA Audio: Force audio FIFOs to 32-bit
- GBA Audio: Fix audio pitch changing when adjusting buffer size
- GBA Audio: Fix sample order in audio channel 3
- GBA Audio: Fix 8-bit writes to audio channel 3 frequency
2015-08-17 01:37:13 +00:00
- GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
- GBA Memory: Improve Thumb open bus behavior
- GBA Memory: Fix potential DMA issue when loading a savestate
- GBA Memory: Fix load/store multiple video memory waitstates
- GBA SIO: Fix reseting when there are SIO devices attached
- GBA Video: Blended sprites should never have other effects applied
- GBA Video: Fix out-of-bounds tiles in mosaic
- GBA Video: Fix windows not affecting sprites
- GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
- GBA Video: Fix timing on first scanline
- Qt: Better cleanup when a game crashes
- Qt: Fix open ROM dialog filtering for archive formats
- Qt: Cap the maximum number of multiplayer windows
- Qt: Fix maximum year in sensor override
- Qt: Fix window being too tall after exiting fullscreen
- Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
- Qt: Fix analog buttons not getting unmapped
2015-08-06 01:04:07 +00:00
- Qt: Fix passing command line options
- Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
2015-08-17 01:37:13 +00:00
- SDL: Fix SDL build when OpenGL is missing
- Util: Allow loading IPS patches that grow the ROM
- VFS: Fix resource leaks if some allocations fail
- VFS: Fix line-reading to return proper values
- Video: Fix an issue with very long filenames
2015-08-15 21:48:01 +00:00
- Util: Fix formatting of floats
2015-05-14 05:04:43 +00:00
Misc:
- All: Add --help flag for command line programs
- All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
2015-05-28 07:20:02 +00:00
- All: Enable static linking for Windows
2015-05-30 03:45:58 +00:00
- All: Enable static linking for OS X
2015-08-17 01:37:13 +00:00
- All: Threads are now named
- All: Proper handling of Unicode file paths
- ARM7: Add emulation for Undefined CPU mode
- ARM7: Reduce the size of the Thumb instruction table
- GBA: Add status log level
- GBA: GBARewind now returns how many states it has rewound
- GBA: SIO logging layer
- GBA BIOS: Stub out SoundBias
- GBA: More accurate cycle estimation for ROM prefetch and flash save chips
- GBA: Don't include GBACLIDebugger struct unless needed
- GBA: Savedata is now synced shortly after data finishes being written
- GBA: Process multiple timer events at once, if necessary
- GBA Audio: Implement audio reset for channels A/B
- GBA Audio: Process multiple audio events at once, if necessary
- GBA Hardware: Backport generic RTC source into core
- GBA Input: Allow axes and buttons to be mapped to the same key
- GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
- GBA SIO: Add a dummy driver for Normal mode
- GBA Thread: Add functionality for running callbacks on the GBA thread
- GBA Thread: Split GBASync into a separate file
- GBA Video: Refactor software renderer into separate files
- GBA Video: Slightly optimize mode 0 mosaic rendering
- Debugger: Free watchpoints in addition to breakpoints
- Qt: Handle saving input settings better
- Qt: Move GL frame drawing back onto its own thread
- Qt: Fast forward (held) option moved from Other to Emulation menu
- Qt: Show version info in window title
- Qt: Migrate multiplayer window handling into GBAApp
- Qt: Unified file opening and saving with last location
- Qt: Fix windows being resizable when they shouldn't have been
2015-06-01 02:55:05 +00:00
- Qt: Only hide cursor in full screen
- Qt: Replace pause-after-frame mutex with an atomic
2015-06-10 08:08:01 +00:00
- Qt: Add application icon and XDG desktop files
- Qt: Rename "Fullscreen" to "Toggle fullscreen"
- Qt: Don't save window size when entering fullscreen
- Qt: Make the default fullscreen binding for Windows be Alt-Enter
2015-07-26 05:03:31 +00:00
- Qt: Gamepads can now have both buttons and analog axes mapped to the same key
- Qt: Increase usability of key mapper
2015-08-06 01:09:47 +00:00
- Qt: Show checkmark for window sizes
2015-08-06 01:10:33 +00:00
- Qt: Set window path to loaded ROM
2015-08-17 01:37:13 +00:00
- Perf: Ability to load savestates immediately on launch
- SDL: Properly check for initialization
- SDL: Clean up initialization functions
- SDL: Clean up GL context
- Util: Allow disabling the threading code entirely
- VFS: Add sync method to force syncing with backing
2015-05-14 05:04:43 +00:00
0.2.1: (2015-05-13)
Bugfixes:
- All: Fix sanitize-deb script not cleaning up after itself
- All: Fix dependencies for libavcodec on Debian-derived platforms
- ARM7: Handle writeback for PC in addressing modes 2 and 3
2015-05-14 05:04:43 +00:00
- ARM7: Make illegal instruction decoding consistent between ARM and Thumb
- ARM7: Fix ARM multiply instructions when PC is a destination register
- Debugger: Fix use-after-free in breakpoint clearing code
- Debugger: Fix boundary conditions in tab completion
- GBA: Fix timers not updating timing when writing to only the reload register
- GBA: Fix rewind boundary conditions
- GBA: Add initial I/O register settings for background matrix registers
- GBA: Fix hang when loading a savestate if sync to video is enabled
2015-05-08 08:48:22 +00:00
- GBA: Handle out-of-bounds I/O access
- GBA: Fix bounds-checking on EEPROM access
2015-05-14 05:04:43 +00:00
- GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
- GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
2015-05-14 05:04:43 +00:00
- GBA Memory: Allow SRAM to be 64kB
- GBA Memory: Fix 32-bit loads from unaddress cartridge space
- GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
2015-05-10 00:28:13 +00:00
- GBA Video: Fix second frame mode 5
- Perf: Fix race condition if a game crashes immediately on start
2015-05-14 05:04:43 +00:00
- Qt: Fix Display object leak when closing a window
- Qt: Fix .deb dependencies
- Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
- Qt: Fix window not regaining focus after exiting savestate window
- Qt: Fix regression where video would not record if the game had already started
- Qt: Fix potential crash if a gamepad causes focus to change
- Qt: Fix controller axis querying
- Qt: Fix multiplayer windows opening as the wrong size
- Qt: Fix controllers sometimes not loading the right profile
- SDL: Fix boundary conditions for joystick adjustments
- SDL: Allocate properly sized input maps
- SDL: Fix potential build issues when Qt and SDL2 are in use
- Util: Fix resource leak in UTF-8 handling code
- Util: Fix a null-pointer issue when attempting to delete a key
- VFS: Fix resource leaks if some allocations fail
- Video: Fix an issue with very long filenames
Misc:
- GBA Memory: Soft-crash if jumping past the end of a ROM
2015-05-14 05:04:43 +00:00
- Qt: Show multiplayer numbers in window title
- Qt: Solar sensor can have shortcuts set
2015-04-04 04:25:25 +00:00
0.2.0: (2015-04-03)
Features:
2014-12-15 05:12:08 +00:00
- Support for gamepad axes, e.g. analog sticks or triggers
2014-12-17 06:23:58 +00:00
- Add scale presets for up to 6x
2014-12-22 00:29:56 +00:00
- Settings window
2014-12-22 00:50:55 +00:00
- Bilinear resampling option
- Add option to skip BIOS start screen
2014-12-23 07:00:31 +00:00
- List of recently opened games
2014-12-26 09:39:37 +00:00
- Support for games using the Solar Sensor
2014-12-29 08:48:23 +00:00
- Better audio resampling via blip-buf
2014-12-31 07:23:16 +00:00
- Game Pak overrides dialog for setting savetype and sensor values
- Support for games using the tilt sensor
- Remappable shortcuts for keyboard and gamepad
2015-01-06 07:12:44 +00:00
- Rewinding of emulation
2015-01-08 06:33:16 +00:00
- Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
2015-01-09 10:03:42 +00:00
- Support IPv6
2015-01-11 06:46:59 +00:00
- Save directory of last loaded file
- Support BPS patches
2015-01-10 22:20:09 +00:00
- Automatically detect and optimize out idle loops
2015-01-13 09:18:07 +00:00
- Configurable game overrides
2015-01-25 08:11:05 +00:00
- Support loading 7-Zip files
- Drag and drop game loading
- Cheat code support
2015-02-21 09:54:50 +00:00
- Runtime configurable audio driver
2015-03-09 05:52:52 +00:00
- Libretro core for use with RetroArch and other front-ends
2015-03-16 02:33:38 +00:00
- Controller profiles for setting different bindings for different controllers
2015-03-16 07:10:59 +00:00
- Ability to lock aspect ratio
2015-03-22 00:10:30 +00:00
- Local link cable support
- Ability to switch which game controller is in use per instance
- Ability to prevent opposing directional input
- Warning dialog if an unimplemented BIOS feature is called
2015-04-04 04:25:25 +00:00
- Debugger: Add CLI "frame", frame advance command
- Debugger: Add CLI functions for writing to memory
- Debugger: Add CLI functions for examining memory regions
- Debugger: Add CLI function for writing a register
Bugfixes:
2014-12-20 13:19:16 +00:00
- ARM7: Extend prefetch by one stage
2015-04-04 04:25:25 +00:00
- ARM7: Fix cycle counting for loads
- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
- GBA: Initialize gba.sync to null
- GBA: Fix timer initialization
2014-12-21 20:47:48 +00:00
- GBA Audio: Support 16-bit writes to FIFO audio
- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
2015-01-25 00:43:39 +00:00
- GBA BIOS: Fix BIOS prefetch after returning from an IRQ
- GBA BIOS: Fix BIOS prefetch after reset
- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
2015-04-04 04:25:25 +00:00
- GBA BIOS: Fix BIOS decompression routines with invalid source addresses
- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
- GBA Memory: Fix I cycles that had been moved to ARM7 core
- GBA Memory: Fix cycle counting for 32-bit load/stores
- GBA RR: Fix fallthrough error when reading tags from a movie
2015-04-04 04:25:25 +00:00
- GBA Thread: Fix possible hang when loading an archive
- GBA Thread: Fix possible deadlock in video sync
2015-04-04 04:25:25 +00:00
- Perf: Fix crash when the GBA thread fails to start
- Qt: Fix crash starting a GDB stub if a game isn't loaded
- Qt: Fix crash when adjusting settings after closing a game
- Qt: Fix crash when starting GDB stub after closing a game
- Qt: Fix patch loading while a game is running
- Qt: Fix crash when loading a game after stopping GDB server
- Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
- Qt: Fix crash when attempting to pause if a game is not running
2015-04-04 04:25:25 +00:00
- SDL: Properly clean up if a game doesn't launch
- Util: Fix sockets on Windows
2015-01-25 00:43:39 +00:00
Misc:
2015-04-04 04:25:25 +00:00
- All: Enable link-time optimization
2015-01-25 00:43:39 +00:00
- Debugger: Watchpoints now work on STM/LDM instructions
- Debugger: Clean up GDB stub network interfacing
- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
- Debugger: Merge Thumb BL instructions when disassembling
- Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
- Debugger: Watchpoints now report address watched (fixes #68)
- Debugger: Add support for soft breakpoints
- Debugger: Make I/O register names be addresses instead of values
2015-02-13 08:56:43 +00:00
- Debugger: Rename read/write commands
2015-04-04 04:25:25 +00:00
- GBA: Improve accuracy of event timing
- GBA: Add API for getting Configuration structs for overrides and input
- GBA: Refactor gba-sensors and gba-gpio into gba-hardware
- GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
- GBA: Move A/V stream interface into core
- GBA: Savestates now take into account savedata state machines (fixes #109)
2015-04-04 04:25:25 +00:00
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
- GBA Memory: Simplify memory API and use fixed bus width
- GBA Thread: Make GBASyncWaitFrameStart time out
- GBA Video: Start video at the last scanline instead of the first
- Qt: Optimize logo drawing
- Qt: Move frame upload back onto main thread
2015-03-29 06:14:10 +00:00
- Qt: Remember window position
- Qt: Double-clicking on the window toggles full screen
2015-04-04 04:25:25 +00:00
- Util: Use proper locale for reading and writing float values
2015-01-25 00:43:39 +00:00
0.1.1: (2015-01-24)
Bugfixes:
- ARM7: Fix LDM writeback to a register already written
- GBA: Fix timers 2 and 3 updating incorrectly
- GBA Audio: Make larger buffer sizes than 2048 actually work properly
- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
- GBA Audio: Properly initialize audio FIFO channels
- GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
- GBA BIOS: Fix BIOS prefetch after returning from a SWI
- GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
- GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
- GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
- GBA BIOS: Fix HuffUnComp boundary conditions
- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
- GBA Memory: Filter out top nybble of DMA addresses
- GBA Memory: Properly bounds-check VRAM accesses
- GBA Memory: Fix initial DMA state
- GBA Thread: Allow halted games to exit cleanly
- GBA Video: Fix blend issues with obscured middle layers
- GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
- GBA Video: Fix window interactions with 16-color mode 0 mosaic
- GBA Video: Fix sprite boundary conditions with mosaic
2015-01-25 00:43:39 +00:00
- GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
- Qt: Fix issue with set frame sizes being the wrong height
- Qt: Fix emulator crashing when full screen if a game is not running
- Qt: Fix window focus issues
- Qt: Properly set default video recording settings
- Qt: Fix a race condition when a game crashes immediately
- Qt: Fix some cases where key mapping can break if focus is adjusted
2015-01-25 00:43:39 +00:00
- Qt: Fix crash if a game pauses before any frames are shown
- Debugger: Negative PC-relative loads now properly subtract the offset
- Debugger: Align PC-relative loads in Thumb
- Debugger: Fix watchpoints triggering too late
- Debugger: Fix binary print putting spaces between digits
2015-01-25 00:43:39 +00:00
- Video: Ensure FFmpeg encoder has audio frames
- Video: Fix uncompressed PCM audio recording
- Video: Fix FFmpeg crashing when the file extension is wrong
2015-01-16 08:11:50 +00:00
- Util: Fix SOCKET_FAILED macro
2014-12-17 06:16:22 +00:00
Misc:
- GBA: Exit cleanly on FATAL if the port supports it
2015-01-25 00:43:39 +00:00
- GBA Memory: Implement 16- and 32-bit loads from SRAM
- Qt: Disable sync to video by default
- Qt: Handle a game crash without crashing
- Qt: Set default log level to FATAL, ERROR and WARN
2014-12-22 06:24:19 +00:00
- Qt: Clarify some phrasing in the menus
- Qt: Clear active buttons when focus is lost
2014-12-15 05:12:08 +00:00
2014-12-14 01:26:11 +00:00
0.1.0: (2014-12-13)
- Initial release