mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix sprite boundary conditions with mosaic
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@ -35,6 +35,7 @@ Bugfixes:
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- Debugger: Fix watchpoints triggering too late
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- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
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- GBA Video: Fix window interactions with 16-color mode 0 mosaic
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- GBA Video: Fix sprite boundary conditions with mosaic
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Misc:
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- Qt: Disable sync to video by default
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- GBA: Exit cleanly on FATAL if the port supports it
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@ -1578,14 +1578,22 @@ static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, stru
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SPRITE_YBASE_ ## DEPTH(inY); \
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unsigned tileData; \
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if (outX % mosaicH) { \
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inX += (mosaicH - (outX % mosaicH)) * xOffset; \
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outX += mosaicH - (outX % mosaicH); \
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if (!inX && xOffset > 0) { \
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inX = mosaicH - (outX % mosaicH); \
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outX += mosaicH - (outX % mosaicH); \
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} else if (inX == width - xOffset) { \
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inX = mosaicH + (outX % mosaicH); \
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outX += mosaicH - (outX % mosaicH); \
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} \
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} \
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for (; outX < condition; ++outX, inX += xOffset) { \
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if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \
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continue; \
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} \
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int localX = inX - xOffset * (outX % mosaicH); \
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if (localX < 0 || localX > width - 1) { \
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continue; \
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} \
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SPRITE_XBASE_ ## DEPTH(localX); \
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SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(localX); \
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}
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