mirror of https://github.com/mgba-emu/mgba.git
Qt: Fix issue with set frame sizes being the wrong height
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3
CHANGES
3
CHANGES
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@ -1,5 +1,8 @@
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0.2.0: (Future)
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Features:
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- Support for gamepad axes, e.g. analog sticks or triggers
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Bugfixes:
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- Qt: Fix issue with set frame sizes being the wrong height
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0.1.0: (2014-12-13)
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- Initial release
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@ -114,6 +114,13 @@ void Window::argumentsPassed(GBAArguments* args) {
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}
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}
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void Window::resizeFrame(int width, int height) {
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QSize newSize(width, height);
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newSize -= m_screenWidget->size();
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newSize += size();
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resize(newSize);
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}
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void Window::setConfig(ConfigController* config) {
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m_config = config;
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}
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@ -479,25 +486,25 @@ void Window::setupMenu(QMenuBar* menubar) {
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QAction* setSize = new QAction(tr("1x"), avMenu);
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connect(setSize, &QAction::triggered, [this]() {
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showNormal();
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resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
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resizeFrame(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
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});
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frameMenu->addAction(setSize);
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setSize = new QAction(tr("2x"), avMenu);
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connect(setSize, &QAction::triggered, [this]() {
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showNormal();
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resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
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resizeFrame(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
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});
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frameMenu->addAction(setSize);
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setSize = new QAction(tr("3x"), avMenu);
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connect(setSize, &QAction::triggered, [this]() {
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showNormal();
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resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
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resizeFrame(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
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});
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frameMenu->addAction(setSize);
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setSize = new QAction(tr("4x"), avMenu);
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connect(setSize, &QAction::triggered, [this]() {
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showNormal();
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resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
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resizeFrame(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
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});
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frameMenu->addAction(setSize);
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addAction(frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")));
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@ -44,6 +44,8 @@ public:
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void setConfig(ConfigController*);
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void argumentsPassed(GBAArguments*);
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void resizeFrame(int width, int height);
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signals:
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void startDrawing(const uint32_t*, GBAThread*);
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void shutdown();
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