mirror of https://github.com/mgba-emu/mgba.git
Qt: Fix analog buttons not getting unmapped
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@ -63,6 +63,7 @@ Bugfixes:
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- Qt: Fix window being too tall after exiting fullscreen
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- Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
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- GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
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- Qt: Fix analog buttons not getting unmapped
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Misc:
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- Qt: Handle saving input settings better
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- Debugger: Free watchpoints in addition to breakpoints
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@ -197,6 +197,10 @@ void GBAKeyEditor::setNext() {
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}
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void GBAKeyEditor::save() {
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#ifdef BUILD_SDL
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m_controller->unbindAllAxes(m_type);
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#endif
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bindKey(m_keyDU, GBA_KEY_UP);
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bindKey(m_keyDD, GBA_KEY_DOWN);
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bindKey(m_keyDL, GBA_KEY_LEFT);
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@ -413,6 +413,10 @@ void InputController::bindAxis(uint32_t type, int axis, GamepadAxisEvent::Direct
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GBAInputBindAxis(&m_inputMap, type, axis, &description);
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}
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void InputController::unbindAllAxes(uint32_t type) {
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GBAInputUnbindAllAxes(&m_inputMap, type);
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}
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void InputController::testGamepad(int type) {
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auto activeAxes = activeGamepadAxes(type);
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auto oldAxes = m_activeAxes;
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@ -60,6 +60,7 @@ public:
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void recalibrateAxes();
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void bindAxis(uint32_t type, int axis, GamepadAxisEvent::Direction, GBAKey);
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void unbindAllAxes(uint32_t type);
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QStringList connectedGamepads(uint32_t type) const;
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int gamepad(uint32_t type) const;
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