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PSP2: Fix VSync
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@ -9,6 +9,7 @@ Bugfixes:
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- GBA Memory: Fix mirror on non-overdumped Classic NES games
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- Util: Fix realloc semantics in utf16to8
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- PSP2: Fix GPU crash while exiting
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- PSP2: Fix VSync
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Misc:
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- 3DS: Use blip_add_delta_fast for a small speed improvement
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- OpenGL: Log shader compilation failure
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@ -34,7 +34,7 @@ static void _drawEnd(void) {
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int vcount = oldVCount;
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vita2d_end_drawing();
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oldVCount = sceDisplayGetVcount();
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vita2d_set_vblank_wait(oldVCount == vcount);
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vita2d_set_vblank_wait(oldVCount + 1 >= vcount);
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vita2d_swap_buffers();
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}
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