mirror of https://github.com/mgba-emu/mgba.git
SDL: Hotplugging for joysticks. Still needs work.
This commit is contained in:
parent
f6590de2ce
commit
13dfb144e8
1
CHANGES
1
CHANGES
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@ -18,6 +18,7 @@ Features:
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- Cleaner, unified settings window
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- Added a setting for pausing when the emulator is not in focus
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- Customizable paths for save games, save states, screenshots and patches
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- Controller hotplugging
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Bugfixes:
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- Util: Fix PowerPC PNG read/write pixel order
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- VFS: Fix VFileReadline and remove _vfdReadline
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@ -15,6 +15,12 @@
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#include "InputController.h"
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#include "KeyEditor.h"
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#ifdef BUILD_SDL
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extern "C" {
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#include "platform/sdl/sdl-events.h"
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}
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#endif
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using namespace QGBA;
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const qreal GBAKeyEditor::DPAD_CENTER_X = 0.247;
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@ -51,22 +57,19 @@ GBAKeyEditor::GBAKeyEditor(InputController* controller, int type, const QString&
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#ifdef BUILD_SDL
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if (type == SDL_BINDING_BUTTON) {
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controller->updateJoysticks();
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controller->recalibrateAxes();
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lookupAxes(map);
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m_profileSelect = new QComboBox(this);
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m_profileSelect->addItems(controller->connectedGamepads(type));
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int activeGamepad = controller->gamepad(type);
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selectGamepad(activeGamepad);
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if (activeGamepad > 0) {
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m_profileSelect->setCurrentIndex(activeGamepad);
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}
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connect(m_profileSelect, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), [this] (int i) {
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m_controller->setGamepad(m_type, i);
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m_profile = m_profileSelect->currentText();
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m_controller->loadProfile(m_type, m_profile);
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refresh();
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});
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connect(m_profileSelect, SIGNAL(currentIndexChanged(int)), this, SLOT(selectGamepad(int)));
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m_clear = new QWidget(this);
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QHBoxLayout* layout = new QHBoxLayout;
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@ -311,6 +314,13 @@ void GBAKeyEditor::setAxisValue(int axis, int32_t value) {
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KeyEditor* focused = *m_currentKey;
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focused->setValueAxis(axis, value);
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}
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void GBAKeyEditor::selectGamepad(int index) {
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m_controller->setGamepad(m_type, index);
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m_profile = m_profileSelect->currentText();
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m_controller->loadProfile(m_type, m_profile);
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refresh();
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}
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#endif
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KeyEditor* GBAKeyEditor::keyById(GBAKey key) {
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@ -46,6 +46,7 @@ private slots:
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void refresh();
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#ifdef BUILD_SDL
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void setAxisValue(int axis, int32_t value);
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void selectGamepad(int index);
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#endif
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private:
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@ -46,6 +46,7 @@ InputController::InputController(int playerId, QWidget* topLevel, QObject* paren
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++s_sdlInited;
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m_sdlPlayer.bindings = &m_inputMap;
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GBASDLInitBindings(&m_inputMap);
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updateJoysticks();
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#endif
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m_gamepadTimer = new QTimer(this);
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@ -146,9 +147,9 @@ const char* InputController::profileForType(uint32_t type) {
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#ifdef BUILD_SDL
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if (type == SDL_BINDING_BUTTON && m_sdlPlayer.joystick) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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return SDL_JoystickName(m_sdlPlayer.joystick);
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return SDL_JoystickName(m_sdlPlayer.joystick->joystick);
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#else
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return SDL_JoystickName(SDL_JoystickIndex(m_sdlPlayer.joystick));
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return SDL_JoystickName(SDL_JoystickIndex(m_sdlPlayer.joystick->joystick));
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#endif
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}
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#endif
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@ -161,12 +162,12 @@ QStringList InputController::connectedGamepads(uint32_t type) const {
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#ifdef BUILD_SDL
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if (type == SDL_BINDING_BUTTON) {
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QStringList pads;
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for (size_t i = 0; i < s_sdlEvents.nJoysticks; ++i) {
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for (size_t i = 0; i < SDL_JoystickListSize(&s_sdlEvents.joysticks); ++i) {
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const char* name;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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name = SDL_JoystickName(s_sdlEvents.joysticks[i]);
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name = SDL_JoystickName(SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, i)->joystick);
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#else
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name = SDL_JoystickName(SDL_JoystickIndex(s_sdlEvents.joysticks[i]));
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name = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&s_sdlEvents.joysticks, i)->joystick));
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#endif
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if (name) {
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pads.append(QString(name));
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@ -184,7 +185,7 @@ QStringList InputController::connectedGamepads(uint32_t type) const {
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int InputController::gamepad(uint32_t type) const {
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#ifdef BUILD_SDL
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if (type == SDL_BINDING_BUTTON) {
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return m_sdlPlayer.joystickIndex;
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return m_sdlPlayer.joystick ? m_sdlPlayer.joystick->index : 0;
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}
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#endif
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return 0;
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@ -282,11 +283,17 @@ void InputController::bindKey(uint32_t type, int key, GBAKey gbaKey) {
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return GBAInputBindKey(&m_inputMap, type, key, gbaKey);
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}
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void InputController::updateJoysticks() {
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#ifdef BUILD_SDL
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GBASDLUpdateJoysticks(&s_sdlEvents);
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#endif
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}
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int InputController::pollEvents() {
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int activeButtons = 0;
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#ifdef BUILD_SDL
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if (m_playerAttached) {
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SDL_Joystick* joystick = m_sdlPlayer.joystick;
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if (m_playerAttached && m_sdlPlayer.joystick) {
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SDL_Joystick* joystick = m_sdlPlayer.joystick->joystick;
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SDL_JoystickUpdate();
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int numButtons = SDL_JoystickNumButtons(joystick);
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int i;
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@ -336,8 +343,8 @@ int InputController::pollEvents() {
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QSet<int> InputController::activeGamepadButtons(int type) {
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QSet<int> activeButtons;
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#ifdef BUILD_SDL
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if (m_playerAttached && type == SDL_BINDING_BUTTON) {
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SDL_Joystick* joystick = m_sdlPlayer.joystick;
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if (m_playerAttached && type == SDL_BINDING_BUTTON && m_sdlPlayer.joystick) {
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SDL_Joystick* joystick = m_sdlPlayer.joystick->joystick;
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SDL_JoystickUpdate();
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int numButtons = SDL_JoystickNumButtons(joystick);
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int i;
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@ -353,8 +360,8 @@ QSet<int> InputController::activeGamepadButtons(int type) {
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void InputController::recalibrateAxes() {
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#ifdef BUILD_SDL
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if (m_playerAttached) {
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SDL_Joystick* joystick = m_sdlPlayer.joystick;
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if (m_playerAttached && m_sdlPlayer.joystick) {
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SDL_Joystick* joystick = m_sdlPlayer.joystick->joystick;
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SDL_JoystickUpdate();
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int numAxes = SDL_JoystickNumAxes(joystick);
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if (numAxes < 1) {
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@ -372,8 +379,8 @@ void InputController::recalibrateAxes() {
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QSet<QPair<int, GamepadAxisEvent::Direction>> InputController::activeGamepadAxes(int type) {
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QSet<QPair<int, GamepadAxisEvent::Direction>> activeAxes;
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#ifdef BUILD_SDL
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if (m_playerAttached && type == SDL_BINDING_BUTTON) {
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SDL_Joystick* joystick = m_sdlPlayer.joystick;
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if (m_playerAttached && type == SDL_BINDING_BUTTON && m_sdlPlayer.joystick) {
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SDL_Joystick* joystick = m_sdlPlayer.joystick->joystick;
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SDL_JoystickUpdate();
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int numAxes = SDL_JoystickNumAxes(joystick);
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if (numAxes < 1) {
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@ -52,6 +52,7 @@ public:
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const GBAInputMap* map() const { return &m_inputMap; }
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void updateJoysticks();
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int pollEvents();
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static const int32_t AXIS_THRESHOLD = 0x3000;
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@ -24,6 +24,8 @@
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#define GYRO_STEPS 100
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#define RUMBLE_PWM 20
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DEFINE_VECTOR(SDL_JoystickList, struct SDL_JoystickCombo);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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static void _GBASDLSetRumble(struct GBARumble* rumble, int enable);
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#endif
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@ -52,22 +54,9 @@ bool GBASDLInitEvents(struct GBASDLEvents* context) {
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SDL_JoystickEventState(SDL_ENABLE);
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int nJoysticks = SDL_NumJoysticks();
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SDL_JoystickListInit(&context->joysticks, nJoysticks);
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if (nJoysticks > 0) {
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context->nJoysticks = nJoysticks;
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context->joysticks = calloc(context->nJoysticks, sizeof(SDL_Joystick*));
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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context->haptic = calloc(context->nJoysticks, sizeof(SDL_Haptic*));
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#endif
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size_t i;
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for (i = 0; i < context->nJoysticks; ++i) {
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context->joysticks[i] = SDL_JoystickOpen(i);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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context->haptic[i] = SDL_HapticOpenFromJoystick(context->joysticks[i]);
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#endif
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}
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} else {
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context->nJoysticks = 0;
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context->joysticks = 0;
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GBASDLUpdateJoysticks(context);
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}
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context->playersAttached = 0;
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@ -75,7 +64,6 @@ bool GBASDLInitEvents(struct GBASDLEvents* context) {
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size_t i;
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for (i = 0; i < MAX_PLAYERS; ++i) {
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context->preferredJoysticks[i] = 0;
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context->joysticksClaimed[i] = SIZE_MAX;
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}
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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@ -88,13 +76,14 @@ bool GBASDLInitEvents(struct GBASDLEvents* context) {
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void GBASDLDeinitEvents(struct GBASDLEvents* context) {
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size_t i;
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for (i = 0; i < context->nJoysticks; ++i) {
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for (i = 0; i < SDL_JoystickListSize(&context->joysticks); ++i) {
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struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&context->joysticks, i);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_HapticClose(context->haptic[i]);
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SDL_HapticClose(joystick->haptic);
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#endif
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SDL_JoystickClose(context->joysticks[i]);
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SDL_JoystickClose(joystick->joystick);
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}
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SDL_JoystickListDeinit(&context->joysticks);
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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}
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@ -160,7 +149,6 @@ void GBASDLInitBindings(struct GBAInputMap* inputMap) {
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bool GBASDLAttachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player) {
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player->joystick = 0;
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player->joystickIndex = SIZE_MAX;
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if (events->playersAttached >= MAX_PLAYERS) {
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return false;
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@ -187,15 +175,17 @@ bool GBASDLAttachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player
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player->rotation.p = player;
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player->playerId = events->playersAttached;
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events->players[player->playerId] = player;
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size_t firstUnclaimed = SIZE_MAX;
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size_t index = SIZE_MAX;
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size_t i;
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for (i = 0; i < events->nJoysticks; ++i) {
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for (i = 0; i < SDL_JoystickListSize(&events->joysticks); ++i) {
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bool claimed = false;
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int p;
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for (p = 0; p < events->playersAttached; ++p) {
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if (events->joysticksClaimed[p] == i) {
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if (events->players[p]->joystick == SDL_JoystickListGetPointer(&events->joysticks, i)) {
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claimed = true;
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break;
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}
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@ -210,28 +200,26 @@ bool GBASDLAttachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player
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const char* joystickName;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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joystickName = SDL_JoystickName(events->joysticks[i]);
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joystickName = SDL_JoystickName(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick);
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#else
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joystickName = SDL_JoystickName(SDL_JoystickIndex(events->joysticks[i]));
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joystickName = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick));
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#endif
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if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
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player->joystickIndex = i;
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index = i;
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break;
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}
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}
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if (player->joystickIndex == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
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player->joystickIndex = firstUnclaimed;
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if (index == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
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index = firstUnclaimed;
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}
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if (player->joystickIndex != SIZE_MAX) {
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player->joystick = events->joysticks[player->joystickIndex];
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events->joysticksClaimed[player->playerId] = player->joystickIndex;
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if (index != SIZE_MAX) {
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player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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player->haptic = events->haptic[player->joystickIndex];
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if (player->haptic) {
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SDL_HapticRumbleInit(player->haptic);
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if (player->joystick->haptic) {
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SDL_HapticRumbleInit(player->joystick->haptic);
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}
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#endif
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}
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@ -241,7 +229,19 @@ bool GBASDLAttachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player
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}
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void GBASDLDetachPlayer(struct GBASDLEvents* events, struct GBASDLPlayer* player) {
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events->joysticksClaimed[player->playerId] = SIZE_MAX;
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if (player != events->players[player->playerId]) {
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return;
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}
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int i;
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for (i = player->playerId; i < events->playersAttached; ++i) {
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if (i + 1 < MAX_PLAYERS) {
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events->players[i] = events->players[i + 1];
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}
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if (i < events->playersAttached - 1) {
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events->players[i]->playerId = i;
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}
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}
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--events->playersAttached;
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CircleBufferDeinit(&player->rotation.zHistory);
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}
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@ -250,15 +250,15 @@ void GBASDLPlayerLoadConfig(struct GBASDLPlayer* context, const struct Configura
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if (context->joystick) {
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GBAInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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const char* name = SDL_JoystickName(context->joystick);
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const char* name = SDL_JoystickName(context->joystick->joystick);
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#else
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const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick));
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const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
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#endif
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GBAInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, name);
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const char* value;
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char* end;
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int numAxes = SDL_JoystickNumAxes(context->joystick);
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int numAxes = SDL_JoystickNumAxes(context->joystick->joystick);
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int axis;
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value = GBAInputGetCustomValue(config, SDL_BINDING_BUTTON, "tiltAxisX", name);
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if (value) {
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@ -301,9 +301,9 @@ void GBASDLPlayerLoadConfig(struct GBASDLPlayer* context, const struct Configura
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void GBASDLPlayerSaveConfig(const struct GBASDLPlayer* context, struct Configuration* config) {
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if (context->joystick) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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const char* name = SDL_JoystickName(context->joystick);
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const char* name = SDL_JoystickName(context->joystick->joystick);
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#else
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const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick));
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const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
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#endif
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char value[12];
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snprintf(value, sizeof(value), "%i", context->rotation.axisX);
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@ -320,14 +320,54 @@ void GBASDLPlayerSaveConfig(const struct GBASDLPlayer* context, struct Configura
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}
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void GBASDLPlayerChangeJoystick(struct GBASDLEvents* events, struct GBASDLPlayer* player, size_t index) {
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if (player->playerId >= MAX_PLAYERS || index >= events->nJoysticks) {
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if (player->playerId >= MAX_PLAYERS || index >= SDL_JoystickListSize(&events->joysticks)) {
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return;
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}
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events->joysticksClaimed[player->playerId] = index;
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player->joystickIndex = index;
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player->joystick = events->joysticks[index];
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player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
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}
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void GBASDLUpdateJoysticks(struct GBASDLEvents* events) {
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// Pump SDL joystick events without eating the rest of the events
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SDL_JoystickUpdate();
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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player->haptic = events->haptic[index];
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SDL_Event event;
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while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0) {
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if (event.type == SDL_JOYDEVICEADDED) {
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struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&events->joysticks);
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joystick->joystick = SDL_JoystickOpen(event.jdevice.which);
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joystick->id = SDL_JoystickInstanceID(joystick->joystick);
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joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
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#endif
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} else if (event.type == SDL_JOYDEVICEREMOVED) {
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SDL_JoystickID ids[MAX_PLAYERS];
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size_t i;
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for (i = 0; (int) i < events->playersAttached; ++i) {
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if (events->players[i]->joystick) {
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ids[i] = events->players[i]->joystick->id;
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events->players[i]->joystick = 0;
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||||
} else {
|
||||
ids[i] = -1;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < SDL_JoystickListSize(&events->joysticks);) {
|
||||
struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
|
||||
if (joystick->id == event.jdevice.which) {
|
||||
SDL_JoystickListShift(&events->joysticks, i, 1);
|
||||
continue;
|
||||
}
|
||||
SDL_JoystickListGetPointer(&events->joysticks, i)->index = i;
|
||||
int p;
|
||||
for (p = 0; p < events->playersAttached; ++p) {
|
||||
if (joystick->id == ids[p]) {
|
||||
events->players[p]->joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
|
||||
}
|
||||
}
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -540,7 +580,7 @@ void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLPlayer* sdlContex
|
|||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
static void _GBASDLSetRumble(struct GBARumble* rumble, int enable) {
|
||||
struct GBASDLRumble* sdlRumble = (struct GBASDLRumble*) rumble;
|
||||
if (!sdlRumble->p->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->haptic)) {
|
||||
if (!sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)) {
|
||||
return;
|
||||
}
|
||||
sdlRumble->level += enable;
|
||||
|
@ -551,15 +591,15 @@ static void _GBASDLSetRumble(struct GBARumble* rumble, int enable) {
|
|||
}
|
||||
CircleBufferWrite8(&sdlRumble->history, enable);
|
||||
if (sdlRumble->level) {
|
||||
SDL_HapticRumblePlay(sdlRumble->p->haptic, sdlRumble->level / (float) RUMBLE_PWM, 20);
|
||||
SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, sdlRumble->level / (float) RUMBLE_PWM, 20);
|
||||
} else {
|
||||
SDL_HapticRumbleStop(sdlRumble->p->haptic);
|
||||
SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static int32_t _readTilt(struct GBASDLPlayer* player, int axis) {
|
||||
return SDL_JoystickGetAxis(player->joystick, axis) * 0x3800;
|
||||
return SDL_JoystickGetAxis(player->joystick->joystick, axis) * 0x3800;
|
||||
}
|
||||
|
||||
static int32_t _GBASDLReadTiltX(struct GBARotationSource* source) {
|
||||
|
@ -582,8 +622,8 @@ static void _GBASDLRotationSample(struct GBARotationSource* source) {
|
|||
struct GBASDLRotation* rotation = (struct GBASDLRotation*) source;
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
int x = SDL_JoystickGetAxis(rotation->p->joystick, rotation->gyroX);
|
||||
int y = SDL_JoystickGetAxis(rotation->p->joystick, rotation->gyroY);
|
||||
int x = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroX);
|
||||
int y = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroY);
|
||||
union {
|
||||
float f;
|
||||
int32_t i;
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include "util/common.h"
|
||||
#include "util/circle-buffer.h"
|
||||
#include "util/vector.h"
|
||||
|
||||
#include "gba/supervisor/thread.h"
|
||||
|
||||
|
@ -21,14 +22,25 @@
|
|||
struct GBAVideoSoftwareRenderer;
|
||||
struct Configuration;
|
||||
|
||||
struct SDL_JoystickCombo {
|
||||
SDL_JoystickID id;
|
||||
size_t index;
|
||||
SDL_Joystick* joystick;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
SDL_Haptic* haptic;
|
||||
#endif
|
||||
};
|
||||
|
||||
DECLARE_VECTOR(SDL_JoystickList, struct SDL_JoystickCombo);
|
||||
|
||||
struct GBASDLPlayer;
|
||||
|
||||
struct GBASDLEvents {
|
||||
SDL_Joystick** joysticks;
|
||||
size_t nJoysticks;
|
||||
struct SDL_JoystickList joysticks;
|
||||
const char* preferredJoysticks[MAX_PLAYERS];
|
||||
int playersAttached;
|
||||
size_t joysticksClaimed[MAX_PLAYERS];
|
||||
struct GBASDLPlayer* players[MAX_PLAYERS];
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
SDL_Haptic** haptic;
|
||||
int screensaverSuspendDepth;
|
||||
bool screensaverSuspendable;
|
||||
#endif
|
||||
|
@ -37,13 +49,11 @@ struct GBASDLEvents {
|
|||
struct GBASDLPlayer {
|
||||
size_t playerId;
|
||||
struct GBAInputMap* bindings;
|
||||
SDL_Joystick* joystick;
|
||||
size_t joystickIndex;
|
||||
struct SDL_JoystickCombo* joystick;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
SDL_Window* window;
|
||||
int fullscreen;
|
||||
int windowUpdated;
|
||||
SDL_Haptic* haptic;
|
||||
|
||||
struct GBASDLRumble {
|
||||
struct GBARumble d;
|
||||
|
@ -80,6 +90,7 @@ bool GBASDLAttachPlayer(struct GBASDLEvents*, struct GBASDLPlayer*);
|
|||
void GBASDLDetachPlayer(struct GBASDLEvents*, struct GBASDLPlayer*);
|
||||
void GBASDLEventsLoadConfig(struct GBASDLEvents*, const struct Configuration*);
|
||||
void GBASDLPlayerChangeJoystick(struct GBASDLEvents*, struct GBASDLPlayer*, size_t index);
|
||||
void GBASDLUpdateJoysticks(struct GBASDLEvents* events);
|
||||
|
||||
void GBASDLInitBindings(struct GBAInputMap* inputMap);
|
||||
void GBASDLPlayerLoadConfig(struct GBASDLPlayer*, const struct Configuration*);
|
||||
|
|
Loading…
Reference in New Issue