mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix window interactions with 16-color mode 0 mosaic
This commit is contained in:
parent
eeb7060bda
commit
bbfd7d8e2c
1
CHANGES
1
CHANGES
|
@ -34,6 +34,7 @@ Bugfixes:
|
|||
- Debugger: Align PC-relative loads in Thumb
|
||||
- Debugger: Fix watchpoints triggering too late
|
||||
- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
|
||||
- GBA Video: Fix window interactions with 16-color mode 0 mosaic
|
||||
Misc:
|
||||
- Qt: Disable sync to video by default
|
||||
- GBA: Exit cleanly on FATAL if the port supports it
|
||||
|
|
|
@ -933,11 +933,42 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
|
|||
}
|
||||
|
||||
#define DRAW_BACKGROUND_MODE_0_MOSAIC_16(BLEND, OBJWIN) \
|
||||
for (; tileX < tileEnd; ++tileX) { \
|
||||
x = inX & 7; \
|
||||
if (mosaicWait) { \
|
||||
int baseX = x - (mosaicH - mosaicWait); \
|
||||
if (baseX < 0) { \
|
||||
int disturbX = (16 + baseX) >> 3; \
|
||||
inX -= disturbX << 3; \
|
||||
BACKGROUND_TEXT_SELECT_CHARACTER; \
|
||||
baseX -= disturbX << 3; \
|
||||
inX += disturbX << 3; \
|
||||
} else { \
|
||||
BACKGROUND_TEXT_SELECT_CHARACTER; \
|
||||
} \
|
||||
charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) + (localY << 2); \
|
||||
paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
|
||||
palette = &mainPalette[paletteData]; \
|
||||
LOAD_32(tileData, charBase, vram); \
|
||||
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
|
||||
tileData >>= 4 * baseX; \
|
||||
} else { \
|
||||
tileData >>= 4 * (7 - baseX); \
|
||||
} \
|
||||
tileData &= 0xF; \
|
||||
tileData |= tileData << 4; \
|
||||
tileData |= tileData << 8; \
|
||||
tileData |= tileData << 12; \
|
||||
tileData |= tileData << 16; \
|
||||
tileData |= tileData << 20; \
|
||||
tileData |= tileData << 24; \
|
||||
tileData |= tileData << 28; \
|
||||
carryData = tileData; \
|
||||
} \
|
||||
for (; length; ++tileX) { \
|
||||
BACKGROUND_TEXT_SELECT_CHARACTER; \
|
||||
charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) + (localY << 2); \
|
||||
tileData = carryData; \
|
||||
for (x = 0; x < 8; ++x) { \
|
||||
for (; x < 8 && length; ++x, --length) { \
|
||||
if (!mosaicWait) { \
|
||||
paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
|
||||
palette = &mainPalette[paletteData]; \
|
||||
|
@ -962,6 +993,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
|
|||
BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN); \
|
||||
++pixel; \
|
||||
} \
|
||||
x = 0; \
|
||||
}
|
||||
|
||||
#define DRAW_BACKGROUND_MODE_0_TILES_16(BLEND, OBJWIN) \
|
||||
|
@ -1194,7 +1226,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
|
|||
if (background->mosaic && GBAMosaicControlGetBgH(renderer->mosaic)) { \
|
||||
int mosaicH = GBAMosaicControlGetBgH(renderer->mosaic) + 1; \
|
||||
int x; \
|
||||
int mosaicWait = outX % mosaicH; \
|
||||
int mosaicWait = (mosaicH - outX + VIDEO_HORIZONTAL_PIXELS * mosaicH) % mosaicH; \
|
||||
int carryData = 0; \
|
||||
paletteData = 0; /* Quiets compiler warning */ \
|
||||
DRAW_BACKGROUND_MODE_0_MOSAIC_ ## BPP (BLEND, OBJWIN) \
|
||||
|
|
Loading…
Reference in New Issue