mirror of https://github.com/mgba-emu/mgba.git
GBA: Configurable game overrides
This commit is contained in:
parent
eced06bc2a
commit
466916729e
1
CHANGES
1
CHANGES
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@ -18,6 +18,7 @@ Features:
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- Support IPv6
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- Save directory of last loaded file
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- Support BPS patches
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- Configurable game overrides
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Bugfixes:
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- Qt: Fix issue with set frame sizes being the wrong height
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- Qt: Fix emulator crashing when full screen if a game is not running
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@ -0,0 +1,199 @@
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/* Copyright (c) 2013-2015 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gba-overrides.h"
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#include "gba.h"
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#include "gba-gpio.h"
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#include "util/configuration.h"
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static const struct GBACartridgeOverride _overrides[] = {
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// Boktai: The Sun is in Your Hand
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{ "U3IJ", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
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{ "U3IE", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
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{ "U3IP", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
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// Boktai 2: Solar Boy Django
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{ "U32J", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
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{ "U32E", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
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{ "U32P", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
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// Drill Dozer
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{ "V49J", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
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{ "V49E", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
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// Final Fantasy Tactics Advance
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{ "AFXE", SAVEDATA_FLASH512, GPIO_NONE, 0x8000418 },
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// Koro Koro Puzzle - Happy Panechu!
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{ "KHPJ", SAVEDATA_EEPROM, GPIO_TILT, -1 },
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// Mega Man Battle Network
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{ "AREE", SAVEDATA_SRAM, GPIO_NONE, 0x800032E },
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// Pokemon Ruby
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{ "AXVJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXVE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXVP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXVI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXVS", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXVD", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXVF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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// Pokemon Sapphire
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{ "AXPJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXPE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXPP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXPI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXPS", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXPD", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXPF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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// Pokemon Emerald
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{ "BPEJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "BPEE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "BPEP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "BPEI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "BPES", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "BPED", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "BPEF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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// Pokemon Mystery Dungeon
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{ "B24J", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "B24E", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "B24P", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "B24U", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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// Pokemon FireRed
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{ "BPRJ", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "BPRE", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "BPRP", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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// Pokemon LeafGreen
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{ "BPGJ", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "BPGE", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "BPGP", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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// RockMan EXE 4.5 - Real Operation
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{ "BR4J", SAVEDATA_FLASH512, GPIO_RTC, -1 },
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// Shin Bokura no Taiyou: Gyakushuu no Sabata
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{ "U33J", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
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// Super Mario Advance 4
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{ "AX4J", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "AX4E", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "AX4P", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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// Top Gun - Combat Zones
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{ "A2YE", SAVEDATA_FORCE_NONE, GPIO_NONE, -1 },
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// Wario Ware Twisted
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{ "RZWJ", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
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{ "RZWE", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
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{ "RZWP", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
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// Yoshi's Universal Gravitation
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{ "KYGJ", SAVEDATA_EEPROM, GPIO_TILT, -1 },
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{ "KYGE", SAVEDATA_EEPROM, GPIO_TILT, -1 },
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{ "KYGP", SAVEDATA_EEPROM, GPIO_TILT, -1 },
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{ { 0, 0, 0, 0 }, 0, 0, -1 }
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};
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bool GBAOverrideFind(const struct Configuration* config, struct GBACartridgeOverride* override) {
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override->savetype = SAVEDATA_AUTODETECT;
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override->hardware = GPIO_NONE;
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override->idleLoop = -1;
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bool found;
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if (override->id[0] == 'F') {
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// Classic NES Series
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override->savetype = SAVEDATA_EEPROM;
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found = true;
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} else {
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int i;
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for (i = 0; _overrides[i].id[0]; ++i) {
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if (memcmp(override->id, _overrides[i].id, sizeof(override->id)) == 0) {
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*override = _overrides[i];
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found = true;
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break;
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}
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}
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}
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if (config) {
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char sectionName[16];
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snprintf(sectionName, sizeof(sectionName), "override.%c%c%c%c", override->id[0], override->id[1], override->id[2], override->id[3]);
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const char* savetype = ConfigurationGetValue(config, sectionName, "savetype");
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const char* hardware = ConfigurationGetValue(config, sectionName, "hardware");
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const char* idleLoop = ConfigurationGetValue(config, sectionName, "idleLoop");
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if (savetype) {
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if (strcasecmp(savetype, "SRAM") == 0) {
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found = true;
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override->savetype = SAVEDATA_SRAM;
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} else if (strcasecmp(savetype, "EEPROM") == 0) {
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found = true;
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override->savetype = SAVEDATA_EEPROM;
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} else if (strcasecmp(savetype, "FLASH512") == 0) {
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found = true;
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override->savetype = SAVEDATA_FLASH512;
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} else if (strcasecmp(savetype, "FLASH1M") == 0) {
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found = true;
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override->savetype = SAVEDATA_FLASH1M;
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} else if (strcasecmp(savetype, "NONE") == 0) {
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found = true;
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override->savetype = SAVEDATA_FORCE_NONE;
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}
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}
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if (hardware) {
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char* end;
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long type = strtoul(hardware, &end, 0);
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if (end && !*end) {
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override->hardware = type;
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found = true;
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}
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}
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if (idleLoop) {
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char* end;
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uint32_t address = strtoul(idleLoop, &end, 16);
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if (end && !*end) {
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override->idleLoop = address;
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found = true;
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}
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}
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}
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return found;
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}
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void GBAOverrideApply(struct GBA* gba, const struct GBACartridgeOverride* override) {
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GBASavedataForceType(&gba->memory.savedata, override->savetype);
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if (override->hardware & GPIO_RTC) {
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GBAGPIOInitRTC(&gba->memory.gpio);
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}
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if (override->hardware & GPIO_GYRO) {
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GBAGPIOInitGyro(&gba->memory.gpio);
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}
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if (override->hardware & GPIO_RUMBLE) {
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GBAGPIOInitRumble(&gba->memory.gpio);
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}
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if (override->hardware & GPIO_LIGHT_SENSOR) {
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GBAGPIOInitLightSensor(&gba->memory.gpio);
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}
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if (override->hardware & GPIO_TILT) {
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GBAGPIOInitTilt(&gba->memory.gpio);
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}
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gba->busyLoop = override->idleLoop;
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}
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@ -0,0 +1,27 @@
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/* Copyright (c) 2013-2015 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GBA_OVERRIDES_H
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#define GBA_OVERRIDES_H
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#include "util/common.h"
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#include "gba-savedata.h"
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struct GBACartridgeOverride {
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char id[4];
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enum SavedataType savetype;
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int hardware;
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uint32_t idleLoop;
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};
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struct Configuration;
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bool GBAOverrideFind(const struct Configuration*, struct GBACartridgeOverride* override);
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bool GBAOverrideSave(struct Configuration*, const struct GBACartridgeOverride* override);
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struct GBA;
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void GBAOverrideApply(struct GBA*, const struct GBACartridgeOverride*);
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#endif
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@ -8,6 +8,7 @@
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#include "arm.h"
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#include "gba.h"
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#include "gba-config.h"
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#include "gba-overrides.h"
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#include "gba-serialize.h"
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#include "debugger/debugger.h"
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@ -141,6 +142,14 @@ static THREAD_ENTRY _GBAThreadRun(void* context) {
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if (threadContext->rom) {
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GBALoadROM(&gba, threadContext->rom, threadContext->save, threadContext->fname);
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struct GBACartridgeOverride override;
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const struct GBACartridge* cart = (const struct GBACartridge*) gba.memory.rom;
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memcpy(override.id, &cart->id, sizeof(override.id));
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if (GBAOverrideFind(threadContext->overrides, &override)) {
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GBAOverrideApply(&gba, &override);
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}
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if (threadContext->bios && GBAIsBIOS(threadContext->bios)) {
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GBALoadBIOS(&gba, threadContext->bios);
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}
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@ -70,6 +70,7 @@ struct GBAThread {
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const char* fname;
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int activeKeys;
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struct GBAAVStream* stream;
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struct Configuration* overrides;
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// Run-time options
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int frameskip;
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144
src/gba/gba.c
144
src/gba/gba.c
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@ -24,107 +24,6 @@ const uint32_t GBA_COMPONENT_MAGIC = 0x1000000;
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static const size_t GBA_ROM_MAGIC_OFFSET = 2;
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static const uint8_t GBA_ROM_MAGIC[] = { 0x00, 0xEA };
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struct GBACartridgeOverride {
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const char id[4];
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enum SavedataType type;
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int gpio;
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uint32_t busyLoop;
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};
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static const struct GBACartridgeOverride _overrides[] = {
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// Boktai: The Sun is in Your Hand
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{ "U3IJ", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
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{ "U3IE", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
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{ "U3IP", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
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// Boktai 2: Solar Boy Django
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{ "U32J", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
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{ "U32E", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
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{ "U32P", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
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// Drill Dozer
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{ "V49J", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
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{ "V49E", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
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// Final Fantasy Tactics Advance
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{ "AFXE", SAVEDATA_FLASH512, GPIO_NONE, 0x8000418 },
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// Koro Koro Puzzle - Happy Panechu!
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{ "KHPJ", SAVEDATA_EEPROM, GPIO_TILT, -1 },
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// Mega Man Battle Network
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{ "AREE", SAVEDATA_SRAM, GPIO_NONE, 0x800032E },
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// Pokemon Ruby
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{ "AXVJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXVE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXVP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXVI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXVS", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXVD", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXVF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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// Pokemon Sapphire
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{ "AXPJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXPE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXPP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXPI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXPS", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXPD", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "AXPF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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// Pokemon Emerald
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{ "BPEJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "BPEE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "BPEP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "BPEI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "BPES", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "BPED", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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{ "BPEF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
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// Pokemon Mystery Dungeon
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{ "B24J", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "B24E", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "B24P", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "B24U", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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// Pokemon FireRed
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{ "BPRJ", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "BPRE", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "BPRP", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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// Pokemon LeafGreen
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{ "BPGJ", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "BPGE", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "BPGP", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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// RockMan EXE 4.5 - Real Operation
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{ "BR4J", SAVEDATA_FLASH512, GPIO_RTC, -1 },
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// Shin Bokura no Taiyou: Gyakushuu no Sabata
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{ "U33J", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
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// Super Mario Advance 4
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{ "AX4J", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "AX4E", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "AX4P", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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// Top Gun - Combat Zones
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{ "A2YE", SAVEDATA_FORCE_NONE, GPIO_NONE, -1 },
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// Wario Ware Twisted
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{ "RZWJ", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
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{ "RZWE", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
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{ "RZWP", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
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// Yoshi's Universal Gravitation
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{ "KYGJ", SAVEDATA_EEPROM, GPIO_TILT, -1 },
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{ "KYGE", SAVEDATA_EEPROM, GPIO_TILT, -1 },
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{ "KYGP", SAVEDATA_EEPROM, GPIO_TILT, -1 },
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{ { 0, 0, 0, 0 }, 0, 0, -1 }
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};
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static void GBAInit(struct ARMCore* cpu, struct ARMComponent* component);
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static void GBAInterruptHandlerInit(struct ARMInterruptHandler* irqh);
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static void GBAProcessEvents(struct ARMCore* cpu);
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@ -132,8 +31,6 @@ static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles);
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static void GBAHitStub(struct ARMCore* cpu, uint32_t opcode);
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static void GBAIllegal(struct ARMCore* cpu, uint32_t opcode);
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static void _checkOverrides(struct GBA* gba, uint32_t code);
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void GBACreate(struct GBA* gba) {
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gba->d.id = GBA_COMPONENT_MAGIC;
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gba->d.init = GBAInit;
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@ -464,7 +361,6 @@ void GBALoadROM(struct GBA* gba, struct VFile* vf, struct VFile* sav, const char
|
|||
gba->romCrc32 = doCrc32(gba->memory.rom, gba->memory.romSize);
|
||||
GBASavedataInit(&gba->memory.savedata, sav);
|
||||
GBAGPIOInit(&gba->memory.gpio, &((uint16_t*) gba->memory.rom)[GPIO_REG_DATA >> 1]);
|
||||
_checkOverrides(gba, ((struct GBACartridge*) gba->memory.rom)->id);
|
||||
// TODO: error check
|
||||
}
|
||||
|
||||
|
@ -739,43 +635,3 @@ void GBAIllegal(struct ARMCore* cpu, uint32_t opcode) {
|
|||
ARMDebuggerEnter(gba->debugger, DEBUGGER_ENTER_ILLEGAL_OP);
|
||||
}
|
||||
}
|
||||
|
||||
void _checkOverrides(struct GBA* gba, uint32_t id) {
|
||||
int i;
|
||||
gba->busyLoop = -1;
|
||||
if ((id & 0xFF) == 'F') {
|
||||
GBALog(gba, GBA_LOG_DEBUG, "Found Classic NES Series game, using EEPROM saves");
|
||||
GBASavedataInitEEPROM(&gba->memory.savedata);
|
||||
return;
|
||||
}
|
||||
for (i = 0; _overrides[i].id[0]; ++i) {
|
||||
const uint32_t* overrideId = (const uint32_t*) _overrides[i].id;
|
||||
if (*overrideId == id) {
|
||||
GBALog(gba, GBA_LOG_DEBUG, "Found override for game %s!", _overrides[i].id);
|
||||
GBASavedataForceType(&gba->memory.savedata, _overrides[i].type);
|
||||
|
||||
if (_overrides[i].gpio & GPIO_RTC) {
|
||||
GBAGPIOInitRTC(&gba->memory.gpio);
|
||||
}
|
||||
|
||||
if (_overrides[i].gpio & GPIO_GYRO) {
|
||||
GBAGPIOInitGyro(&gba->memory.gpio);
|
||||
}
|
||||
|
||||
if (_overrides[i].gpio & GPIO_RUMBLE) {
|
||||
GBAGPIOInitRumble(&gba->memory.gpio);
|
||||
}
|
||||
|
||||
if (_overrides[i].gpio & GPIO_LIGHT_SENSOR) {
|
||||
GBAGPIOInitLightSensor(&gba->memory.gpio);
|
||||
}
|
||||
|
||||
if (_overrides[i].gpio & GPIO_TILT) {
|
||||
GBAGPIOInitTilt(&gba->memory.gpio);
|
||||
}
|
||||
|
||||
gba->busyLoop = _overrides[i].busyLoop;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -76,6 +76,7 @@ int main(int argc, char** argv) {
|
|||
}
|
||||
|
||||
context.debugger = createDebugger(&args, &context);
|
||||
context.overrides = &config.configTable;
|
||||
char gameCode[5] = { 0 };
|
||||
|
||||
GBAConfigMap(&config, &opts);
|
||||
|
|
|
@ -75,6 +75,8 @@ public:
|
|||
QList<QString> getMRU() const;
|
||||
void setMRU(const QList<QString>& mru);
|
||||
|
||||
Configuration* overrides() { return &m_config.configTable; } // TODO: Make this not return the whole table
|
||||
|
||||
public slots:
|
||||
void setOption(const char* key, bool value);
|
||||
void setOption(const char* key, int value);
|
||||
|
|
|
@ -22,6 +22,7 @@ extern "C" {
|
|||
|
||||
struct GBAAudio;
|
||||
struct GBAVideoSoftwareRenderer;
|
||||
struct Configuration;
|
||||
|
||||
class QThread;
|
||||
|
||||
|
@ -53,6 +54,7 @@ public:
|
|||
bool videoSync() const { return m_videoSync; }
|
||||
|
||||
void setInputController(InputController* controller) { m_inputController = controller; }
|
||||
void setOverrides(Configuration* overrides) { m_threadContext.overrides = overrides; }
|
||||
|
||||
#ifdef USE_GDB_STUB
|
||||
ARMDebugger* debugger();
|
||||
|
|
|
@ -56,6 +56,7 @@ Window::Window(ConfigController* config, QWidget* parent)
|
|||
setFocusPolicy(Qt::StrongFocus);
|
||||
m_controller = new GameController(this);
|
||||
m_controller->setInputController(&m_inputController);
|
||||
m_controller->setOverrides(m_config->overrides());
|
||||
|
||||
QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
|
||||
format.setSwapInterval(1);
|
||||
|
|
|
@ -103,6 +103,7 @@ int main(int argc, char** argv) {
|
|||
GBASDLInitBindings(&inputMap);
|
||||
GBASDLInitEvents(&renderer.events);
|
||||
GBASDLEventsLoadConfig(&renderer.events, &config.configTable); // TODO: Don't use this directly
|
||||
context.overrides = &config.configTable;
|
||||
|
||||
GBAThreadStart(&context);
|
||||
|
||||
|
|
Loading…
Reference in New Issue