mirror of https://github.com/mgba-emu/mgba.git
GBA: Fix calls to endian-independent loadstores
This commit is contained in:
parent
dc33a4f173
commit
3cddb33288
1
CHANGES
1
CHANGES
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@ -43,6 +43,7 @@ Bugfixes:
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- GBA Audio: Fix audio pitch changing when adjusting buffer size
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- SDL: Fix SDL build when OpenGL is missing
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- ARM7: Fix timing of multiplies to use N cycles
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- GBA: Fix calls to endian-independent loadstores
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Misc:
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- Qt: Handle saving input settings better
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- Debugger: Free watchpoints in addition to breakpoints
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148
src/gba/memory.c
148
src/gba/memory.c
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@ -326,30 +326,30 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
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}
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#define LOAD_WORKING_RAM \
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LOAD_32(value, address & (SIZE_WORKING_RAM - 1), memory->wram); \
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LOAD_32(value, address & (SIZE_WORKING_RAM - 4), memory->wram); \
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wait += waitstatesRegion[REGION_WORKING_RAM];
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#define LOAD_WORKING_IRAM LOAD_32(value, address & (SIZE_WORKING_IRAM - 1), memory->iwram);
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#define LOAD_WORKING_IRAM LOAD_32(value, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
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#define LOAD_IO value = GBAIORead(gba, (address & (SIZE_IO - 1)) & ~2) | (GBAIORead(gba, (address & (SIZE_IO - 1)) | 2) << 16);
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#define LOAD_PALETTE_RAM \
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LOAD_32(value, address & (SIZE_PALETTE_RAM - 1), gba->video.palette); \
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LOAD_32(value, address & (SIZE_PALETTE_RAM - 4), gba->video.palette); \
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++wait;
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#define LOAD_VRAM \
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if ((address & 0x0001FFFF) < SIZE_VRAM) { \
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LOAD_32(value, address & 0x0001FFFF, gba->video.renderer->vram); \
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LOAD_32(value, address & 0x0001FFFC, gba->video.renderer->vram); \
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} else { \
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LOAD_32(value, address & 0x00017FFF, gba->video.renderer->vram); \
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LOAD_32(value, address & 0x00017FFC, gba->video.renderer->vram); \
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} \
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++wait;
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#define LOAD_OAM LOAD_32(value, address & (SIZE_OAM - 1), gba->video.oam.raw);
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#define LOAD_OAM LOAD_32(value, address & (SIZE_OAM - 4), gba->video.oam.raw);
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#define LOAD_CART \
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wait += waitstatesRegion[address >> BASE_OFFSET]; \
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if ((address & (SIZE_CART0 - 1)) < memory->romSize) { \
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LOAD_32(value, address & (SIZE_CART0 - 1), memory->rom); \
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LOAD_32(value, address & (SIZE_CART0 - 4), memory->rom); \
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} else { \
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GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load32: 0x%08X", address); \
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value = (address >> 1) & 0xFFFF; \
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@ -440,27 +440,27 @@ uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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}
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break;
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case REGION_WORKING_RAM:
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LOAD_16(value, address & (SIZE_WORKING_RAM - 1), memory->wram);
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LOAD_16(value, address & (SIZE_WORKING_RAM - 2), memory->wram);
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wait = memory->waitstatesNonseq16[REGION_WORKING_RAM];
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break;
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case REGION_WORKING_IRAM:
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LOAD_16(value, address & (SIZE_WORKING_IRAM - 1), memory->iwram);
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LOAD_16(value, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
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break;
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case REGION_IO:
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value = GBAIORead(gba, address & (SIZE_IO - 1));
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value = GBAIORead(gba, address & (SIZE_IO - 2));
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break;
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case REGION_PALETTE_RAM:
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LOAD_16(value, address & (SIZE_PALETTE_RAM - 1), gba->video.palette);
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LOAD_16(value, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
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break;
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case REGION_VRAM:
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if ((address & 0x0001FFFF) < SIZE_VRAM) {
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LOAD_16(value, address & 0x0001FFFF, gba->video.renderer->vram);
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LOAD_16(value, address & 0x0001FFFE, gba->video.renderer->vram);
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} else {
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LOAD_16(value, address & 0x00017FFF, gba->video.renderer->vram);
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LOAD_16(value, address & 0x00017FFE, gba->video.renderer->vram);
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}
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break;
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case REGION_OAM:
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LOAD_16(value, address & (SIZE_OAM - 1), gba->video.oam.raw);
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LOAD_16(value, address & (SIZE_OAM - 2), gba->video.oam.raw);
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break;
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case REGION_CART0:
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case REGION_CART0_EX:
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@ -469,7 +469,7 @@ uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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case REGION_CART2:
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wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
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if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
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LOAD_16(value, address & (SIZE_CART0 - 1), memory->rom);
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LOAD_16(value, address & (SIZE_CART0 - 2), memory->rom);
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} else {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address);
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value = (address >> 1) & 0xFFFF; \
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@ -480,7 +480,7 @@ uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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if (memory->savedata.type == SAVEDATA_EEPROM) {
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value = GBASavedataReadEEPROM(&memory->savedata);
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} else if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
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LOAD_16(value, address & (SIZE_CART0 - 1), memory->rom);
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LOAD_16(value, address & (SIZE_CART0 - 2), memory->rom);
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} else {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address);
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value = (address >> 1) & 0xFFFF; \
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@ -599,31 +599,31 @@ uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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}
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#define STORE_WORKING_RAM \
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STORE_32(value, address & (SIZE_WORKING_RAM - 1), memory->wram); \
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STORE_32(value, address & (SIZE_WORKING_RAM - 4), memory->wram); \
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wait += waitstatesRegion[REGION_WORKING_RAM];
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#define STORE_WORKING_IRAM \
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STORE_32(value, address & (SIZE_WORKING_IRAM - 1), memory->iwram);
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STORE_32(value, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
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#define STORE_IO \
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GBAIOWrite32(gba, address & (SIZE_IO - 1), value);
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GBAIOWrite32(gba, address & (SIZE_IO - 4), value);
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#define STORE_PALETTE_RAM \
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STORE_32(value, address & (SIZE_PALETTE_RAM - 1), gba->video.palette); \
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gba->video.renderer->writePalette(gba->video.renderer, (address & (SIZE_PALETTE_RAM - 1)) + 2, value >> 16); \
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STORE_32(value, address & (SIZE_PALETTE_RAM - 4), gba->video.palette); \
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gba->video.renderer->writePalette(gba->video.renderer, (address & (SIZE_PALETTE_RAM - 4)) + 2, value >> 16); \
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++wait; \
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gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 1), value);
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gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 4), value);
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#define STORE_VRAM \
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if ((address & 0x0001FFFF) < SIZE_VRAM) { \
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STORE_32(value, address & 0x0001FFFF, gba->video.renderer->vram); \
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STORE_32(value, address & 0x0001FFFC, gba->video.renderer->vram); \
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} else { \
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STORE_32(value, address & 0x00017FFF, gba->video.renderer->vram); \
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STORE_32(value, address & 0x00017FFC, gba->video.renderer->vram); \
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} \
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++wait;
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#define STORE_OAM \
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STORE_32(value, address & (SIZE_OAM - 1), gba->video.oam.raw); \
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STORE_32(value, address & (SIZE_OAM - 4), gba->video.oam.raw); \
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gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 4)) >> 1); \
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gba->video.renderer->writeOAM(gba->video.renderer, ((address & (SIZE_OAM - 4)) >> 1) + 1);
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@ -691,33 +691,33 @@ void GBAStore16(struct ARMCore* cpu, uint32_t address, int16_t value, int* cycle
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switch (address >> BASE_OFFSET) {
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case REGION_WORKING_RAM:
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STORE_16(value, address & (SIZE_WORKING_RAM - 1), memory->wram);
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STORE_16(value, address & (SIZE_WORKING_RAM - 2), memory->wram);
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wait = memory->waitstatesNonseq16[REGION_WORKING_RAM];
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break;
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case REGION_WORKING_IRAM:
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STORE_16(value, address & (SIZE_WORKING_IRAM - 1), memory->iwram);
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STORE_16(value, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
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break;
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case REGION_IO:
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GBAIOWrite(gba, address & (SIZE_IO - 1), value);
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GBAIOWrite(gba, address & (SIZE_IO - 2), value);
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break;
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case REGION_PALETTE_RAM:
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STORE_16(value, address & (SIZE_PALETTE_RAM - 1), gba->video.palette);
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gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 1), value);
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STORE_16(value, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
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gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 2), value);
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break;
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case REGION_VRAM:
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if ((address & 0x0001FFFF) < SIZE_VRAM) {
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STORE_16(value, address & 0x0001FFFF, gba->video.renderer->vram);
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STORE_16(value, address & 0x0001FFFE, gba->video.renderer->vram);
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} else {
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STORE_16(value, address & 0x00017FFF, gba->video.renderer->vram);
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STORE_16(value, address & 0x00017FFE, gba->video.renderer->vram);
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}
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break;
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case REGION_OAM:
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STORE_16(value, address & (SIZE_OAM - 1), gba->video.oam.raw);
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gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 1)) >> 1);
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STORE_16(value, address & (SIZE_OAM - 2), gba->video.oam.raw);
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gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 2)) >> 1);
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break;
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case REGION_CART0:
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if (memory->hw.devices != HW_NONE && IS_GPIO_REGISTER(address & 0xFFFFFF)) {
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uint32_t reg = address & 0xFFFFFF;
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if (memory->hw.devices != HW_NONE && IS_GPIO_REGISTER(address & 0xFFFFFE)) {
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uint32_t reg = address & 0xFFFFFE;
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GBAHardwareGPIOWrite(&memory->hw, reg, value);
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} else {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Bad cartridge Store16: 0x%08X", address);
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@ -817,36 +817,36 @@ void GBAPatch32(struct ARMCore* cpu, uint32_t address, int32_t value, int32_t* o
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switch (address >> BASE_OFFSET) {
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case REGION_WORKING_RAM:
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LOAD_32(oldValue, address & (SIZE_WORKING_RAM - 1), memory->wram);
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STORE_32(value, address & (SIZE_WORKING_RAM - 1), memory->wram);
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LOAD_32(oldValue, address & (SIZE_WORKING_RAM - 4), memory->wram);
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STORE_32(value, address & (SIZE_WORKING_RAM - 4), memory->wram);
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break;
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case REGION_WORKING_IRAM:
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LOAD_32(oldValue, address & (SIZE_WORKING_IRAM - 1), memory->iwram);
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STORE_32(value, address & (SIZE_WORKING_IRAM - 1), memory->iwram);
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LOAD_32(oldValue, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
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STORE_32(value, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
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break;
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case REGION_IO:
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GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Patch32: 0x%08X", address);
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break;
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case REGION_PALETTE_RAM:
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LOAD_32(oldValue, address & (SIZE_PALETTE_RAM - 1), gba->video.palette);
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STORE_32(value, address & (SIZE_PALETTE_RAM - 1), gba->video.palette);
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gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 1), value);
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gba->video.renderer->writePalette(gba->video.renderer, (address & (SIZE_PALETTE_RAM - 1)) + 2, value >> 16);
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STORE_32(value, address & (SIZE_PALETTE_RAM - 4), gba->video.palette);
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gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 4), value);
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gba->video.renderer->writePalette(gba->video.renderer, (address & (SIZE_PALETTE_RAM - 4)) + 2, value >> 16);
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break;
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case REGION_VRAM:
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if ((address & 0x0001FFFF) < SIZE_VRAM) {
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LOAD_32(oldValue, address & 0x0001FFFF, gba->video.renderer->vram);
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STORE_32(value, address & 0x0001FFFF, gba->video.renderer->vram);
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LOAD_32(oldValue, address & 0x0001FFFC, gba->video.renderer->vram);
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STORE_32(value, address & 0x0001FFFC, gba->video.renderer->vram);
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} else {
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LOAD_32(oldValue, address & 0x00017FFF, gba->video.renderer->vram);
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STORE_32(value, address & 0x00017FFF, gba->video.renderer->vram);
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LOAD_32(oldValue, address & 0x00017FFC, gba->video.renderer->vram);
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STORE_32(value, address & 0x00017FFC, gba->video.renderer->vram);
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}
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break;
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case REGION_OAM:
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LOAD_32(oldValue, address & (SIZE_OAM - 1), gba->video.oam.raw);
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STORE_32(value, address & (SIZE_OAM - 1), gba->video.oam.raw);
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gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 1)) >> 1);
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gba->video.renderer->writeOAM(gba->video.renderer, ((address & (SIZE_OAM - 1)) + 2) >> 1);
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LOAD_32(oldValue, address & (SIZE_OAM - 4), gba->video.oam.raw);
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STORE_32(value, address & (SIZE_OAM - 4), gba->video.oam.raw);
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gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 4)) >> 1);
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gba->video.renderer->writeOAM(gba->video.renderer, ((address & (SIZE_OAM - 4)) + 2) >> 1);
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break;
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case REGION_CART0:
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case REGION_CART0_EX:
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@ -855,17 +855,17 @@ void GBAPatch32(struct ARMCore* cpu, uint32_t address, int32_t value, int32_t* o
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case REGION_CART2:
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case REGION_CART2_EX:
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_pristineCow(gba);
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if ((address & (SIZE_CART0 - 1)) >= gba->memory.romSize) {
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if ((address & (SIZE_CART0 - 4)) >= gba->memory.romSize) {
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gba->memory.romSize = (address & (SIZE_CART0 - 4)) + 4;
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}
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LOAD_32(oldValue, address & (SIZE_CART0 - 1), gba->memory.rom);
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STORE_32(value, address & (SIZE_CART0 - 1), gba->memory.rom);
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LOAD_32(oldValue, address & (SIZE_CART0 - 4), gba->memory.rom);
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STORE_32(value, address & (SIZE_CART0 - 4), gba->memory.rom);
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break;
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case REGION_CART_SRAM:
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case REGION_CART_SRAM_MIRROR:
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if (memory->savedata.type == SAVEDATA_SRAM) {
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LOAD_32(oldValue, address & (SIZE_CART_SRAM - 1), memory->savedata.data);
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STORE_32(value, address & (SIZE_CART_SRAM - 1), memory->savedata.data);
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LOAD_32(oldValue, address & (SIZE_CART_SRAM - 4), memory->savedata.data);
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STORE_32(value, address & (SIZE_CART_SRAM - 4), memory->savedata.data);
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} else {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Writing to non-existent SRAM: 0x%08X", address);
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}
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@ -886,34 +886,34 @@ void GBAPatch16(struct ARMCore* cpu, uint32_t address, int16_t value, int16_t* o
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switch (address >> BASE_OFFSET) {
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case REGION_WORKING_RAM:
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LOAD_16(oldValue, address & (SIZE_WORKING_RAM - 1), memory->wram);
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STORE_16(value, address & (SIZE_WORKING_RAM - 1), memory->wram);
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LOAD_16(oldValue, address & (SIZE_WORKING_RAM - 2), memory->wram);
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STORE_16(value, address & (SIZE_WORKING_RAM - 2), memory->wram);
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break;
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case REGION_WORKING_IRAM:
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LOAD_16(oldValue, address & (SIZE_WORKING_IRAM - 1), memory->iwram);
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STORE_16(value, address & (SIZE_WORKING_IRAM - 1), memory->iwram);
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LOAD_16(oldValue, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
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STORE_16(value, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
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break;
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case REGION_IO:
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GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Patch16: 0x%08X", address);
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break;
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case REGION_PALETTE_RAM:
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LOAD_16(oldValue, address & (SIZE_PALETTE_RAM - 1), gba->video.palette);
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STORE_16(value, address & (SIZE_PALETTE_RAM - 1), gba->video.palette);
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gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 1), value);
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LOAD_16(oldValue, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
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STORE_16(value, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
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gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 2), value);
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break;
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case REGION_VRAM:
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if ((address & 0x0001FFFF) < SIZE_VRAM) {
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LOAD_16(oldValue, address & 0x0001FFFF, gba->video.renderer->vram);
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STORE_16(value, address & 0x0001FFFF, gba->video.renderer->vram);
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LOAD_16(oldValue, address & 0x0001FFFE, gba->video.renderer->vram);
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STORE_16(value, address & 0x0001FFFE, gba->video.renderer->vram);
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} else {
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LOAD_16(oldValue, address & 0x00017FFF, gba->video.renderer->vram);
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STORE_16(value, address & 0x00017FFF, gba->video.renderer->vram);
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LOAD_16(oldValue, address & 0x00017FFE, gba->video.renderer->vram);
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STORE_16(value, address & 0x00017FFE, gba->video.renderer->vram);
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}
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break;
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case REGION_OAM:
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LOAD_16(oldValue, address & (SIZE_OAM - 1), gba->video.oam.raw);
|
||||
STORE_16(value, address & (SIZE_OAM - 1), gba->video.oam.raw);
|
||||
gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 1)) >> 1);
|
||||
LOAD_16(oldValue, address & (SIZE_OAM - 2), gba->video.oam.raw);
|
||||
STORE_16(value, address & (SIZE_OAM - 2), gba->video.oam.raw);
|
||||
gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 2)) >> 1);
|
||||
break;
|
||||
case REGION_CART0:
|
||||
case REGION_CART0_EX:
|
||||
|
@ -925,14 +925,14 @@ void GBAPatch16(struct ARMCore* cpu, uint32_t address, int16_t value, int16_t* o
|
|||
if ((address & (SIZE_CART0 - 1)) >= gba->memory.romSize) {
|
||||
gba->memory.romSize = (address & (SIZE_CART0 - 2)) + 2;
|
||||
}
|
||||
LOAD_16(oldValue, address & (SIZE_CART0 - 1), gba->memory.rom);
|
||||
STORE_16(value, address & (SIZE_CART0 - 1), gba->memory.rom);
|
||||
LOAD_16(oldValue, address & (SIZE_CART0 - 2), gba->memory.rom);
|
||||
STORE_16(value, address & (SIZE_CART0 - 2), gba->memory.rom);
|
||||
break;
|
||||
case REGION_CART_SRAM:
|
||||
case REGION_CART_SRAM_MIRROR:
|
||||
if (memory->savedata.type == SAVEDATA_SRAM) {
|
||||
LOAD_16(oldValue, address & (SIZE_CART_SRAM - 1), memory->savedata.data);
|
||||
STORE_16(value, address & (SIZE_CART_SRAM - 1), memory->savedata.data);
|
||||
LOAD_16(oldValue, address & (SIZE_CART_SRAM - 2), memory->savedata.data);
|
||||
STORE_16(value, address & (SIZE_CART_SRAM - 2), memory->savedata.data);
|
||||
} else {
|
||||
GBALog(gba, GBA_LOG_GAME_ERROR, "Writing to non-existent SRAM: 0x%08X", address);
|
||||
}
|
||||
|
|
|
@ -1723,7 +1723,7 @@ static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, stru
|
|||
#define SPRITE_YBASE_16(localY) unsigned yBase = (localY & ~0x7) * (GBARegisterDISPCNTIsObjCharacterMapping(renderer->dispcnt) ? width >> 1 : 0x80) + (localY & 0x7) * 4;
|
||||
|
||||
#define SPRITE_DRAW_PIXEL_16_NORMAL(localX) \
|
||||
LOAD_16(tileData, ((yBase + charBase + xBase) & 0x7FFF), vramBase); \
|
||||
LOAD_16(tileData, ((yBase + charBase + xBase) & 0x7FFE), vramBase); \
|
||||
tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \
|
||||
current = renderer->spriteLayer[outX]; \
|
||||
if ((current & FLAG_ORDER_MASK) > flags) { \
|
||||
|
@ -1735,7 +1735,7 @@ static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, stru
|
|||
}
|
||||
|
||||
#define SPRITE_DRAW_PIXEL_16_OBJWIN(localX) \
|
||||
LOAD_16(tileData, ((yBase + charBase + xBase) & 0x7FFF), vramBase); \
|
||||
LOAD_16(tileData, ((yBase + charBase + xBase) & 0x7FFE), vramBase); \
|
||||
tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \
|
||||
if (tileData) { \
|
||||
renderer->row[outX] |= FLAG_OBJWIN; \
|
||||
|
@ -1745,7 +1745,7 @@ static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, stru
|
|||
#define SPRITE_YBASE_256(localY) unsigned yBase = (localY & ~0x7) * (GBARegisterDISPCNTIsObjCharacterMapping(renderer->dispcnt) ? width : 0x80) + (localY & 0x7) * 8;
|
||||
|
||||
#define SPRITE_DRAW_PIXEL_256_NORMAL(localX) \
|
||||
LOAD_16(tileData, ((yBase + charBase + xBase) & 0x7FFF), vramBase); \
|
||||
LOAD_16(tileData, ((yBase + charBase + xBase) & 0x7FFE), vramBase); \
|
||||
tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \
|
||||
current = renderer->spriteLayer[outX]; \
|
||||
if ((current & FLAG_ORDER_MASK) > flags) { \
|
||||
|
@ -1757,7 +1757,7 @@ static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, stru
|
|||
}
|
||||
|
||||
#define SPRITE_DRAW_PIXEL_256_OBJWIN(localX) \
|
||||
LOAD_16(tileData, ((yBase + charBase + xBase) & 0x7FFF), vramBase); \
|
||||
LOAD_16(tileData, ((yBase + charBase + xBase) & 0x7FFE), vramBase); \
|
||||
tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \
|
||||
if (tileData) { \
|
||||
renderer->row[outX] |= FLAG_OBJWIN; \
|
||||
|
|
Loading…
Reference in New Issue