mirror of https://github.com/mgba-emu/mgba.git
All: Update CHANGES for 0.3.1
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CHANGES
65
CHANGES
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@ -4,51 +4,56 @@ Features:
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- I/O viewer
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- Booting of multiboot images
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Bugfixes:
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- Qt: Windows no longer spawn in the top left on first launch
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- Qt: Fix install path of XDG desktop file with DESTDIR
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- Qt: Fix drag and drop on Windows
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- Qt: Reenable double buffering, as disabling it broke some Windows configs
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- GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
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- GBA: Deinit savegame when unloading a ROM
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- GBA: Fix BIOS check on big endian
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- Libretro: Fix a memory leak with the render buffer
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- GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
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- GBA Audio: Fix audio channels being silenced at the wrong time
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- VFS: Fix return values of VFileFILE.read and .write
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- Util: Fix PowerPC PNG read/write pixel order
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- GBA Video: Fix edge case with sprite blend modes and semitransparency
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- GBA Video: Fix objwin and blending interaction on sprites
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- GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
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- GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
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- GBA Memory: Fix bad BIOS Load16 on big endian
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- GBA Memory: Fix bad Load8 on big endian
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- ARM7: Fix instruction decoding of Thumb shifts
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Misc:
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- Qt: Window size command line options are now supported
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- Qt: Increase usability of key mapper
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- GBA Memory: Use a dynamically sized mask for ROM memory
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- Qt: Remove useless help icons in dialogs
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- ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
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- SDL: Support fullscreen in SDL 1.2
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- GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
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- GBA: Better memory handling with PNG savestates
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- GBA Audio: Allow GBAAVStream to have no video callback
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- ARM7: Force disable LTO on two files to work around a GCC bug
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- Libretro: Use anonymous memory mappers for large blocks of memory
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- Qt: Add 'Apply' button to settings window
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- Qt: Prevent savestate window from opening while in multiplayer
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- Qt: Disable menu items in multiplayer that don't make sense to have enabled
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- Qt: Dropping multiplayer windows works more cleanly now
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- GBA BIOS: Implement RegisterRamReset for SIO registers
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- All: Reset next event to cycles instead of zero to interrupt
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- GBA Video: Remove lastHblank, as it is implied
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- GBA: Check for cycle count being too high
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- GBA Config: Add "override" layer for better one-time configuration
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- SDL: Allow GBASDLAudio to be used without a thread context
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- All: Improved PowerPC support
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- All: Add --version flag
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- All: Fix some undefined behavior warnings
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0.3.1: (2015-10-24)
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Bugfixes:
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- ARM7: Fix instruction decoding of Thumb shifts
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- GBA: Deinit savegame when unloading a ROM
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- GBA: Fix BIOS check on big endian
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- GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
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- GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
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- GBA Audio: Fix audio channels being silenced at the wrong time
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- GBA Memory: Fix bad BIOS Load16 on big endian
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- GBA Memory: Fix bad Load8 on big endian
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- GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
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- GBA Video: Fix edge case with sprite blend modes and semitransparency
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- GBA Video: Fix objwin and blending interaction on sprites
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- GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
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- Libretro: Fix a memory leak with the render buffer
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- Qt: Windows no longer spawn in the top left on first launch
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- Qt: Fix install path of XDG desktop file with DESTDIR
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- Qt: Fix drag and drop on Windows
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- Qt: Reenable double buffering, as disabling it broke some Windows configs
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- VFS: Fix return values of VFileFILE.read and .write
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Misc:
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- All: Reset next event to cycles instead of zero to interrupt
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- All: Add --version flag
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- ARM7: Force disable LTO on two files to work around a GCC bug
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- GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
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- GBA: Better memory handling with PNG savestates
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- GBA: Additional savestate sanity checks
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- GBA: Check for cycle count being too high
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- GBA Audio: Allow GBAAVStream to have no video callback
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- GBA BIOS: Implement RegisterRamReset for SIO registers
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- Qt: Remove useless help icons in dialogs
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- Qt: Prevent savestate window from opening while in multiplayer
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- Qt: Disable menu items in multiplayer that don't make sense to have enabled
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- Qt: Dropping multiplayer windows works more cleanly now
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0.3.0: (2015-08-16)
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Features:
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- Ability to hide individual background layers, or OBJs
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