All: Update CHANGES for 0.3.1

This commit is contained in:
Jeffrey Pfau 2015-10-24 11:14:42 -07:00
parent 9190209d10
commit cb5bddc8de
1 changed files with 35 additions and 30 deletions

65
CHANGES
View File

@ -4,51 +4,56 @@ Features:
- I/O viewer
- Booting of multiboot images
Bugfixes:
- Qt: Windows no longer spawn in the top left on first launch
- Qt: Fix install path of XDG desktop file with DESTDIR
- Qt: Fix drag and drop on Windows
- Qt: Reenable double buffering, as disabling it broke some Windows configs
- GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
- GBA: Deinit savegame when unloading a ROM
- GBA: Fix BIOS check on big endian
- Libretro: Fix a memory leak with the render buffer
- GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
- GBA Audio: Fix audio channels being silenced at the wrong time
- VFS: Fix return values of VFileFILE.read and .write
- Util: Fix PowerPC PNG read/write pixel order
- GBA Video: Fix edge case with sprite blend modes and semitransparency
- GBA Video: Fix objwin and blending interaction on sprites
- GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
- GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
- GBA Memory: Fix bad BIOS Load16 on big endian
- GBA Memory: Fix bad Load8 on big endian
- ARM7: Fix instruction decoding of Thumb shifts
Misc:
- Qt: Window size command line options are now supported
- Qt: Increase usability of key mapper
- GBA Memory: Use a dynamically sized mask for ROM memory
- Qt: Remove useless help icons in dialogs
- ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
- SDL: Support fullscreen in SDL 1.2
- GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
- GBA: Better memory handling with PNG savestates
- GBA Audio: Allow GBAAVStream to have no video callback
- ARM7: Force disable LTO on two files to work around a GCC bug
- Libretro: Use anonymous memory mappers for large blocks of memory
- Qt: Add 'Apply' button to settings window
- Qt: Prevent savestate window from opening while in multiplayer
- Qt: Disable menu items in multiplayer that don't make sense to have enabled
- Qt: Dropping multiplayer windows works more cleanly now
- GBA BIOS: Implement RegisterRamReset for SIO registers
- All: Reset next event to cycles instead of zero to interrupt
- GBA Video: Remove lastHblank, as it is implied
- GBA: Check for cycle count being too high
- GBA Config: Add "override" layer for better one-time configuration
- SDL: Allow GBASDLAudio to be used without a thread context
- All: Improved PowerPC support
- All: Add --version flag
- All: Fix some undefined behavior warnings
0.3.1: (2015-10-24)
Bugfixes:
- ARM7: Fix instruction decoding of Thumb shifts
- GBA: Deinit savegame when unloading a ROM
- GBA: Fix BIOS check on big endian
- GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
- GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
- GBA Audio: Fix audio channels being silenced at the wrong time
- GBA Memory: Fix bad BIOS Load16 on big endian
- GBA Memory: Fix bad Load8 on big endian
- GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
- GBA Video: Fix edge case with sprite blend modes and semitransparency
- GBA Video: Fix objwin and blending interaction on sprites
- GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
- Libretro: Fix a memory leak with the render buffer
- Qt: Windows no longer spawn in the top left on first launch
- Qt: Fix install path of XDG desktop file with DESTDIR
- Qt: Fix drag and drop on Windows
- Qt: Reenable double buffering, as disabling it broke some Windows configs
- VFS: Fix return values of VFileFILE.read and .write
Misc:
- All: Reset next event to cycles instead of zero to interrupt
- All: Add --version flag
- ARM7: Force disable LTO on two files to work around a GCC bug
- GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
- GBA: Better memory handling with PNG savestates
- GBA: Additional savestate sanity checks
- GBA: Check for cycle count being too high
- GBA Audio: Allow GBAAVStream to have no video callback
- GBA BIOS: Implement RegisterRamReset for SIO registers
- Qt: Remove useless help icons in dialogs
- Qt: Prevent savestate window from opening while in multiplayer
- Qt: Disable menu items in multiplayer that don't make sense to have enabled
- Qt: Dropping multiplayer windows works more cleanly now
0.3.0: (2015-08-16)
Features:
- Ability to hide individual background layers, or OBJs