2014-12-15 05:12:08 +00:00
|
|
|
0.2.0: (Future)
|
2014-12-16 08:21:29 +00:00
|
|
|
Features:
|
2014-12-15 05:12:08 +00:00
|
|
|
- Support for gamepad axes, e.g. analog sticks or triggers
|
2014-12-17 06:23:58 +00:00
|
|
|
- Add scale presets for up to 6x
|
2014-12-20 09:43:48 +00:00
|
|
|
- Debugger: Add CLI "frame", frame advance command
|
2014-12-22 00:29:56 +00:00
|
|
|
- Settings window
|
2014-12-22 00:50:55 +00:00
|
|
|
- Bilinear resampling option
|
2014-12-22 01:48:36 +00:00
|
|
|
- Add option to skip BIOS start screen
|
2014-12-23 07:00:31 +00:00
|
|
|
- List of recently opened games
|
2014-12-26 09:39:37 +00:00
|
|
|
- Support for games using the Solar Sensor
|
2014-12-26 09:40:50 +00:00
|
|
|
- Debugger: Add CLI functions for writing to memory
|
2014-12-29 08:48:23 +00:00
|
|
|
- Better audio resampling via blip-buf
|
2014-12-31 07:23:16 +00:00
|
|
|
- Game Pak overrides dialog for setting savetype and sensor values
|
2015-01-01 11:23:20 +00:00
|
|
|
- Support for games using the tilt sensor
|
2015-01-05 08:13:57 +00:00
|
|
|
- Remappable shortcuts for keyboard and gamepad
|
2015-01-06 07:12:44 +00:00
|
|
|
- Rewinding of emulation
|
2015-01-08 06:33:16 +00:00
|
|
|
- Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
|
2015-01-09 10:03:42 +00:00
|
|
|
- Support IPv6
|
2015-01-11 06:46:59 +00:00
|
|
|
- Save directory of last loaded file
|
2015-01-11 09:38:04 +00:00
|
|
|
- Support BPS patches
|
2015-01-13 09:18:07 +00:00
|
|
|
- Configurable game overrides
|
2014-12-16 08:21:29 +00:00
|
|
|
Bugfixes:
|
2014-12-20 13:19:16 +00:00
|
|
|
- ARM7: Extend prefetch by one stage
|
2014-12-21 20:47:48 +00:00
|
|
|
- GBA Audio: Support 16-bit writes to FIFO audio
|
2014-12-22 05:30:59 +00:00
|
|
|
- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
|
2015-01-25 00:43:39 +00:00
|
|
|
- GBA BIOS: Fix BIOS prefetch after returning from an IRQ
|
|
|
|
- GBA BIOS: Fix BIOS prefetch after reset
|
|
|
|
- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
|
|
|
|
Misc:
|
|
|
|
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
|
|
|
|
- GBA Memory: Simplify memory API and use fixed bus width
|
|
|
|
- GBA Video: Start video at the last scanline instead of the first
|
|
|
|
- Debugger: Watchpoints now work on STM/LDM instructions
|
|
|
|
- GBA: Improve accuracy of event timing
|
|
|
|
- Debugger: Clean up GDB stub network interfacing
|
|
|
|
- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
|
|
|
|
- Debugger: Merge Thumb BL instructions when disassembling
|
|
|
|
|
|
|
|
0.1.1: (2015-01-24)
|
|
|
|
Bugfixes:
|
|
|
|
- ARM7: Fix LDM writeback to a register already written
|
|
|
|
- GBA: Fix timers 2 and 3 updating incorrectly
|
|
|
|
- GBA Audio: Make larger buffer sizes than 2048 actually work properly
|
|
|
|
- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
|
|
|
|
- GBA Audio: Properly initialize audio FIFO channels
|
|
|
|
- GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
|
|
|
|
- GBA BIOS: Fix BIOS prefetch after returning from a SWI
|
|
|
|
- GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
|
|
|
|
- GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
|
|
|
|
- GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
|
|
|
|
- GBA BIOS: Fix HuffUnComp boundary conditions
|
|
|
|
- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
|
|
|
|
- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
|
|
|
|
- GBA Memory: Filter out top nybble of DMA addresses
|
|
|
|
- GBA Memory: Properly bounds-check VRAM accesses
|
|
|
|
- GBA Memory: Fix initial DMA state
|
|
|
|
- GBA Thread: Allow halted games to exit cleanly
|
2014-12-23 08:10:08 +00:00
|
|
|
- GBA Video: Fix blend issues with obscured middle layers
|
2014-12-25 04:25:25 +00:00
|
|
|
- GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
|
2014-12-30 07:33:12 +00:00
|
|
|
- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
|
2015-01-01 03:59:26 +00:00
|
|
|
- GBA Video: Fix window interactions with 16-color mode 0 mosaic
|
2015-01-01 04:53:50 +00:00
|
|
|
- GBA Video: Fix sprite boundary conditions with mosaic
|
2015-01-25 00:43:39 +00:00
|
|
|
- GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
|
|
|
|
- Qt: Fix issue with set frame sizes being the wrong height
|
|
|
|
- Qt: Fix emulator crashing when full screen if a game is not running
|
|
|
|
- Qt: Fix window focus issues
|
|
|
|
- Qt: Properly set default video recording settings
|
2015-01-05 03:01:26 +00:00
|
|
|
- Qt: Fix a race condition when a game crashes immediately
|
2015-01-05 06:30:23 +00:00
|
|
|
- Qt: Fix some cases where key mapping can break if focus is adjusted
|
2015-01-25 00:43:39 +00:00
|
|
|
- Qt: Fix crash if a game pauses before any frames are shown
|
|
|
|
- Debugger: Negative PC-relative loads now properly subtract the offset
|
|
|
|
- Debugger: Align PC-relative loads in Thumb
|
|
|
|
- Debugger: Fix watchpoints triggering too late
|
2015-01-08 09:03:06 +00:00
|
|
|
- Debugger: Fix binary print putting spaces between digits
|
2015-01-25 00:43:39 +00:00
|
|
|
- Video: Ensure FFmpeg encoder has audio frames
|
|
|
|
- Video: Fix uncompressed PCM audio recording
|
|
|
|
- Video: Fix FFmpeg crashing when the file extension is wrong
|
2015-01-16 08:11:50 +00:00
|
|
|
- Util: Fix SOCKET_FAILED macro
|
2014-12-17 06:16:22 +00:00
|
|
|
Misc:
|
2014-12-20 04:34:19 +00:00
|
|
|
- GBA: Exit cleanly on FATAL if the port supports it
|
2015-01-25 00:43:39 +00:00
|
|
|
- GBA Memory: Implement 16- and 32-bit loads from SRAM
|
|
|
|
- Qt: Disable sync to video by default
|
2014-12-20 04:34:48 +00:00
|
|
|
- Qt: Handle a game crash without crashing
|
2014-12-22 04:22:49 +00:00
|
|
|
- Qt: Set default log level to FATAL, ERROR and WARN
|
2014-12-22 06:24:19 +00:00
|
|
|
- Qt: Clarify some phrasing in the menus
|
2015-01-02 10:03:12 +00:00
|
|
|
- Qt: Clear active buttons when focus is lost
|
2014-12-15 05:12:08 +00:00
|
|
|
|
2014-12-14 01:26:11 +00:00
|
|
|
0.1.0: (2014-12-13)
|
|
|
|
- Initial release
|