Commit Graph

6704 Commits

Author SHA1 Message Date
Stenzek 350cf7ee32
GPUDevice: Use suffixed shaderc libname
Avoids conflicts with other installations of shaderc, e.g. the Vulkan
SDK, which might be in the user's LD_LIBRARY_PATH.
2024-09-13 23:05:01 +10:00
Stenzek d28f0fa4e6
Qt: Enable word wrap in Settings window list 2024-09-13 21:22:48 +10:00
Stenzek e17eaf77dd
ImGuiFullscreen: Disable border animation when smooth scrolling is off 2024-09-13 21:14:07 +10:00
Stenzek e03deb4928
System: Set realtime constraints on MacOS
Significantly improves frame timing/pacing, now it is a
flat line on my 2023 MBP like other platforms.
2024-09-13 20:23:57 +10:00
Stenzek d330dca38a
MetalDevice: Use CocoaTools methods 2024-09-13 19:52:09 +10:00
Stenzek d981dc7471
MetalDevice: Implement pipeline cache 2024-09-13 19:26:44 +10:00
Stenzek ad67ab7ec3
MetalDevice: Use TranspileAndCreateShaderFromSource() 2024-09-13 17:31:59 +10:00
Stenzek 6f31e562a0
MetalDevice: Implement timed present 2024-09-13 15:19:29 +10:00
Stenzek f2720b98dd
System: Reduce force-displayed-warning scope
Please don't make me regret this.
2024-09-10 23:53:39 +10:00
Stenzek ddcb0cb541
Misc: Warning fixes 2024-09-10 23:53:27 +10:00
KamFretoZ d7ce028a42
Qt: Make Virtual Controller List Word Wrapped 2024-09-10 20:13:01 +07:00
KamFretoZ 66b4391ab9
Qt: Tweak Grey Matter Theme 2024-09-10 20:12:29 +07:00
KamFretoZ b6414756e5
Qt: Expand Controller List Width 2024-09-10 20:02:35 +07:00
KamFretoZ 065beff2da
Qt: Rename NeGcon Rumble controller name 2024-09-10 19:59:41 +07:00
KamFretoZ 0abd7c0524
Qt: Expand Controller Profile Dropdown Width 2024-09-10 19:56:38 +07:00
Stenzek 20b4581bbe
Settings: Remove second source of truth for OSD notifications
And split it into warnings/messages. Warnings are always displayed
regardless of the "Show OSD Messages" setting, because they're critical
and users forget they disable messages.
2024-09-10 22:10:42 +10:00
Stenzek 2813b4bece
Achievements: Open profile on leaderboard selection 2024-09-09 22:10:06 +10:00
Stenzek 6c3f33804f
ImGuiFullscreen: Fix whole menu being unscrollable
If the first/last menu items were not enabled, e.g. settings pages
2024-09-09 21:37:52 +10:00
Stenzek 891d5cefbe
ImGuiFullscreen: Allow smooth scrolling 2024-09-09 21:57:08 +10:00
Stenzek e93dea5ad8
SPU: Connect 0x1F801DB8/0x1F801DBA writes
But I'm not aware of any games that actually use this, and if there is a
sweep active, it will be soon overwritten anyway.
2024-09-09 21:04:47 +10:00
Stenzek d1770b616f
Settings: Default console logging to running from TTY 2024-09-09 20:55:15 +10:00
Stenzek fe9d06a194
Qt/Debugger: Snap code view to center on goto address 2024-09-09 20:41:10 +10:00
Stenzek 936c945e73
Qt/Debugger: Highlight selection on dump address 2024-09-09 20:37:04 +10:00
Stenzek c633a6bacc
Qt/Debugger: Invalidate blocks on manual memory edit
Ensures recompiler isn't executing stale code.
2024-09-09 20:19:26 +10:00
Stenzek 128d5254ca
MSBuild: Disable RTTI on Windows builds
It's not used.
2024-09-09 19:22:41 +10:00
Stenzek e2a3fe14f0
Cheats: Prevent inlining of memory functions
Clang is way too eager here and inlines the whole thing hundreds of
times within CheatList::Apply().
2024-09-09 18:53:51 +10:00
Stenzek 7bcdf11240
MediaCapture: Fix audio timestamp drift
Fixes capture lag after approximately 10 minutes.
2024-09-09 17:27:22 +10:00
Stenzek de551c1836
D3D12Device: Fix crash when using media capture 2024-09-09 17:27:10 +10:00
Stenzek 559aff0ad5
D3D12Device: Use DXC and 12.0 feature level 2024-09-09 00:23:30 +10:00
Stenzek 4c31218d2b
GPUDevice: Add API version field
Also tie shader caches to API version and device LUID. That way we don't
have tons of cache files, and they're regenerated if the GPU/driver
changes.
2024-09-08 23:33:05 +10:00
Stenzek c42fb7c16e
GPUDevice: Support ingesting SPIR-V
Will be transpiled to HLSL -> DXBC for DirectX backends.
2024-09-08 22:11:58 +10:00
Stenzek 6a5f16d89a
VulkanDevice: Handle rare case of unaligned SPIR-V 2024-09-08 21:55:51 +10:00
Stenzek 432fd80f3d
PostProcessing/FX: Use SPIR-V instead of GLSL for Vulkan 2024-09-08 19:43:18 +10:00
Stenzek 86bff869bc
dep/reshadefx: Update to 7bdfb03 2024-09-08 19:19:58 +10:00
Stenzek 3078339f64
Common: Extract out ryml helpers 2024-09-09 00:35:31 +10:00
Stenzek b10f043350
StringUtil: Fix typo 2024-09-09 00:35:12 +10:00
Stenzek 1d83e72887
Achievements: Fix incorrect plural string 2024-09-08 11:51:31 +10:00
Anderson Cardoso b6c4d6dda9
Atualização Português do Brasil (#3293)
Atualizado para última versão.
2024-09-07 22:53:49 -03:00
shikulja d29444e948
Update Russian translation (#3292)
* upd ts

* Update Russian translation

* Update Russian translation
2024-09-08 04:53:42 +03:00
Stenzek 1956575710
Cheats: Fix detection of ungrouped cheat import 2024-09-08 11:49:59 +10:00
Stenzek 32a3311208
System: Add option to automatically resize window 2024-09-07 22:05:54 +10:00
Stenzek 9d6ec23dc4
Common: Fix GSVector natvis 2024-09-07 21:53:32 +10:00
Stenzek 940cc636d6
GPU: Fix internal res screenshot AR with None cropping 2024-09-07 20:19:28 +10:00
Stenzek af777c16ff
MediaCapture: Log video size 2024-09-07 20:19:07 +10:00
Stenzek 47a3cd44f3
CDROM: Support reading MODE1 sectors 2024-09-07 16:05:53 +10:00
Stenzek 1b2ff7e0e8
CDImage: Support reading MODE1 sectors 2024-09-07 16:05:43 +10:00
Stenzek 6ea2bb1810
Qt/Debugger: Auto refresh memory every 100ms 2024-09-07 13:39:14 +10:00
Stenzek 71ec59be06
Qt/Debugger: Highlight changed bytes in memory view 2024-09-07 13:19:01 +10:00
Stenzek ac5a2a153a
GPUDevice: Remove BeginPresent() skip parameter
It wasn't used - System does its own present skipping.
2024-09-07 12:53:55 +10:00
Stenzek 4b0c1fdbf2
GPUDevice: Add recovery from lost device 2024-09-07 12:48:44 +10:00
Stenzek 1c1b82ed66
GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
2024-09-07 12:15:42 +10:00
Mrlinkwii 95185b7308
FSUI : some misc fixes (#3291)
FullscreenUI: Some misc fixes
2024-09-06 13:55:17 +01:00
Stenzek 2e080d4998
Qt: Add edit function to debugger memory view 2024-09-06 22:48:50 +10:00
Stenzek 153d95982b
RegTest: Compile fix 2024-09-06 22:14:29 +10:00
Stenzek 929b049bd8
Qt: Save/restore additional window positions
Cheat Manager, Memory Scanner, CPU Debugger.
2024-09-06 20:43:43 +10:00
Stenzek ab1c85790c
CPU: Refactor execution mode switching
Fixes single step breaking in branch delay slots with recompiler.
Simplifies initialization.
Removes multiple sources of truth for fastmem.
2024-09-06 20:00:30 +10:00
Stenzek 4c59513c79
GPUDevice: Fix pipeline cache loading
(again)
2024-09-06 18:00:00 +10:00
Stenzek a074699dab
Qt: Fix 'Boot and Debug' menu option 2024-09-06 17:45:59 +10:00
spacepaw 5b4d625d23
Add *.psx as a supported PS-X EXE file type (#3290) 2024-09-06 09:33:19 +02:00
Anderson Cardoso 4a2714150e
Atualização Português do Brasil (#3288)
Atualizado para a última versão.
2024-09-03 10:36:21 -03:00
Stenzek 129df8410e
PostProcessing/FX: Log pipeline creation error description 2024-09-03 23:28:27 +10:00
Stenzek a53dc85035
GPUDevice: Fix initial pipeline cache not being created 2024-09-03 22:45:42 +10:00
Stenzek 0458dfe8be
MemoryCard: Don't display message for empty card 2024-09-03 21:49:51 +10:00
Stenzek a7d8e6d018
Host: Add disambiguation variants for translations 2024-09-03 21:39:00 +10:00
Stenzek 060c5553c0
INISettingsInterface: Use FileSystem atomic update routines 2024-09-03 20:43:42 +10:00
Stenzek 87eded4bce
FileSystem: Fix FD leak with atomic updated file on Linux
Also add the ability to explicitly commit and check for errors.
2024-09-03 20:43:10 +10:00
Stenzek 1eb1b03141
MemoryCard: Defer creation of card until first save
Also do not overwrite the card if it failed to load.
2024-09-03 20:13:03 +10:00
Stenzek 1446e3035f
Settings: Make Disable Interlacing a Deinterlacing mode
Saving that precious vertical space.
2024-09-03 20:02:01 +10:00
Stenzek 94911abdca
System: Display disabled enhancements in safe mode 2024-09-03 19:29:59 +10:00
Stenzek f9a594058f
Settings: Force Frame Timings => Force Video Timing
Also drop from GameDB, an override doesn't make sense here anyway,
due to the low success rate with the enhancement.
2024-09-03 19:06:26 +10:00
Stenzek 6d0f92d4fb
dep/fmt: Bump to v11.0.2 2024-09-03 17:54:43 +10:00
Stenzek 6a3b1a2725
MDEC: Vectorize 16 and 24-bit copy-out
Speedup of 15% and 6% in FMV playback respectively.
2024-09-02 17:57:26 +10:00
spacepaw 63abdb7afd
Reworked the "Force NTSC Timings" feature to support both NTSC and PAL frame timings (#3287) 2024-09-03 10:50:45 +02:00
Stenzek 4c51337edd
ImGuiManager: Don't rasterize full glyph range for debug font 2024-09-02 12:37:58 +10:00
Stenzek 164a353352
System: Fix possible race condition in presence update 2024-09-02 12:12:41 +10:00
KamFretoZ b564f928bd
DiscordRPC: Add Rcheevos Icon Support (#3286) 2024-09-01 22:02:28 +07:00
Stenzek 51cfea49fe
ImGuiManager: Split OSD and debug window fonts
Fixes the latter not fitting on screen anymore.
2024-09-02 00:27:48 +10:00
Stenzek 5ed8af4236
Achievements: Shrink URL buffer sizes
They never end up being 512 bytes.
2024-09-01 23:51:16 +10:00
Anderson Cardoso 0945a9a27f
Atualização Idioma Turco
Update Turkish to latest.
Validated by a native speaker.
2024-08-29 22:19:14 -03:00
Anderson Cardoso 7b178594a0
Atualização Português do Brasil
Atualizado para última versão.
2024-08-26 18:30:00 -03:00
zkdpower 7f9a69b977
Update the Simple-Chinese translation to latest. (#3282) 2024-09-01 21:27:57 +08:00
Víctor "IlDucci bee80b0fea
Spanish (Spain) translation update 2024/08/30 (#3285)
- Adding translations for the latest changes.
2024-09-01 13:27:46 +00:00
Stenzek 88ee70ef8a
Misc: Remove unused files 2024-09-01 23:17:17 +10:00
Stenzek 7f4e5d55db
Misc: Update copyright headers 2024-09-01 22:08:31 +10:00
Stenzek aa955b8ae2
GPU/SW: Split out rasterizer, add dynamic selection 2023-12-23 20:38:41 +10:00
Stenzek 3fbdcdb4ff
AudioStream: Rewrite and integrate expander 2024-09-01 13:16:10 +10:00
Stenzek 14ab642ff3
Common: Add aligned_unique_ptr 2024-09-01 13:02:58 +10:00
Stenzek 81c9bdeeef
GSVector: Add a bunch of fp64 operations 2024-09-01 12:00:09 +10:00
Stenzek b84d3f14fc
SPU: Vectorize reverb resampling 2024-08-31 17:30:25 +10:00
Stenzek cdba1fe25a
Common: Rename iNN -> sNN 2024-08-31 14:38:20 +10:00
Stenzek ac139d96f1
CDImage/ECM: Use EDC/ECC functions from libchdr 2024-09-01 19:43:39 +10:00
Stenzek 7df5764835
Data: Remove license-incompatible shaders 2024-09-01 20:01:34 +10:00
Stenzek 63c7f4a893
GPU/HW: Fix assert with accurate blending + true colour on 2024-08-27 23:46:34 +10:00
Stenzek d651c9f477
GameList: Support excluding disc sets 2024-08-26 21:42:35 +10:00
Stenzek 542ef3a6c0
GPUDevice: Warning fix 2024-08-26 21:37:29 +10:00
Stenzek 667d1bf7c8
GPUDevice: Use CompressHelpers
And compress the pipeline cache. Saves a fair bit of disk space.
2024-08-26 21:33:28 +10:00
Stenzek f243dc075d
Host: Use CompressHelpers for ReadCompressedResourceFile() 2024-08-26 21:33:00 +10:00
Stenzek c7a6e7e483
SHA1Digest: Span-ify 2024-08-26 21:27:51 +10:00
Stenzek ae2e79f401
Util: Add CompressHelpers 2024-08-26 21:27:30 +10:00
Stenzek 2c27b20090
ImGuiManager: Remove unused function 2024-08-26 18:53:30 +10:00
Stenzek 63bf64b05d
ImGuiOverlays: Use actual recording icon 2024-08-26 18:55:15 +10:00
Stenzek 05c7e6009c
InputManager: Don't set key down for binds when ImGui has focus
Fixes unpausing etc when alt-tabbing.
2024-08-26 17:57:28 +10:00
Stenzek 940200f7f3
FullscreenUI: More animation fixes 2024-08-26 17:56:47 +10:00
Stenzek 46a6681159
CDROM: Fix incorrect clamp with seek speedup
And bump the minimum time up around 0.29ms or so, hopefully improve
stability in FF7.
2024-08-26 16:45:23 +10:00
Stenzek 344a4a6215
FullscreenUI: Navigation improvements
Improve default item focus, eliminate some animation glitches.
2024-08-26 15:47:50 +10:00
Stenzek e54c4c8101
ImGuiManager: Tweak OSD message size 2024-08-26 14:41:58 +10:00
Stenzek 7a05d5aca5
Achievements: Reset focus when opening windows 2024-08-26 14:21:09 +10:00
Stenzek b04f721d55
Achievements: Use plural form for points 2024-08-26 14:07:07 +10:00
Stenzek c9f5cfc1bc
Host: Add TranslatePluralToSmallString() 2024-08-26 14:06:57 +10:00
Stenzek 88e4bf6aad
SmallString: Tidy-up and add wide string helpers 2024-08-26 14:06:18 +10:00
Stenzek 6deb2eb390
Achievements: Fix badge download bug
Where it would download the incorrect icon if the locked badge was the
first image seen.
2024-08-26 00:15:32 +10:00
Stenzek a7f3d7b02d
ImGuiManager: Add CompactFontRange() 2024-08-25 23:39:14 +10:00
Stenzek e8b787fb57
Misc: Change various icons 2024-08-25 23:17:05 +10:00
Stenzek f30844cc40
ImGuiManager: Move glyph ranges to separate file 2024-08-25 22:52:21 +10:00
Stenzek f37a97bf18
Host: Add ReadCompressedResourceFile() 2024-08-25 17:48:12 +10:00
Stenzek 707453b596
FileSystem: Swap vector for DynamicHeapArray
No point zeroing it out.
2024-08-25 22:13:18 +10:00
Stenzek b378ffb975
ImGui: Enable lunasvg 2024-08-25 14:39:59 +10:00
Stenzek f2c0303875
Misc: Use lightgun controller icon 2024-08-25 13:57:05 +10:00
Stenzek c8e61307b2
StringUtil: Use unicode replacement character in DecodeUTF8() 2024-08-25 13:56:01 +10:00
Stenzek 096a0811bf
dep/imgui: Bump to v1.91.0 2024-08-25 18:17:45 +10:00
Stenzek a8cac70ee6
Qt: Ensure window is raised after recreation
Should hopefully help with raw input issues.
2024-08-24 21:28:21 +10:00
Stenzek 72fc81a705
CMake: Add install target
Do **not** use this with /usr or /usr/local. It creates subdirectories
for resources/translations in the install prefix.

It's intended for creating a relocatable, self-contained bundle, which
can be packaged.
2024-08-12 18:49:28 +10:00
Stenzek 873b540b82
Deps: Switch to libjpeg-turbo 2024-08-24 18:08:15 +10:00
Stenzek 96b8e53fbf
Deps: Bump shaderc 2024-08-24 18:08:53 +10:00
Anderson Cardoso 1425b2fb40
Atualização Português do Brasil (#3281)
Atualizado para a última versão.
2024-08-24 01:26:20 -03:00
Stenzek 9dd83c4f9f
InputManager: Remove unused pointer type 2024-08-24 14:23:32 +10:00
Stenzek f0deab2131
InputManager: Fix wheel scrolling in Big Picture 2024-08-24 14:15:27 +10:00
Stenzek bda6869084
Qt: Implement per-game controller configuration 2024-08-24 14:10:25 +10:00
Stenzek 9e3507e0f4
InputManager: Support multiple mice via raw input
Only on Windows for now.
2024-08-23 22:31:59 +10:00
Stenzek 8b3fd538ea
System: Fix HW/SW rendering swap 2024-08-23 15:59:31 +10:00
Stenzek 5433b30fec
Qt: Always display version info in settings 2024-08-23 15:50:17 +10:00
Stenzek 417c1e43dd
MediaCapture: Load media foundation on-demand
Saves loading a few megabytes worth of DLLs for a feature most users are
not going to use.
2024-08-23 15:41:54 +10:00
Stenzek 1aa9c2d564
GameDatabase: Add DisableSpriteTextureFiltering trait 2024-08-23 15:18:55 +10:00
Stenzek 3578572aa1
CPU/NewRec/x64: Fix data corruption on lwl/lwr with PGXP 2024-08-23 14:33:37 +10:00
Stenzek ccd7ba9acf
Qt: Move language/theme setting to window 2024-08-20 23:27:42 +10:00
Stenzek 2971b2f34c
CPU/PGXP: Inline valid flag updates 2024-08-20 21:18:07 +10:00
Stenzek d4d813f043
CPU/PGXP: Identifier name consistency 2024-08-20 20:43:21 +10:00
Stenzek dadf388657
CPU/PGXP: Make validate a member function 2024-08-20 21:09:12 +10:00
Stenzek 491179a447
CPU/PGXP: Remove remaining C-isms 2024-08-20 19:12:51 +10:00
Stenzek a764954977
CPU/PGXP: Eliminate extra copy in SLT/SLTU 2024-08-20 18:35:49 +10:00
Stenzek 8629efc39c
CPU/PGXP: Purge macros 2024-08-20 18:33:18 +10:00
Stenzek 514116e6c3
CPU/PGXP: Rewrite SLL handler
Shift flags as well as the values.
2024-08-20 17:24:04 +10:00
Stenzek bcd2424db3
CPU/PGXP: Combine logical/arithmetic shift functions 2024-08-20 17:23:36 +10:00
Stenzek 3548bbcf90
CPU/PGXP: Combine static/variable shift instructions 2024-08-20 17:18:33 +10:00
Stenzek 2662694c04
CPU/PGXP: Purge psx_value completely 2024-08-20 16:55:24 +10:00
Stenzek fc375d76b5
CPU/PGXP: Purge psx_value from shifts 2024-08-20 16:42:51 +10:00
Stenzek 302652df22
CPU/PGXP: Purge psx_value from first half of instructions 2024-08-20 16:27:39 +10:00
Stenzek 9a6de196a3
CPU/PGXP: Use Instruction type 2024-08-19 22:22:18 +10:00
Stenzek 7dc78dbcd5
CPU/PGXP: Make MTC2/LWC2 behave the same 2024-08-20 20:06:04 +10:00
Stenzek 64a28aac53
CPU/PGXP: Fix typo in SLTU() 2024-08-20 19:27:26 +10:00
Anderson Cardoso b656e1d4ca
Atualização Português do Brasil (#3280)
Atualizado para a última versão.
2024-08-19 23:09:26 -03:00
Stenzek b9679dfb0b
System: Remove contradictory statement 2024-08-20 12:08:59 +10:00
Stenzek 6dd29eb88f
VulkanDevice: Fix incorrect log 2024-08-20 11:54:16 +10:00
Stenzek b089eaf084
Qt: Reduce dialog height 2024-08-20 11:54:09 +10:00
Stenzek 3455a0d151
System: Fix lockup with runahead enabled 2024-08-20 11:50:52 +10:00
Stenzek ef59a0da12
CPU: Fix assertion tripping in debug builds 2024-08-19 22:03:07 +10:00
Stenzek 41c8607782
TimingEvents: Don't defer frame done callback 2024-08-19 19:41:14 +10:00
Stenzek 86d4d92753
TimingEvents: Switch to 64-bit counters 2024-08-13 23:52:25 +10:00
Stenzek a0fcbba45c
SPU: Refactor volume envelopes
Properly handle phase inversion. Fixes left channel audio in Wipeout 3.
2024-08-19 01:38:28 +10:00
Stenzek fda6140088
GameDatabase: Add DisableAutoAnalogMode trait
For games that can handle analog controllers, but the sticks do not do
anything.
2024-08-18 20:33:15 +10:00
Stenzek aa9a5e383d
ImGuiOverlays: Change icon colour depending on controller mode 2024-08-18 20:30:45 +10:00
Stenzek b2577ef8bd
Qt: Work around theme switching bug 2024-08-19 15:11:39 +10:00
Stenzek 304f69e350
CDROM: Fix rare interrupt race when cancelling commands
Fixes hang during loading in Street Fighter Alpha 3.
2024-08-19 15:11:37 +10:00
Stenzek ee98912a42
SPU: Fix SPU_DUMP_ALL_VOICES option 2024-08-18 15:58:48 +10:00
Stenzek 3175214c92
MediaCapture: Fix MP3 audio encoding 2024-08-18 15:52:54 +10:00
Stenzek 3772706603
System: Look up media capture settings on-demand
No need to store them, save some memory.
2024-08-18 15:52:54 +10:00
Stenzek e2ea0bfec2
Qt: Fix link colouring in setup wizard 2024-08-18 15:52:54 +10:00
Stenzek 6f9e8efee5
Qt: Fix a couple of theme switching glitches 2024-08-18 15:52:53 +10:00
Stenzek 9d7a3b10c2
Settings: Fix incorrect videos directory 2024-08-18 13:05:47 +10:00
Stenzek 7ac3e2fe50
Settings: Don't create deprecated achievement cache directories 2024-08-18 13:04:14 +10:00
Stenzek c6d14febd2
System: Log information on startup 2024-08-18 12:50:16 +10:00
Stenzek b274bf4d57
System: Switch to new capture file on video FPS change 2024-08-18 12:34:25 +10:00
Stenzek 44a12db931
Log: Flush on every write
Slower, but if we crash, need the whole thing.
2024-08-18 12:18:10 +10:00
xujibbs ce7bbb47d5
FullscreenUI: Make "version" in Big picture translatable (#3279) 2024-08-18 12:16:18 +10:00
Stenzek 052930a8d8
System: Fix reset with Type 2 fastboot 2024-08-18 12:13:57 +10:00
Stenzek 681fab5da3
Qt: Update glyph ranges 2024-08-17 22:18:41 +10:00
zkdpower 823ce581d9
update Simple-Chinese translation to latest. (#3278) 2024-08-17 22:18:10 +10:00
Anderson Cardoso 7810c95962
Atualização Português do Brasil (#3277)
Atualizado para a última versão
2024-08-17 22:17:59 +10:00
Stenzek add46248a3
Qt: Fix list focus restoration after system shutdown 2024-08-17 22:13:33 +10:00
Stenzek 2f5aa45e1f
SPU: Fix incorrect envelope rate 2024-08-16 21:39:33 +10:00
Stenzek 2e2451998c
Misc: Fix ARM32 build (again) 2024-08-14 21:39:29 +10:00
Stenzek 460acce561
MDEC: Ensure alignment of inputs 2024-08-14 21:39:04 +10:00
Stenzek f2896d55b8
RegTest: Report performance stats on exit 2024-08-14 21:39:04 +10:00
Stenzek 159254c37a
RegTest: Fix OOB array read 2024-08-14 21:39:04 +10:00
Stenzek f5815f3183
ImGuiFullscreen: Display checkmark on right of choice dialog 2024-08-13 18:09:30 +10:00
Stenzek 05f9f33ec6
ImGuiFullscreen: Fix choice popup selected drawing over border 2024-08-13 18:09:30 +10:00
Stenzek 7756c5a5e9
Qt: Fix log window mouse interaction 2024-08-13 18:09:30 +10:00
Stenzek 13a37418e6
FullscreenUI: Fix popup close resetting window scroll 2024-08-13 18:09:30 +10:00
Stenzek f99d5ff39d
FullscreenUI: Fix saving of list options (e.g. controller settings) 2024-08-13 18:09:30 +10:00
Renzo Pigliacampo 0af2c01a18
Updated Spanish (Latin America) translation (#3275) 2024-08-13 15:11:10 +10:00
Stenzek 09cdd986b9
Qt: Clarify BIOS support in setup wizard 2024-08-13 15:10:24 +10:00
Stenzek a6ba2b5e20
BIOS: Prioritize image enumeration
Launch console BIOS is de-prioritized due to bugs.
Late PAL is de-prioritized due to additional regional checks that break import booting without fast boot.
PS2 is de-prioritized due to requiring a dynamic fast boot patch.
PS2 PAL is further de-prioritized due to additonal region checks.
2024-08-13 15:09:13 +10:00
Stenzek 421bd23dc8
Bus: Add stub for SIO2 accesses
But only enable it when using a PS2 BIOS. I could put the check in the
handler registration, but realistically this is basically never going to
be called, so better to keep things simple.
2024-08-13 14:48:18 +10:00
Stenzek e96320daf0
BIOS: Add Type 2 fastboot patch (PS2) 2024-08-13 14:47:40 +10:00
Stenzek cbbfc2f11a
StringUtil: Add BytePatternSearch() 2024-08-13 14:47:11 +10:00
Stenzek 9e09f53566
Core: Add constexpr MIPS Encoder
From https://raw.githubusercontent.com/grumpycoders/pcsx-redux/main/src/mips/common/util/encoder.hh
2024-08-13 14:46:42 +10:00
Stenzek 71738d12e0
GPU: Clear RT before sending to media capture
Fixes junk in inactive areas on Mac.
2024-08-12 22:17:45 +10:00
Stenzek f48d3b4636
CMake: Copy FFmpeg dylibs into Mac bundle 2024-08-12 22:17:45 +10:00
Stenzek 5786f3a8c9
System: Fix loading state without media 2024-08-12 21:22:32 +10:00
Anderson Cardoso 3e708d066c
Atualização Português do Brasil (#3274)
Atualizado:

-Diretório de Pastas
-Janela principal
-Sitema/BIOS
-Atalhos

Novo:
-Opções de gravação
-Media e captura

Corrigido:
-Textto e consistência
2024-08-12 21:22:23 +10:00
Stenzek da4b5df656
MediaCapture: Add FFmpeg backend 2024-08-12 16:29:03 +10:00
Stenzek ee07e9e0f1
Hotkeys: Move Toggle Media Capture to General 2024-08-12 16:29:03 +10:00
Stenzek 8ad912c340
MediaCapture: Handle BGRA for MediaFoundation 2024-08-12 15:20:32 +10:00
Stenzek 422a0a0ead
MediaCapture: Fix OpenGL capture 2024-08-12 14:48:21 +10:00
Stenzek c30c4a5d0a
GPU: Fix possible race in screenshot 2024-08-12 14:48:21 +10:00
Stenzek 9a58327cf2
GPU: Vectorize VRAM fills 2024-08-12 00:20:53 +10:00
Stenzek abbb21ffec
GPU: Approxiate texture cache reload time for P8/C16 sprites 2024-08-11 23:50:37 +10:00
Stenzek db4e28f44c
GPU: Add cycle penalty for reloading CLUT 2024-08-11 23:50:37 +10:00
Stenzek 00a58eb4e5
Bus: Fix sideloading EXEs without initial SP value 2024-08-11 23:50:37 +10:00
Stenzek 62eb557832
MediaCapture: Warning fix 2024-08-11 23:50:37 +10:00
Stenzek af47eb6956
System: Add video capture feature 2024-08-11 21:06:58 +10:00
Stenzek 5f8082734e
VulkanDevice: Fix download inside render pass 2024-08-11 20:44:16 +10:00
Stenzek 290c44f4c0
Error: Add TakeDescription() 2024-08-11 20:43:13 +10:00
Stenzek 8295fd9c3a
GPUDevice: Fix debug assertion tripping in Vulkan 2024-08-10 14:05:30 +10:00
Stenzek b72e622ae0
CubebAudioStream: Remove leftover field 2024-08-10 13:15:55 +10:00
Stenzek 34df233a95
VulkanDevice: Enable VK_KHR_maintenance4 and 5 2024-08-10 12:33:01 +10:00
Stenzek 010c7dea33
dep: Bump vk_mem_alloc to 871913d 2024-08-10 12:21:51 +10:00
Stenzek 98b1a703f3
GPU/HW: Use texture instead of RTs for rewind/runahead w/o MSAA 2024-08-10 01:24:38 +10:00
Stenzek 76f6eafdbc
Qt: Fix folder selection title bar 2024-08-10 00:14:01 +10:00
Stenzek 55d095174f
CDROM: Defer init completion until after seek
Reduces leaky reverb in some games.
2024-08-10 00:13:59 +10:00
Anderson Cardoso 624ab4d377
Atualização Português do Brasil (#3273)
Atualização Português do Brasil 

	Atualizado:

- Opções de compressão
- Configurações avançadas
- Modo tela cheia e Interface de usuário

	Correção:
- Erros de digitação
2024-08-09 12:36:24 +10:00
Stenzek d1f0669374
SPU: Ensure all samples are generated prior to DMA write 2024-08-09 12:36:24 +10:00
Stenzek c97516b01d
CDROM: Further improve seek timing
Fixes background music in World Cup 98, background noise in Idol
Promotion - Yumie Island, probably others.
2024-08-09 12:36:24 +10:00
Stenzek 8ad133dbc0
FileSystem: Fix crash on file open fail in WriteAtomicRenamedFile() 2024-08-09 12:36:21 +10:00
Stenzek b2ca23e9da
GPU: Use full display rect for postfx calculations 2024-08-06 17:38:08 +10:00
Stenzek 4f16cb61b4
GPUDevice: Expose swap chain clear colour 2024-08-06 17:35:27 +10:00
Stenzek aeb9d383ce
System: Add save state compression mode options 2024-08-06 17:02:21 +10:00
Stenzek 70411783cd
System: Make more functions static 2024-08-06 16:10:15 +10:00
Stenzek e6a682f8d5
System: Reduce rewind/runahead memory usage w/o 8MB enabled 2024-08-06 16:02:18 +10:00
Stenzek 81295c8a7d
FileSystem: Correctly use lstat() on Linux 2024-08-06 15:52:26 +10:00
Stenzek 3a08ad1840
Qt: Purge some unused debug menu options 2024-08-06 15:32:40 +10:00
Stenzek efc821bc84
VulkanDevice: Fix incorrect condition in UnbindTexture() 2024-08-06 15:32:40 +10:00
Stenzek 0517aef5bd
CDROM: Don't allow deferred INT1 after Pause ACK 2024-08-06 13:34:11 +10:00
Stenzek e499f9052a
MemMap: Fix inverted condition 2024-08-05 13:08:42 +10:00
Anderson Cardoso 2fb5e4495d
Atualização Português do Brasil (#3272)
Atualizado para a última versão.
2024-08-05 12:55:52 +10:00
Stenzek 6c5ffba18e
MemMap: Fix object leak on fallocate() failure 2024-08-05 12:39:17 +10:00
Stenzek 79bb5f079c
GPUDevice: Fix SPIRV-Cross load error on Mac 2024-08-05 01:12:17 +10:00
Stenzek d862043f1d
CMake: Fill version in bundle info plist 2024-08-05 00:59:31 +10:00
Stenzek 6e795c8977
CMake: Fix duplicate SPIRV-Cross library on MacOS 2024-08-05 00:05:03 +10:00
Stenzek 35dd4fde36
Qt: Fix incorrect list access for async cover load 2024-08-04 22:48:10 +10:00
Stenzek 0c15c9eaa8
Qt: Fix bug where config-based RAIntegration occasionally failed 2024-08-04 21:03:42 +10:00
Stenzek c3bf267936
System: Remove redundant remap 2024-08-04 21:03:39 +10:00
Stenzek 02fbfae6a0
System: Add advanced 'Export Shared Memory' option
Memory map is exported as duckstation_<pid>. Previously, this only
worked on Windows, now it is extended to Linux as well.
2024-08-04 20:28:07 +10:00
Stenzek c538df317a
GameDatabase: Add crop mode override 2024-08-04 18:59:21 +10:00
Stenzek 6c0a0e6203
GPU: Fix incorrect lightgun line with force progressive 2024-08-04 17:54:19 +10:00
Stenzek ec5d8cb1d6
Achievements: Use badge IDs from server
Fixes icons not invalidating if they're changed/reassigned in the RA
database.
2024-08-04 17:00:08 +10:00
Stenzek f9079b0151
CDROM: Display XA coding info in debug window 2024-08-04 16:30:04 +10:00
Stenzek ee538ae0ea
CDROM: Improve resampling quality of 18900hz XA 2024-08-04 16:21:35 +10:00
Stenzek a2f98541b3
Misc: Slim down some header includes 2024-08-04 14:49:55 +10:00
Stenzek 143acca03b
Core: Purge resources.cpp
Save around 64KB in binary size.
2024-08-04 14:13:15 +10:00
Stenzek 5b590d434b
D3D11Device: Fix blend state not applying to MRTs 2024-08-03 02:06:20 +10:00
Stenzek 30c5ebae72
GPUDevice: Fix instances of RWTexture not clearing 2024-08-03 02:05:21 +10:00
Stenzek 1b9b4699d9
Qt: Fix render-window-resize with 270deg rotation 2024-08-03 01:19:22 +10:00
Stenzek 7cbd67ecf1
MSBuild: Remove redundant include 2024-08-03 01:19:04 +10:00
Stenzek a793741747
Qt: Slightly bump grid view font size 2024-08-03 01:00:10 +10:00
Stenzek 9a626caad9
Qt: Reduce game list jank after shutting down VM
Prevents progress bar briefly appearing, and the list scrolling to the
top when you exit a game.
2024-08-03 00:50:04 +10:00
Stenzek 3a83c4265c
Misc: Fix a bunch of code analysis warnings
Some of which were even actual errors.
2024-08-02 23:56:07 +10:00
Stenzek 4eb3b2a9a7
dep: Remove soundtouch 2024-08-02 21:59:57 +10:00
Stenzek 6d70d24bc4
AudioStream: Swap to shared soundtouch library
Yay licensing requirements.
2024-08-02 21:49:19 +10:00
shikulja 0afcbd3acc
Update Russian translation (#3269)
* upd ts

* Update Russian translation
2024-08-02 21:48:32 +10:00
Anderson Cardoso f1f57d88ce
Atualização Português do Brasil (#3267)
Atualizado para a última versão.
2024-07-29 22:07:03 +10:00
Víctor "IlDucci 2f90651c3f
Spanish (Spain) update - 2024/07/29 (#3266)
- More backported terms from PCSX2: save states and save state slots now share the same names.
- Backports of the Achievement texts.
- Added myself to the CONTRIBUTORS list, as all the Latin American Spanish translators were present and I was not.
2024-07-29 22:06:56 +10:00
Stenzek 33f6cc246e
System: Use default compression level
I'd intended to make this an option.
2024-07-29 22:06:21 +10:00
Stenzek 410cea0f12
PostProcessing/FX: Use ToChars instead of to_string()
More locale mess.
2024-07-29 20:38:55 +10:00
Stenzek e0911d7f54
GPU/HW: Fix spec violation with Vulkan fbfetch 2024-07-29 17:27:33 +10:00
Stenzek 0321a2cdc4
Common: Purge ByteStream 2024-07-29 17:27:32 +10:00
Stenzek 6ce9e571ed
Misc: Purge remaining ByteStream references 2024-07-29 17:27:32 +10:00
Stenzek a6518ff9dc
System: Rewrite save state I/O
No more ByteStream or virtual calls for every piece of data.
2024-07-29 17:27:32 +10:00
Stenzek dd8bf2c9d9
MemoryCard: Purge use of ByteStream 2024-07-29 17:27:32 +10:00
Stenzek b5009da2bc
GameList: Purge use of ByteStream 2024-07-29 17:27:32 +10:00
Stenzek 7aaaf7c575
GameDatabase: Purge use of ByteStream 2024-07-29 17:27:32 +10:00
Stenzek c83b5fdd05
FileSystem: Add AtomicRenamedFile 2024-07-29 17:27:32 +10:00
Stenzek ab7a3e1934
BinaryReaderWriter: Add class for files as well as spans 2024-07-29 17:27:32 +10:00
KamFretoZ a3f8162488
Qt: Add a new Justifier controller icon (#3264) 2024-07-29 13:22:38 +10:00
Stenzek b6b0997e70
Build: Favor git repositories over in-tree patches
Too messy.
2024-07-28 19:06:18 +10:00
Stenzek 876f212685
DynamicLibrary: Add patch to versioned filename 2024-07-28 19:06:17 +10:00
Stenzek 40356fc381
FileSystem: Remove unnecessary checks 2024-07-28 19:06:17 +10:00
Stenzek 6fe0c986fa
System: Rewrite EXE override/loading
Relies on POST=7 as a kernel initialization indicator, instead of
patching the BIOS.

Fixes EXE loading with OpenBIOS and PS2 BIOS, and fast boot getting
baked into save states.
2024-07-28 19:05:56 +10:00
Stenzek 7b99fcbbf3
GPU: Fix edge bleeding with Bilinear Integer scaling 2024-07-28 14:08:28 +10:00
Stenzek a3acb0c5db
GPU/HW: Always allow shader blend with fbfetch 2024-07-27 19:52:08 +10:00
Víctor "IlDucci 5026e1b276
Spanish translation update 2024/07/27 (#3263)
- Added the latest strings.
 - Continued the backport of elements from PCSX2.
2024-07-27 14:32:05 +10:00
Anderson Cardoso fcd4e60af1
Atualização Português do Brasil (#3262)
Atualizado para a última versão.
2024-07-27 14:31:51 +10:00
Stenzek c2d24f436c
CDROM: Re-enable error-on-seeking-pause behaviour
See the comments in the diff. This **will** cause lag in Final Fantasy
VII during preload areas, but that has also been confirmed on console.

Duke Nukem - Total Meltdown does this silly Read -> Pause command chain,
except it sets its data/INT1 callback on the read, but never clears it
after the pause. Therefore, if it doesn't receive at least one sector,
the callback never gets cleared, and when the next read happens, it
stores the "current" callback in the "backup" variable, which should be
null, but now has the callback from the dud read.

The result is any INT1 during XA playback running the dud callback,
which says "hey, I'm not expecting any data, so pause, and stops the
background music playback. Making sure at least one sector from that
silly chain is delivered ensures the callback is cleared, and this does
not happen.

Since the pause first mentioned above will now error out until the first
sector is delievered, the game spams pause until it eventually does
succeed after the INT1. This behaviour has also been verified on
hardware, thanks to rama for the xStation logs.
2024-07-27 14:24:23 +10:00
Stenzek 440e08cf3e
Qt: Fix crash opening game compatibility report 2024-07-27 01:31:22 +10:00
Stenzek 7a3a72ec3d
GPU: Add display rotation option 2024-07-26 23:09:33 +10:00
Stenzek 5656f91bd2
Qt: Fix missing line on first postfx category 2024-07-26 15:34:49 +10:00
Stenzek 3282366ea7
PostProcessing/FX: Preserve option declaration order 2024-07-26 15:34:49 +10:00
Stenzek e455a5e371
ImGuiFullscreen: Fix incorrect notification width 2024-07-26 14:16:23 +10:00
Anderson Cardoso 1771bfad58
Atualização Português do Brasil (#3259)
Atualizado para a última versão.
2024-07-24 01:30:32 +10:00
Stenzek 0f4af03730
CMake: FreeBSD build fix
cpuinfo is still broken, will fix that another day.
2024-07-24 01:28:28 +10:00
Stenzek 0b5287f199
Bus: Implement RAM_SIZE register
Fixes Rock-Climbing - Mitouhou e no Chousen - Alps Hen (Japan) crashing
on boot. Silly game does a 512 word DMA from CDROM to 0x001FFF04, with the
mapped memory size set to 4MB, expecting the DMA to trigger a bus error,
because if it doesn't, then your kernel memory goes bye bye.

A bunch of other games do set the upper 4MB to be unmapped, but this
change appears to have no effect on them. As expected, they're probably
doing the correct thing.
2024-07-24 00:14:17 +10:00
Stenzek dce1221021
Bus: Log when RAM_SIZE changes 2024-07-23 23:00:44 +10:00
Stenzek 68575d15a4
CDROM: Shift instead of divide in ZigZagInterpolate 2024-07-23 22:10:04 +10:00
Stenzek 5ec9c8a397
CDROM: Fix handling of 8-bit ADPCM and decoder overruns
Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan
RPG - Ginrei no Hasha.

I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above
game does, but only in the inaudible portion of the start of the track.
2024-07-23 21:54:22 +10:00
Stenzek 861d4a5aa2
FullscreenUI: Reorder graphics settings to match Qt 2024-07-23 21:11:01 +10:00
Stenzek 5e8870ec69
D3D12: Avoid redundant render pass restarts 2024-07-23 21:11:01 +10:00
Stenzek 0407f939fc
CPU: Fix loading recompiler-saved states with interpreter 2024-07-23 21:11:01 +10:00
Anderson Cardoso b7bfbc0cf6
Atualização Português do Brasil (#3258)
Atualizado para a última versão.
2024-07-23 14:47:20 +10:00
Stenzek 2a617c505a
GPU/HW: Support using ROV for accurate blending 2024-07-23 14:46:06 +10:00
Stenzek 1006fa00da
GPUDevice: Add support for Raster Ordered Views 2024-07-23 14:46:06 +10:00