Misc: Use lightgun controller icon
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599800dfa1
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f2c0303875
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@ -63,7 +63,7 @@
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//#define IMGUI_USE_BGRA_PACKED_COLOR
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//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
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//#define IMGUI_USE_WCHAR32
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#define IMGUI_USE_WCHAR32
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//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
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// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
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@ -105,7 +105,7 @@
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operator MyVec4() const { return MyVec4(x,y,z,w); }
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*/
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//---- ...Or use Dear ImGui's own very basic math operators.
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//#define IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
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// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
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@ -55,11 +55,11 @@ def get_pairs(tokens):
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for token in tokens:
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u8_bytes = u8_encodings[token]
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u8 = str(u8_bytes, "utf-8")
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u16 = u8.encode("utf-16le")
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if len(u16) > 2:
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u32 = u8.encode("utf-32le")
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if len(u32) > 4:
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raise ValueError("{} {} too long".format(u8_bytes, token))
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codepoint = int.from_bytes(u16, byteorder="little", signed=False)
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codepoint = int.from_bytes(u32, byteorder="little", signed=False)
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codepoints.append(codepoint)
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codepoints.sort()
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codepoints.append(0) # null terminator
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@ -3,8 +3,6 @@
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// TODO: Don't poll when booting the game, e.g. Crash Warped freaks out.
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "achievements.h"
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#include "achievements_private.h"
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#include "bios.h"
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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@ -1,8 +1,6 @@
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "fullscreen_ui.h"
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#include "achievements.h"
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#include "bios.h"
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@ -304,7 +304,7 @@ static const SettingInfo s_settings[] = {
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"%.0f%%", nullptr, 100.0f}};
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const Controller::ControllerInfo GunCon::INFO = {
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ControllerType::GunCon, "GunCon", TRANSLATE_NOOP("ControllerType", "GunCon"), nullptr,
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ControllerType::GunCon, "GunCon", TRANSLATE_NOOP("ControllerType", "GunCon"), ICON_PF_LIGHT_GUN,
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s_binding_info, s_settings, Controller::VibrationCapabilities::NoVibration};
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void GunCon::LoadSettings(SettingsInterface& si, const char* section, bool initial)
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@ -1,8 +1,6 @@
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "imgui_overlays.h"
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#include "cdrom.h"
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#include "controller.h"
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@ -391,7 +391,7 @@ static const SettingInfo s_settings[] = {
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const Controller::ControllerInfo Justifier::INFO = {ControllerType::Justifier,
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"Justifier",
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TRANSLATE_NOOP("ControllerType", "Justifier"),
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nullptr,
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ICON_PF_LIGHT_GUN,
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s_binding_info,
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s_settings,
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Controller::VibrationCapabilities::NoVibration};
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@ -1,12 +1,8 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include "common/easing.h"
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#include "imgui.h"
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@ -1,8 +1,6 @@
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "imgui_fullscreen.h"
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#include "gpu_device.h"
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#include "image.h"
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@ -1,5 +1,5 @@
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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// SPDX-License-Identifier: (GPL-3.0 OR PolyForm-Strict-1.0.0)
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#include "imgui_manager.h"
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#include "gpu_device.h"
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@ -26,6 +26,7 @@
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#include <cmath>
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#include <deque>
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#include <mutex>
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#include <type_traits>
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#include <unordered_map>
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Log_SetChannel(ImGuiManager);
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@ -57,6 +58,8 @@ struct OSDMessage
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} // namespace
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static_assert(std::is_same_v<WCharType, ImWchar>);
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static void UpdateScale();
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static void SetStyle();
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static void SetKeyMap();
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@ -76,7 +79,7 @@ static float s_global_prescale = 1.0f; // before window scale
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static float s_global_scale = 1.0f;
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static std::string s_font_path;
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static std::vector<ImWchar> s_font_range;
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static std::vector<WCharType> s_font_range;
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static ImFont* s_standard_font;
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static ImFont* s_fixed_font;
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@ -111,7 +114,7 @@ static bool s_scale_changed = false;
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static std::array<ImGuiManager::SoftwareCursor, InputManager::MAX_SOFTWARE_CURSORS> s_software_cursors = {};
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} // namespace ImGuiManager
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void ImGuiManager::SetFontPathAndRange(std::string path, std::vector<u16> range)
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void ImGuiManager::SetFontPathAndRange(std::string path, std::vector<WCharType> range)
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{
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if (s_font_path == path && s_font_range == range)
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return;
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@ -552,11 +555,11 @@ bool ImGuiManager::AddIconFonts(float size)
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0xf7a0, 0xf7a0, 0xf7c2, 0xf7c2, 0xf807, 0xf807, 0xf815, 0xf815, 0xf818, 0xf818, 0xf84c, 0xf84c, 0xf8cc, 0xf8cc,
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0x0, 0x0};
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static constexpr ImWchar range_pf[] = {
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0x2196, 0x2199, 0x219e, 0x21a1, 0x21b0, 0x21b3, 0x21ba, 0x21c3, 0x21c7, 0x21ca, 0x21d0, 0x21d4, 0x21dc,
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0x21dd, 0x21e0, 0x21e3, 0x21ed, 0x21ee, 0x21f3, 0x21f3, 0x21f7, 0x21f8, 0x21fa, 0x21fb, 0x227a, 0x227f,
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0x2284, 0x2284, 0x235e, 0x235e, 0x2360, 0x2361, 0x2364, 0x2366, 0x23b2, 0x23b4, 0x23ce, 0x23ce, 0x23f4,
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0x23f7, 0x2427, 0x243a, 0x243c, 0x243e, 0x2460, 0x246b, 0x24f5, 0x24fd, 0x24ff, 0x24ff, 0x2717, 0x2717,
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0x278a, 0x278e, 0x27fc, 0x27fc, 0xe001, 0xe001, 0xff21, 0xff3a, 0x0, 0x0};
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0x2196, 0x2199, 0x219e, 0x21a1, 0x21b0, 0x21b3, 0x21ba, 0x21c3, 0x21c7, 0x21ca, 0x21d0, 0x21d4, 0x21dc,
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0x21dd, 0x21e0, 0x21e3, 0x21ed, 0x21ee, 0x21f7, 0x21f8, 0x21fa, 0x21fb, 0x227a, 0x227f, 0x2284, 0x2284,
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0x235e, 0x235e, 0x2360, 0x2361, 0x2364, 0x2366, 0x23b2, 0x23b4, 0x23ce, 0x23ce, 0x23f4, 0x23f7, 0x2427,
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0x243a, 0x243c, 0x243e, 0x2460, 0x246b, 0x24f5, 0x24fd, 0x24ff, 0x24ff, 0x2717, 0x2717, 0x278a, 0x278e,
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0x27fc, 0x27fc, 0xe001, 0xe001, 0xff21, 0xff3a, 0x1f52b, 0x1f52b, 0x0, 0x0};
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{
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ImFontConfig cfg;
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@ -15,8 +15,11 @@ union InputBindingKey;
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enum class GenericInputBinding : u8;
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namespace ImGuiManager {
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using WCharType = u32;
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/// Sets the path to the font to use. Empty string means to use the default.
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void SetFontPathAndRange(std::string path, std::vector<u16> range);
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void SetFontPathAndRange(std::string path, std::vector<WCharType> range);
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/// Changes the global scale.
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void SetGlobalScale(float global_scale);
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