ImGui: Enable lunasvg
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25d8f1be67
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@ -16,6 +16,7 @@ find_package(ZLIB REQUIRED) # 1.3, but Mac currently doesn't use it.
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find_package(PNG 1.6.40 REQUIRED)
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find_package(JPEG REQUIRED)
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find_package(Freetype 2.13.2 REQUIRED) # 2.13.3, but flatpak is still on 2.13.2.
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find_package(lunasvg 2.4.1 REQUIRED)
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find_package(cpuinfo REQUIRED)
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find_package(DiscordRPC 3.4.0 REQUIRED)
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find_package(SoundTouch 2.3.3 REQUIRED)
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@ -19,4 +19,4 @@ set(SRCS
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add_library(imgui ${SRCS})
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target_include_directories(imgui PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/include" "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_include_directories(imgui INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}/include")
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target_link_libraries(imgui PUBLIC Freetype::Freetype)
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target_link_libraries(imgui PUBLIC Freetype::Freetype lunasvg::lunasvg)
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@ -29,7 +29,7 @@
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<ItemDefinitionGroup>
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<ClCompile>
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<WarningLevel>TurnOffAllWarnings</WarningLevel>
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<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;$(DepsIncludeDir)freetype2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)include;$(ProjectDir)src;$(DepsIncludeDir)freetype2;$(DepsIncludeDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<Import Project="..\msvc\vsprops\Targets.props" />
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@ -87,7 +87,7 @@
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// Requires lunasvg headers to be available in the include path + program to be linked with the lunasvg library (not provided).
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// Only works in combination with IMGUI_ENABLE_FREETYPE.
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// (implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
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//#define IMGUI_ENABLE_FREETYPE_LUNASVG
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#define IMGUI_ENABLE_FREETYPE_LUNASVG
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//---- Use stb_truetype to build and rasterize the font atlas (default)
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// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
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@ -48,7 +48,8 @@
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#ifdef IMGUI_ENABLE_FREETYPE_LUNASVG
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#include FT_OTSVG_H // <freetype/otsvg.h>
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#include FT_BBOX_H // <freetype/ftbbox.h>
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#include <lunasvg.h>
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#include <algorithm>
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#include <lunasvg_c.h>
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#if !((FREETYPE_MAJOR >= 2) && (FREETYPE_MINOR >= 12))
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#error IMGUI_ENABLE_FREETYPE_LUNASVG requires FreeType version >= 2.12
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#endif
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@ -835,11 +836,26 @@ void ImGuiFreeType::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* u
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// The original code from the demo is licensed under CeCILL-C Free Software License Agreement (https://gitlab.freedesktop.org/freetype/freetype/-/blob/master/LICENSE.TXT)
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struct LunasvgPortState
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{
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FT_Error err = FT_Err_Ok;
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lunasvg::Matrix matrix;
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std::unique_ptr<lunasvg::Document> svg = nullptr;
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LunasvgPortState();
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~LunasvgPortState();
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FT_Error err = FT_Err_Ok;
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lunasvg_matrix* matrix = nullptr;
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lunasvg_document* svg = nullptr;
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};
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LunasvgPortState::LunasvgPortState()
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{
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matrix = lunasvg_matrix_create();
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}
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LunasvgPortState::~LunasvgPortState()
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{
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lunasvg_matrix_destroy(matrix);
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if (svg)
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lunasvg_document_destroy(svg);
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}
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static FT_Error ImGuiLunasvgPortInit(FT_Pointer* _state)
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{
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*_state = IM_NEW(LunasvgPortState)();
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@ -860,9 +876,10 @@ static FT_Error ImGuiLunasvgPortRender(FT_GlyphSlot slot, FT_Pointer* _state)
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return state->err;
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// rows is height, pitch (or stride) equals to width * sizeof(int32)
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lunasvg::Bitmap bitmap((uint8_t*)slot->bitmap.buffer, slot->bitmap.width, slot->bitmap.rows, slot->bitmap.pitch);
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state->svg->setMatrix(state->svg->matrix().identity()); // Reset the svg matrix to the default value
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state->svg->render(bitmap, state->matrix); // state->matrix is already scaled and translated
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lunasvg_bitmap* bitmap = lunasvg_bitmap_create_with_data((uint8_t*)slot->bitmap.buffer, slot->bitmap.width, slot->bitmap.rows, slot->bitmap.pitch);
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lunasvg_document_set_identity_matrix(state->svg); // Reset the svg matrix to the default value
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lunasvg_document_render(state->svg, bitmap, state->matrix); // state->matrix is already scaled and translated
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lunasvg_bitmap_destroy(bitmap);
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state->err = FT_Err_Ok;
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return state->err;
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}
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@ -878,47 +895,55 @@ static FT_Error ImGuiLunasvgPortPresetSlot(FT_GlyphSlot slot, FT_Bool cache, FT_
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if (cache)
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return state->err;
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state->svg = lunasvg::Document::loadFromData((const char*)document->svg_document, document->svg_document_length);
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if (state->svg)
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lunasvg_document_destroy(state->svg);
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state->svg = lunasvg_document_load_from_data(document->svg_document, document->svg_document_length);
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if (state->svg == nullptr)
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{
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state->err = FT_Err_Invalid_SVG_Document;
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return state->err;
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}
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lunasvg::Box box = state->svg->box();
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double scale = std::min(metrics.x_ppem / box.w, metrics.y_ppem / box.h);
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lunasvg_box* box = lunasvg_box_create();
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double box_x, box_y, box_w, box_h;
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lunasvg_document_get_box(state->svg, box);
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lunasvg_box_get_values(box, &box_x, &box_y, &box_w, &box_h);
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double scale = std::min(metrics.x_ppem / box_w, metrics.y_ppem / box_h);
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double xx = (double)document->transform.xx / (1 << 16);
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double xy = -(double)document->transform.xy / (1 << 16);
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double yx = -(double)document->transform.yx / (1 << 16);
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double yy = (double)document->transform.yy / (1 << 16);
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double x0 = (double)document->delta.x / 64 * box.w / metrics.x_ppem;
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double y0 = -(double)document->delta.y / 64 * box.h / metrics.y_ppem;
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double x0 = (double)document->delta.x / 64 * box_w / metrics.x_ppem;
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double y0 = -(double)document->delta.y / 64 * box_h / metrics.y_ppem;
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// Scale and transform, we don't translate the svg yet
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state->matrix.identity();
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state->matrix.scale(scale, scale);
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state->matrix.transform(xx, xy, yx, yy, x0, y0);
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state->svg->setMatrix(state->matrix);
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lunasvg_matrix_identity(state->matrix);
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lunasvg_matrix_scale(state->matrix, scale, scale);
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lunasvg_matrix_transform(state->matrix, xx, xy, yx, yy, x0, y0);
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lunasvg_document_set_matrix(state->svg, state->matrix);
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// Pre-translate the matrix for the rendering step
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state->matrix.translate(-box.x, -box.y);
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lunasvg_matrix_translate(state->matrix, -box_x, -box_y);
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// Get the box again after the transformation
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box = state->svg->box();
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lunasvg_document_get_box(state->svg, box);
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lunasvg_box_get_values(box, &box_x, &box_y, &box_w, &box_h);
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lunasvg_box_destroy(box);
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// Calculate the bitmap size
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slot->bitmap_left = FT_Int(box.x);
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slot->bitmap_top = FT_Int(-box.y);
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slot->bitmap.rows = (unsigned int)(ImCeil((float)box.h));
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slot->bitmap.width = (unsigned int)(ImCeil((float)box.w));
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slot->bitmap_left = FT_Int(box_x);
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slot->bitmap_top = FT_Int(-box_y);
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slot->bitmap.rows = (unsigned int)(ImCeil((float)box_h));
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slot->bitmap.width = (unsigned int)(ImCeil((float)box_w));
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slot->bitmap.pitch = slot->bitmap.width * 4;
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slot->bitmap.pixel_mode = FT_PIXEL_MODE_BGRA;
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// Compute all the bearings and set them correctly. The outline is scaled already, we just need to use the bounding box.
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double metrics_width = box.w;
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double metrics_height = box.h;
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double horiBearingX = box.x;
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double horiBearingY = -box.y;
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double metrics_width = box_w;
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double metrics_height = box_h;
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double horiBearingX = box_x;
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double horiBearingY = -box_y;
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double vertBearingX = slot->metrics.horiBearingX / 64.0 - slot->metrics.horiAdvance / 64.0 / 2.0;
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double vertBearingY = (slot->metrics.vertAdvance / 64.0 - slot->metrics.height / 64.0) / 2.0;
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slot->metrics.width = FT_Pos(IM_ROUND(metrics_width * 64.0)); // Using IM_ROUND() assume width and height are positive
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@ -26,7 +26,7 @@
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(DepsIncludeDir)SDL2</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>%(AdditionalDependencies);cpuinfo.lib;freetype.lib;jpeg.lib;libpng16.lib;libwebp.lib;SDL2.lib;soundtouch.lib;zlib.lib;zstd.lib</AdditionalDependencies>
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<AdditionalDependencies>%(AdditionalDependencies);cpuinfo.lib;freetype.lib;jpeg.lib;libpng16.lib;libwebp.lib;lunasvg.lib;SDL2.lib;soundtouch.lib;zlib.lib;zstd.lib</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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@ -38,6 +38,7 @@
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<DepsDLLs Include="$(DepsBinDir)libpng16.dll" />
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<DepsDLLs Include="$(DepsBinDir)libsharpyuv.dll" />
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<DepsDLLs Include="$(DepsBinDir)libwebp.dll" />
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<DepsDLLs Include="$(DepsBinDir)lunasvg.dll" />
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<DepsDLLs Include="$(DepsBinDir)SDL2.dll" />
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<DepsDLLs Include="$(DepsBinDir)shaderc_shared.dll" />
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<DepsDLLs Include="$(DepsBinDir)soundtouch.dll" />
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