MediaCapture: Fix OpenGL capture
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@ -1046,7 +1046,12 @@ ALWAYS_INLINE_RELEASE void MediaCaptureMF::ConvertVideoFrame(u8* dst, size_t dst
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// need to convert rgba -> bgra, as well as flipping vertically
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const u32 vector_width = 4;
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const u32 aligned_width = Common::AlignDownPow2(width, vector_width);
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src += src_stride * (height - 1);
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if (!g_gpu_device->UsesLowerLeftOrigin())
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{
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src += src_stride * (height - 1);
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src_stride = static_cast<size_t>(-static_cast<std::make_signed_t<size_t>>(src_stride));
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}
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for (u32 remaining_rows = height;;)
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{
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@ -1072,7 +1077,7 @@ ALWAYS_INLINE_RELEASE void MediaCaptureMF::ConvertVideoFrame(u8* dst, size_t dst
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row_dst += sizeof(u32);
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}
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src -= src_stride;
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src += src_stride;
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dst += dst_stride;
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remaining_rows--;
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