FullscreenUI: Fix popup close resetting window scroll
This commit is contained in:
parent
f99d5ff39d
commit
13a37418e6
|
@ -71,6 +71,7 @@ public:
|
|||
#define FSUI_FSTR(str) fmt::runtime(Host::TranslateToStringView(TR_CONTEXT, str))
|
||||
#define FSUI_NSTR(str) str
|
||||
|
||||
using ImGuiFullscreen::FocusResetType;
|
||||
using ImGuiFullscreen::g_large_font;
|
||||
using ImGuiFullscreen::g_layout_padding_left;
|
||||
using ImGuiFullscreen::g_layout_padding_top;
|
||||
|
@ -125,6 +126,7 @@ using ImGuiFullscreen::ForceKeyNavEnabled;
|
|||
using ImGuiFullscreen::GetCachedTexture;
|
||||
using ImGuiFullscreen::GetCachedTextureAsync;
|
||||
using ImGuiFullscreen::GetPlaceholderTexture;
|
||||
using ImGuiFullscreen::GetQueuedFocusResetType;
|
||||
using ImGuiFullscreen::HorizontalMenuItem;
|
||||
using ImGuiFullscreen::IsFocusResetQueued;
|
||||
using ImGuiFullscreen::IsGamepadInputSource;
|
||||
|
@ -636,7 +638,7 @@ void FullscreenUI::OnSystemStarted()
|
|||
return;
|
||||
|
||||
s_current_main_window = MainWindowType::None;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
|
||||
void FullscreenUI::OnSystemPaused()
|
||||
|
@ -695,7 +697,7 @@ void FullscreenUI::OpenPauseMenu()
|
|||
PauseForMenuOpen(true);
|
||||
s_current_main_window = MainWindowType::PauseMenu;
|
||||
s_current_pause_submenu = PauseSubMenu::None;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
ForceKeyNavEnabled();
|
||||
FixStateIfPaused();
|
||||
}
|
||||
|
@ -730,7 +732,7 @@ void FullscreenUI::ClosePauseMenu()
|
|||
s_current_main_window = MainWindowType::None;
|
||||
s_current_pause_submenu = PauseSubMenu::None;
|
||||
s_pause_menu_was_open = false;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
FixStateIfPaused();
|
||||
}
|
||||
|
||||
|
@ -738,7 +740,7 @@ void FullscreenUI::OpenPauseSubMenu(PauseSubMenu submenu)
|
|||
{
|
||||
s_current_main_window = MainWindowType::PauseMenu;
|
||||
s_current_pause_submenu = submenu;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
|
||||
void FullscreenUI::Shutdown()
|
||||
|
@ -876,7 +878,7 @@ void FullscreenUI::ReturnToPreviousWindow()
|
|||
if (System::IsValid() && s_pause_menu_was_open)
|
||||
{
|
||||
s_current_main_window = MainWindowType::PauseMenu;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -976,7 +978,6 @@ void FullscreenUI::DoStartFile()
|
|||
if (!path.empty())
|
||||
DoStartPath(path);
|
||||
|
||||
QueueResetFocus();
|
||||
CloseFileSelector();
|
||||
};
|
||||
|
||||
|
@ -1040,7 +1041,6 @@ void FullscreenUI::DoStartDisc()
|
|||
|
||||
DoStartDisc(std::move(paths[index]));
|
||||
CloseChoiceDialog();
|
||||
QueueResetFocus();
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1117,7 +1117,6 @@ void FullscreenUI::DoChangeDiscFromFile()
|
|||
}
|
||||
}
|
||||
|
||||
QueueResetFocus();
|
||||
CloseFileSelector();
|
||||
ReturnToPreviousWindow();
|
||||
};
|
||||
|
@ -1153,7 +1152,6 @@ void FullscreenUI::DoChangeDisc()
|
|||
System::SwitchMediaSubImage(static_cast<u32>(index - 1));
|
||||
}
|
||||
|
||||
QueueResetFocus();
|
||||
CloseChoiceDialog();
|
||||
ReturnToPreviousWindow();
|
||||
};
|
||||
|
@ -1195,7 +1193,6 @@ void FullscreenUI::DoChangeDisc()
|
|||
System::InsertMedia(paths[index - 1].c_str());
|
||||
}
|
||||
|
||||
QueueResetFocus();
|
||||
CloseChoiceDialog();
|
||||
ReturnToMainWindow();
|
||||
};
|
||||
|
@ -1299,7 +1296,7 @@ void FullscreenUI::DoToggleFullscreen()
|
|||
void FullscreenUI::SwitchToLanding()
|
||||
{
|
||||
s_current_main_window = MainWindowType::Landing;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
|
||||
void FullscreenUI::DrawLandingTemplate(ImVec2* menu_pos, ImVec2* menu_size)
|
||||
|
@ -1396,7 +1393,7 @@ void FullscreenUI::DrawLandingWindow()
|
|||
FSUI_CSTR("Launch a game from a file, disc, or starts the console without any disc inserted.")))
|
||||
{
|
||||
s_current_main_window = MainWindowType::StartGame;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
|
||||
if (HorizontalMenuItem(GetCachedTexture("fullscreenui/applications-system.png"), FSUI_CSTR("Settings"),
|
||||
|
@ -1410,7 +1407,7 @@ void FullscreenUI::DrawLandingWindow()
|
|||
(!AreAnyDialogsOpen() && WantsToCloseMenu()))
|
||||
{
|
||||
s_current_main_window = MainWindowType::Exit;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
}
|
||||
EndHorizontalMenu();
|
||||
|
@ -1481,7 +1478,7 @@ void FullscreenUI::DrawStartGameWindow()
|
|||
(!AreAnyDialogsOpen() && WantsToCloseMenu()))
|
||||
{
|
||||
s_current_main_window = MainWindowType::Landing;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
}
|
||||
EndHorizontalMenu();
|
||||
|
@ -1527,7 +1524,7 @@ void FullscreenUI::DrawExitWindow()
|
|||
WantsToCloseMenu())
|
||||
{
|
||||
s_current_main_window = MainWindowType::Landing;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
|
||||
if (HorizontalMenuItem(GetCachedTexture("fullscreenui/exit.png"), FSUI_CSTR("Exit DuckStation"),
|
||||
|
@ -2742,7 +2739,7 @@ void FullscreenUI::SwitchToGameSettingsForSerial(std::string_view serial)
|
|||
s_game_settings_interface->Load();
|
||||
s_current_main_window = MainWindowType::Settings;
|
||||
s_settings_page = SettingsPage::Summary;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
|
||||
void FullscreenUI::SwitchToGameSettings()
|
||||
|
@ -2884,7 +2881,7 @@ void FullscreenUI::DrawSettingsWindow()
|
|||
{
|
||||
index = (index == 0) ? (count - 1) : (index - 1);
|
||||
s_settings_page = pages[index];
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
else if (ImGui::IsKeyPressed(ImGuiKey_GamepadDpadRight, true) ||
|
||||
ImGui::IsKeyPressed(ImGuiKey_NavGamepadTweakFast, true) ||
|
||||
|
@ -2892,7 +2889,7 @@ void FullscreenUI::DrawSettingsWindow()
|
|||
{
|
||||
index = (index + 1) % count;
|
||||
s_settings_page = pages[index];
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2911,6 +2908,7 @@ void FullscreenUI::DrawSettingsWindow()
|
|||
if (NavButton(icons[i], i == index, true, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
|
||||
{
|
||||
s_settings_page = pages[i];
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2920,8 +2918,13 @@ void FullscreenUI::DrawSettingsWindow()
|
|||
EndFullscreenWindow();
|
||||
|
||||
// we have to do this here, because otherwise it uses target, and jumps a frame later.
|
||||
if (IsFocusResetQueued())
|
||||
// don't do it for popups opening/closing, otherwise we lose our position
|
||||
if (FocusResetType focus_reset = GetQueuedFocusResetType(); focus_reset != FocusResetType::None &&
|
||||
focus_reset != FocusResetType::PopupOpened &&
|
||||
focus_reset != FocusResetType::PopupClosed)
|
||||
{
|
||||
ImGui::SetNextWindowScroll(ImVec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
if (BeginFullscreenWindow(
|
||||
ImVec2(0.0f, heading_size.y),
|
||||
|
@ -5836,7 +5839,7 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
|
|||
{
|
||||
s_save_state_selector_submenu_index = -1;
|
||||
if (!closed)
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
|
||||
ImGui::PopStyleColor(3);
|
||||
|
@ -6280,7 +6283,7 @@ void FullscreenUI::DrawGameListWindow()
|
|||
else if (ImGui::IsKeyPressed(ImGuiKey_GamepadStart, false) || ImGui::IsKeyPressed(ImGuiKey_F2))
|
||||
{
|
||||
s_current_main_window = MainWindowType::GameListSettings;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
|
||||
switch (s_game_list_view)
|
||||
|
@ -6785,7 +6788,7 @@ void FullscreenUI::DrawGameListSettingsWindow()
|
|||
if (NavButton(ICON_FA_BACKWARD, true, true))
|
||||
{
|
||||
s_current_main_window = MainWindowType::GameList;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
|
||||
NavTitle(FSUI_CSTR("Game List Settings"));
|
||||
|
@ -6806,7 +6809,7 @@ void FullscreenUI::DrawGameListSettingsWindow()
|
|||
if (ImGui::IsWindowFocused() && WantsToCloseMenu())
|
||||
{
|
||||
s_current_main_window = MainWindowType::GameList;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
|
||||
auto lock = Host::GetSettingsLock();
|
||||
|
@ -6960,7 +6963,7 @@ void FullscreenUI::SwitchToGameList()
|
|||
auto lock = Host::GetSettingsLock();
|
||||
PopulateGameListDirectoryCache(Host::Internal::GetBaseSettingsLayer());
|
||||
}
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
|
||||
GPUTexture* FullscreenUI::GetGameListCover(const GameList::Entry* entry)
|
||||
|
@ -7114,7 +7117,7 @@ void FullscreenUI::OpenAchievementsWindow()
|
|||
}
|
||||
|
||||
s_current_main_window = MainWindowType::Achievements;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
FixStateIfPaused();
|
||||
}
|
||||
|
||||
|
@ -7148,7 +7151,7 @@ void FullscreenUI::OpenLeaderboardsWindow()
|
|||
}
|
||||
|
||||
s_current_main_window = MainWindowType::Leaderboards;
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
FixStateIfPaused();
|
||||
}
|
||||
|
||||
|
|
|
@ -90,7 +90,7 @@ ImVec4 UISecondaryTextColor;
|
|||
|
||||
static u32 s_menu_button_index = 0;
|
||||
static u32 s_close_button_state = 0;
|
||||
static bool s_focus_reset_queued = false;
|
||||
static FocusResetType s_focus_reset_queued = FocusResetType::None;
|
||||
static bool s_light_theme = false;
|
||||
|
||||
static LRUCache<std::string, std::shared_ptr<GPUTexture>> s_texture_cache(128, true);
|
||||
|
@ -213,7 +213,7 @@ void ImGuiFullscreen::SetFonts(ImFont* standard_font, ImFont* medium_font, ImFon
|
|||
|
||||
bool ImGuiFullscreen::Initialize(const char* placeholder_image_path)
|
||||
{
|
||||
s_focus_reset_queued = true;
|
||||
s_focus_reset_queued = FocusResetType::WindowChanged;
|
||||
s_close_button_state = 0;
|
||||
|
||||
s_placeholder_texture = LoadTexture(placeholder_image_path);
|
||||
|
@ -579,22 +579,22 @@ void ImGuiFullscreen::PopResetLayout()
|
|||
ImGui::PopStyleVar(12);
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::QueueResetFocus()
|
||||
void ImGuiFullscreen::QueueResetFocus(FocusResetType type)
|
||||
{
|
||||
s_focus_reset_queued = true;
|
||||
s_focus_reset_queued = type;
|
||||
s_close_button_state = 0;
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::ResetFocusHere()
|
||||
{
|
||||
if (!s_focus_reset_queued)
|
||||
if (s_focus_reset_queued == FocusResetType::None)
|
||||
return false;
|
||||
|
||||
// don't take focus from dialogs
|
||||
if (ImGui::FindBlockingModal(ImGui::GetCurrentWindow()))
|
||||
return false;
|
||||
|
||||
s_focus_reset_queued = false;
|
||||
s_focus_reset_queued = FocusResetType::None;
|
||||
ImGui::SetWindowFocus();
|
||||
|
||||
// only do the active selection magic when we're using keyboard/gamepad
|
||||
|
@ -602,6 +602,11 @@ bool ImGuiFullscreen::ResetFocusHere()
|
|||
}
|
||||
|
||||
bool ImGuiFullscreen::IsFocusResetQueued()
|
||||
{
|
||||
return (s_focus_reset_queued != FocusResetType::None);
|
||||
}
|
||||
|
||||
ImGuiFullscreen::FocusResetType ImGuiFullscreen::GetQueuedFocusResetType()
|
||||
{
|
||||
return s_focus_reset_queued;
|
||||
}
|
||||
|
@ -2127,7 +2132,7 @@ void ImGuiFullscreen::OpenFileSelector(std::string_view title, bool select_direc
|
|||
s_file_selector_filters = std::move(filters);
|
||||
|
||||
SetFileSelectorDirectory(std::move(initial_directory));
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::PopupOpened);
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::CloseFileSelector()
|
||||
|
@ -2143,7 +2148,7 @@ void ImGuiFullscreen::CloseFileSelector()
|
|||
std::string().swap(s_file_selector_current_directory);
|
||||
s_file_selector_items.clear();
|
||||
ImGui::CloseCurrentPopup();
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::PopupClosed);
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::DrawFileSelector()
|
||||
|
@ -2222,7 +2227,7 @@ void ImGuiFullscreen::DrawFileSelector()
|
|||
else
|
||||
{
|
||||
SetFileSelectorDirectory(std::move(selected->full_path));
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::Other);
|
||||
}
|
||||
}
|
||||
else if (directory_selected)
|
||||
|
@ -2243,7 +2248,7 @@ void ImGuiFullscreen::DrawFileSelector()
|
|||
" <Parent Directory>")
|
||||
{
|
||||
SetFileSelectorDirectory(std::move(s_file_selector_items.front().full_path));
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::Other);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2265,7 +2270,7 @@ void ImGuiFullscreen::OpenChoiceDialog(std::string_view title, bool checkable, C
|
|||
s_choice_dialog_title = fmt::format("{}##choice_dialog", title);
|
||||
s_choice_dialog_options = std::move(options);
|
||||
s_choice_dialog_callback = std::move(callback);
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::PopupOpened);
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::CloseChoiceDialog()
|
||||
|
@ -2278,7 +2283,7 @@ void ImGuiFullscreen::CloseChoiceDialog()
|
|||
std::string().swap(s_choice_dialog_title);
|
||||
ChoiceDialogOptions().swap(s_choice_dialog_options);
|
||||
ChoiceDialogCallback().swap(s_choice_dialog_callback);
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::PopupClosed);
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::DrawChoiceDialog()
|
||||
|
@ -2398,7 +2403,7 @@ void ImGuiFullscreen::OpenInputStringDialog(std::string title, std::string messa
|
|||
s_input_dialog_caption = std::move(caption);
|
||||
s_input_dialog_ok_text = std::move(ok_button_text);
|
||||
s_input_dialog_callback = std::move(callback);
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::PopupOpened);
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::DrawInputDialog()
|
||||
|
@ -2510,7 +2515,7 @@ void ImGuiFullscreen::OpenConfirmMessageDialog(std::string title, std::string me
|
|||
s_message_dialog_callback = std::move(callback);
|
||||
s_message_dialog_buttons[0] = std::move(yes_button_text);
|
||||
s_message_dialog_buttons[1] = std::move(no_button_text);
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::PopupOpened);
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::OpenInfoMessageDialog(std::string title, std::string message, InfoMessageDialogCallback callback,
|
||||
|
@ -2523,7 +2528,7 @@ void ImGuiFullscreen::OpenInfoMessageDialog(std::string title, std::string messa
|
|||
s_message_dialog_message = std::move(message);
|
||||
s_message_dialog_callback = std::move(callback);
|
||||
s_message_dialog_buttons[0] = std::move(button_text);
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::PopupOpened);
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::OpenMessageDialog(std::string title, std::string message, MessageDialogCallback callback,
|
||||
|
@ -2539,7 +2544,7 @@ void ImGuiFullscreen::OpenMessageDialog(std::string title, std::string message,
|
|||
s_message_dialog_buttons[0] = std::move(first_button_text);
|
||||
s_message_dialog_buttons[1] = std::move(second_button_text);
|
||||
s_message_dialog_buttons[2] = std::move(third_button_text);
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::PopupOpened);
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::CloseMessageDialog()
|
||||
|
@ -2552,7 +2557,7 @@ void ImGuiFullscreen::CloseMessageDialog()
|
|||
s_message_dialog_message = {};
|
||||
s_message_dialog_buttons = {};
|
||||
s_message_dialog_callback = {};
|
||||
QueueResetFocus();
|
||||
QueueResetFocus(FocusResetType::PopupClosed);
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::DrawMessageDialog()
|
||||
|
|
|
@ -142,9 +142,18 @@ void EndLayout();
|
|||
void PushResetLayout();
|
||||
void PopResetLayout();
|
||||
|
||||
void QueueResetFocus();
|
||||
enum class FocusResetType : u8
|
||||
{
|
||||
None,
|
||||
PopupOpened,
|
||||
PopupClosed,
|
||||
WindowChanged,
|
||||
Other,
|
||||
};
|
||||
void QueueResetFocus(FocusResetType type);
|
||||
bool ResetFocusHere();
|
||||
bool IsFocusResetQueued();
|
||||
FocusResetType GetQueuedFocusResetType();
|
||||
void ForceKeyNavEnabled();
|
||||
|
||||
bool WantsToCloseMenu();
|
||||
|
|
Loading…
Reference in New Issue