GPU: Add display rotation option
This commit is contained in:
parent
5656f91bd2
commit
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@ -21,6 +21,7 @@ add_library(common
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fifo_queue.h
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file_system.cpp
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file_system.h
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gsvector.cpp
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gsvector.h
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gsvector_formatter.h
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gsvector_neon.h
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@ -56,6 +56,7 @@
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<ClCompile Include="error.cpp" />
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<ClCompile Include="fastjmp.cpp" />
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<ClCompile Include="file_system.cpp" />
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<ClCompile Include="gsvector.cpp" />
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<ClCompile Include="layered_settings_interface.cpp" />
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<ClCompile Include="log.cpp" />
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<ClCompile Include="memmap.cpp" />
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@ -78,6 +78,7 @@
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</ClCompile>
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<ClCompile Include="dynamic_library.cpp" />
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<ClCompile Include="binary_span_reader_writer.cpp" />
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<ClCompile Include="gsvector.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Natvis Include="bitfield.natvis" />
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@ -0,0 +1,67 @@
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "gsvector.h"
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#include <cmath>
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GSMatrix2x2::GSMatrix2x2(float e00, float e01, float e10, float e11)
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{
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E[0][0] = e00;
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E[0][1] = e01;
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E[1][0] = e10;
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E[1][1] = e11;
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}
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GSMatrix2x2 GSMatrix2x2::operator*(const GSMatrix2x2& m) const
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{
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GSMatrix2x2 ret;
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ret.E[0][0] = E[0][0] * m.E[0][0] + E[0][1] * m.E[1][0];
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ret.E[0][1] = E[0][0] * m.E[0][1] + E[0][1] * m.E[1][1];
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ret.E[1][0] = E[1][0] * m.E[0][0] + E[1][1] * m.E[1][0];
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ret.E[1][1] = E[1][0] * m.E[0][1] + E[1][1] * m.E[1][1];
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return ret;
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}
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GSVector2 GSMatrix2x2::operator*(const GSVector2& v) const
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{
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return GSVector2(row(0).dot(v), row(1).dot(v));
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}
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GSMatrix2x2 GSMatrix2x2::Identity()
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{
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GSMatrix2x2 ret;
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ret.E[0][0] = 1.0f;
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ret.E[0][1] = 0.0f;
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ret.E[1][0] = 0.0f;
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ret.E[1][1] = 1.0f;
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return ret;
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}
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GSMatrix2x2 GSMatrix2x2::Rotation(float angle_in_radians)
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{
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const float sin_angle = std::sin(angle_in_radians);
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const float cos_angle = std::cos(angle_in_radians);
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GSMatrix2x2 ret;
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ret.E[0][0] = cos_angle;
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ret.E[0][1] = -sin_angle;
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ret.E[1][0] = sin_angle;
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ret.E[1][1] = cos_angle;
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return ret;
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}
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GSVector2 GSMatrix2x2::row(size_t i) const
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{
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return GSVector2::load(&E[i][0]);
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}
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GSVector2 GSMatrix2x2::col(size_t i) const
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{
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return GSVector2(E[0][i], E[1][i]);
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}
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void GSMatrix2x2::store(void* m)
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{
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std::memcpy(m, E, sizeof(E));
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}
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@ -12,3 +12,24 @@
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#else
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#include "common/gsvector_nosimd.h"
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#endif
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class GSMatrix2x2
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{
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public:
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GSMatrix2x2() = default;
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GSMatrix2x2(float e00, float e01, float e10, float e11);
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GSMatrix2x2 operator*(const GSMatrix2x2& m) const;
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GSVector2 operator*(const GSVector2& v) const;
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static GSMatrix2x2 Identity();
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static GSMatrix2x2 Rotation(float angle_in_radians);
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GSVector2 row(size_t i) const;
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GSVector2 col(size_t i) const;
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void store(void* m);
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float E[2][2];
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};
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@ -800,6 +800,8 @@ public:
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return vget_lane_s32(vreinterpret_s32_f32(v2s), i);
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}
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ALWAYS_INLINE float dot(const GSVector2& v) const { return vaddv_f32(vmul_f32(v2s, v.v2s)); }
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ALWAYS_INLINE static GSVector2 zero() { return GSVector2(vdup_n_f32(0.0f)); }
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ALWAYS_INLINE static GSVector2 xffffffff() { return GSVector2(vreinterpret_f32_u32(vdup_n_u32(0xFFFFFFFFu))); }
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@ -666,6 +666,8 @@ public:
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return I32[i];
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}
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ALWAYS_INLINE float dot(const GSVector2& v) const { return (x * v.x + y * v.y); }
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ALWAYS_INLINE static constexpr GSVector2 zero() { return GSVector2::cxpr(0.0f, 0.0f); }
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ALWAYS_INLINE static constexpr GSVector2 xffffffff()
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@ -643,6 +643,8 @@ public:
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return _mm_extract_ps(m, i);
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}
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ALWAYS_INLINE float dot(const GSVector2& v) const { return _mm_cvtss_f32(_mm_dp_ps(m, v.m, 0x31)); }
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ALWAYS_INLINE static GSVector2 zero() { return GSVector2(_mm_setzero_ps()); }
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ALWAYS_INLINE static GSVector2 xffffffff() { return zero() == zero(); }
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@ -4393,6 +4393,10 @@ void FullscreenUI::DrawDisplaySettingsPage()
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&Settings::GetDisplayAlignmentName, &Settings::GetDisplayAlignmentDisplayName,
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DisplayAlignment::Count);
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DrawEnumSetting(bsi, FSUI_CSTR("Screen Rotation"), FSUI_CSTR("Determines the rotation of the simulated TV screen."),
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"Display", "Rotation", Settings::DEFAULT_DISPLAY_ROTATION, &Settings::ParseDisplayRotation,
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&Settings::GetDisplayRotationName, &Settings::GetDisplayRotationDisplayName, DisplayRotation::Count);
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if (is_hardware)
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{
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DrawEnumSetting(bsi, FSUI_CSTR("Line Detection"),
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@ -7382,6 +7386,7 @@ TRANSLATE_NOOP("FullscreenUI", "Determines the amount of audio buffered before b
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TRANSLATE_NOOP("FullscreenUI", "Determines the emulated hardware type.");
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TRANSLATE_NOOP("FullscreenUI", "Determines the format that screenshots will be saved/compressed with.");
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TRANSLATE_NOOP("FullscreenUI", "Determines the position on the screen when black borders must be added.");
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TRANSLATE_NOOP("FullscreenUI", "Determines the rotation of the simulated TV screen.");
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TRANSLATE_NOOP("FullscreenUI", "Determines the size of screenshots created by DuckStation.");
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TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.");
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TRANSLATE_NOOP("FullscreenUI", "Determines which algorithm is used to convert interlaced frames to progressive for display on your system.");
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@ -7690,6 +7695,7 @@ TRANSLATE_NOOP("FullscreenUI", "Scaling");
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TRANSLATE_NOOP("FullscreenUI", "Scan For New Games");
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TRANSLATE_NOOP("FullscreenUI", "Scanning Subdirectories");
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TRANSLATE_NOOP("FullscreenUI", "Screen Position");
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TRANSLATE_NOOP("FullscreenUI", "Screen Rotation");
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TRANSLATE_NOOP("FullscreenUI", "Screenshot Format");
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TRANSLATE_NOOP("FullscreenUI", "Screenshot Quality");
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TRANSLATE_NOOP("FullscreenUI", "Screenshot Size");
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@ -32,6 +32,7 @@
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#include "fmt/format.h"
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#include <cmath>
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#include <numbers>
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#include <thread>
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Log_SetChannel(GPU);
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@ -138,7 +139,8 @@ void GPU::UpdateSettings(const Settings& old_settings)
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if (!CompileDisplayPipelines(g_settings.display_scaling != old_settings.display_scaling,
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g_settings.display_deinterlacing_mode != old_settings.display_deinterlacing_mode,
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g_settings.display_24bit_chroma_smoothing != old_settings.display_24bit_chroma_smoothing))
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g_settings.display_24bit_chroma_smoothing !=
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old_settings.display_24bit_chroma_smoothing))
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{
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Panic("Failed to compile display pipeline on settings change.");
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}
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@ -1094,7 +1096,8 @@ void GPU::UpdateCommandTickEvent()
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void GPU::ConvertScreenCoordinatesToDisplayCoordinates(float window_x, float window_y, float* display_x,
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float* display_y) const
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{
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const GSVector4i draw_rc = CalculateDrawRect(g_gpu_device->GetWindowWidth(), g_gpu_device->GetWindowHeight(), true);
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const GSVector4i draw_rc =
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CalculateDrawRect(g_gpu_device->GetWindowWidth(), g_gpu_device->GetWindowHeight(), true, true);
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// convert coordinates to active display region, then to full display region
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const float scaled_display_x = (window_x - static_cast<float>(draw_rc.left)) / static_cast<float>(draw_rc.width());
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@ -1104,6 +1107,8 @@ void GPU::ConvertScreenCoordinatesToDisplayCoordinates(float window_x, float win
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*display_x = scaled_display_x * static_cast<float>(m_crtc_state.display_width);
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*display_y = scaled_display_y * static_cast<float>(m_crtc_state.display_height);
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// TODO: apply rotation matrix
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DEV_LOG("win {:.0f},{:.0f} -> local {:.0f},{:.0f}, disp {:.2f},{:.2f} (size {},{} frac {},{})", window_x, window_y,
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window_x - draw_rc.left, window_y - draw_rc.top, *display_x, *display_y, m_crtc_state.display_width,
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m_crtc_state.display_height, *display_x / static_cast<float>(m_crtc_state.display_width),
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@ -1936,7 +1941,8 @@ bool GPU::PresentDisplay()
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{
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FlushRender();
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const GSVector4i draw_rect = CalculateDrawRect(g_gpu_device->GetWindowWidth(), g_gpu_device->GetWindowHeight());
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const GSVector4i draw_rect = CalculateDrawRect(g_gpu_device->GetWindowWidth(), g_gpu_device->GetWindowHeight(),
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!g_settings.debugging.show_vram, true);
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return RenderDisplay(nullptr, draw_rect, !g_settings.debugging.show_vram);
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}
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@ -2007,6 +2013,7 @@ bool GPU::RenderDisplay(GPUTexture* target, const GSVector4i draw_rect, bool pos
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float src_size[4];
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float clamp_rect[4];
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float params[4];
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float rotation_matrix[2][2];
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} uniforms;
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std::memset(uniforms.params, 0, sizeof(uniforms.params));
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@ -2060,6 +2067,23 @@ bool GPU::RenderDisplay(GPUTexture* target, const GSVector4i draw_rect, bool pos
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uniforms.src_size[1] = static_cast<float>(display_texture->GetHeight());
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uniforms.src_size[2] = rcp_width;
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uniforms.src_size[3] = rcp_height;
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if (g_settings.display_rotation != DisplayRotation::Normal)
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{
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static constexpr const std::array<float, static_cast<size_t>(DisplayRotation::Count) - 1> rotation_radians = {{
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static_cast<float>(std::numbers::pi * 1.5f), // Rotate90
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static_cast<float>(std::numbers::pi), // Rotate180
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static_cast<float>(std::numbers::pi / 2.0), // Rotate270
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}};
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GSMatrix2x2::Rotation(rotation_radians[static_cast<size_t>(g_settings.display_rotation) - 1])
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.store(uniforms.rotation_matrix);
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}
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else
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{
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GSMatrix2x2::Identity().store(uniforms.rotation_matrix);
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}
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g_gpu_device->PushUniformBuffer(&uniforms, sizeof(uniforms));
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g_gpu_device->SetViewportAndScissor(real_draw_rect);
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@ -2315,7 +2339,8 @@ bool GPU::ApplyChromaSmoothing()
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return true;
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}
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GSVector4i GPU::CalculateDrawRect(s32 window_width, s32 window_height, bool apply_aspect_ratio /* = true */) const
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GSVector4i GPU::CalculateDrawRect(s32 window_width, s32 window_height, bool apply_rotation,
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bool apply_aspect_ratio) const
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{
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const bool integer_scale = (g_settings.display_scaling == DisplayScalingMode::NearestInteger ||
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g_settings.display_scaling == DisplayScalingMode::BlinearInteger);
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@ -2347,6 +2372,15 @@ GSVector4i GPU::CalculateDrawRect(s32 window_width, s32 window_height, bool appl
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active_height /= x_scale;
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}
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// swap width/height when rotated, the flipping of padding is taken care of in the shader with the rotation matrix
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if (g_settings.display_rotation == DisplayRotation::Rotate90 ||
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g_settings.display_rotation == DisplayRotation::Rotate270)
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{
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std::swap(display_width, display_height);
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std::swap(active_width, active_height);
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std::swap(active_top, active_left);
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}
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// now fit it within the window
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float scale;
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float left_padding, top_padding;
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@ -2640,7 +2674,7 @@ bool GPU::RenderScreenshotToFile(std::string filename, DisplayScreenshotMode mod
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{
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u32 width = g_gpu_device->GetWindowWidth();
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u32 height = g_gpu_device->GetWindowHeight();
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GSVector4i draw_rect = CalculateDrawRect(width, height, true);
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GSVector4i draw_rect = CalculateDrawRect(width, height, true, !g_settings.debugging.show_vram);
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const bool internal_resolution = (mode != DisplayScreenshotMode::ScreenResolution || g_settings.debugging.show_vram);
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if (internal_resolution && m_display_texture_view_width != 0 && m_display_texture_view_height != 0)
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virtual void FlushRender() = 0;
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/// Helper function for computing the draw rectangle in a larger window.
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GSVector4i CalculateDrawRect(s32 window_width, s32 window_height, bool apply_aspect_ratio = true) const;
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GSVector4i CalculateDrawRect(s32 window_width, s32 window_height, bool apply_rotation, bool apply_aspect_ratio) const;
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/// Helper function to save current display texture to PNG.
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bool WriteDisplayTextureToFile(std::string filename, bool compress_on_thread = false);
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@ -12,7 +12,11 @@ GPUShaderGen::~GPUShaderGen() = default;
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void GPUShaderGen::WriteDisplayUniformBuffer(std::stringstream& ss)
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{
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DeclareUniformBuffer(ss, {"float4 u_src_rect", "float4 u_src_size", "float4 u_clamp_rect", "float4 u_params"}, true);
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// Rotation matrix split into rows to avoid padding in HLSL.
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DeclareUniformBuffer(ss,
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{"float4 u_src_rect", "float4 u_src_size", "float4 u_clamp_rect", "float4 u_params",
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"float2 u_rotation_matrix0", "float2 u_rotation_matrix1"},
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true);
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ss << R"(
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float2 ClampUV(float2 uv) {
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@ -31,6 +35,10 @@ std::string GPUShaderGen::GenerateDisplayVertexShader()
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float2 pos = float2(float((v_id << 1) & 2u), float(v_id & 2u));
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v_tex0 = u_src_rect.xy + pos * u_src_rect.zw;
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v_pos = float4(pos * float2(2.0f, -2.0f) + float2(-1.0f, 1.0f), 0.0f, 1.0f);
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// Avoid HLSL/GLSL constructor differences by explicitly multiplying the matrix.
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v_pos.xy = float2(dot(u_rotation_matrix0, v_pos.xy), dot(u_rotation_matrix1, v_pos.xy));
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#if API_VULKAN
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v_pos.y = -v_pos.y;
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#endif
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@ -409,7 +409,7 @@ DEFINE_HOTKEY("TogglePostProcessing", TRANSLATE_NOOP("Hotkeys", "Graphics"),
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PostProcessing::DisplayChain.Toggle();
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})
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DEFINE_HOTKEY("ToggleInternalPostProcessing", TRANSLATE_NOOP("Hotkeys", "Graphics"),
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DEFINE_HOTKEY("ToggleInternalPostProcessing", TRANSLATE_NOOP("Hotkeys", "Graphics"),
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TRANSLATE_NOOP("Hotkeys", "Toggle Internal Post-Processing"), [](s32 pressed) {
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if (!pressed && System::IsValid())
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PostProcessing::InternalChain.Toggle();
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@ -494,6 +494,27 @@ DEFINE_HOTKEY("ToggleOSD", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP
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HotkeyToggleOSD();
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})
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DEFINE_HOTKEY("RotateClockwise", TRANSLATE_NOOP("Hotkeys", "Graphics"),
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TRANSLATE_NOOP("Hotkeys", "Rotate Display Clockwise"), [](s32 pressed) {
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if (!pressed)
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{
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g_settings.display_rotation = static_cast<DisplayRotation>(
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(static_cast<u8>(g_settings.display_rotation) + 1) % static_cast<u8>(DisplayRotation::Count));
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}
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})
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DEFINE_HOTKEY("RotateCounterclockwise", TRANSLATE_NOOP("Hotkeys", "Graphics"),
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TRANSLATE_NOOP("Hotkeys", "Rotate Display Counterclockwise"), [](s32 pressed) {
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if (!pressed)
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{
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g_settings.display_rotation =
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(g_settings.display_rotation > static_cast<DisplayRotation>(0)) ?
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static_cast<DisplayRotation>((static_cast<u8>(g_settings.display_rotation) - 1) %
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static_cast<u8>(DisplayRotation::Count)) :
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static_cast<DisplayRotation>(static_cast<u8>(DisplayRotation::Count) - 1);
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}
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})
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DEFINE_HOTKEY("AudioMute", TRANSLATE_NOOP("Hotkeys", "Audio"), TRANSLATE_NOOP("Hotkeys", "Toggle Mute"),
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[](s32 pressed) {
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if (!pressed && System::IsValid())
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@ -259,6 +259,10 @@ void Settings::Load(SettingsInterface& si)
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ParseDisplayAlignment(
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si.GetStringValue("Display", "Alignment", GetDisplayAlignmentName(DEFAULT_DISPLAY_ALIGNMENT)).c_str())
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.value_or(DEFAULT_DISPLAY_ALIGNMENT);
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display_rotation =
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ParseDisplayRotation(
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si.GetStringValue("Display", "Rotation", GetDisplayRotationName(DEFAULT_DISPLAY_ROTATION)).c_str())
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.value_or(DEFAULT_DISPLAY_ROTATION);
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display_scaling =
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ParseDisplayScaling(si.GetStringValue("Display", "Scaling", GetDisplayScalingName(DEFAULT_DISPLAY_SCALING)).c_str())
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.value_or(DEFAULT_DISPLAY_SCALING);
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@ -541,6 +545,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetBoolValue("Display", "Force4_3For24Bit", display_force_4_3_for_24bit);
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si.SetStringValue("Display", "AspectRatio", GetDisplayAspectRatioName(display_aspect_ratio));
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si.SetStringValue("Display", "Alignment", GetDisplayAlignmentName(display_alignment));
|
||||
si.SetStringValue("Display", "Rotation", GetDisplayRotationName(display_rotation));
|
||||
si.SetStringValue("Display", "Scaling", GetDisplayScalingName(display_scaling));
|
||||
si.SetBoolValue("Display", "OptimalFramePacing", display_optimal_frame_pacing);
|
||||
si.SetBoolValue("Display", "PreFrameSleep", display_pre_frame_sleep);
|
||||
|
@ -1456,6 +1461,38 @@ const char* Settings::GetDisplayAlignmentDisplayName(DisplayAlignment alignment)
|
|||
return Host::TranslateToCString("DisplayAlignment", s_display_alignment_display_names[static_cast<int>(alignment)]);
|
||||
}
|
||||
|
||||
static constexpr const std::array s_display_rotation_names = {"Normal", "Rotate90", "Rotate180", "Rotate270"};
|
||||
static constexpr const std::array s_display_rotation_display_names = {
|
||||
TRANSLATE_NOOP("Settings", "No Rotation"),
|
||||
TRANSLATE_NOOP("Settings", "Rotate 90° (Clockwise)"),
|
||||
TRANSLATE_NOOP("Settings", "Rotate 180° (Vertical Flip)"),
|
||||
TRANSLATE_NOOP("Settings", "Rotate 270° (Clockwise)"),
|
||||
};
|
||||
|
||||
std::optional<DisplayRotation> Settings::ParseDisplayRotation(const char* str)
|
||||
{
|
||||
int index = 0;
|
||||
for (const char* name : s_display_rotation_names)
|
||||
{
|
||||
if (StringUtil::Strcasecmp(name, str) == 0)
|
||||
return static_cast<DisplayRotation>(index);
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
const char* Settings::GetDisplayRotationName(DisplayRotation rotation)
|
||||
{
|
||||
return s_display_rotation_names[static_cast<int>(rotation)];
|
||||
}
|
||||
|
||||
const char* Settings::GetDisplayRotationDisplayName(DisplayRotation rotation)
|
||||
{
|
||||
return Host::TranslateToCString("Settings", s_display_rotation_display_names[static_cast<size_t>(rotation)]);
|
||||
}
|
||||
|
||||
static constexpr const std::array s_display_scaling_names = {
|
||||
"Nearest", "NearestInteger", "BilinearSmooth", "BilinearSharp", "BilinearInteger",
|
||||
};
|
||||
|
|
|
@ -143,6 +143,7 @@ struct Settings
|
|||
DisplayCropMode display_crop_mode = DEFAULT_DISPLAY_CROP_MODE;
|
||||
DisplayAspectRatio display_aspect_ratio = DEFAULT_DISPLAY_ASPECT_RATIO;
|
||||
DisplayAlignment display_alignment = DEFAULT_DISPLAY_ALIGNMENT;
|
||||
DisplayRotation display_rotation = DEFAULT_DISPLAY_ROTATION;
|
||||
DisplayScalingMode display_scaling = DEFAULT_DISPLAY_SCALING;
|
||||
DisplayExclusiveFullscreenControl display_exclusive_fullscreen_control = DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL;
|
||||
DisplayScreenshotMode display_screenshot_mode = DEFAULT_DISPLAY_SCREENSHOT_MODE;
|
||||
|
@ -424,6 +425,10 @@ struct Settings
|
|||
static const char* GetDisplayAlignmentName(DisplayAlignment alignment);
|
||||
static const char* GetDisplayAlignmentDisplayName(DisplayAlignment alignment);
|
||||
|
||||
static std::optional<DisplayRotation> ParseDisplayRotation(const char* str);
|
||||
static const char* GetDisplayRotationName(DisplayRotation alignment);
|
||||
static const char* GetDisplayRotationDisplayName(DisplayRotation alignment);
|
||||
|
||||
static std::optional<DisplayScalingMode> ParseDisplayScaling(const char* str);
|
||||
static const char* GetDisplayScalingName(DisplayScalingMode mode);
|
||||
static const char* GetDisplayScalingDisplayName(DisplayScalingMode mode);
|
||||
|
@ -480,6 +485,7 @@ struct Settings
|
|||
static constexpr DisplayCropMode DEFAULT_DISPLAY_CROP_MODE = DisplayCropMode::Overscan;
|
||||
static constexpr DisplayAspectRatio DEFAULT_DISPLAY_ASPECT_RATIO = DisplayAspectRatio::Auto;
|
||||
static constexpr DisplayAlignment DEFAULT_DISPLAY_ALIGNMENT = DisplayAlignment::Center;
|
||||
static constexpr DisplayRotation DEFAULT_DISPLAY_ROTATION = DisplayRotation::Normal;
|
||||
static constexpr DisplayScalingMode DEFAULT_DISPLAY_SCALING = DisplayScalingMode::BilinearSmooth;
|
||||
static constexpr DisplayExclusiveFullscreenControl DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL =
|
||||
DisplayExclusiveFullscreenControl::Automatic;
|
||||
|
|
|
@ -4065,7 +4065,6 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
|
|||
g_settings.display_24bit_chroma_smoothing != old_settings.display_24bit_chroma_smoothing ||
|
||||
g_settings.display_crop_mode != old_settings.display_crop_mode ||
|
||||
g_settings.display_aspect_ratio != old_settings.display_aspect_ratio ||
|
||||
g_settings.display_alignment != old_settings.display_alignment ||
|
||||
g_settings.display_scaling != old_settings.display_scaling ||
|
||||
g_settings.display_show_gpu_usage != old_settings.display_show_gpu_usage ||
|
||||
g_settings.gpu_pgxp_enable != old_settings.gpu_pgxp_enable ||
|
||||
|
@ -5304,11 +5303,14 @@ void System::RequestDisplaySize(float scale /*= 0.0f*/)
|
|||
(static_cast<float>(g_gpu->GetCRTCDisplayWidth()) / static_cast<float>(g_gpu->GetCRTCDisplayHeight())) /
|
||||
g_gpu->ComputeDisplayAspectRatio();
|
||||
|
||||
const u32 requested_width =
|
||||
u32 requested_width =
|
||||
std::max<u32>(static_cast<u32>(std::ceil(static_cast<float>(g_gpu->GetCRTCDisplayWidth()) * scale)), 1);
|
||||
const u32 requested_height =
|
||||
u32 requested_height =
|
||||
std::max<u32>(static_cast<u32>(std::ceil(static_cast<float>(g_gpu->GetCRTCDisplayHeight()) * y_scale * scale)), 1);
|
||||
|
||||
if (g_settings.display_rotation == DisplayRotation::Rotate90 || g_settings.display_rotation == DisplayRotation::Rotate180)
|
||||
std::swap(requested_width, requested_height);
|
||||
|
||||
Host::RequestResizeHostDisplay(static_cast<s32>(requested_width), static_cast<s32>(requested_height));
|
||||
}
|
||||
|
||||
|
|
|
@ -152,6 +152,15 @@ enum class DisplayAlignment : u8
|
|||
Count
|
||||
};
|
||||
|
||||
enum class DisplayRotation : u8
|
||||
{
|
||||
Normal,
|
||||
Rotate90,
|
||||
Rotate180,
|
||||
Rotate270,
|
||||
Count
|
||||
};
|
||||
|
||||
enum class DisplayScalingMode : u8
|
||||
{
|
||||
Nearest,
|
||||
|
|
|
@ -116,6 +116,9 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
|
|||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayAlignment, "Display", "Alignment",
|
||||
&Settings::ParseDisplayAlignment, &Settings::GetDisplayAlignmentName,
|
||||
Settings::DEFAULT_DISPLAY_ALIGNMENT);
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayRotation, "Display", "Rotation",
|
||||
&Settings::ParseDisplayRotation, &Settings::GetDisplayRotationName,
|
||||
Settings::DEFAULT_DISPLAY_ROTATION);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gpuThread, "GPU", "UseThread", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.threadedPresentation, "GPU", "ThreadedPresentation",
|
||||
Settings::DEFAULT_THREADED_PRESENTATION);
|
||||
|
@ -596,6 +599,12 @@ void GraphicsSettingsWidget::setupAdditionalUi()
|
|||
QString::fromUtf8(Settings::GetDisplayAlignmentDisplayName(static_cast<DisplayAlignment>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(DisplayRotation::Count); i++)
|
||||
{
|
||||
m_ui.displayRotation->addItem(
|
||||
QString::fromUtf8(Settings::GetDisplayRotationDisplayName(static_cast<DisplayRotation>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(GPULineDetectMode::Count); i++)
|
||||
{
|
||||
m_ui.gpuLineDetectMode->addItem(
|
||||
|
|
|
@ -320,7 +320,7 @@
|
|||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_8" stretch="1,0">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_8">
|
||||
<item>
|
||||
<widget class="QComboBox" name="fullscreenMode"/>
|
||||
</item>
|
||||
|
@ -336,9 +336,6 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="displayAlignment"/>
|
||||
</item>
|
||||
<item row="2" column="0" colspan="2">
|
||||
<layout class="QGridLayout" name="advancedDisplayOptionsLayout">
|
||||
<item row="0" column="0">
|
||||
|
@ -371,6 +368,16 @@
|
|||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QComboBox" name="displayAlignment"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="displayRotation"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
|
@ -220,6 +220,7 @@ const char* QtHost::GetDefaultLanguage()
|
|||
|
||||
static constexpr const ImWchar s_base_latin_range[] = {
|
||||
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
||||
0x00B0, 0x00B0, // Degree sign
|
||||
0x2022, 0x2022, // General punctuation
|
||||
};
|
||||
static constexpr const ImWchar s_central_european_ranges[] = {
|
||||
|
|
Loading…
Reference in New Issue