Commit Graph

  • 3d2085f797
    GPU: Fix some CPU thread state reads master preview Stenzek 2025-04-14 22:17:41 +1000
  • 4c1aba62fc
    System: Remove unused function Stenzek 2025-04-14 21:52:29 +1000
  • a0de2febad
    GPUThread: Minor logic corrections Stenzek 2025-04-14 21:40:19 +1000
  • b1ce3bf0b1
    Data: Fix link in thirdparty.html Stenzek 2025-04-14 21:40:00 +1000
  • 751d81eff0
    GPU/TextureCache: Handle FetchTexture() fails Stenzek 2025-04-14 21:39:44 +1000
  • 7583425c56
    Atualização Português do Brasil (#3407) Anderson Cardoso 2025-04-14 09:18:57 -0300
  • 1a5e852ffa
    GameDB: disable analog support for some demos and beta versions (#3406) bl@ck_m@ge 2025-04-14 15:18:46 +0300
  • 9e80440937
    Atualização Português do Brasil Anderson Cardoso 2025-04-14 08:56:27 -0300
  • 6c7bfdfb81
    Merge 47ec40f53d into ebf33f32fa bl@ck_m@ge 2025-04-14 14:05:02 +0300
  • 47ec40f53d
    GameDB: disable analog support for some demos and beta versions bl@ck_m@ge 2025-04-14 14:03:45 +0300
  • ebf33f32fa
    FullscreenUI: Crash fix Stenzek 2025-04-13 13:58:46 +1000
  • 89301688db
    Qt: Use grid layout for forms Stenzek 2025-04-13 13:39:53 +1000
  • 2e6c6dffae
    Qt: Slightly adjust widget sizes Stenzek 2025-04-13 13:26:53 +1000
  • cf7feec9c4
    Deps: Swap lunasvg for plutosvg Stenzek 2025-04-13 13:08:50 +1000
  • 79cb5779b4
    Data: Swap svg classes for inline style Stenzek 2025-04-13 12:47:23 +1000
  • 03d6d12b8a
    Image: Export RGBA8 conversion functions Stenzek 2025-04-13 13:09:53 +1000
  • 903a1570f1
    GameDB: exclude analog support for some Rockman titles (#3404) bl@ck_m@ge 2025-04-13 06:58:21 +0300
  • 57fc5b9d23
    Update Russian translation (#3405) shikulja 2025-04-13 06:54:19 +0300
  • 66563a0e28
    Qt: Use grid layout for forms wip2 Stenzek 2025-04-13 13:39:53 +1000
  • 6b93dd2879
    Qt: Slightly adjust widget sizes Stenzek 2025-04-13 13:26:53 +1000
  • 3638cf9fa7
    Deps: Swap lunasvg for plutosvg Stenzek 2025-04-13 13:08:50 +1000
  • 54b551a4f7
    Data: Swap svg classes for inline style Stenzek 2025-04-13 12:47:23 +1000
  • 0721618f46
    FullscreenUI: Crash fix Stenzek 2025-04-13 13:20:30 +1000
  • 2f6b17bfd2
    Image: Export RGBA8 conversion functions Stenzek 2025-04-13 13:09:53 +1000
  • 63ffc58c8c
    Merge d776b6e5f9 into 46dd32ad4d shikulja 2025-04-12 15:06:36 +0000
  • d776b6e5f9 . shikulja 2025-04-12 18:06:29 +0300
  • 730c604f42 . shikulja 2025-04-12 17:39:09 +0300
  • cac82681f3 Update Russian translation shikulja 2025-04-12 17:37:17 +0300
  • bb65ec5f38
    Merge branch 'stenzek:master' into master shikulja 2025-04-12 17:10:58 +0300
  • 862c4c966b purge ts shikulja 2025-04-12 17:10:23 +0300
  • 5a2755ca78 Update Russian translation shikulja 2025-04-12 16:58:02 +0300
  • 376f68c040
    Merge 527890a5fe into 46dd32ad4d bl@ck_m@ge 2025-04-12 13:51:16 +0000
  • 527890a5fe
    GameDB: exclude analog support for some Rockman titles bl@ck_m@ge 2025-04-12 16:49:21 +0300
  • 46dd32ad4d
    Updated Swedish translation (#3403) Daniel Nylander 2025-04-12 19:21:16 +0800
  • ca46c11829
    FullscreenUI: More string_view usage Stenzek 2025-04-12 16:07:00 +1000
  • 65fd6f9ff3
    FullscreenUI: Fix crash in hotkey settings Stenzek 2025-04-12 21:14:47 +1000
  • b78d3b4b79
    dep/imgui: Update to v1.91.9b Stenzek 2025-04-12 15:59:29 +1000
  • 6eed31519a Update ts shikulja 2025-04-12 14:00:46 +0300
  • 4ed07015ab
    Merge 32ef189ab7 into 32963c3f6a Daniel Nylander 2025-04-12 07:42:35 +0200
  • 32ef189ab7
    Updated Swedish translation Daniel Nylander 2025-04-12 13:42:20 +0800
  • 32963c3f6a
    Controller: Use string_view() for localised strings Stenzek 2025-04-12 14:51:58 +1000
  • 057398b4ab
    FullscreenUI: Mostly replace C string usage with string_view Stenzek 2025-04-12 13:53:49 +1000
  • 8f8f7cd1cb
    Achievements: Queue RAIntegration writes on CPU thread Stenzek 2025-04-12 12:35:05 +1000
  • faa7ca5121
    FullscreenUI: Add confirmation to hardcore mode enable/reset Stenzek 2025-04-12 12:30:53 +1000
  • 9573286e3b
    FullscreenUI: Increase notification rounding Stenzek 2025-04-12 12:30:31 +1000
  • c192bd798b
    Bus: Stub out 0x1F802080 Stenzek 2025-04-11 22:18:25 +1000
  • fca250257c
    Achievements: Initialize RAIntegration in two parts Stenzek 2025-04-11 21:53:22 +1000
  • 78ff3b97b4
    dep/rcheevos: Make RAIntegration loadable in two parts Stenzek 2025-04-11 21:42:20 +1000
  • c1e01af511
    Host: Expose RunOnUIThread() to core Stenzek 2025-04-11 21:41:13 +1000
  • f0d4816de7
    RegTest: Add function queueing for RunOnCPUThread() Stenzek 2025-04-11 21:39:51 +1000
  • 5f48adb53a
    RegTest: Compile fix Stenzek 2025-04-11 21:39:40 +1000
  • 3b5d2e96f5
    GameDB: PGXP-CPU for Spider-Man games Stenzek 2025-04-11 22:10:37 +1000
  • 12a50fe7c5
    GameDB: exclude analog support for some 2D games (#3402) bl@ck_m@ge 2025-04-11 15:10:10 +0300
  • 51143bc251
    Merge 124709aa95 into 2eecf6b79d bl@ck_m@ge 2025-04-10 18:48:17 +0000
  • 124709aa95
    GameDB: exclude analog support for some 2D games bl@ck_m@ge 2025-04-10 21:46:30 +0300
  • 2eecf6b79d
    GPU/HW: Clear depth at vblank time in 480i games Stenzek 2025-04-10 22:02:39 +1000
  • e7a3465598
    Achievements: Display hardcore disabled subtitle in game summary Stenzek 2025-04-10 21:45:45 +1000
  • 284b13cd43
    Achievements: Fix starting with RAIntegration-forced HC mode Stenzek 2025-04-10 21:40:34 +1000
  • 8e73b1db7e
    Achievements: Display notification on subset complete Stenzek 2025-04-10 21:32:26 +1000
  • 6165b504b8
    Achievements: Use new badge_url/badge_locked_url fields Stenzek 2025-04-10 21:24:08 +1000
  • 4708a8fda4
    Achievements: Fix login while ingame Stenzek 2025-04-10 21:12:35 +1000
  • 21560537c2
    Achievements: Fix crash starting with no game Stenzek 2025-04-10 02:29:45 +1000
  • 15a81e5543
    Deps: Remove RAInterface Stenzek 2025-04-09 19:52:07 +1000
  • d286b96c2d
    Achievements: Swap RAInterface for RAIntegration via rc_client Stenzek 2025-04-09 19:50:59 +1000
  • 1bb1354d4e
    Achievements: Use rc_client as source of truth for HC mode Stenzek 2025-04-09 22:26:54 +1000
  • a0aac8ef17
    dep/rcheevos: Bump to latest upstream Stenzek 2025-04-09 19:33:27 +1000
  • e41543c38a
    Achievements: Cache latest/nearest achievement info Stenzek 2025-04-10 01:33:26 +1000
  • a310d3a5e7
    FullscreenUI: Fix load-and-resume-state HC popup latest dev Stenzek 2025-04-09 22:47:04 +1000
  • 8e5531eaa2
    FullscreenUI: Fix call of moved-from function Stenzek 2025-04-09 22:11:48 +1000
  • 8186e615ab
    ShaderGen: Don't use __VERSION__ for polyfill Stenzek 2025-04-09 13:21:52 +1000
  • 97c81edf39
    FullscreenUI: Android build fix Stenzek 2025-04-09 13:21:24 +1000
  • 82d3b6852d
    CI/AppImage: Include libcom_err.so.2 in cross appimages Stenzek 2025-04-09 13:24:28 +1000
  • 182ba2aa7f
    SPU: Devel build fix Stenzek 2025-04-08 22:21:12 +1000
  • 8706f609dd
    SPU: Add VU meter display in debug/devel builds Stenzek 2025-04-08 22:06:03 +1000
  • 0479500357
    CPU: Correctly mask upper 1.5GB of KUSEG Stenzek 2025-04-08 21:39:28 +1000
  • 0a1e8e27f0
    ShaderGen: Emit packUnorm4x8() for GLSL ES 3.0 Stenzek 2025-04-08 20:11:01 +1000
  • 7971bb949b
    GPU/HW: Add Scale2x/Scale3x texture filters Stenzek 2025-04-08 19:50:38 +1000
  • 6e02133452
    Qt: Fix game list achievement icon spacing at 100% DPI Stenzek 2025-04-07 21:21:38 +1000
  • 83f755055b
    FullscreenUI: Fix long lists not scrolling to selected item Stenzek 2025-04-07 21:13:52 +1000
  • 52f8a347c7
    FullscreenUI: Fix Toggle Fast Forward being disabled Stenzek 2025-04-07 20:48:32 +1000
  • 3ecaffd427
    dep/reshadefx: Don't unconditionally emit point size variable Stenzek 2025-04-07 20:47:29 +1000
  • 2bd9e5fbb1
    README: Add link to old releases repository Stenzek 2025-04-06 23:27:32 +1000
  • a3a162f724
    Data: Update SDL game controller database Stenzek 2025-04-06 23:20:47 +1000
  • dfa96e080d
    GPU: Implement MMPX texture filter Stenzek 2025-04-06 23:11:55 +1000
  • 054e96f46b
    BIOS: SCPH-7000W is region-free Stenzek 2025-04-06 21:45:42 +1000
  • b794e841a9
    Achievements: Improve HC self-disable Stenzek 2025-04-06 21:25:52 +1000
  • 5034fb943c
    Hotkeys: Rearrange categories for some shortcuts and improve naming Stenzek 2025-04-06 21:05:20 +1000
  • e62f3bd4a8
    PostProcessing: Show Reshade ui_text style help text Stenzek 2025-04-06 20:31:40 +1000
  • a9f1dd20c3
    D3D12Device: Fix GPU-based validation being unconditionally enabled Stenzek 2025-04-06 17:14:01 +1000
  • f55961593a
    PostProcessing: Display compile errors in OSD Stenzek 2025-04-06 17:11:04 +1000
  • 979ad979b9
    PostProcessing/FX: Add support for compute shaders Stenzek 2025-04-06 17:07:26 +1000
  • 1aabcf1ba7
    PostProcessing/FX: Alternate between two 'backbuffers' Stenzek 2025-04-06 16:36:52 +1000
  • 80cfe59dbe
    PostProcessing/FX: Allow use of fixed-size render targets Stenzek 2025-04-06 16:23:31 +1000
  • 4e7fdc8dbd
    PostProcessing/FX: Allow frametime as int Stenzek 2025-04-06 16:20:43 +1000
  • eca113cd76
    GPUDevice: Fix/improve compute shader support Stenzek 2025-04-06 17:06:39 +1000
  • 2a99529473
    Deps: April updates Stenzek 2025-04-03 19:49:37 +1000
  • 6e39453b29
    GameDB: add Digital Contoller support for The Adventure of Little Ralph (Demo) (#3401) bl@ck_m@ge 2025-04-06 04:38:00 +0300
  • b48afd7b9d
    Merge e596055f2d into 4ead87d191 bl@ck_m@ge 2025-04-05 22:52:43 +0000
  • e596055f2d
    GameDB: add Digital Contoller support for The Adventure of Little Ralph (Demo) bl@ck_m@ge 2025-04-06 01:51:00 +0300
  • 4ead87d191
    README: Mention ARM32/ARM64 AppImage builds v0.1-8861 old-dev Stenzek 2025-04-05 21:54:40 +1000