Qt: Fix list focus restoration after system shutdown
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2f5aa45e1f
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add46248a3
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@ -244,10 +244,12 @@ void GameListWidget::initialize()
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connect(m_empty_ui.scanForNewGames, &QPushButton::clicked, this, [this]() { refresh(false); });
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m_ui.stack->insertWidget(2, m_empty_widget);
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if (Host::GetBaseBoolSettingValue("UI", "GameListGridView", false))
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const bool grid_view = Host::GetBaseBoolSettingValue("UI", "GameListGridView", false);
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if (grid_view)
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m_ui.stack->setCurrentIndex(1);
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else
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m_ui.stack->setCurrentIndex(0);
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setFocusProxy(grid_view ? static_cast<QWidget*>(m_list_view) : static_cast<QWidget*>(m_table_view));
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updateToolbar();
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resizeTableViewColumnsToFit();
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@ -323,7 +325,11 @@ void GameListWidget::onRefreshProgress(const QString& status, int current, int t
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// switch away from the placeholder while we scan, in case we find anything
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if (m_ui.stack->currentIndex() == 2)
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m_ui.stack->setCurrentIndex(Host::GetBaseBoolSettingValue("UI", "GameListGridView", false) ? 1 : 0);
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{
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const bool grid_view = Host::GetBaseBoolSettingValue("UI", "GameListGridView", false);
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m_ui.stack->setCurrentIndex(grid_view ? 1 : 0);
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setFocusProxy(grid_view ? static_cast<QWidget*>(m_list_view) : static_cast<QWidget*>(m_table_view));
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}
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if (!m_model->hasTakenGameList() || time >= SHORT_REFRESH_TIME)
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emit refreshProgress(status, current, total);
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@ -341,7 +347,10 @@ void GameListWidget::onRefreshComplete()
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// if we still had no games, switch to the helper widget
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if (m_model->rowCount() == 0)
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{
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m_ui.stack->setCurrentIndex(2);
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setFocusProxy(nullptr);
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}
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}
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void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous)
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@ -468,6 +477,7 @@ void GameListWidget::showGameList()
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Host::SetBaseBoolSettingValue("UI", "GameListGridView", false);
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Host::CommitBaseSettingChanges();
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m_ui.stack->setCurrentIndex(0);
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setFocusProxy(m_table_view);
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resizeTableViewColumnsToFit();
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updateToolbar();
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emit layoutChange();
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@ -484,6 +494,7 @@ void GameListWidget::showGameGrid()
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Host::SetBaseBoolSettingValue("UI", "GameListGridView", true);
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Host::CommitBaseSettingChanges();
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m_ui.stack->setCurrentIndex(1);
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setFocusProxy(m_list_view);
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updateToolbar();
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emit layoutChange();
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}
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@ -2003,23 +2003,22 @@ bool MainWindow::shouldHideMainWindow() const
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void MainWindow::switchToGameListView()
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{
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if (isShowingGameList())
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if (!isShowingGameList())
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{
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m_game_list_widget->setFocus();
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return;
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if (m_display_created)
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{
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m_was_paused_on_surface_loss = s_system_paused;
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if (!s_system_paused)
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g_emu_thread->setSystemPaused(true);
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// switch to surfaceless. we have to wait until the display widget is gone before we swap over.
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g_emu_thread->setSurfaceless(true);
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while (m_display_widget)
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QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
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}
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}
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if (m_display_created)
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{
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m_was_paused_on_surface_loss = s_system_paused;
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if (!s_system_paused)
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g_emu_thread->setSystemPaused(true);
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// switch to surfaceless. we have to wait until the display widget is gone before we swap over.
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g_emu_thread->setSurfaceless(true);
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while (m_display_widget)
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QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
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}
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m_game_list_widget->setFocus();
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}
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void MainWindow::switchToEmulationView()
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