ImGuiOverlays: Change icon colour depending on controller mode
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@ -65,7 +65,7 @@ void AnalogController::Reset()
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if (g_settings.controller_disable_analog_mode_forcing || System::IsRunningUnknownGame())
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{
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Host::AddIconOSDMessage(
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fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
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fmt::format("Controller{}AnalogMode", m_index), ICON_PF_GAMEPAD_ALT,
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TRANSLATE_STR("OSDMessage",
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"Analog mode forcing is disabled by game settings. Controller will start in digital mode."),
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10.0f);
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@ -279,6 +279,11 @@ std::optional<u32> AnalogController::GetAnalogInputBytes() const
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m_axis_state[static_cast<size_t>(Axis::RightY)] << 8 | m_axis_state[static_cast<size_t>(Axis::RightX)];
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}
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u32 AnalogController::GetInputOverlayIconColor() const
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{
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return m_analog_mode ? 0xFF2534F0u : 0xFFCCCCCCu;
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}
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void AnalogController::ResetTransferState()
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{
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if (m_analog_toggle_queued)
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@ -300,7 +305,7 @@ void AnalogController::SetAnalogMode(bool enabled, bool show_message)
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if (show_message)
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{
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Host::AddIconOSDMessage(
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fmt::format("analog_mode_toggle_{}", m_index), ICON_FA_GAMEPAD,
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fmt::format("analog_mode_toggle_{}", m_index), ICON_PF_GAMEPAD_ALT,
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enabled ? fmt::format(TRANSLATE_FS("Controller", "Controller {} switched to analog mode."), m_index + 1u) :
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fmt::format(TRANSLATE_FS("Controller", "Controller {} switched to digital mode."), m_index + 1u));
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}
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@ -313,7 +318,7 @@ void AnalogController::ProcessAnalogModeToggle()
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if (m_analog_locked)
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{
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Host::AddIconOSDMessage(
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fmt::format("Controller{}AnalogMode", m_index), ICON_FA_GAMEPAD,
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fmt::format("Controller{}AnalogMode", m_index), ICON_PF_GAMEPAD_ALT,
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fmt::format(m_analog_mode ?
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TRANSLATE_FS("AnalogController", "Controller {} is locked to analog mode by the game.") :
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TRANSLATE_FS("AnalogController", "Controller {} is locked to digital mode by the game."),
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@ -875,7 +880,7 @@ static const SettingInfo s_settings[] = {
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const Controller::ControllerInfo AnalogController::INFO = {ControllerType::AnalogController,
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"AnalogController",
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TRANSLATE_NOOP("ControllerType", "Analog Controller"),
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ICON_PF_GAMEPAD,
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ICON_PF_GAMEPAD_ALT,
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s_binding_info,
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s_settings,
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Controller::VibrationCapabilities::LargeSmallMotors};
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@ -75,6 +75,7 @@ public:
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void SetBindState(u32 index, float value) override;
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u32 GetButtonStateBits() const override;
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std::optional<u32> GetAnalogInputBytes() const override;
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u32 GetInputOverlayIconColor() const override;
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void ResetTransferState() override;
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bool Transfer(const u8 data_in, u8* data_out) override;
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@ -82,6 +82,11 @@ std::optional<u32> Controller::GetAnalogInputBytes() const
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return std::nullopt;
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}
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u32 Controller::GetInputOverlayIconColor() const
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{
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return 0xFFFFFFFFu;
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}
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void Controller::LoadSettings(SettingsInterface& si, const char* section)
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{
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}
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@ -89,6 +89,9 @@ public:
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/// Returns analog input bytes packed as a u32. Values are specific to controller type.
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virtual std::optional<u32> GetAnalogInputBytes() const;
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/// Returns the colour to use in the input overlay.
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virtual u32 GetInputOverlayIconColor() const;
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/// Loads/refreshes any per-controller settings.
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virtual void LoadSettings(SettingsInterface& si, const char* section);
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@ -182,7 +182,7 @@ static const SettingInfo s_settings[] = {
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const Controller::ControllerInfo DigitalController::INFO = {ControllerType::DigitalController,
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"DigitalController",
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TRANSLATE_NOOP("ControllerType", "Digital Controller"),
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ICON_PF_GAMEPAD,
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ICON_PF_GAMEPAD_ALT,
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s_binding_info,
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s_settings,
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Controller::VibrationCapabilities::NoVibration};
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@ -648,10 +648,22 @@ void ImGuiManager::DrawInputsOverlay()
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if (!cinfo)
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continue;
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float text_start_x = current_x;
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if (cinfo->icon_name)
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text.format("{} {}", cinfo->icon_name, port + 1u);
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{
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const ImVec2 icon_size = font->CalcTextSizeA(font->FontSize, FLT_MAX, 0.0f, cinfo->icon_name);
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const u32 icon_color = controller->GetInputOverlayIconColor();
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dl->AddText(font, font->FontSize, ImVec2(current_x + shadow_offset, current_y + shadow_offset), shadow_color,
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cinfo->icon_name, nullptr, 0.0f, &clip_rect);
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dl->AddText(font, font->FontSize, ImVec2(current_x, current_y), icon_color, cinfo->icon_name, nullptr, 0.0f,
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&clip_rect);
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text_start_x += icon_size.x;
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text.format(" {}", port + 1u);
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}
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else
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{
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text.format("{} |", port + 1u);
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}
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for (const Controller::ControllerBindingInfo& bi : cinfo->bindings)
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{
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@ -687,9 +699,9 @@ void ImGuiManager::DrawInputsOverlay()
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}
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}
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dl->AddText(font, font->FontSize, ImVec2(current_x + shadow_offset, current_y + shadow_offset), shadow_color,
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dl->AddText(font, font->FontSize, ImVec2(text_start_x + shadow_offset, current_y + shadow_offset), shadow_color,
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text.c_str(), text.end_ptr(), 0.0f, &clip_rect);
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dl->AddText(font, font->FontSize, ImVec2(current_x, current_y), text_color, text.c_str(), text.end_ptr(), 0.0f,
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dl->AddText(font, font->FontSize, ImVec2(text_start_x, current_y), text_color, text.c_str(), text.end_ptr(), 0.0f,
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&clip_rect);
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current_y += font->FontSize + spacing;
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@ -554,12 +554,12 @@ bool ImGuiManager::AddIconFonts(float size)
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0xf5aa, 0xf5aa, 0xf5e7, 0xf5e7, 0xf65d, 0xf65e, 0xf6a9, 0xf6a9, 0xf6cf, 0xf6cf, 0xf70c, 0xf70c, 0xf794, 0xf794,
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0xf7a0, 0xf7a0, 0xf7c2, 0xf7c2, 0xf807, 0xf807, 0xf815, 0xf815, 0xf818, 0xf818, 0xf84c, 0xf84c, 0xf8cc, 0xf8cc,
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0x0, 0x0};
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static constexpr ImWchar range_pf[] = {0x2196, 0x2199, 0x219e, 0x21a1, 0x21b0, 0x21b3, 0x21ba, 0x21c3, 0x21c7, 0x21ca,
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0x21d0, 0x21d4, 0x21dc, 0x21dd, 0x21e0, 0x21e3, 0x21ed, 0x21ee, 0x21f7, 0x21f8,
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0x21fa, 0x21fb, 0x227a, 0x227f, 0x2284, 0x2284, 0x235e, 0x235e, 0x2360, 0x2361,
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0x2364, 0x2366, 0x23b2, 0x23b4, 0x23ce, 0x23ce, 0x23f4, 0x23f7, 0x2427, 0x243a,
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0x243c, 0x243e, 0x2460, 0x246b, 0x24f5, 0x24fd, 0x24ff, 0x24ff, 0x2717, 0x2717,
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0x278a, 0x278e, 0x27fc, 0x27fc, 0xe001, 0xe001, 0xff21, 0xff3a, 0x0, 0x0};
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static constexpr ImWchar range_pf[] = {
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0x2196, 0x2199, 0x219e, 0x21a1, 0x21b0, 0x21b3, 0x21ba, 0x21c3, 0x21c7, 0x21ca, 0x21d0, 0x21d4, 0x21dc,
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0x21dd, 0x21e0, 0x21e3, 0x21ed, 0x21ee, 0x21f3, 0x21f3, 0x21f7, 0x21f8, 0x21fa, 0x21fb, 0x227a, 0x227f,
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0x2284, 0x2284, 0x235e, 0x235e, 0x2360, 0x2361, 0x2364, 0x2366, 0x23b2, 0x23b4, 0x23ce, 0x23ce, 0x23f4,
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0x23f7, 0x2427, 0x243a, 0x243c, 0x243e, 0x2460, 0x246b, 0x24f5, 0x24fd, 0x24ff, 0x24ff, 0x2717, 0x2717,
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0x278a, 0x278e, 0x27fc, 0x27fc, 0xe001, 0xe001, 0xff21, 0xff3a, 0x0, 0x0};
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{
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ImFontConfig cfg;
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