Misc: Fix a bunch of code analysis warnings
Some of which were even actual errors.
This commit is contained in:
parent
4eb3b2a9a7
commit
3a83c4265c
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@ -90,7 +90,7 @@ public:
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ALWAYS_INLINE BinarySpanReader& operator>>(s64& val) { val = ReadT<s64>(); return *this; }
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ALWAYS_INLINE BinarySpanReader& operator>>(u64& val) { val = ReadT<u64>(); return *this; }
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ALWAYS_INLINE BinarySpanReader& operator>>(float& val) { val = ReadT<float>(); return *this; }
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ALWAYS_INLINE BinarySpanReader& operator>>(std::string_view val) { val = ReadCString(); return *this; }
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ALWAYS_INLINE BinarySpanReader& operator>>(std::string_view& val) { val = ReadCString(); return *this; }
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// clang-format on
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template<typename T>
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@ -272,7 +272,7 @@ public:
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ALWAYS_INLINE BinaryFileReader& operator>>(s64& val) { val = ReadT<s64>(); return *this; }
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ALWAYS_INLINE BinaryFileReader& operator>>(u64& val) { val = ReadT<u64>(); return *this; }
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ALWAYS_INLINE BinaryFileReader& operator>>(float& val) { val = ReadT<float>(); return *this; }
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ALWAYS_INLINE BinaryFileReader& operator>>(std::string_view val) { val = ReadCString(); return *this; }
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ALWAYS_INLINE BinaryFileReader& operator>>(std::string_view& val) { val = ReadCString(); return *this; }
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// clang-format on
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template<typename T>
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@ -505,7 +505,7 @@ std::string Path::Canonicalize(std::string_view path)
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{
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// current directory, so it can be skipped, unless it's the only component
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if (components.size() == 1)
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new_components.push_back(std::move(component));
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new_components.push_back(component);
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}
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else if (component == "..")
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{
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@ -513,12 +513,12 @@ std::string Path::Canonicalize(std::string_view path)
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if (!new_components.empty())
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new_components.pop_back();
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else
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new_components.push_back(std::move(component));
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new_components.push_back(component);
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}
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else
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{
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// anything else, preserve
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new_components.push_back(std::move(component));
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new_components.push_back(component);
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}
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}
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@ -233,11 +233,11 @@ ALWAYS_INLINE_RELEASE void Log::FormatLogMessageAndPrintW(const char* channelNam
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wmessage_buflen =
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MultiByteToWideChar(CP_UTF8, 0, buffer.data(), static_cast<int>(buffer.size()), wmessage_buf, wmessage_buflen);
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if (wmessage_buflen <= 0)
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return;
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wmessage_buf[wmessage_buflen] = '\0';
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callback(std::wstring_view(wmessage_buf, wmessage_buflen));
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if (wmessage_buflen > 0) [[likely]]
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{
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wmessage_buf[wmessage_buflen] = '\0';
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callback(std::wstring_view(wmessage_buf, wmessage_buflen));
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}
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if (wmessage_buf != wbuf)
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std::free(wmessage_buf);
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@ -67,12 +67,12 @@ std::string MemMap::GetFileMappingName(const char* prefix)
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void* MemMap::CreateSharedMemory(const char* name, size_t size, Error* error)
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{
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const HANDLE mapping =
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static_cast<void*>(CreateFileMappingW(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, static_cast<DWORD>(size >> 32),
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static_cast<DWORD>(size), StringUtil::UTF8StringToWideString(name).c_str()));
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CreateFileMappingW(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, static_cast<DWORD>(size >> 32),
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static_cast<DWORD>(size), StringUtil::UTF8StringToWideString(name).c_str());
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if (!mapping)
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Error::SetWin32(error, "CreateFileMappingW() failed: ", GetLastError());
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return mapping;
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return static_cast<void*>(mapping);
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}
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void MemMap::DestroySharedMemory(void* ptr)
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@ -248,10 +248,12 @@ void SmallStringBase::append_vsprintf(const char* format, va_list ap)
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va_copy(ap_copy, ap);
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const int ret = std::vsnprintf(buffer, buffer_size, format, ap_copy);
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va_end(ap_copy);
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if (ret < 0 || ((u32)ret >= (buffer_size - 1)))
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if (ret < 0 || (static_cast<u32>(ret) >= (buffer_size - 1)))
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{
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buffer_size *= 2;
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buffer = heap_buffer = reinterpret_cast<char*>(std::realloc(heap_buffer, buffer_size));
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if (!buffer) [[unlikely]]
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Panic("Memory allocation failed.");
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continue;
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}
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@ -303,7 +305,7 @@ void SmallStringBase::prepend_vsprintf(const char* format, va_list ArgPtr)
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// We have a 1KB byte buffer on the stack here. If this is too little, we'll grow it via the heap,
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// but 1KB should be enough for most strings.
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char stack_buffer[1024];
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char* heap_buffer = NULL;
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char* heap_buffer = nullptr;
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char* buffer = stack_buffer;
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u32 buffer_size = static_cast<u32>(std::size(stack_buffer));
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u32 written;
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@ -315,6 +317,8 @@ void SmallStringBase::prepend_vsprintf(const char* format, va_list ArgPtr)
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{
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buffer_size *= 2;
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buffer = heap_buffer = reinterpret_cast<char*>(std::realloc(heap_buffer, buffer_size));
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if (!buffer) [[unlikely]]
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Panic("Memory allocation failed.");
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continue;
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}
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@ -351,7 +351,7 @@ std::optional<BIOS::Image> BIOS::FindBIOSImageInDirectory(ConsoleRegion region,
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std::string full_path(Path::Combine(directory, fd.FileName));
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std::optional<Image> found_image = LoadImageFromFile(full_path.c_str(), nullptr);
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if (!found_image)
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if (!found_image.has_value())
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continue;
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if (found_image->info && IsValidBIOSForRegion(region, found_image->info->region))
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@ -1399,8 +1399,11 @@ template<MemoryAccessSize size>
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u32 Bus::HWHandlers::MemCtrlRead(PhysicalMemoryAddress address)
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{
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const u32 offset = address & MEMCTRL_MASK;
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const u32 index = FIXUP_WORD_OFFSET(size, offset) / 4;
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if (index >= std::size(s_MEMCTRL.regs)) [[unlikely]]
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return 0;
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u32 value = s_MEMCTRL.regs[FIXUP_WORD_OFFSET(size, offset) / 4];
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u32 value = s_MEMCTRL.regs[index];
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value = FIXUP_WORD_READ_VALUE(size, offset, value);
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BUS_CYCLES(2);
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return value;
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@ -1411,6 +1414,9 @@ void Bus::HWHandlers::MemCtrlWrite(PhysicalMemoryAddress address, u32 value)
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{
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const u32 offset = address & MEMCTRL_MASK;
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const u32 index = FIXUP_WORD_OFFSET(size, offset) / 4;
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if (index >= std::size(s_MEMCTRL.regs)) [[unlikely]]
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return;
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value = FIXUP_WORD_WRITE_VALUE(size, offset, value);
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const u32 write_mask = (index == 8) ? COMDELAY::WRITE_MASK : MEMDELAY::WRITE_MASK;
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@ -1516,6 +1522,7 @@ u32 Bus::HWHandlers::CDROMRead(PhysicalMemoryAddress address)
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const u32 b3 = ZeroExtend32(CDROM::ReadRegister(offset + 3u));
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value = b0 | (b1 << 8) | (b2 << 16) | (b3 << 24);
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}
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break;
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case MemoryAccessSize::HalfWord:
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{
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@ -1523,10 +1530,12 @@ u32 Bus::HWHandlers::CDROMRead(PhysicalMemoryAddress address)
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const u32 msb = ZeroExtend32(CDROM::ReadRegister(offset + 1u));
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value = lsb | (msb << 8);
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}
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break;
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case MemoryAccessSize::Byte:
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default:
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value = ZeroExtend32(CDROM::ReadRegister(offset));
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break;
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}
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BUS_CYCLES(Bus::g_cdrom_access_time[static_cast<u32>(size)]);
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@ -661,8 +661,10 @@ bool CheatList::LoadFromString(const std::string& str, Format format)
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return LoadFromPCSXRString(str);
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else if (format == Format::Libretro)
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return LoadFromLibretroString(str);
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format = Format::EPSXe;
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return LoadFromEPSXeString(str);
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else if (format == Format::EPSXe)
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return LoadFromEPSXeString(str);
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else
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return false;
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}
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bool CheatList::SaveToPCSXRFile(const char* filename)
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@ -2782,7 +2784,7 @@ const char* CheatCode::GetTypeDisplayName(Type type)
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std::optional<CheatCode::Type> CheatCode::ParseTypeName(const char* str)
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{
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for (u32 i = 0; i < static_cast<u32>(s_cheat_code_type_names.size()); i++)
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for (size_t i = 0; i < s_cheat_code_type_names.size(); i++)
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{
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if (std::strcmp(s_cheat_code_type_names[i], str) == 0)
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return static_cast<Type>(i);
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@ -1172,7 +1172,7 @@ void FullscreenUI::DoChangeDisc()
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if (const GameDatabase::Entry* entry = System::GetGameDatabaseEntry(); entry && !entry->disc_set_serials.empty())
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{
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const auto lock = GameList::GetLock();
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const auto matches = GameList::GetMatchingEntriesForSerial(entry->disc_set_serials);
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auto matches = GameList::GetMatchingEntriesForSerial(entry->disc_set_serials);
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if (matches.size() > 1)
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{
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options.reserve(matches.size() + 1);
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@ -5759,7 +5759,7 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
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if (i == 0)
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ResetFocusHere();
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const SaveStateListEntry& entry = s_save_state_selector_slots[i];
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SaveStateListEntry& entry = s_save_state_selector_slots[i];
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if (static_cast<s32>(i) == s_save_state_selector_submenu_index)
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{
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// can't use a choice dialog here, because we're already in a modal...
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@ -6021,7 +6021,7 @@ void FullscreenUI::DrawResumeStateSelector()
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if (ImGui::BeginPopupModal(FSUI_CSTR("Load Resume State"), &is_open,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
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{
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const SaveStateListEntry& entry = s_save_state_selector_slots.front();
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SaveStateListEntry& entry = s_save_state_selector_slots.front();
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SmallString time;
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TimeToPrintableString(&time, entry.timestamp);
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ImGui::TextWrapped(
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@ -1736,10 +1736,10 @@ std::string GameList::GetGameIconPath(std::string_view serial, std::string_view
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// Try extracting an icon.
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Error error;
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MemoryCardImage::DataArray data;
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if (MemoryCardImage::LoadFromFile(&data, memcard_path.c_str(), &error))
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std::unique_ptr<MemoryCardImage::DataArray> data = std::make_unique<MemoryCardImage::DataArray>();
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if (MemoryCardImage::LoadFromFile(data.get(), memcard_path.c_str(), &error))
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{
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std::vector<MemoryCardImage::FileInfo> files = MemoryCardImage::EnumerateFiles(data, false);
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std::vector<MemoryCardImage::FileInfo> files = MemoryCardImage::EnumerateFiles(*data.get(), false);
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if (!files.empty())
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{
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const MemoryCardImage::FileInfo& fi = files.front();
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@ -2253,7 +2253,6 @@ void GPU_HW::DrawLine(const GSVector4 bounds, u32 col0, u32 col1, float depth)
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const float abs_dx = std::fabs(dx);
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const float abs_dy = std::fabs(dy);
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float fill_dx, fill_dy;
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float dxdk, dydk;
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float pad_x0 = 0.0f;
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float pad_x1 = 0.0f;
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float pad_y0 = 0.0f;
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@ -2268,8 +2267,7 @@ void GPU_HW::DrawLine(const GSVector4 bounds, u32 col0, u32 col1, float depth)
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{
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fill_dx = 0.0f;
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fill_dy = 1.0f;
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dxdk = 1.0f;
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dydk = dy / abs_dx;
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const float dydk = dy / abs_dx;
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if (dx > 0.0f)
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{
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@ -2288,8 +2286,7 @@ void GPU_HW::DrawLine(const GSVector4 bounds, u32 col0, u32 col1, float depth)
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{
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fill_dx = 1.0f;
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fill_dy = 0.0f;
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dydk = 1.0f;
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dxdk = dx / abs_dy;
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const float dxdk = dx / abs_dy;
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if (dy > 0.0f)
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{
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@ -239,7 +239,6 @@ void ImGuiManager::DrawPerformanceOverlay()
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ImDrawList* dl = ImGui::GetBackgroundDrawList();
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SmallString text;
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ImVec2 text_size;
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bool first = true;
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#define DRAW_LINE(font, text, color) \
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do \
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@ -260,21 +259,16 @@ void ImGuiManager::DrawPerformanceOverlay()
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{
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const float speed = System::GetEmulationSpeed();
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if (g_settings.display_show_fps)
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{
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text.append_format("G: {:.2f} | V: {:.2f}", System::GetFPS(), System::GetVPS());
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first = false;
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}
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if (g_settings.display_show_speed)
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{
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text.append_format("{}{}%", first ? "" : " | ", static_cast<u32>(std::round(speed)));
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text.append_format("{}{}%", text.empty() ? "" : " | ", static_cast<u32>(std::round(speed)));
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const float target_speed = System::GetTargetSpeed();
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if (target_speed <= 0.0f)
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text.append(" (Max)");
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else
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text.append_format(" ({:.0f}%)", target_speed * 100.0f);
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first = false;
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}
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if (!text.empty())
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{
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@ -325,7 +319,7 @@ void ImGuiManager::DrawPerformanceOverlay()
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g_settings.cpu_execution_mode != CPUExecutionMode::Recompiler || g_settings.cpu_recompiler_icache ||
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g_settings.cpu_recompiler_memory_exceptions)
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{
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first = true;
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bool first = true;
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text.assign("CPU[");
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if (g_settings.cpu_overclock_active)
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{
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@ -962,11 +962,11 @@ bool System::ReadExecutableFromImage(CDImage* cdi, std::string* out_executable_n
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bool System::ReadExecutableFromImage(IsoReader& iso, std::string* out_executable_name,
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std::vector<u8>* out_executable_data)
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{
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const std::string executable_path = GetExecutableNameForImage(iso, false);
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std::string executable_path = GetExecutableNameForImage(iso, false);
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DEV_LOG("Executable path: '{}'", executable_path);
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if (!executable_path.empty() && out_executable_data)
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{
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if (!iso.ReadFile(executable_path.c_str(), out_executable_data))
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if (!iso.ReadFile(executable_path, out_executable_data))
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{
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ERROR_LOG("Failed to read executable '{}' from disc", executable_path);
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return false;
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@ -993,26 +993,31 @@ System::GameHash System::GetGameHashFromBuffer(std::string_view exe_name, std::s
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return hash;
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}
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DiscRegion System::GetRegionForSerial(std::string_view serial)
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DiscRegion System::GetRegionForSerial(const std::string_view serial)
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{
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std::string prefix;
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for (size_t pos = 0; pos < serial.length(); pos++)
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{
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const int ch = std::tolower(serial[pos]);
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if (ch < 'a' || ch > 'z')
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break;
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static constexpr const std::pair<const char*, DiscRegion> region_prefixes[] = {
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{"sces", DiscRegion::PAL},
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{"sced", DiscRegion::PAL},
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{"sles", DiscRegion::PAL},
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{"sled", DiscRegion::PAL},
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prefix.push_back(static_cast<char>(ch));
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{"scps", DiscRegion::NTSC_J},
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{"slps", DiscRegion::NTSC_J},
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{"slpm", DiscRegion::NTSC_J},
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{"sczs", DiscRegion::NTSC_J},
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{"papx", DiscRegion::NTSC_J},
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{"scus", DiscRegion::NTSC_U},
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{"slus", DiscRegion::NTSC_U},
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};
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for (const auto& [prefix, region] : region_prefixes)
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{
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if (StringUtil::StartsWithNoCase(serial, prefix))
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return region;
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}
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if (prefix == "sces" || prefix == "sced" || prefix == "sles" || prefix == "sled")
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return DiscRegion::PAL;
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else if (prefix == "scps" || prefix == "slps" || prefix == "slpm" || prefix == "sczs" || prefix == "papx")
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return DiscRegion::NTSC_J;
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else if (prefix == "scus" || prefix == "slus")
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return DiscRegion::NTSC_U;
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else
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return DiscRegion::Other;
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return DiscRegion::Other;
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}
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DiscRegion System::GetRegionFromSystemArea(CDImage* cdi)
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@ -1311,7 +1316,7 @@ bool System::UpdateGameSettingsLayer()
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std::unique_ptr<INISettingsInterface> input_interface;
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if (!input_profile_name.empty())
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{
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const std::string filename(GetInputProfilePath(input_profile_name));
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std::string filename = GetInputProfilePath(input_profile_name);
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if (FileSystem::FileExists(filename.c_str()))
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{
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INFO_LOG("Loading input profile from '{}'...", Path::GetFileName(filename));
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@ -142,7 +142,7 @@ bool ReadExecutableFromImage(CDImage* cdi, std::string* out_executable_name, std
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std::string GetGameHashId(GameHash hash);
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bool GetGameDetailsFromImage(CDImage* cdi, std::string* out_id, GameHash* out_hash);
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GameHash GetGameHashFromFile(const char* path);
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DiscRegion GetRegionForSerial(std::string_view serial);
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DiscRegion GetRegionForSerial(const std::string_view serial);
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DiscRegion GetRegionFromSystemArea(CDImage* cdi);
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DiscRegion GetRegionForImage(CDImage* cdi);
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DiscRegion GetRegionForExe(const char* path);
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@ -215,6 +215,8 @@ void TextureReplacements::Reload()
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void TextureReplacements::PurgeUnreferencedTexturesFromCache()
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{
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TextureCache old_map = std::move(s_texture_cache);
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s_texture_cache = {};
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for (const auto& it : s_vram_write_replacements)
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{
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auto it2 = old_map.find(it.second);
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@ -55,6 +55,7 @@ AudioStream::AudioStream(u32 sample_rate, const AudioStreamParameters& parameter
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AudioStream::~AudioStream()
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{
|
||||
StretchDestroy();
|
||||
DestroyBuffer();
|
||||
}
|
||||
|
||||
|
|
|
@ -86,7 +86,7 @@ bool CDImageCueSheet::OpenAndParse(const char* filename, Error* error)
|
|||
if (!track)
|
||||
break;
|
||||
|
||||
const std::string track_filename(track->file);
|
||||
const std::string& track_filename = track->file;
|
||||
LBA track_start = track->start.ToLBA();
|
||||
|
||||
u32 track_file_index = 0;
|
||||
|
@ -124,7 +124,7 @@ bool CDImageCueSheet::OpenAndParse(const char* filename, Error* error)
|
|||
return false;
|
||||
}
|
||||
|
||||
m_files.push_back(TrackFile{std::move(track_filename), track_fp, 0});
|
||||
m_files.push_back(TrackFile{track_filename, track_fp, 0});
|
||||
}
|
||||
|
||||
// data type determines the sector size
|
||||
|
|
|
@ -83,7 +83,7 @@ bool CDSubChannelReplacement::LoadSBI(const std::string& path)
|
|||
const u32 lba = MSFToLBA(entry.minute_bcd, entry.second_bcd, entry.frame_bcd);
|
||||
|
||||
CDImage::SubChannelQ subq;
|
||||
std::copy_n(entry.data, countof(entry.data), subq.data.data());
|
||||
std::memcpy(subq.data.data(), entry.data, sizeof(entry.data));
|
||||
|
||||
// generate an invalid crc by flipping all bits from the valid crc (will never collide)
|
||||
const u16 crc = subq.ComputeCRC(subq.data) ^ 0xFFFF;
|
||||
|
@ -119,7 +119,7 @@ bool CDSubChannelReplacement::LoadLSD(const std::string& path)
|
|||
const u32 lba = MSFToLBA(entry.minute_bcd, entry.second_bcd, entry.frame_bcd);
|
||||
|
||||
CDImage::SubChannelQ subq;
|
||||
std::copy_n(entry.data, countof(entry.data), subq.data.data());
|
||||
std::memcpy(subq.data.data(), entry.data, sizeof(entry.data));
|
||||
|
||||
DEBUG_LOG("{:02x}:{:02x}:{:02x}: CRC {}", entry.minute_bcd, entry.second_bcd, entry.frame_bcd,
|
||||
subq.IsCRCValid() ? "VALID" : "INVALID");
|
||||
|
|
|
@ -365,7 +365,7 @@ bool CueParser::File::HandlePregapCommand(const char* line, u32 line_number, Err
|
|||
return false;
|
||||
}
|
||||
|
||||
m_current_track->zero_pregap = std::move(msf);
|
||||
m_current_track->zero_pregap = msf;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -11,11 +11,11 @@
|
|||
|
||||
Log_SetChannel(D3D11Device);
|
||||
|
||||
D3D11StreamBuffer::D3D11StreamBuffer() : m_size(0), m_position(0)
|
||||
D3D11StreamBuffer::D3D11StreamBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
D3D11StreamBuffer::D3D11StreamBuffer(ComPtr<ID3D11Buffer> buffer) : m_buffer(std::move(buffer)), m_position(0)
|
||||
D3D11StreamBuffer::D3D11StreamBuffer(ComPtr<ID3D11Buffer> buffer) : m_buffer(std::move(buffer))
|
||||
{
|
||||
D3D11_BUFFER_DESC desc;
|
||||
m_buffer->GetDesc(&desc);
|
||||
|
|
|
@ -42,9 +42,9 @@ public:
|
|||
|
||||
private:
|
||||
ComPtr<ID3D11Buffer> m_buffer;
|
||||
u32 m_size;
|
||||
u32 m_max_size;
|
||||
u32 m_position;
|
||||
u32 m_size = 0;
|
||||
u32 m_max_size = 0;
|
||||
u32 m_position = 0;
|
||||
bool m_use_map_no_overwrite = false;
|
||||
bool m_mapped = false;
|
||||
};
|
||||
|
|
|
@ -753,7 +753,7 @@ std::unique_ptr<GPUSampler> D3D12Device::CreateSampler(const GPUSampler::Config&
|
|||
if (!handle)
|
||||
return {};
|
||||
|
||||
return std::unique_ptr<GPUSampler>(new D3D12Sampler(std::move(handle)));
|
||||
return std::unique_ptr<GPUSampler>(new D3D12Sampler(handle));
|
||||
}
|
||||
|
||||
D3D12TextureBuffer::D3D12TextureBuffer(Format format, u32 size_in_elements) : GPUTextureBuffer(format, size_in_elements)
|
||||
|
|
|
@ -415,7 +415,7 @@ void GPUDevice::OpenShaderCache(std::string_view base_path, u32 version)
|
|||
if (m_features.pipeline_cache && !base_path.empty())
|
||||
{
|
||||
const std::string basename = GetShaderCacheBaseName("pipelines");
|
||||
const std::string filename = Path::Combine(base_path, TinyString::from_format("{}.bin", basename));
|
||||
std::string filename = Path::Combine(base_path, TinyString::from_format("{}.bin", basename));
|
||||
if (ReadPipelineCache(filename))
|
||||
s_pipeline_cache_path = std::move(filename);
|
||||
else
|
||||
|
|
|
@ -449,7 +449,7 @@ public:
|
|||
protected:
|
||||
Format m_format;
|
||||
u32 m_size_in_elements;
|
||||
u32 m_current_position;
|
||||
u32 m_current_position = 0;
|
||||
};
|
||||
|
||||
class GPUDevice
|
||||
|
|
|
@ -136,7 +136,7 @@ template<typename FBOType, FBOType (*FactoryFunc)(GPUTexture* const* rts, u32 nu
|
|||
void (*DestroyFunc)(FBOType fbo)>
|
||||
void GPUFramebufferManager<FBOType, FactoryFunc, DestroyFunc>::Clear()
|
||||
{
|
||||
for (auto it : m_map)
|
||||
for (const auto& it : m_map)
|
||||
DestroyFunc(it.second);
|
||||
m_map.clear();
|
||||
}
|
||||
|
|
|
@ -76,7 +76,7 @@ private:
|
|||
CacheIndex m_index;
|
||||
|
||||
std::string m_base_filename;
|
||||
u32 m_version;
|
||||
u32 m_version = 0;
|
||||
|
||||
std::FILE* m_index_file = nullptr;
|
||||
std::FILE* m_blob_file = nullptr;
|
||||
|
|
|
@ -75,7 +75,7 @@ std::optional<InputBindingKey> InputSource::ParseGenericControllerKey(InputSourc
|
|||
return std::nullopt;
|
||||
|
||||
const std::optional<s32> source_index = StringUtil::FromChars<s32>(source.substr(pos));
|
||||
if (source_index.has_value() || source_index.value() < 0)
|
||||
if (!source_index.has_value() || source_index.value() < 0)
|
||||
return std::nullopt;
|
||||
|
||||
InputBindingKey key = {};
|
||||
|
|
|
@ -554,6 +554,7 @@ void OpenGLDevice::CommitRTClearInFB(OpenGLTexture* tex, u32 idx)
|
|||
glEnable(GL_SCISSOR_TEST);
|
||||
tex->SetState(GPUTexture::State::Dirty);
|
||||
}
|
||||
break;
|
||||
|
||||
case GPUTexture::State::Dirty:
|
||||
break;
|
||||
|
|
|
@ -23,7 +23,7 @@ ShaderGen::ShaderGen(RenderAPI render_api, GPUShaderLanguage shader_language, bo
|
|||
m_glsl(shader_language == GPUShaderLanguage::GLSL || shader_language == GPUShaderLanguage::GLSLES ||
|
||||
shader_language == GPUShaderLanguage::GLSLVK),
|
||||
m_spirv(shader_language == GPUShaderLanguage::GLSLVK), m_supports_dual_source_blend(supports_dual_source_blend),
|
||||
m_supports_framebuffer_fetch(supports_framebuffer_fetch), m_use_glsl_interface_blocks(false)
|
||||
m_supports_framebuffer_fetch(supports_framebuffer_fetch)
|
||||
{
|
||||
if (m_glsl)
|
||||
{
|
||||
|
|
|
@ -72,8 +72,8 @@ protected:
|
|||
bool m_spirv;
|
||||
bool m_supports_dual_source_blend;
|
||||
bool m_supports_framebuffer_fetch;
|
||||
bool m_use_glsl_interface_blocks;
|
||||
bool m_use_glsl_binding_layout;
|
||||
bool m_use_glsl_interface_blocks = false;
|
||||
bool m_use_glsl_binding_layout = false;
|
||||
bool m_has_uniform_buffer = false;
|
||||
|
||||
TinyString m_glsl_version_string;
|
||||
|
|
Loading…
Reference in New Issue