PostProcessing/FX: Use ToChars instead of to_string()
More locale mess.
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@ -396,10 +396,10 @@ bool PostProcessing::ReShadeFXShader::CreateModule(s32 buffer_width, s32 buffer_
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pp.add_include_path("shaders/reshade/Shaders");
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pp.add_macro_definition("__RESHADE__", "50901");
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pp.add_macro_definition("BUFFER_WIDTH", std::to_string(buffer_width)); // TODO: can we make these uniforms?
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pp.add_macro_definition("BUFFER_HEIGHT", std::to_string(buffer_height));
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pp.add_macro_definition("BUFFER_RCP_WIDTH", std::to_string(1.0f / static_cast<float>(buffer_width)));
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pp.add_macro_definition("BUFFER_RCP_HEIGHT", std::to_string(1.0f / static_cast<float>(buffer_height)));
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pp.add_macro_definition("BUFFER_WIDTH", StringUtil::ToChars(buffer_width)); // TODO: can we make these uniforms?
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pp.add_macro_definition("BUFFER_HEIGHT", StringUtil::ToChars(buffer_height));
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pp.add_macro_definition("BUFFER_RCP_WIDTH", StringUtil::ToChars(1.0f / static_cast<float>(buffer_width)));
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pp.add_macro_definition("BUFFER_RCP_HEIGHT", StringUtil::ToChars(1.0f / static_cast<float>(buffer_height)));
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pp.add_macro_definition("BUFFER_COLOR_BIT_DEPTH", "32");
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pp.add_macro_definition("RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN", "0");
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pp.add_macro_definition("RESHADE_DEPTH_INPUT_IS_LOGARITHMIC", "0");
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