System: Fix reset with Type 2 fastboot
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681fab5da3
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052930a8d8
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@ -263,7 +263,7 @@ bool BIOS::PatchBIOSFastBoot(u8* image, u32 image_size, ImageInfo::FastBootPatch
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"?? ?? c6 24" // addiu a2, -0x6bb8
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"c0 bf 04 3c" // lui a0, 0xbfc0
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"?? ?? ?? 0f"; // jal 0xbfc58720
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constexpr u32 FALLBACK_OFFSET = 0x0FC52AFC;
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constexpr u32 FALLBACK_OFFSET = 0x00052AFC;
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const std::optional<size_t> offset =
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StringUtil::BytePatternSearch(std::span<const u8>(image, image_size), search_pattern);
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if (offset.has_value())
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@ -148,7 +148,7 @@ static void LogUnsafeSettingsToConsole(const SmallStringBase& messages);
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static bool Initialize(bool force_software_renderer, Error* error);
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static bool LoadBIOS(Error* error);
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static void ResetBootMode();
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static bool SetBootMode(BootMode new_boot_mode, Error* error);
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static void InternalReset();
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static void ClearRunningGame();
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static void DestroySystem();
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@ -245,7 +245,7 @@ static std::string s_running_game_title;
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static std::string s_exe_override;
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static const GameDatabase::Entry* s_running_game_entry = nullptr;
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static System::GameHash s_running_game_hash;
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static System::BootMode s_boot_mode = System::BootMode::FullBoot;
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static System::BootMode s_boot_mode = System::BootMode::None;
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static bool s_running_game_custom_title = false;
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static bool s_system_executing = false;
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@ -1377,10 +1377,20 @@ void System::ResetSystem()
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}
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InternalReset();
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// Reset boot mode/reload BIOS if needed. Preserve exe/psf boot.
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const BootMode new_boot_mode = (s_boot_mode == BootMode::BootEXE || s_boot_mode == BootMode::BootPSF) ?
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s_boot_mode :
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(g_settings.bios_patch_fast_boot ? BootMode::FastBoot : BootMode::FullBoot);
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if (Error error; !SetBootMode(new_boot_mode, &error))
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ERROR_LOG("Failed to reload BIOS on boot mode change, the system may be unstable: {}", error.GetDescription());
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ResetPerformanceCounters();
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ResetThrottler();
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Host::AddIconOSDMessage("system_reset", ICON_FA_POWER_OFF, TRANSLATE_STR("OSDMessage", "System reset."),
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Host::OSD_QUICK_DURATION);
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InterruptExecution();
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}
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void System::PauseSystem(bool paused)
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@ -1631,7 +1641,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
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}
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// Load BIOS image.
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if (!LoadBIOS(error))
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if (!SetBootMode(boot_mode, error))
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{
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s_state = State::Shutdown;
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ClearRunningGame();
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@ -1643,6 +1653,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
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// Component setup.
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if (!Initialize(parameters.force_software_renderer, error))
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{
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s_boot_mode = System::BootMode::None;
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s_state = State::Shutdown;
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ClearRunningGame();
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Host::OnSystemDestroyed();
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@ -1654,7 +1665,6 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
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if (disc)
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CDROM::InsertMedia(std::move(disc), disc_region);
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s_boot_mode = boot_mode;
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s_exe_override = std::move(exe_override);
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UpdateControllers();
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@ -1873,7 +1883,7 @@ void System::DestroySystem()
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s_bios_hash = {};
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s_bios_image_info = nullptr;
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s_exe_override = {};
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s_boot_mode = BootMode::FullBoot;
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s_boot_mode = BootMode::None;
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s_cheat_list.reset();
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s_state = State::Shutdown;
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@ -2418,46 +2428,35 @@ void System::InternalReset()
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MDEC::Reset();
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SIO::Reset();
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PCDrv::Reset();
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Achievements::ResetClient();
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s_frame_number = 1;
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s_internal_frame_number = 0;
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InterruptExecution();
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ResetPerformanceCounters();
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ResetBootMode();
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Achievements::ResetClient();
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}
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void System::ResetBootMode()
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bool System::SetBootMode(BootMode new_boot_mode, Error* error)
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{
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// Preserve exe/psf boot.
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if (s_boot_mode == BootMode::BootEXE || s_boot_mode == BootMode::BootPSF)
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{
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DebugAssert(!s_exe_override.empty());
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return;
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}
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// Can we actually fast boot? If starting, s_bios_image_info won't be valid.
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const bool can_fast_boot =
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(CDROM::IsMediaPS1Disc() &&
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(s_state == State::Starting || (s_bios_image_info && s_bios_image_info->SupportsFastBoot())));
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const System::BootMode actual_new_boot_mode =
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(new_boot_mode == BootMode::FastBoot) ? (can_fast_boot ? BootMode::FastBoot : BootMode::FullBoot) : new_boot_mode;
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if (actual_new_boot_mode == s_boot_mode)
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return true;
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// Reset fast boot flag from settings.
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const bool wants_fast_boot = (g_settings.bios_patch_fast_boot && CDROM::IsMediaPS1Disc() && s_bios_image_info &&
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s_bios_image_info->SupportsFastBoot());
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const System::BootMode new_boot_mode = (s_state != System::State::Starting) ?
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(wants_fast_boot ? System::BootMode::FastBoot : System::BootMode::FullBoot) :
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s_boot_mode;
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if (new_boot_mode != s_boot_mode)
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{
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// Need to reload the BIOS to wipe out the patching.
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Error error;
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if (!LoadBIOS(&error))
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ERROR_LOG("Failed to reload BIOS on boot mode change, the system may be unstable: {}", error.GetDescription());
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}
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// Need to reload the BIOS to wipe out the patching.
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if (!LoadBIOS(error))
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return false;
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s_boot_mode = new_boot_mode;
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s_boot_mode = actual_new_boot_mode;
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if (s_boot_mode == BootMode::FastBoot)
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{
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if (s_bios_image_info && s_bios_image_info->SupportsFastBoot())
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{
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// Patch BIOS, this sucks.
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INFO_LOG("Patching BIOS for fast boot.");
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BIOS::PatchBIOSFastBoot(Bus::g_bios, Bus::BIOS_SIZE, s_bios_image_info->fastboot_patch);
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if (!BIOS::PatchBIOSFastBoot(Bus::g_bios, Bus::BIOS_SIZE, s_bios_image_info->fastboot_patch))
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s_boot_mode = BootMode::FullBoot;
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}
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else
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{
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@ -2465,6 +2464,8 @@ void System::ResetBootMode()
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s_boot_mode = BootMode::FullBoot;
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}
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}
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return true;
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}
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size_t System::GetMaxSaveStateSize()
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@ -4576,10 +4577,10 @@ bool System::LoadMemoryState(const MemorySaveState& mss)
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{
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StateWrapper sw(mss.state_data.cspan(), StateWrapper::Mode::Read, SAVE_STATE_VERSION);
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GPUTexture* host_texture = mss.vram_texture.get();
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if (!DoState(sw, &host_texture, true, true))
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if (!DoState(sw, &host_texture, true, true)) [[unlikely]]
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{
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Host::ReportErrorAsync("Error", "Failed to load memory save state, resetting.");
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InternalReset();
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ResetSystem();
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return false;
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}
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@ -100,6 +100,7 @@ enum class State
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enum class BootMode
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{
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None,
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FullBoot,
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FastBoot,
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BootEXE,
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