GameList: Purge use of ByteStream
This commit is contained in:
parent
7aaaf7c575
commit
b5009da2bc
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@ -16,7 +16,7 @@
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#include "util/ini_settings_interface.h"
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#include "common/assert.h"
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#include "common/byte_stream.h"
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#include "common/binary_reader_writer.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/heterogeneous_containers.h"
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@ -94,19 +94,17 @@ static bool GetGameListEntryFromCache(const std::string& path, Entry* entry,
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static Entry* GetMutableEntryForPath(std::string_view path);
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static void ScanDirectory(const char* path, bool recursive, bool only_cache,
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const std::vector<std::string>& excluded_paths, const PlayedTimeMap& played_time_map,
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const INISettingsInterface& custom_attributes_ini, ProgressCallback* progress);
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const INISettingsInterface& custom_attributes_ini, BinaryFileWriter& cache_writer,
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ProgressCallback* progress);
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static bool AddFileFromCache(const std::string& path, std::time_t timestamp, const PlayedTimeMap& played_time_map,
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const INISettingsInterface& custom_attributes_ini);
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static bool ScanFile(std::string path, std::time_t timestamp, std::unique_lock<std::recursive_mutex>& lock,
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const PlayedTimeMap& played_time_map, const INISettingsInterface& custom_attributes_ini);
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const PlayedTimeMap& played_time_map, const INISettingsInterface& custom_attributes_ini,
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BinaryFileWriter& cache_writer);
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static std::string GetCacheFilename();
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static void LoadCache();
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static bool LoadEntriesFromCache(ByteStream* stream);
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static bool OpenCacheForWriting();
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static bool WriteEntryToCache(const Entry* entry);
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static void CloseCacheFileStream();
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static void DeleteCacheFile();
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static bool LoadOrInitializeCache(std::FILE* fp, bool invalidate_cache);
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static bool LoadEntriesFromCache(BinaryFileReader& reader);
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static bool WriteEntryToCache(const Entry* entry, BinaryFileWriter& writer);
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static void CreateDiscSetEntries(const PlayedTimeMap& played_time_map);
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static std::string GetPlayedTimeFile();
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@ -126,7 +124,6 @@ static bool UpdateMemcardTimestampCache(const MemcardTimestampCacheEntry& entry)
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static std::vector<GameList::Entry> s_entries;
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static std::recursive_mutex s_mutex;
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static GameList::CacheMap s_cache_map;
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static std::unique_ptr<ByteStream> s_cache_write_stream;
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static std::vector<GameList::MemcardTimestampCacheEntry> s_memcard_timestamp_cache_entries;
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static bool s_game_list_loaded = false;
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@ -350,17 +347,17 @@ bool GameList::GetGameListEntryFromCache(const std::string& path, Entry* entry,
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return true;
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}
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bool GameList::LoadEntriesFromCache(ByteStream* stream)
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bool GameList::LoadEntriesFromCache(BinaryFileReader& reader)
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{
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u32 file_signature, file_version;
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if (!stream->ReadU32(&file_signature) || !stream->ReadU32(&file_version) ||
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if (!reader.ReadU32(&file_signature) || !reader.ReadU32(&file_version) ||
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file_signature != GAME_LIST_CACHE_SIGNATURE || file_version != GAME_LIST_CACHE_VERSION)
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{
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WARNING_LOG("Game list cache is corrupted");
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return false;
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}
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while (stream->GetPosition() != stream->GetSize())
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while (!reader.IsAtEnd())
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{
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std::string path;
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Entry ge;
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@ -369,15 +366,15 @@ bool GameList::LoadEntriesFromCache(ByteStream* stream)
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u8 region;
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u8 compatibility_rating;
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if (!stream->ReadU8(&type) || !stream->ReadU8(®ion) || !stream->ReadSizePrefixedString(&path) ||
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!stream->ReadSizePrefixedString(&ge.serial) || !stream->ReadSizePrefixedString(&ge.title) ||
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!stream->ReadSizePrefixedString(&ge.disc_set_name) || !stream->ReadSizePrefixedString(&ge.genre) ||
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!stream->ReadSizePrefixedString(&ge.publisher) || !stream->ReadSizePrefixedString(&ge.developer) ||
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!stream->ReadU64(&ge.hash) || !stream->ReadS64(&ge.file_size) || !stream->ReadU64(&ge.uncompressed_size) ||
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!stream->ReadU64(reinterpret_cast<u64*>(&ge.last_modified_time)) || !stream->ReadU64(&ge.release_date) ||
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!stream->ReadU16(&ge.supported_controllers) || !stream->ReadU8(&ge.min_players) ||
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!stream->ReadU8(&ge.max_players) || !stream->ReadU8(&ge.min_blocks) || !stream->ReadU8(&ge.max_blocks) ||
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!stream->ReadS8(&ge.disc_set_index) || !stream->ReadU8(&compatibility_rating) ||
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if (!reader.ReadU8(&type) || !reader.ReadU8(®ion) || !reader.ReadSizePrefixedString(&path) ||
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!reader.ReadSizePrefixedString(&ge.serial) || !reader.ReadSizePrefixedString(&ge.title) ||
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!reader.ReadSizePrefixedString(&ge.disc_set_name) || !reader.ReadSizePrefixedString(&ge.genre) ||
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!reader.ReadSizePrefixedString(&ge.publisher) || !reader.ReadSizePrefixedString(&ge.developer) ||
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!reader.ReadU64(&ge.hash) || !reader.ReadS64(&ge.file_size) || !reader.ReadU64(&ge.uncompressed_size) ||
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!reader.ReadU64(reinterpret_cast<u64*>(&ge.last_modified_time)) || !reader.ReadU64(&ge.release_date) ||
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!reader.ReadU16(&ge.supported_controllers) || !reader.ReadU8(&ge.min_players) ||
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!reader.ReadU8(&ge.max_players) || !reader.ReadU8(&ge.min_blocks) || !reader.ReadU8(&ge.max_blocks) ||
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!reader.ReadS8(&ge.disc_set_index) || !reader.ReadU8(&compatibility_rating) ||
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region >= static_cast<u8>(DiscRegion::Count) || type >= static_cast<u8>(EntryType::Count) ||
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compatibility_rating >= static_cast<u8>(GameDatabase::CompatibilityRating::Count))
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{
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@ -400,121 +397,64 @@ bool GameList::LoadEntriesFromCache(ByteStream* stream)
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return true;
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}
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bool GameList::WriteEntryToCache(const Entry* entry)
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bool GameList::WriteEntryToCache(const Entry* entry, BinaryFileWriter& writer)
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{
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bool result = true;
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result &= s_cache_write_stream->WriteU8(static_cast<u8>(entry->type));
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result &= s_cache_write_stream->WriteU8(static_cast<u8>(entry->region));
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result &= s_cache_write_stream->WriteSizePrefixedString(entry->path);
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result &= s_cache_write_stream->WriteSizePrefixedString(entry->serial);
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result &= s_cache_write_stream->WriteSizePrefixedString(entry->title);
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result &= s_cache_write_stream->WriteSizePrefixedString(entry->disc_set_name);
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result &= s_cache_write_stream->WriteSizePrefixedString(entry->genre);
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result &= s_cache_write_stream->WriteSizePrefixedString(entry->publisher);
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result &= s_cache_write_stream->WriteSizePrefixedString(entry->developer);
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result &= s_cache_write_stream->WriteU64(entry->hash);
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result &= s_cache_write_stream->WriteS64(entry->file_size);
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result &= s_cache_write_stream->WriteU64(entry->uncompressed_size);
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result &= s_cache_write_stream->WriteU64(entry->last_modified_time);
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result &= s_cache_write_stream->WriteU64(entry->release_date);
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result &= s_cache_write_stream->WriteU16(entry->supported_controllers);
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result &= s_cache_write_stream->WriteU8(entry->min_players);
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result &= s_cache_write_stream->WriteU8(entry->max_players);
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result &= s_cache_write_stream->WriteU8(entry->min_blocks);
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result &= s_cache_write_stream->WriteU8(entry->max_blocks);
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result &= s_cache_write_stream->WriteS8(entry->disc_set_index);
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result &= s_cache_write_stream->WriteU8(static_cast<u8>(entry->compatibility));
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return result;
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writer.WriteU8(static_cast<u8>(entry->type));
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writer.WriteU8(static_cast<u8>(entry->region));
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writer.WriteSizePrefixedString(entry->path);
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writer.WriteSizePrefixedString(entry->serial);
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writer.WriteSizePrefixedString(entry->title);
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writer.WriteSizePrefixedString(entry->disc_set_name);
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writer.WriteSizePrefixedString(entry->genre);
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writer.WriteSizePrefixedString(entry->publisher);
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writer.WriteSizePrefixedString(entry->developer);
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writer.WriteU64(entry->hash);
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writer.WriteS64(entry->file_size);
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writer.WriteU64(entry->uncompressed_size);
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writer.WriteU64(entry->last_modified_time);
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writer.WriteU64(entry->release_date);
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writer.WriteU16(entry->supported_controllers);
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writer.WriteU8(entry->min_players);
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writer.WriteU8(entry->max_players);
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writer.WriteU8(entry->min_blocks);
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writer.WriteU8(entry->max_blocks);
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writer.WriteS8(entry->disc_set_index);
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writer.WriteU8(static_cast<u8>(entry->compatibility));
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return writer.IsGood();
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}
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static std::string GameList::GetCacheFilename()
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bool GameList::LoadOrInitializeCache(std::FILE* fp, bool invalidate_cache)
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{
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return Path::Combine(EmuFolders::Cache, "gamelist.cache");
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}
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void GameList::LoadCache()
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{
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std::string filename(GetCacheFilename());
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std::unique_ptr<ByteStream> stream =
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ByteStream::OpenFile(filename.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
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if (!stream)
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return;
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if (!LoadEntriesFromCache(stream.get()))
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BinaryFileReader reader(fp);
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if (!invalidate_cache && !reader.IsAtEnd() && LoadEntriesFromCache(reader))
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{
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WARNING_LOG("Deleting corrupted cache file '{}'", Path::GetFileName(filename));
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stream.reset();
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s_cache_map.clear();
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DeleteCacheFile();
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return;
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}
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}
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bool GameList::OpenCacheForWriting()
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{
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const std::string cache_filename(GetCacheFilename());
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Assert(!s_cache_write_stream);
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s_cache_write_stream = ByteStream::OpenFile(cache_filename.c_str(),
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BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_SEEKABLE);
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if (s_cache_write_stream)
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{
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// check the header
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u32 signature, version;
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if (s_cache_write_stream->ReadU32(&signature) && signature == GAME_LIST_CACHE_SIGNATURE &&
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s_cache_write_stream->ReadU32(&version) && version == GAME_LIST_CACHE_VERSION &&
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s_cache_write_stream->SeekToEnd())
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{
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return true;
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}
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s_cache_write_stream.reset();
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// Prepare for writing.
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return (FileSystem::FSeek64(fp, 0, SEEK_END) == 0);
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}
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INFO_LOG("Creating new game list cache file: '{}'", Path::GetFileName(cache_filename));
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WARNING_LOG("Initializing game list cache.");
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s_cache_map.clear();
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s_cache_write_stream = ByteStream::OpenFile(
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cache_filename.c_str(), BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_TRUNCATE | BYTESTREAM_OPEN_WRITE);
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if (!s_cache_write_stream)
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// Truncate file, and re-write header.
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Error error;
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if (!FileSystem::FSeek64(fp, 0, SEEK_SET, &error) || !FileSystem::FTruncate64(fp, 0, &error))
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{
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ERROR_LOG("Failed to truncate game list cache: {}", error.GetDescription());
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return false;
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}
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// new cache file, write header
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if (!s_cache_write_stream->WriteU32(GAME_LIST_CACHE_SIGNATURE) ||
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!s_cache_write_stream->WriteU32(GAME_LIST_CACHE_VERSION))
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BinaryFileWriter writer(fp);
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writer.WriteU32(GAME_LIST_CACHE_SIGNATURE);
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writer.WriteU32((GAME_LIST_CACHE_VERSION));
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if (!writer.Flush(&error))
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{
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ERROR_LOG("Failed to write game list cache header");
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s_cache_write_stream.reset();
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FileSystem::DeleteFile(cache_filename.c_str());
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ERROR_LOG("Failed to write game list cache header: {}", error.GetDescription());
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return false;
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}
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return true;
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}
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void GameList::CloseCacheFileStream()
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{
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if (!s_cache_write_stream)
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return;
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s_cache_write_stream->Commit();
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s_cache_write_stream.reset();
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}
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void GameList::DeleteCacheFile()
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{
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Assert(!s_cache_write_stream);
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const std::string filename(GetCacheFilename());
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if (!FileSystem::FileExists(filename.c_str()))
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return;
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Error error;
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if (FileSystem::DeleteFile(filename.c_str(), &error))
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INFO_LOG("Deleted game list cache '{}'", Path::GetFileName(filename));
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else
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WARNING_LOG("Failed to delete game list cache '{}': {}", Path::GetFileName(filename), error.GetDescription());
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}
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static bool IsPathExcluded(const std::vector<std::string>& excluded_paths, const std::string& path)
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{
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return std::find_if(excluded_paths.begin(), excluded_paths.end(),
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@ -523,7 +463,8 @@ static bool IsPathExcluded(const std::vector<std::string>& excluded_paths, const
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void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache,
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const std::vector<std::string>& excluded_paths, const PlayedTimeMap& played_time_map,
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const INISettingsInterface& custom_attributes_ini, ProgressCallback* progress)
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const INISettingsInterface& custom_attributes_ini, BinaryFileWriter& cache_writer,
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ProgressCallback* progress)
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{
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INFO_LOG("Scanning {}{}", path, recursive ? " (recursively)" : "");
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@ -561,7 +502,7 @@ void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache,
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progress->SetStatusText(SmallString::from_format(TRANSLATE_FS("GameList", "Scanning '{}'..."),
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FileSystem::GetDisplayNameFromPath(ffd.FileName)));
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ScanFile(std::move(ffd.FileName), ffd.ModificationTime, lock, played_time_map, custom_attributes_ini);
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ScanFile(std::move(ffd.FileName), ffd.ModificationTime, lock, played_time_map, custom_attributes_ini, cache_writer);
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progress->SetProgressValue(files_scanned);
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}
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@ -588,7 +529,8 @@ bool GameList::AddFileFromCache(const std::string& path, std::time_t timestamp,
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}
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bool GameList::ScanFile(std::string path, std::time_t timestamp, std::unique_lock<std::recursive_mutex>& lock,
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const PlayedTimeMap& played_time_map, const INISettingsInterface& custom_attributes_ini)
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const PlayedTimeMap& played_time_map, const INISettingsInterface& custom_attributes_ini,
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BinaryFileWriter& cache_writer)
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{
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// don't block UI while scanning
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lock.unlock();
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@ -602,11 +544,8 @@ bool GameList::ScanFile(std::string path, std::time_t timestamp, std::unique_loc
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entry.path = std::move(path);
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entry.last_modified_time = timestamp;
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if (s_cache_write_stream || OpenCacheForWriting())
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{
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if (!WriteEntryToCache(&entry)) [[unlikely]]
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WARNING_LOG("Failed to write entry '{}' to cache", entry.path);
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}
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if (cache_writer.IsOpen() && !WriteEntryToCache(&entry, cache_writer)) [[unlikely]]
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WARNING_LOG("Failed to write entry '{}' to cache", entry.path);
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const auto iter = played_time_map.find(entry.serial);
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if (iter != played_time_map.end())
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@ -810,10 +749,27 @@ void GameList::Refresh(bool invalidate_cache, bool only_cache, ProgressCallback*
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if (!progress)
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progress = ProgressCallback::NullProgressCallback;
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if (invalidate_cache)
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DeleteCacheFile();
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else
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LoadCache();
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Error error;
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FileSystem::ManagedCFilePtr cache_file =
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FileSystem::OpenExistingOrCreateManagedCFile(Path::Combine(EmuFolders::Cache, "gamelist.cache").c_str(), 0, &error);
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if (!cache_file)
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ERROR_LOG("Failed to open game list cache: {}", error.GetDescription());
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#ifndef _WIN32
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// Lock cache file for multi-instance on Linux. Implicitly done on Windows.
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std::optional<FileSystem::POSIXLock> cache_file_lock;
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if (cache_file)
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cache_file_lock.emplace(cache_file.get());
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if (!LoadOrInitializeCache(cache_file.get(), invalidate_cache))
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{
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cache_file_lock.reset();
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cache_file.reset();
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}
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#else
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if (!LoadOrInitializeCache(cache_file.get(), invalidate_cache))
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cache_file.reset();
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#endif
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BinaryFileWriter cache_writer(cache_file.get());
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// don't delete the old entries, since the frontend might still access them
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std::vector<Entry> old_entries;
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@ -845,7 +801,8 @@ void GameList::Refresh(bool invalidate_cache, bool only_cache, ProgressCallback*
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if (progress->IsCancelled())
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break;
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ScanDirectory(dir.c_str(), false, only_cache, excluded_paths, played_time, custom_attributes_ini, progress);
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ScanDirectory(dir.c_str(), false, only_cache, excluded_paths, played_time, custom_attributes_ini, cache_writer,
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progress);
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progress->SetProgressValue(++directory_counter);
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}
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for (const std::string& dir : recursive_dirs)
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@ -853,13 +810,13 @@ void GameList::Refresh(bool invalidate_cache, bool only_cache, ProgressCallback*
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if (progress->IsCancelled())
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break;
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ScanDirectory(dir.c_str(), true, only_cache, excluded_paths, played_time, custom_attributes_ini, progress);
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ScanDirectory(dir.c_str(), true, only_cache, excluded_paths, played_time, custom_attributes_ini, cache_writer,
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progress);
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progress->SetProgressValue(++directory_counter);
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}
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}
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// don't need unused cache entries
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CloseCacheFileStream();
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s_cache_map.clear();
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// merge multi-disc games
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@ -1103,39 +1060,33 @@ GameList::PlayedTimeMap GameList::LoadPlayedTimeMap(const std::string& path)
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PlayedTimeMap ret;
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// Use write mode here, even though we're not writing, so we can lock the file from other updates.
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auto fp = FileSystem::OpenManagedCFile(path.c_str(), "r+b");
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#ifdef _WIN32
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// On Windows, the file is implicitly locked.
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while (!fp && GetLastError() == ERROR_SHARING_VIOLATION)
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Error error;
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auto fp = FileSystem::OpenExistingOrCreateManagedCFile(path.c_str(), 0, &error);
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if (!fp)
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{
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Sleep(10);
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fp = FileSystem::OpenManagedCFile(path.c_str(), "r+b");
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ERROR_LOG("Failed to open '{}' for load: {}", Path::GetFileName(path), error.GetDescription());
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return ret;
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}
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#endif
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if (fp)
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{
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#ifndef _WIN32
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FileSystem::POSIXLock flock(fp.get());
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FileSystem::POSIXLock flock(fp.get());
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#endif
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char line[256];
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while (std::fgets(line, sizeof(line), fp.get()))
|
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char line[256];
|
||||
while (std::fgets(line, sizeof(line), fp.get()))
|
||||
{
|
||||
std::string serial;
|
||||
PlayedTimeEntry entry;
|
||||
if (!ParsePlayedTimeLine(line, serial, entry))
|
||||
continue;
|
||||
|
||||
if (ret.find(serial) != ret.end())
|
||||
{
|
||||
std::string serial;
|
||||
PlayedTimeEntry entry;
|
||||
if (!ParsePlayedTimeLine(line, serial, entry))
|
||||
continue;
|
||||
|
||||
if (ret.find(serial) != ret.end())
|
||||
{
|
||||
WARNING_LOG("Duplicate entry: '{}'", serial);
|
||||
continue;
|
||||
}
|
||||
|
||||
ret.emplace(std::move(serial), entry);
|
||||
WARNING_LOG("Duplicate entry: '{}'", serial);
|
||||
continue;
|
||||
}
|
||||
|
||||
ret.emplace(std::move(serial), entry);
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
@ -1146,24 +1097,11 @@ GameList::PlayedTimeEntry GameList::UpdatePlayedTimeFile(const std::string& path
|
|||
{
|
||||
const PlayedTimeEntry new_entry{last_time, add_time};
|
||||
|
||||
auto fp = FileSystem::OpenManagedCFile(path.c_str(), "r+b");
|
||||
|
||||
#ifdef _WIN32
|
||||
// On Windows, the file is implicitly locked.
|
||||
while (!fp && GetLastError() == ERROR_SHARING_VIOLATION)
|
||||
{
|
||||
Sleep(10);
|
||||
fp = FileSystem::OpenManagedCFile(path.c_str(), "r+b");
|
||||
}
|
||||
#endif
|
||||
|
||||
// Doesn't exist? Create it.
|
||||
if (!fp && errno == ENOENT)
|
||||
fp = FileSystem::OpenManagedCFile(path.c_str(), "w+b");
|
||||
|
||||
Error error;
|
||||
auto fp = FileSystem::OpenExistingOrCreateManagedCFile(path.c_str(), 0, &error);
|
||||
if (!fp)
|
||||
{
|
||||
ERROR_LOG("Failed to open '{}' for update.", path);
|
||||
ERROR_LOG("Failed to open '{}' for update: {}", Path::GetFileName(path), error.GetDescription());
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue