Default Branch

025560f3d6 · CPU: Display loadstore offsets in hex · Updated 2024-09-15 07:48:58 +00:00

Branches

f950116088 · GPU: Add hardware texture cache · Updated 2024-09-15 07:00:23 +00:00

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1

f60c7b58b0 · System: Reduce force-displayed-warning scope · Updated 2024-09-10 13:53:39 +00:00

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cabb131971 · CMake: Enable PIC on Linux · Updated 2024-08-24 08:56:30 +00:00

155
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dev

b2577ef8bd · Qt: Work around theme switching bug · Updated 2024-08-19 05:11:39 +00:00

195
0
Included

ce83e52c78 · TimingEvents: Switch to 64-bit counters · Updated 2024-08-18 16:07:20 +00:00

197
7

63ec83d18a · SPU: Ensure all samples are generated prior to DMA write · Updated 2024-08-06 11:56:26 +00:00

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0090fee30e · GPU partial scanout shenanigans, WIP · Updated 2024-08-03 04:23:47 +00:00

295
1

f79863d0c9 · TEST: GPU: Include padded/DAC-inactive area in postfx final_rect · Updated 2024-08-01 12:01:42 +00:00

309
1
rov

abc148de5c · GameDB: Accurate blending for High Heat Major League Baseball 2002 · Updated 2024-07-22 11:25:42 +00:00

360
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69fc53ac8a · GPU: Move backend work off CPU thread · Updated 2024-07-13 16:19:53 +00:00

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724b1a7cc4 · GPU/SW: SIMD-ify the software renderer · Updated 2024-07-13 15:45:21 +00:00

434
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wip

767090375b · GSVector: SIMD-ify YUVToRGB · Updated 2024-07-10 05:14:13 +00:00

452
3

3877486712 · System: Ensure titles are sanitized for screenshots · Updated 2024-06-28 09:44:27 +00:00

571
0
Included

5f7037f347 · Feature: Add scripting interface · Updated 2024-06-24 07:16:13 +00:00

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1

2c7752baea · WIP · Updated 2024-06-16 09:21:43 +00:00

615
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f176fa0228 · GPUDevice: Support transpiling shaders at compile time · Updated 2024-06-14 10:21:50 +00:00

628
1

f0c2832d03 · Dep: Update vixl to 662828c · Updated 2024-06-14 07:42:24 +00:00

628
0
Included

b8c73c2226 · CPU: Enable exception logging · Updated 2024-06-09 08:36:42 +00:00

650
1

2f15bced26 · Update rolling-release.yml · Updated 2024-05-17 02:57:07 +00:00

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8150b32dd6 · CI/Flatpak: Push to Flathub · Updated 2024-05-09 06:15:13 +00:00

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