omegadox
00f2a30b71
Some AR Fixes, and speedup Patch Event so AR can apply Code increments faster than the game execution, this helps fixes Jump code in some games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4551 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:26:26 +00:00
Shawn Hoffman
f38aaca614
apply deathknight13579's other changes from issue 1630
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4550 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:19:43 +00:00
John Peterson
d47e4827f7
Build (minor) > Fix to last commit, missing an ending " in some instances
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4546 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:10:36 +00:00
John Peterson
2de805da0a
Build (minor) > Fixed target paths, had accidentally broken one of the configurations
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4545 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 22:51:28 +00:00
John Peterson
18450737be
Gamepads (minor change) > Fixed it so it doesn't always check for new pads on startup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4543 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 21:14:41 +00:00
John Peterson
7a6eb0f350
GUI > Fixed the restart to debugging/non-debugging option, GetModuleFileName use the full path now, should not fail
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4541 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:50:45 +00:00
John Peterson
013a27b13b
Externals > Fixed SDL include
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4538 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:26:25 +00:00
John Peterson
71506bc0f7
Wiimote and nJoy > Gamepad changes
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1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 18:57:35 +00:00
Marko Pusljar
b858befba2
DSPLLE small mul fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4533 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 16:17:22 +00:00
luisr142004
1ba75a05d0
Fix some plugin communication with the video plugins (fixes Esc button) and apply an opengl equivalent of my first commit :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4532 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 07:18:31 +00:00
donkopunchstania
dee90fa7aa
The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4531 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 01:51:40 +00:00
Sonicadvance1
ebc696c58e
Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4530 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 11:07:04 +00:00
Shawn Hoffman
e4ec0ba33b
add deathknight13579's actionreplay fixes from issue 1630
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4529 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 06:18:37 +00:00
donkopunchstania
8d6aa79389
Revert WGP change. The previous change was correct, but the video plugins need to be updated.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4528 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 04:32:57 +00:00
donkopunchstania
52da977c73
Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 03:14:38 +00:00
Rodolfo Osvaldo Bogado
c2a4e33313
Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
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corrected a little depth textures still broken but now at least i discover the reason, the ultra bad news for d3d lover is, the only correct way to implement depth textures will be do a firs depth only pass disabling blending.
This is because blending is affecting the values stored in the depth texture, so to store the true values, blending mus be deactivated.
this will degrade performance but is the only "Correct" way in d3d 9. the other possibility is dx10 but that's a complete different story ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4526 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-10 12:45:03 +00:00
sl1nk3.s
07408d7625
Fix issue 1523, disable x64 path on Jit64::lXz causing issue 615, and revert the FPU change from r4441, as it's causing weird issues in SSBM
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4522 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 23:12:35 +00:00
nakeee
1c95100eb1
DSPLLE: moved breakpoint to debug to gain some speed
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clrl fix from lordmark
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4521 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 21:37:38 +00:00
Rodolfo Osvaldo Bogado
0ac07e8aa8
Big Commit this will break a lot, fix a lot, but i thing is a good step:
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Implemented all the correct format conversions in efb to texture copy.
replaced all the stretcrect calls with quad draws this must improve speed a bit.
A BIGGGGGGGGGG cleanup in the code and reorganization.
reimplemented zpeek using a secondary render target ( this still is buggy so many issues left)
please a lot off feedback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4520 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 20:35:11 +00:00
Sonicadvance1
84c6135bfd
Oops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4519 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 10:37:53 +00:00
Sonicadvance1
3fa2c9fbac
Fix Linux compiling entirely
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4518 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 10:37:04 +00:00
luisr142004
6c88f9e652
disable the full screen button while no game has been loaded and move a change from rev 4492
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 09:13:42 +00:00
Sonicadvance1
3cf6a9e014
Some more fixes, not quite sure where const_iterator is defined at
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4516 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 09:07:24 +00:00
nakeee
60f142ce96
Begining of porting the luainteface to linux + some other small fixes.
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(could use some help with lua macros)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4515 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 08:54:09 +00:00
XTra.KrazzY
dcb9967e75
Lua is officially supported on Dolphin. (thanks for the linkage fix shuffle2!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4512 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 00:15:58 +00:00
XTra.KrazzY
db372f0e32
Lua now has GUI and is fully functional! But it doesn't link if I don't ignore libcmt.lib so commented all the LuaInterface calls until someone fixes it...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4510 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 23:54:10 +00:00
nakeee
2bff17d9f5
missing include
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4508 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 22:27:58 +00:00
XTra.KrazzY
a0129e51a3
LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 20:01:39 +00:00
hrydgard
ebaad032eb
forgot something
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4506 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 18:54:37 +00:00
hrydgard
2d0f714546
Rewrite memory management, _hopefully_ banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4505 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 18:53:10 +00:00
Shawn Hoffman
42cd2838a3
jit bcctrx and misc code cleanup. NES games launched from animal crossing work, but have major video problems...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 17:56:01 +00:00
XTra.KrazzY
5579a9169d
LUA: Huge warning cleanup (no more warnings)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4503 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 22:15:06 +00:00
XTra.KrazzY
9f97b26332
LUA code is now portable. Now all that's left is the 20 more TODOs in there...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4502 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 21:52:36 +00:00
Marko Pusljar
10d7e1bf3e
DSPLLE dissasm fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4501 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 13:28:03 +00:00
Shawn Hoffman
281636b79b
Some cleanup of BBA code. No behavioral changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4500 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 06:43:01 +00:00
nakeee
7a0055e113
DSPLLE: made not into notc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4499 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-05 09:06:21 +00:00
Shawn Hoffman
8ad15321f2
Make the HLE'd OSPanic print out the associated message.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4498 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-05 07:05:33 +00:00
Marko Pusljar
0d7d699710
DSPLLE - small fix for previous commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4497 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-04 14:10:56 +00:00
Marko Pusljar
10fb287311
DSPLLE stuff - no real progress, mostly useful as a reference for HLE improvement, Pikmin 1 has sound in intro though (can't be sure if its ok, because its too slow)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4496 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-04 12:49:26 +00:00
nakeee
099b89d9e9
DSPLLE: some bad code clean up pointed out by lordmark
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4495 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-04 10:06:47 +00:00
sl1nk3.s
6c0c97cffe
Fixed TLB games support for the iCache, games using the TLB Hack should now work as before (fixes issue 1218)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4492 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-01 01:24:30 +00:00
Rodolfo Osvaldo Bogado
78fa929c70
Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 13:40:53 +00:00
Shawn Hoffman
2913d1fd9e
Fix some wii IPC stuff:
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/dev/fs: IOCTLV_GETUSAGE
/dev/es: IOCTL_ES_GETCONSUMPTION
IOCTL_ES_GETTITLECONTENTSCNT
IOCTL_ES_GETTITLECONTENTS
IOCTL_ES_SETUID
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4489 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 09:20:24 +00:00
Shawn Hoffman
1d666bf109
remove some newlines from FileUtil logs.
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add ___blank to HLE'd debug logging.
add long long support to HLE_OS::GetStringVA
take care of those annoying sdio 0x40 and 0x41 commands...not that they do much in the first place...
some cleanup on the IPC net devices
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4488 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 09:17:37 +00:00
Shawn Hoffman
b7bd9dc5d9
fix bug with ascii memview: make '\0' be ' ' instead of string end.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4487 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 09:12:31 +00:00
Rodolfo Osvaldo Bogado
ec77ba3e99
fixed z textures, don't know where this is used but a fix is a fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 03:35:36 +00:00
Rodolfo Osvaldo Bogado
9a59619560
Extra small commit but ...
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Fix Paper mario and any games that uses SETZSCALE or SETZOFFSET
c# is making me soft i don't see the cast error
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4485 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 22:28:59 +00:00
Rodolfo Osvaldo Bogado
dd7f6f991f
small code cleanup, and little fixing of errors introduced by mi in my first commit :(
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fixed scissor test in direct 3d
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4480 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 04:14:43 +00:00
nakeee
9d57502f1a
Init X multithread support on linux.
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Should fix some linux crash issues
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4479 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 21:12:11 +00:00
Shawn Hoffman
af921d56d0
fix silly typo in last commit that broke jit...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4478 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 05:59:34 +00:00
Shawn Hoffman
5b4d12c1f3
small code cleanup in JIT: use JITIL's nice JITDISABLE macro
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4477 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 04:40:26 +00:00
Shawn Hoffman
31e61da40d
fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :)
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fmrx can do some different behavior depending on the current mode of the fpr, but we *seem* to not have a problem ignoring this behavior...
add a tiny comment to the PECopy register - some sources call the half_scale bit "mipmap"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4476 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 04:01:31 +00:00
Rodolfo Osvaldo Bogado
7602f7ab3e
rewrite the tev stages generator to make it more hardware like, thanks to godisgovernment for he documentation. Also make it faster using lockup tables.
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thinking going to get a lot of -1 for this one but is the only for of really test it.
hope this fix something and don't break to much ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4475 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 03:28:38 +00:00
hrydgard
2a99dfb261
tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4474 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 22:51:00 +00:00
Rodolfo Osvaldo Bogado
a31eb24955
small commit,but should fix 2 big issues:
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* clear and flicker problem in d3d, backbuffer clearing was commented out, (if this was on right let me know and I'll revert).
* alpha problem introduced by my modifications to the tev, must been sleeping when i wrote that code, should be fixed now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4471 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 02:00:13 +00:00
Rodolfo Osvaldo Bogado
08b2686d90
as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24.
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please test specially in paper mario and Killer 7 that where games where supposedly this was used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-26 02:38:23 +00:00
Rodolfo Osvaldo Bogado
0511d6e185
some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
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thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 23:10:30 +00:00
nakeee
1adc944115
compile fix(linux)?\024
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4467 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 16:38:06 +00:00
Shawn Hoffman
04a0e630db
little fix to __write_console logging, the char* is in r4, not r3, heh
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4466 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 03:26:39 +00:00
Rodolfo Osvaldo Bogado
227d363881
small code clean up:
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d3d: remove the depth texture path it will not work so for now only lockable textures were available. i thing the only way will be a use a secondary render target and do a depth pass to mimic depth textures.
opengl: minor cleanup here and there and a possible fix to issue 1509, but not tested because in my system the errors remarked in the issue don't show.
commond: code reorganization an optimization in the pixel shader generator, trying to understand the tev stages, make some changes to make the generator faster (not much only started for the alpha test and fog).
this changes try start solving the diferences bethen the hardware plugins and the soft plugin.
i hope with i don't brake nothing but please test this a lot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4465 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 02:35:21 +00:00
Shawn Hoffman
7bff609ad8
clean up HLE funcs for debug logging a little, add "__write_console", gives some interesting messages in wii sysmenu
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4464 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 02:10:23 +00:00
Shawn Hoffman
73fda8cfbf
Fix a possible crash on close due to INANDContentLoader objects getting deleted twice
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4463 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 02:03:45 +00:00
sl1nk3.s
1ce145e86e
Sorry, r4459 stole the GUI keyboard input (damn thief ! D:), this also fix issue 1556.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4462 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 21:31:28 +00:00
nakeee
02527b21ff
lp's fix for bundle name
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4461 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 20:29:52 +00:00
Shawn Hoffman
5123ece26a
fix some warnings, compile Plugin_VideoSoftware against the plain multithreaded version of libc instead of the MT DLL version.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4460 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 01:00:45 +00:00
sl1nk3.s
9154424841
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
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Code cleanup in nJoy i had around for a while, it also adds code to support SDL 1.3's force feedback API and is more stable (will not crash anymore on stop when rumble is enabled)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 00:18:21 +00:00
XTra.KrazzY
bf4ae6aaa0
Fixed AR codes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 21:47:53 +00:00
tmator
f432250893
CoreAudio for osx : replace all deprecated functions, now it not block dolphin, but it not work, i'm not a sound specialist
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4457 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 17:10:27 +00:00
Shawn Hoffman
78c7c08daf
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4456 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 15:30:35 +00:00
Shawn Hoffman
ac157105c5
small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 15:26:35 +00:00
Shawn Hoffman
d538a09942
Change UseDualCore to true by default, by demand :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4454 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 14:23:09 +00:00
Shawn Hoffman
520a2a68ac
Change some default settings:
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Core:
bLockThreads = false
m_EXIDevice[2] = EXIDEVICE_NONE
Video:
bKeepAR43 = true
iMaxAnisotropy = 1
bCopyEFBToRAM = true
Trying to find good high compatibility settings for default setup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4453 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 05:48:54 +00:00
sl1nk3.s
833341696b
Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4451 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 19:13:22 +00:00
Shawn Hoffman
5e3fdf5067
add timing of the OpenCL compile functions...they're really slow here, almost 20seconds total...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 03:53:47 +00:00
Orphis
7a2bad4efb
OpenCL: Fixed and enabled CMPR decompression
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4448 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 01:42:21 +00:00
Shawn Hoffman
500497ec2d
Use the SIPoll register to determine how frequent to poll SI
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 05:24:45 +00:00
Shawn Hoffman
d33295a9c4
HLE the ___blank(char*, ...) func. seems to show some interesting, but limited messages.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4446 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 04:26:34 +00:00
Shawn Hoffman
68ea37f2fb
make SystemTimers's DSP_PERIOD setting be dependent on which dsp plugin you are using. Too ugly to do it this way -> revert :)
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Put PatchEngine into it's own event.
Also, why is DSP_PERIOD 12000, and the value sent to DSP_Update() is 12000/6??
Shouldn't it be GetTicksPerSecond()/6 (=81MHz or 121MHz) ?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4445 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 04:24:36 +00:00
Shawn Hoffman
224009ee3e
fix small typo in DI that could cause asserts at the wrong time
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4444 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 04:06:13 +00:00
LPFaint99
767818bcb2
update OpenCL.rules to work on paths that include spaces
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4443 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 01:00:27 +00:00
sl1nk3.s
4c3e405c47
Revert the the Fifo changes from r3984 (Pokemon XD still somewhat works) this should fix hangs/desyncs in a couple of games (burnout, metroid, spyro, soulcalibur, nightfire...) see issue 1524
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4442 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 00:01:07 +00:00
sl1nk3.s
c600926710
Trying a fix to floating point single (issue 1556), Sonic Unleashed now have correct projections, also re-enabled color buffer clear on OpenGL plugin (was causing flickering in fullscreen and garbage on sides...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4441 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 23:09:44 +00:00
Shawn Hoffman
d40ce3f1e5
fix compiling if opencl is not enabled at compile time
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4440 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 02:11:50 +00:00
Orphis
094c73a080
OpenCL: Moved the OpenCL code from the compiled source to a separate file TextureDecoder.cl and added a .rules files to copy the updated version to the build directory.
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Fixed RGB5A3 decoding with alpha
New CMPR decoding, blocks with no alpha are great, still have to figure the problems with transparent blocks. Disabled for now.
Added a better error reporting to the base OpenCL functions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4439 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 00:55:07 +00:00
nakeee
e81d25562d
Linux compile fix (shuffle please review..)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4438 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-19 18:28:47 +00:00
Shawn Hoffman
93b83f8d65
Add tmbinc's patch for triforce emulation.
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This adds triforce-specific SI and EXI devices, as well as changes DI behavior when in triforce mode. (Selecting both AM devices from main config will force the DI into triforce mode)
Also fixes up a few EXI bugs dealing with interrupts and the like (memcard insertion should work well now, and maybe BBA can progress farther :> )
Also adds real "null" EXI devices, so software won't think the dummy device is some strange unknown device anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4437 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-19 15:14:48 +00:00
Shawn Hoffman
f5f0823867
apply patches in the gamecube's bs2 hle, good for things that need to have patches applied very early.
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misc cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4436 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-19 15:09:22 +00:00
Shawn Hoffman
1bf3c00683
add MSR to RegisterView and throw in some missing break;s (thanks lpfaint :p)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4432 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-17 07:17:49 +00:00
omegadox
c741ddd082
Make ActionReplay update codes safely, should prevent crashes when applying code changes to fast.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4431 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-17 00:32:22 +00:00
Shawn Hoffman
bedc0b039e
allow editing of ppc registers through debugger(all the exposed ones, except the interrupt mask/cause...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4430 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-17 00:10:22 +00:00
nakeee
5834fa6710
Pulse audio empty struct implementation. Working on it though
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4428 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-15 17:28:23 +00:00
Shawn Hoffman
a05fbd8525
change stack shown in ppc debugger to show LR as the last item, as well as make all values point to where the code path came from, instead of the raw stack (where it will return to)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4427 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-15 15:43:51 +00:00
nakeee
8e44891b3a
Audio: alsa is now default on linux, scons switch openal off by default (openal=yes to enabled)
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minor clean up in audio config code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4426 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-15 06:50:04 +00:00
Shawn Hoffman
cecac2f087
re-arrange the gc bs2 hle to be a little more intuitive...to me. add some values from yagcd
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4425 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-15 04:08:46 +00:00
Shawn Hoffman
feea7ebed5
Turns out that if one fails to use pkg-config to configure alsa, some other ancient library gets linked in or something. - TD-Linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4424 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-15 02:04:27 +00:00
XTra.KrazzY
540f59ef07
OpenCL: More formats (thanks, orphis) RGBA8, RGB565, RGB5A3. Optimized the buffer creation. There is a visible performance boost.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4422 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-14 22:28:23 +00:00
nakeee
9f8a2986a2
Videocommon: setlocale for shader compilation, should fix problem with runaway , in certain locales.
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Please test issues 1533 and 1496
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4418 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-14 01:58:39 +00:00
XTra.KrazzY
fb60b10c7b
OpenCL: Implemented I4 and corrected IA8 (huge thanks to Orphis for fixes, implementation and optimization)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4417 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-13 21:51:27 +00:00
omegadox
80f3c5f638
Small changes to config window.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4414 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-13 04:45:11 +00:00
Shawn Hoffman
34e887527c
fix some diff-fail :(
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4409 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 16:24:24 +00:00
Shawn Hoffman
7e621119b2
add "view as" to the memory view, so we can see ascii interpretation as well as floating points
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4408 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 16:20:31 +00:00
Sonicadvance1
ab8d182c37
Fix Linux compiling/Running
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4406 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 00:01:29 +00:00
Shawn Hoffman
a6dbb1b6df
fix typos in /dev/di...note the comment, on real hw i'm pretty sure there is a 0x4 flag set...things running in dolphin don't like this, though
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4405 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 22:47:21 +00:00
Shawn Hoffman
97b2f4c1ac
log more writes to exi mask rom, i honestly forget what i saw using this, but here it is...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4404 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 22:46:01 +00:00
Shawn Hoffman
2cfbd4327f
just some misc cleanup that's been setting around
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4403 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 22:44:58 +00:00
XTra.KrazzY
9da9346274
OpenCL: Kernels are now more general...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4402 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 22:21:36 +00:00
XTra.KrazzY
fc1c77b60d
OpenCL: Set up ground for more texture formats. Implemented the IA8 format (still buggy, no transparency)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4401 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 21:14:02 +00:00
Shawn Hoffman
eeb9e7770e
Credit segher for reversing the bootrom keystream generator
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4400 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 20:57:50 +00:00
XTra.KrazzY
449abdb01d
OpenCL: Solved the IA4 case (some byteswapping was necessary, hope there's a vectorized function for that). Some \n fixing I guess
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4399 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 20:03:55 +00:00
Shawn Hoffman
6a537dd095
remove some files that haven't been committed yet from the vcproj file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4398 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 18:11:21 +00:00
Shawn Hoffman
c2356445c8
fix small redundancy
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4397 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 16:21:33 +00:00
Shawn Hoffman
9c6bf6c535
increase the range of scanfuntions (ppc debugger)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4396 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 16:17:08 +00:00
Shawn Hoffman
480b648ed5
change references to this strange "bios" thing to BS2 internally, IPL for gui stuff (figured it's easier...) :)
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dolphin loads unmodified bootrom dumps now, instead of pre-descrambled ones.
-should we allow loading pre-descrambled dumps still?
yes, segher is a supercomputer!
also make it so we only display the "failed to load fonts" message when they are accessed, like bushing suggested
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4395 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 16:16:18 +00:00
Shawn Hoffman
92b0d620b9
Allow dumping of dol files from gc discs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4394 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-11 16:06:02 +00:00
donkopunchstania
9701b88be1
Fix JITIL build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4392 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 22:05:28 +00:00
donkopunchstania
56214e9103
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 21:19:39 +00:00
hrydgard
f2e959fc6e
CompressedBlob - add a missing delete. saw this while briefly looking at the weird issue 1196
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4388 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 22:22:13 +00:00
hrydgard
8af6280af2
Fix saving of the new d3d efb access option.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4385 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 21:59:40 +00:00
XTra.KrazzY
04c13d5560
oops...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4383 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 22:53:20 +00:00
XTra.KrazzY
e6f20f07f5
OpenCL: Vectorized I8 texture decoding and added a (too intense?) IA4 decoding method.
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Not sure what's wrong with IA4 there...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4382 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 22:51:32 +00:00
XTra.KrazzY
f52851ab9f
OpenCL: Texture decoding is now two dimensional
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4381 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 21:51:40 +00:00
XTra.KrazzY
98db1a0ca3
OpenCL: More windows support and some unfinished work
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 21:30:36 +00:00
Sonicadvance1
5523f28b51
Better TF_I8 decoding via OCL. Can still get way better though. Seems XFB speed boost was a fluke
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 21:10:39 +00:00
hrydgard
9c45ac7e35
EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:54:56 +00:00
LinesPrower
da0830ca69
More JIT bugfixing. How could I overlook this?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4375 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 18:27:51 +00:00
tmator
f768ae5586
wx 2.9 works in 64bit with snow leopard
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 10:13:20 +00:00
LinesPrower
b920ade474
Fixed a nasty bug in the JIT. This should fix some JIT (and JITIL) crashes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4373 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 08:50:40 +00:00
Sonicadvance1
16c6ec6e7e
Woops, that is why getting work group size failed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4372 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 07:44:35 +00:00
Sonicadvance1
059970e971
Fix XFB converting, silly mistake. Disable Texture converting ATM since it fails. And if can't read work group size, fall to 64, which is what my 8600GTS does. Tested XFB in Melee intro, got around 10FPS faster tPS faster then with CPU side
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4371 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 04:00:29 +00:00
Sonicadvance1
dde693afb8
Fix a few things I missed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4370 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 03:11:52 +00:00
Sonicadvance1
0146f3f58f
More OpenCL work, got XFB converting which needs more optimization. I haven't checked for FPS changes. My desktop isn't the best to test on anyway (Phenom 1, 32 stream processors). The package check doesn't work for me, so I just checked true if you compile with opencl=true. Requires a bit of cleanup still
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 02:48:21 +00:00
Shawn Hoffman
f474788e01
remove some "debug" stuff left in there from last commit...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4368 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 23:14:21 +00:00
Shawn Hoffman
53de453958
correct some register initializations in IPL HLE. (Just setup global pointers so apploaders don't complain)
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I only know that it makes Luigi's Mansion's apploader stop complaining, and didn't break any games I tested. :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4367 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 23:11:39 +00:00
Shawn Hoffman
4c22bea4d4
Add ability to use Reset (reset button interrupt, still figuring out the other reset modes)
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Add support for button combos that are built-in to controllers:
y+x+start for three seconds updates the origin
b+x+start for three seconds resets
Changed CPeripheralInterface to a namespace and renamed to ProcessorInterface
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4366 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 15:49:20 +00:00
Rodolfo Osvaldo Bogado
19b8e6bc08
Sps fixed in all the games tested, code cleanup and reordering
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implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 14:24:10 +00:00
XTra.KrazzY
58df543e6a
Lua: Basic groundwork. Needs a lot more.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4364 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-05 22:59:11 +00:00
Shawn Hoffman
89a1677365
fix windows compile
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4363 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-05 07:38:03 +00:00
nakeee
188e3b9172
Trying to get gui to compile with wx 2.9
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Shouldn't affect normal compile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4362 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-05 07:31:38 +00:00
LinesPrower
06e79364b0
oops, another one. sorry
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4361 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-04 10:46:54 +00:00
LinesPrower
08d87d5b7f
Removed some debug code I'd left accidentally
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4360 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-04 10:42:14 +00:00
LinesPrower
d52f0fc915
ExRAM iCache support in JIT IL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4359 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-04 08:19:51 +00:00
LinesPrower
26a60eb9bf
Added the ExRAM support to the iCache (only JIT and Interpreter for now, JIT IL fix will be a bit later)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4358 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-04 05:13:56 +00:00
LinesPrower
b843378636
Lots of work on JIT (Implemented "unlimited instruction cache" CPU emulation. Works in JIT and JIT IL). Implemented correct PowerPC instruction cache (IC) emulation in the interpreter mode (including HID0 cache management stuff). Removed the "dcbi->dcbf" hack (again... this time it shouldn't break anything ;) )
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Fixes issue 917. Fixes issue 1183. Fixes issue 1190. (those are really need to be verified)
Maybe fixes something else. Maybe breaks something. I can't test everything, so please report if you find out something.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4357 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-03 12:29:27 +00:00
Rodolfo Osvaldo Bogado
9d67518f71
I hope you all like this. Changes:
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Opengl:
Reorder the rendering path to make it more generic, and a little bit faster i think.
Reduce the index Buffer size to make it more Friendly to older video hardware.
get rid of the remaining annoying sps (I hope).
D3D:
Implement the same path as opengl to make the plugins more similar and maintainable.
Fixed Peek_Z this means, Pushing stars in SMG Now Works.
Please give heavy testing to this changes and compare the performance with the old path.
Thanks to hrydgard for let me participate :).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4353 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 14:03:07 +00:00
Marko Pusljar
f099ea7be4
DSPSPY improvements
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-01 15:12:12 +00:00
XTra.KrazzY
c6f0335b62
OpenCL: More work on centralization (need SCons reflection)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4351 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 21:01:34 +00:00
XTra.KrazzY
4499444a86
OpenGL and OpenCL are NOT related! (Committed here are some scons fixes)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4349 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 12:58:02 +00:00
nakeee
ffe12ec752
OpenCL: added opencl=true option to scons and fixed the case on the way.
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Add ifdef for osx ocl include.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4348 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 06:49:08 +00:00
XTra.KrazzY
aa1fd81e37
OpenCL: A bit more work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4347 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 00:39:32 +00:00
Sonicadvance1
fb258e3ca5
Base of OpenCL code
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4346 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 00:28:27 +00:00
omegadox
076e727376
Some warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4345 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 22:32:53 +00:00
hrydgard
e6b30e574e
Let's try rodolfo's fix of 4322
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4343 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 18:27:41 +00:00
Marko Pusljar
4d5eba2ec9
just a small fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4342 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 18:10:54 +00:00
nakeee
6d395d3ab0
Linux COmpile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4341 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 13:51:59 +00:00
Marko Pusljar
d1f0294053
DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. Super Monkey Ball 1/2), if PC is fast enough (3GHz C2D+), Zelda type games too slow to be testable
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4340 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-28 16:39:29 +00:00
LinesPrower
0032d2746f
Revert removing of the "dcbz->dcbf" hack
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4338 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-28 03:39:14 +00:00
sl1nk3.s
56b8b6493c
Debugger : fixed Breakpoint "toolbar", re-enabled a couple of host messages for dialog updates and other stuff, breakpoints in memory view are now memory checks instead of PPC breakpoints
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 21:28:09 +00:00
LinesPrower
b4e12ad5c9
Some improvements of FP and DMA
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4334 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 14:19:38 +00:00
hrydgard
e102fdaac3
r4322 commented out an important Flush() call - restore that.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4323 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-26 21:00:04 +00:00
hrydgard
29808cdde2
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-26 12:39:12 +00:00
sl1nk3.s
d2f4183a6b
Some GUI changes, added keyboard search and reworked "emulation state" a bit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4320 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-25 16:29:00 +00:00
nakeee
bb9d5197ce
Pngs of stars for game rating (thanks slink)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4319 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-25 14:25:59 +00:00
LinesPrower
704bf66660
Things I forgot about in r4314
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4318 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-25 03:47:10 +00:00
Sonicadvance1
804b9e99f8
Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:35:06 +00:00
nakeee
578fc8d54a
Fix compile on linux
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and add png version of the flag and platform xpms
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4315 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:00:24 +00:00
LinesPrower
7d74e55109
Lots of work on improving the floating point emulation. Note that most changes affect only the interpreter mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4314 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 17:43:46 +00:00
Shawn Hoffman
8c5285eddf
fix some path issues on OSX, also libao for osx only supports 44.1kHz...awesome...who calls writing the CoreAudio backend so we can kill libao? :D
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4311 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-21 20:28:17 +00:00
Marcus Wanners
10962d5e10
The last //////// lines are now gone! There will be no more in future.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4309 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-21 19:22:44 +00:00
hrydgard
7a8f6bdd6d
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 13:14:55 +00:00
hrydgard
dae1a68bfc
D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4301 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 10:46:25 +00:00
Sonicadvance1
ced92d8544
Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4299 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 19:56:49 +00:00
LPFaint99
8beeaff896
WIIMENU:move call to filemon to verify that std::string(null) is not called
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fixes issue 1421.
D3D: fullscreen use 640x480 if ini setting is invalid
Externals/Memcard Manager: fix build since change to lib files for wx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4290 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 05:57:38 +00:00
rice1964
7f2d4fc2c8
FPU: some fixes about NaN, SNaN, QNan in related opcodes, according to the CPU manual. Ector, please double check. I don't see any side effects yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4288 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 04:05:14 +00:00
XTra.KrazzY
a8270d50ee
Tiny shader syntax fix that was here for a while now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4285 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 06:33:05 +00:00
rice1964
ce029df144
FPU: not need to check NaN, slightly faster. The fcmpo opcode is used a lot, really need to be much faster than it is now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4284 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 06:07:36 +00:00
hrydgard
20922cf3f0
D3D: More reset fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4282 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:49:15 +00:00
sl1nk3.s
c71f76834e
GUI : Added possibility to move the logwindow around in non-debugger mode, fix toolbar size issue, fix changing themes (again...) and added abort button to extract all as well as misc changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4281 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:35:32 +00:00
hrydgard
dc4f712f74
D3D: Save some video RAM by turning off the "default" Z buffer (we create our own). probably doesn't matter on most video cards..
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4277 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 19:53:22 +00:00
hrydgard
e6b87febe5
Save states: Stabilize loads (no more LZO crashes, hopefully), make sure we don't crash if user loads state too quickly in succession
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4276 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 18:54:10 +00:00
nakeee
1619433ae7
DSP: added automatic alsa test.
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Should fix issue 1403
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 10:47:19 +00:00
LPFaint99
ca7a5b36dc
only load gameini settings if they exist
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change D3D to use char[] for resolution settings in ini
warning fixes for FrameAui.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4273 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 08:13:45 +00:00
nakeee
b7d6259405
Videcommon: removed double settings (how did full/window res work so
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far?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4272 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 06:14:45 +00:00
Shawn Hoffman
9f0ff64398
Fixes issue 1356.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4271 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 05:38:49 +00:00
Shawn Hoffman
65b6b15c6e
normalize wiimote logging: no more crazy newlines, plugin logs to...wiimote plugin log, ipc wiimote stuff logs to...WII_IPC_WIIMOTE
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4270 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 02:12:55 +00:00
Shawn Hoffman
f08c482cc9
update SConscript for last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4269 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-14 06:44:11 +00:00
Shawn Hoffman
aff34e6789
revamp handling of wii sysconf. it's in Common lib so that plugins can (possibly) utilize it if they like
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4268 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-14 06:26:49 +00:00
Shawn Hoffman
a08c801256
psyjoe's patch to shader compilation. ector/some "shader person" check this please :) looks reasonable to me though.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4267 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-14 06:25:00 +00:00
sl1nk3.s
e76d2a1a4c
Various fixes for ISOProperties's filesystem viewer, bugfix for empty folders not being empty thanks to j4ck.fr0st (issue 702), also added icons and fixed dumping all files from a wii game.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4266 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 22:03:18 +00:00
hrydgard
c7431401be
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4265 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 21:18:04 +00:00
hrydgard
a7c70ddb66
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 17:46:33 +00:00
hrydgard
73d2b3e968
more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4261 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 10:18:01 +00:00
hrydgard
2d93c654f0
Rename Config.cpp/h to VideoConfig.cpp/h.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4260 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 09:23:30 +00:00
LPFaint99
be702ce750
patch by Daco for extracting directory contents from a gcm (which also allows dumping an entire partion other than 0 from a wii disc)
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plus a small fix for File::GetSize log
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4258 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 09:03:38 +00:00
hrydgard
512053fa5e
Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:54:46 +00:00
hrydgard
700f2ff694
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:21:35 +00:00
hrydgard
52ea8a0fd1
D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4255 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-12 15:00:08 +00:00
LPFaint99
e31cc7d1fe
Experimental support for dumping all files from a gcm
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supports partition 0 on wii discs (disabled) and will fail on dir structures that are too deep
no progress bar yet, so it looks like dolphin does not respond while dumping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4254 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-12 09:09:47 +00:00
LPFaint99
674334f53e
fix loading wads on both windows (FileMonitor.cpp) and linux/mac (std::transform toupper not sure why it was there :/)
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fixes issue 1388.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4253 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 06:55:43 +00:00
rice1964
e1a0f8884a
D3D: Projection hack feature. Have also moved related functions and constant definitions from OGL to VideoCommon, will clean up the code better if it works for D3D.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4252 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:50:02 +00:00
rice1964
c046c27815
D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4244 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 03:36:32 +00:00
death2droid
b3194e596e
Fix win32 build and remove a warning from sln.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4243 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 23:19:24 +00:00
hrydgard
77eb45cb24
hopefully unbreak win32 build. yeah, this was sloppy of me :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4242 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 22:56:23 +00:00
hrydgard
987a6185e6
Linux: Alsa backend for the audio plugins. Didn't succeed in reducing latency though, but hopefully will work better than libao - shouldn't hang weirdly at underruns, I hope, like libao does.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 21:26:33 +00:00
hrydgard
69535bef92
IPC_HLE_Device_es: Change some asserts to WARN_LOGs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4235 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 21:23:25 +00:00
hrydgard
0a576c7508
Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 21:16:05 +00:00
hrydgard
e3d505c631
Build fix for linux (don't want to require the very latest wxWidgets).
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Very minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 19:54:31 +00:00
Shawn Hoffman
3b76f6dc80
get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 16:07:13 +00:00
nakeee
c8ef2fe798
Removed the overflow from the toolbars
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Commented out the restart in the file menu until someone fix it
If someone knows how to get rid of the ugly hack please say so,
from what I saw in wxw it's some bug of them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4229 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 08:47:33 +00:00
nakeee
a9c9e9fa46
GUI make logwindow into a panel TODO: figure out how to make it
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floatable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4228 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 21:37:27 +00:00
nakeee
5a99432f1b
GUI: make some elements such as memory jit and breakpoint windows into
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wxpanels. It should now work in linux as well. I had to remove the bar
off the breakpoint panel though, so we need to decide what to do with
it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4227 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 20:51:02 +00:00
John Peterson
24d68da653
GUI/OpenGL: Video debugging window crash fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 13:33:40 +00:00
John Peterson
7e115dcb00
GUI: Fixed some GUI related start/stop crashes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4223 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 12:40:43 +00:00
nakeee
49601e0af2
DSPLLE added carry and overflow now we (lordmark) should add them in
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the right ops ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4222 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 10:46:22 +00:00
John Peterson
735c560f00
GUI: Typos
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4217 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 18:54:20 +00:00
John Peterson
0f794fe9cc
GUI: Save floating setting, float console window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4216 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 18:45:22 +00:00
rice1964
aef1f943f3
D3D viewport fix to get rid of the black borders. Seems to work fine in Window mode, not working yet for full screen mode.
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Also a minor fix for the command line switches to specify pad and wiimote plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 17:47:48 +00:00
John Peterson
21e0bad21e
DiscIO: Augment the filemon to not slow down ISO properties for GC games
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4214 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 16:06:49 +00:00
John Peterson
f8e80a317e
OpenGL: Added fog and lighting to the OSD menu. GUI: Removed old and removed Gfx setting from ISOProperties.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4213 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 15:39:06 +00:00
John Peterson
1320e21ded
OpenGL: OSD menu live resolution change fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4212 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 15:11:21 +00:00
John Peterson
a3345ea942
GUI: Fixed a double keydown event in the main frame, the double click in the video window (didn't know about CS_DBLCLKS)
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OpenGL: Fixed the live resolution setting
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4211 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 13:36:05 +00:00
death2droid
49e849dc94
NETPLAY: Fix netplay joining only problem now is that the chat is kind of dodgy.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4210 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 11:35:01 +00:00
death2droid
5fbeb7927b
NETPLAY:Disable the Close button and add two buttons in the Connect and host screen to exit the window.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4209 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 10:13:32 +00:00
rice1964
c30ed92e75
Add some command line options to directly specify plugins. You can use "dolphin /V Plugins/Plugin_Video???.dll" in the command line to start Dolphin with the ??? plugin. This can be done also for other plugins. There are a couple of reasons to do so. For example, Dolphin compiled in DEBUG would often crash if loaded with non-DEBUG plugins. Therefore, you may want use to DEBUG plugins when running the DEBUG dolphin by giving all the command switches.
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Also add some code to show the version of the plugin in the plugin configuration window title, so we can see clearly which version of the plugin we are using.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4208 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 02:55:14 +00:00
death2droid
8b2d991be4
NETPLAY:Changed it so if your set to ready the disconnect button is greyed out if your host the change game button is also greyed out.
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OTHER:Some other misc ///////////'s clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4207 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 01:40:44 +00:00
death2droid
eb9f6cd7a1
NETPLAY:Changed chat sending so it will only send a message if the message size is greater then 0.
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OGL:Added a tool tip for the wide screen hack tho its probably wrong
OTHER: Just some clean up of the ///////////////////////////////////'s
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4206 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 00:11:16 +00:00
John Peterson
0f58b17c71
GUI: Float notebook pages, unfinished (will save setting and other the other windows)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4204 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-05 04:50:45 +00:00
hrydgard
6f5abbdfa3
r4195, redux...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4203 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 18:25:43 +00:00
hrydgard
f190050c46
fix for "properties-crash" by lpfaint
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4202 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 18:21:10 +00:00
death2droid
8d4ecacb4b
DiscIO:Quick fix for the includes again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4200 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 13:50:22 +00:00
death2droid
0ccd9d1e8f
DiscIO:Fix the includes up Dolphin should now compile.
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D3D and OGL: A minute clean up with texture dumping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4199 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 13:46:04 +00:00
nakeee
81c4982a0a
Revert accidental change to stringutil
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4198 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 11:48:49 +00:00
nakeee
e147b9eb91
Fixed up the filemon a bit, added isEnable function to the logmanager
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and moved the FileMonitor from debug to discio to prevert cross
dependencies
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4197 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 11:34:21 +00:00
hrydgard
7badedf054
fix annoying warning starting kuru kururin (jpeterson, this got to have something to do with your file logging?)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4196 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 06:52:34 +00:00
sl1nk3.s
5a21d72693
Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4194 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 06:09:21 +00:00
John Peterson
f8ea1824b7
GUI: Gray step button in JIT mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4192 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 23:28:28 +00:00
John Peterson
276a2da982
GUI: Logwindow font choice saved
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4191 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 22:52:58 +00:00
hrydgard
400381a24f
Fix crash in non-debugger (/d) mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4189 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 22:08:54 +00:00
hrydgard
efc74c77a9
D3D: Basic EFB copy-to-texture support. Fixes star domes in SMG (but does not fix the pull star, need EFB reads for that) and some other things.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4188 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 21:56:08 +00:00
hrydgard
baede3a7f3
Moving more things out of GL into VideoCommon...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 20:37:35 +00:00
John Peterson
fd06a656f5
GUI: Forgot the new files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4186 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 20:13:50 +00:00
John Peterson
a69eb43019
GUI: Added file monitor log
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4185 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 20:00:09 +00:00
hrydgard
2b1022f152
More tidying up - share the stats print between the two plugins, etc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4184 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 19:42:45 +00:00
hrydgard
562a4e25ac
Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 19:24:16 +00:00
John Peterson
8cd6e1d409
GUI: Made the symbols menu talk more
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4181 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 09:13:41 +00:00
John Peterson
486798c580
GUI: Fixed boot settings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4180 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 07:59:24 +00:00
death2droid
c82c0b0b93
Clean up some of the commenting.
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You do NOT need to use ///////////////////////////////////////////////////////////////////////////////////////////////////////// to signify the closing of a section when you are clearly showing the start of a new section after it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4179 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 07:56:35 +00:00
LPFaint99
8ecfc72963
change SetButtonFont to SetFont (Works the same on windows, SetButtonFont is not available on linux)
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fix char* to wxstring in netplay (unicode bugs)
fix changegame in netplay to show the correct name for the chosen game
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4178 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 07:51:18 +00:00
John Peterson
573baf733a
GUI: Reorganized menu bar
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4177 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 06:54:46 +00:00
John Peterson
566b5df761
GUI: Stop the double posting of menu and toolbar events to the code window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4176 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 05:24:30 +00:00
John Peterson
99d7bf724d
General: Removed duplicate comment and an old comment about wx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4174 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 22:31:02 +00:00
John Peterson
bbd56ec92c
GUI: Added restart option to File menu
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4173 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:54:53 +00:00
hrydgard
97af2f1126
GL/D3D: slightly more accurate and faster DXT decoding, thanks to Orphis
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4172 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:30:54 +00:00
death2droid
2be5d013e0
Add the wide screen hack by <---Does the person even have a user name?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4171 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:30:19 +00:00
hrydgard
1e016dd522
Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4170 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:19:35 +00:00
Marcus Wanners
50593397f3
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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Yes, I used a script :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:00:45 +00:00
hrydgard
c64b1ca5dc
D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's not necessary under D3D). some cleanup. Add a TODO (tip from Orphis)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4168 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 19:59:41 +00:00
hrydgard
e97bc516e6
Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4165 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 18:55:36 +00:00
daco65
dd7eba0bb9
nothing special >_>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4161 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 15:38:04 +00:00
John Peterson
6f4a0903c0
GUI: Small bugfix, new panes were unfloatable by default
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4160 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 15:23:53 +00:00
John Peterson
b6c3d5d530
GUI: Small logwindow change
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4159 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 13:05:32 +00:00
John Peterson
e382d8add6
VS solution: Path fixes for DebugFast
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4158 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 12:52:56 +00:00
John Peterson
ad491dd9f0
GUI: Log window colors in windows, font and word wrap option
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4157 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 12:09:51 +00:00
nakeee
b2533a5ef2
Fixed various warning fixes and potencial POD/crash bugs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4156 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 07:59:06 +00:00
John Peterson
08296f8d07
GUI: Forgot to reset the console rows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4148 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 20:23:05 +00:00
John Peterson
b059e405f2
General: Reordered the CFrame definitions
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4146 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 20:09:15 +00:00
hrydgard
2599659022
D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4145 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 19:48:45 +00:00
John Peterson
b15320bc02
GUI: Some changes, small bugfixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4144 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 19:47:04 +00:00
facugaich
c247805b28
Linux: Fixed some initialization orders
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4143 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 18:34:26 +00:00
John Peterson
6168ab75c6
GUI: File split
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4142 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 15:16:44 +00:00
John Peterson
faafd409ba
GUI: Save fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4141 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 14:50:52 +00:00
John Peterson
334d11bf07
GUI: Fixed saving of m_InterfaceLogWindow and m_InterfaceConsole, one crashfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4140 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 14:33:16 +00:00
death2droid
a7c643e146
Fix the build by reading something i removed incorrectly.
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I see no point in the thing tho still.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4139 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 13:17:23 +00:00
death2droid
14e9cf6d1f
Clean up some of the commenting by JPeterson.
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There is no point of using ////////////////////////////////////////////////////////////////////////////////////////// to show that a section has ended when there is already commenting showing that a new one has started.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4138 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 13:06:37 +00:00
John Peterson
478ed4b11e
GUI: Bugfixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4137 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 12:44:02 +00:00
nakeee
a838206f7b
Linux Compile fix and Code clean up
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commented some logging lines that gave:
warning: cannot pass objects of non-POD type 'const class wxCharBuffer'
through '...'; call will abort at runtime
This actually aborts on run time so please fix it if you wish to
uncomment it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4135 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 08:44:32 +00:00
John Peterson
0f1a83c116
GUI: Bugfixes, some bugs left
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4134 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 07:32:07 +00:00
John Peterson
d50b4c2ffc
GUI: Linux problem, wxAuiNotebook can't have wxFrame pages
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4133 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 02:41:48 +00:00
John Peterson
a1dc78d5a8
GUI: Commit fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4132 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 23:10:56 +00:00
John Peterson
4272d7cd99
GUI: No need to remove the log window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4131 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 23:09:50 +00:00
hrydgard
881bf621be
fix crash if "portable" config file could not be opened
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4129 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 22:51:19 +00:00
hrydgard
0b5c993076
Misc : build fix for debug x64, assorted cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4127 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 22:42:10 +00:00
nakeee
fdf94d7d2b
Killed the log window we should add the log level controls somewhere
...
else.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4126 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 22:18:44 +00:00
hrydgard
d65fb1a30a
D3D: Fix alpha test (I think, not tested much, no pun intended)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4124 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 21:47:39 +00:00
nakeee
62ab5cf0e5
Some code cleanup, disabled listchilren as it seems to move Pods where
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they should be causing crashes (until someone feels like fixing it)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4123 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 21:46:29 +00:00
nakeee
387c6fdecd
fix linux build in hope it will help JP to fix the gui on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4121 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 21:07:20 +00:00
hrydgard
4968f6c29a
GL/D3D: Attempt to fix problem with bad colors when starting a 2nd game.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4120 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 20:58:57 +00:00
hrydgard
9091b309b0
GUI: Layout before scanning for games, looks a bit better starting up
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4119 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 20:26:11 +00:00
facugaich
9ad7d47bc7
Linux Build Fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4117 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 16:25:06 +00:00
rice1964
0dcf03b898
This should fix the per-vertex PositionMatrix, the famous "Posmtx" problem, for DX9. My DX9 plugin still crashes, for some other reasons. Verified with Luigi's Mansion, it almost works.
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BTW, this is Rice from emutalk, one of the 1964 emulator authors, and author of Rice video plugin for N64 emulators.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4115 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 06:35:43 +00:00
John Peterson
30c87e4822
GUI: Better perspective saving, bugfixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4114 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 05:56:30 +00:00
rice1964
718c88ff6a
Some optimization on the pixel and vertex shader generators. As tested on Zelda TP, these changes should be able to reduce the number of lines in the compiled pixel shader program by 20% to 30%, for example, from 38 lines to 28 lines after the generated cg/HLSL pixel shader compiled by the cg/HLSL compiler. These could means slightly faster rasterization on slower video cards.
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Also fixed shader compilation errors for DX9 plugin by using correct pixel/vertex attribute names that are compatibile with DX9 HLSL shader compiler. Now the generated vertex or pixel shader programs will compile correctly in either OGL or DX9.
However, DX9 plugin is still not fixed, even though the shader programs can be compiled now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4113 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 04:23:30 +00:00
John Peterson
63786d5438
GUI: Simplified away the notebook vector, bugfixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4112 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 22:04:30 +00:00
John Peterson
3548ca586b
GUI: Custom pane management, almost complete
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4109 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 19:44:42 +00:00
John Peterson
44847c2ee3
GUI: Bugfixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4105 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 10:01:45 +00:00
John Peterson
1e8fabe521
GUI: Commit fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4104 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 08:22:33 +00:00
John Peterson
81483f928c
GUI: Windows console improvements, hide the border as much as possible when docked, unlimited size, retain colors and cursor position on resize etc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4103 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 08:22:05 +00:00
hrydgard
8827c22c60
vertex shader generator: don't multiply z by two in d3d mode (thanks drk|razi)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4098 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 12:15:59 +00:00
John Peterson
78bd8c874a
GUI: Crash fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4095 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 08:48:16 +00:00
John Peterson
ff962750fb
VS solution: Some fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4094 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 08:45:06 +00:00
John Peterson
9999936a61
VS solution: Created programs solution
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4092 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 08:07:58 +00:00
John Peterson
508051ec8d
GUI: Resize console and its buffer
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4090 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 06:08:14 +00:00
John Peterson
90d979554c
GUI: Hide console instead of closing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4089 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 20:24:42 +00:00
John Peterson
50425dee31
GUI: Minor change
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4088 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 19:40:44 +00:00
John Peterson
8faaec8236
GUI: Dock console. Couldn't remove the border, anybody know how?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4087 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 19:38:35 +00:00
John Peterson
c97147ca7a
Files: Renamed a code file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4086 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 17:21:02 +00:00
John Peterson
a254f76d32
Files: Renamed a code file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4085 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 17:19:58 +00:00
John Peterson
284dad34bf
Files: Renamed a code file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4084 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 17:19:20 +00:00
John Peterson
f9cf9c7610
GUI: Tab split option in toolbar
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4083 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 17:17:48 +00:00
John Peterson
e15de53f15
GUI: Small change
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4082 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 16:21:39 +00:00
John Peterson
97ea0362af
GUI: Renamed a file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4081 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 16:08:43 +00:00
John Peterson
910007ef4f
GUI: Fix to commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4080 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 15:54:30 +00:00
John Peterson
7b5b911c34
GUI: Save notebook association for pages
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4079 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 15:53:19 +00:00
John Peterson
5f3752d358
GUI: Fixed breakpoints toolbar
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4078 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 11:08:52 +00:00
John Peterson
273f8ed4e9
GUI: Fix to last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4077 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 10:46:43 +00:00
John Peterson
843a07d22e
GUI: Remove toolbar from fullscreen
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4076 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 10:21:51 +00:00
John Peterson
da6a200540
GUI: Dock logwindow
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4075 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 10:10:07 +00:00
John Peterson
cb0eafcfc8
GUI: Views toolbar, save view on exit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4074 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 07:33:07 +00:00
sl1nk3.s
c25f073d13
GUI: Fixed Themes, closing tabs from the non-default panel and added back Tab_Split :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4072 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 05:09:33 +00:00
John Peterson
bc938c4b01
GUI: Save page views
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4071 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 01:30:08 +00:00
John Peterson
d46927207a
GUI: Fixed debugging toolbar
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4070 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 00:54:44 +00:00
John Peterson
1b6b56692d
GUI: Dock plugin windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4069 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 23:28:30 +00:00
nakeee
b0a09c55b4
Compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4068 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 19:39:11 +00:00
sl1nk3.s
5ce5219e2c
Fix Zelda TP Wii and Pikmin 1 Wii sound Thanks to LordMark ! (again :P)
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Set fpAccurateFcmp to true and revert ini setting, this causes random issues in various games... and it's too hacky.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4067 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 16:58:45 +00:00
John Peterson
044ff1077e
GUI: Allow drag and drop between panes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4066 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 15:23:48 +00:00
John Peterson
b185fedb85
GUI debugger: Added more windows to aui
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4065 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 09:19:15 +00:00
sl1nk3.s
5831c95151
Re-enable CPU swap on XFB mode only, to avoid flickering in a couple of games
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Fix for a dumb mistake from r4042 and doing it lazy-right :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4063 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 18:30:15 +00:00
John Peterson
9ae08121d0
GUI: Fixed the debugging toolbar
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4061 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 10:58:13 +00:00
John Peterson
c1f091e4bc
GUI: Fixed some wxPostEvent endless loops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4060 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 09:13:17 +00:00
John Peterson
bec5a8031e
GUI: Fixed show/hide toolbar
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4058 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 07:49:23 +00:00
John Peterson
421d30b746
GUI: Fixed fullscreen mode while debugging, added perspectives
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4057 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 07:05:53 +00:00
John Peterson
53a8ca52b6
GUI: Fixed the render-to-main fullscreen mode and screen resizing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4056 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 06:34:58 +00:00
John Peterson
b01b7c78a5
GUI: Moved debugging window to AUI, more AUI improvements to be done
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4052 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 01:50:27 +00:00
omegadox
984988c5d3
GFX: revert of r4044
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4051 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 23:36:28 +00:00
XTra.KrazzY
6743dd6913
...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4050 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 21:46:28 +00:00
XTra.KrazzY
bb14237a9a
Reverted r4045, it works for me!(R) How about you?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4049 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 21:41:36 +00:00
hrydgard
19522fbf6b
revert r3862, until it can be figured out why it causes problems with RE0 sound
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4047 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 19:11:05 +00:00
John Peterson
d37a600733
Windows Build: Fixed the other settings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4046 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 09:00:35 +00:00
John Peterson
d71cb02fc9
Windows Build: Moved externals to separate solution
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4045 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 07:11:50 +00:00
omegadox
1427024a21
GFX: Possible fix for depth range
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4044 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 06:48:00 +00:00
sl1nk3.s
944844bfba
Fix Pikmin PAL not booting thanks to LordMark for figuring it out ! :D
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Added "AccurateFCMP" ini setting which fixes Nights, Paper Mario games...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4042 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 04:04:10 +00:00
LPFaint99
9fcb1db34f
unicode fixings, disable r3999 change, change filename for debug memcardmanager
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4041 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-23 21:20:08 +00:00
XTra.KrazzY
16d9a65d25
less timeGetTime calls, which showed up in TD's profiles. Minor speed boost when idle skipping
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4040 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-23 20:12:46 +00:00
XTra.KrazzY
092989dffc
Added dummy Lua interface files. Now Dolphin links with Lua successfully.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4039 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-23 15:56:13 +00:00
death2droid
bec43fb209
Remove accidental about dolphin change.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4037 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-23 07:37:58 +00:00
death2droid
b254d6b453
OpenGL:Removing some OpenGL projection hacks that are no longer required and some GUI changes so when EFB Copy is disabled it greys out the two options.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4036 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-23 03:14:07 +00:00
sl1nk3.s
652639d1c4
Fix GXPeekARGB, this fixes Killer 7, and Wind Waker's pictograph quest :D
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4034 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-22 13:22:35 +00:00
XTra.KrazzY
f7bee7347a
...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4033 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-22 02:08:24 +00:00
XTra.KrazzY
4d4d37c32c
Changed TAS to reflect wiki, added Frame Stepping/Advance to the GUI
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4032 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-22 02:05:02 +00:00
XTra.KrazzY
f8e410e0e6
Fixed a few TAS bugs. TASing should now work, provided that you DON'T change your frameskipping value...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4030 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-21 20:15:33 +00:00
XTra.KrazzY
1612c6a2b8
TAS GC Recording/Playing with GUI! Yay! (Bonus: Lag Counter)
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Works with frameskipping/throttling and so forth.
Only one bug: Every subsequent play plays the same, regardless of framerate, frameskipping and throttling. The only problem is that the recording and the plays act differently, with analog sticks ONLY.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4028 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-21 19:55:03 +00:00