Ryan Houdek
3c53f2e5e0
[Android] Fix Fastmem on Android 4.2
2013-09-29 20:53:32 -05:00
comex
1a008b9e62
Fix use of ABI_GetAlignedFrameSize.
2013-09-29 16:36:26 -04:00
comex
ccbf2ac21a
Match ABI_AlignStack with ABI_RestoreStack properly.
...
The relevant function is entirely unused, so it shouldn't have any
effect.
2013-09-29 14:59:13 -04:00
Rachel Bryk
b0200219dd
Add literally a million blank inputs in netplay when a wiimote changes reporting mode, just to make nsmbw sync.
2013-09-28 23:39:29 -04:00
comex
853392b790
Use a separate section for enabled Gecko codes, like AR.
...
This properly fixes default gecko codes.
It makes perfect sense to have two separate cheat windows and two
separate code paths for the different code formats, right?
2013-09-28 23:38:40 -04:00
comex
f57ff0a569
Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
...
The local ini is not revision-specific because it would require renaming
everything. Meh.
2013-09-28 23:38:25 -04:00
comex
1ed06f1dc4
Reset wxTAB_TRAVERSAL.
...
Fixes issue 3903.
2013-09-28 23:00:56 -04:00
Rachel Bryk
9c53a21c18
Allow setting DSP settings via game ini.
2013-09-28 08:31:28 -04:00
Rachel Bryk
785171abb4
Change iTLBHack to a bool.
...
It is only used as a bool.
Fixes issue 6668.
2013-09-28 08:07:23 -04:00
Rachel Bryk
cbd366236a
Allow loading save states via drag and drop.
2013-09-27 08:38:12 -04:00
skidau
9a2c7df8dc
Added a small disc access delay to fix the missing music in Super Monkey Ball 2.
2013-09-27 20:35:27 +10:00
comex
bea76ac129
No need to std::move a return value. Thanks Billiard.
2013-09-26 21:15:35 -04:00
Lioncash
4542b9fcbb
[Core] Fix a memory leak in NetPlayServer.cpp in function OnData().
2013-09-26 15:42:22 -04:00
Ryan Houdek
e37cb1fc76
Implement CR1 for the intepreter. To be honest I have no idea why this was never done previously, all it is is copying four bits from the FPSCR register to CR1. This fixes issue 2390.
2013-09-26 18:09:25 +00:00
Ryan Houdek
4efc3e6c8f
Quick build fix.
2013-09-26 07:50:24 +00:00
Ryan Houdek
feaf65f2ae
[Android] The dynamic UBO access isn't actually fixed, contrary to what rev cd646d8e236 said. I presumed it fixed with v4x drivers, but I didn't have the LG G2 with me to test 100% at the time. This won't afflict any Adreno device with v4x drivers since UBOs are disabled for them since they are _broken_.
2013-09-26 07:46:56 +00:00
comex
ecca0045a9
Fix Imm8 check.
...
(I blame whoever made it take a u8 despite logically being a s8.)
2013-09-25 14:29:17 -04:00
Ryan Houdek
691f76b826
[ARM] Implement CR1 setting for the few floating point instructions that I have setting the flags. For the rest, drop to interpreter if it sets CR1. At that point it'll spam a panic alert. I don't quite understand why Interpreter and JIT64/IL don't do this yet, it's a simple 4 bit copy.
2013-09-25 18:17:05 +00:00
comex
54843ad1e8
Need to reload from XMM0 in this case.
2013-09-25 14:16:20 -04:00
Rachel Bryk
74ee85aaac
Fix linux, attempt 2.
2013-09-25 06:22:11 -04:00
Rachel Bryk
f77b3ccf8a
Fix linux, probably.
2013-09-25 06:13:44 -04:00
Rachel Bryk
93f7622e16
Fix changing wiimotes when starting netplay.
...
AccessWiiMote() crashed for some users. Not sure why...
2013-09-25 05:44:16 -04:00
comex
ebe4448749
Save only the registers that need to be saved rather than going through ProtectFunction.
2013-09-25 03:15:53 -04:00
comex
2a339c926e
Fastmem writes for x86-64.
2013-09-25 03:15:53 -04:00
comex
18abc33306
2x banner images!
2013-09-25 03:06:27 -04:00
Ryan Houdek
624c92f97e
[ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations.
2013-09-25 03:00:57 +00:00
Ryan Houdek
ae75f92b2a
[ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have.
2013-09-25 02:22:52 +00:00
Ryan Houdek
cd646d89e2
[Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames.
2013-09-25 01:50:02 +00:00
Ryan Houdek
357a7707a6
[ARM] ps_cmpu0/ps_cmpu1/ps_cmpo0/ps_cmpo1 implementations.
2013-09-24 21:13:33 +00:00
Ryan Houdek
74bc855f20
[ARM] ps_res implementation.
2013-09-24 21:00:50 +00:00
Ryan Houdek
3b1b0d3fb5
[ARM] ps_div implementation.
2013-09-24 20:46:57 +00:00
Ryan Houdek
94a731b49d
[ARM] fctiwx implementation.
2013-09-24 20:37:10 +00:00
Ryan Houdek
482170c3ea
[ARM] Implement subfic with optimizations stolen from JIT64.
2013-09-24 19:01:03 +00:00
Ryan Houdek
405aa30cb8
[ARM] Fix fastmem...
2013-09-24 18:03:06 +00:00
Ryan Houdek
8e2e5a4e70
[ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time.
2013-09-24 17:40:12 +00:00
Ryan Houdek
5866859ff0
Screw you comex, this doesn't even make any damn sense.
2013-09-24 17:25:13 +00:00
Ryan Houdek
eb6ed3e42a
[ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and other places, look at the JIT64 implementation to see how to make it quicker.
2013-09-24 05:41:58 +00:00
comex
29dc253fde
Improve context structure handling on non-Windows.
...
Instead of copying data into and out of a fake CONTEXT structure with
only a few entries, use the platform specific structure directly with a
typedef and macros. This is needed because fastmem writes need to be
able to access any register from BackPatch. It adds a fair number of
repetitive defines, but it's better than the alternative.
2013-09-24 01:38:27 -04:00
comex
4cdce55615
Don't define _M_IX86 on ARM(!).
...
Also define _M_* in a common location, and clean up code that these
changes break (including DSPJit files that assume X86 yet are compiled
on ARM for some reason...)
2013-09-24 01:30:41 -04:00
comex
a7f2160a0f
Remove "educational purposes only" from about message.
...
Dolphin is obviously not marketed as being for educational purposes
only, and claiming otherwise in the about screen would not have any
legal weight, so don't insult everyone's intelligence.
2013-09-24 01:14:56 -04:00
comex
2f384c75d2
Only include scmrev.h from Version.cpp.
...
This way less code has to be rebuilt whenever that file gets
regenerated.
2013-09-24 01:14:56 -04:00
comex
1bf2c03a99
Fix my stupid attempt to depend on the entire Data/Sys directory.
...
Instead, if SKIP_POSTPROCESS_BUNDLE is on, just use a symlink, and if
it's off, always run the install.
2013-09-24 01:14:56 -04:00
Scott Mansell
0696fc93b2
Merge branch 'fix-field-ordering'
...
Fixes 6387
Closes 6635
2013-09-24 13:47:20 +12:00
Ryan Houdek
41ab4a2275
Nevermind the previous commit, SafeLoadToEAX already calls in to UnsafeLoadToEAX if fastmem is enabled. This one just tidys up the code.
2013-09-24 01:40:19 +00:00
Ryan Houdek
aa41978834
Enable fastmem for the lfs instruction for unix and OSX as well.
2013-09-24 01:34:08 +00:00
Ryan Houdek
3fe8134f3b
[ARM] lfsux/lfdx/lfdux/stfsx/stfsux/stfdx/stfdux implementations.
2013-09-24 01:17:24 +00:00
comex
f81df136c2
Add an explicit error message for outdated GCC, and remove some commented out code.
2013-09-23 15:01:38 -04:00
Rachel Bryk
1745bfdc45
Fix crash in gc games in netplay.
2013-09-23 11:07:15 -04:00
comex
299421a02a
Don't call into wx in static initializers - crashes on Windows.
2013-09-23 02:58:04 -04:00
Rachel Bryk
0bdef3932f
Automatically connect the appropriate wiimotes in netplay. Extensions must still be set manually.
2013-09-23 02:56:17 -04:00
Ryan Houdek
96a77f9feb
[Android] Fix the ability to stop the game and start another.
2013-09-23 01:43:18 -05:00
Scott Mansell
440353a3a1
Remove all refrences of field ordering from video backends.
...
They were unused.
2013-09-23 18:29:31 +12:00
Scott Mansell
4d3c41c8a2
Fixed issues with feild ordering.
...
This commit fixes issues with PAL games which use the incorrect feild
ordering.
We move all code that deals with indivudal fields from the indivudal
video plugins and VideoCommon and make VideoInterface always pass in
the start address of the whole XFB into VideoCommon.
2013-09-23 16:31:27 +12:00
comex
c8c83f7b8a
Remove FifoQueue iterator and RemoveThreadsafeEvents.
...
No point making a whole iterator class for the sake of a function that
doesn't need to exist.
2013-09-22 23:14:42 -04:00
Rachel Bryk
0a093cf1b9
Why do compilers assume i don't know order of opperations? :(
2013-09-22 22:01:25 -04:00
comex
e82c9e616d
operator= is a function too! std::forward is still appropriate.
...
Fix the potentially unsafe use of std::move I added to FifoQueue.
2013-09-22 21:15:58 -04:00
degasus
573dbfd494
ogl: drop glsl120 support
2013-09-22 23:45:14 +02:00
Rachel Bryk
12e7c22006
Fix recording netplay with wiimote.
2013-09-22 17:32:11 -04:00
comex
80b14e80b5
Fix crash when a player leaves in NetPlay.
...
The player ID was being written as int and read as PlayerId (u8).
2013-09-22 16:12:16 -04:00
comex
229b35bb6d
When hosting, don't try to connect if listening failed.
...
If another instance of the server is running on the same computer, this
would cause Dolphin to confusingly connect to it.
2013-09-22 16:11:47 -04:00
comex
17e753faf3
Fix FifoQueue's atomicity on ARM.
...
Theoretically.
2013-09-22 16:08:09 -04:00
comex
c3b9f3556f
Make CoreTiming's threadsafe events lock-free.
...
Not sure if this actually helps in practice, but might help in
pathological cases, and almost certainly can't hurt.
2013-09-22 16:08:01 -04:00
comex
7fe440340f
Improve Atomic.h:
...
- For GCC, use intrinsics that will work on ARM.
- Add AtomicExchangeAcquire.
- Make Atomic{Load,LoadAcquire,Store,StoreRelease} work for any suitable type.
2013-09-22 16:07:45 -04:00
comex
6209067daa
Fix stack misalignment fix.
2013-09-22 15:48:27 -04:00
Rachel Bryk
9a6f28fce4
Revert "Fix stack misalignment issues."
...
This reverts commit d334a9bc23
.
This breaks single core.
2013-09-22 14:29:35 -04:00
Rachel Bryk
f3469c16a5
Merge branch 'wiimote-netplay'
...
Conflicts:
Source/Core/Core/Src/NetPlayClient.cpp
Source/Core/Core/Src/NetPlayClient.h
Source/Core/Core/Src/NetPlayProto.h
Source/Core/Core/Src/NetPlayServer.cpp
Source/Core/Core/Src/NetPlayServer.h
Source/Core/DolphinWX/Src/NetWindow.cpp
Source/Core/DolphinWX/Src/NetWindow.h
2013-09-22 14:27:52 -04:00
Rachel Bryk
75129dc3a7
Merge branch 'to-merge-after-4.0'
2013-09-22 10:58:24 -04:00
Pierre Bourdon
323ecdb772
Ship vcomp100.dll with Dolphin
2013-09-22 16:00:56 +02:00
Pierre Bourdon
1f95a294cd
Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack)
2013-09-22 16:00:56 +02:00
Pierre Bourdon
196953c50a
Use the new Dolphin icon
2013-09-22 16:00:39 +02:00
Scott Mansell
4758ef9a9e
Merge commit 'fa8a4cdbb57e'
2013-09-22 15:25:10 +12:00
Pierre Bourdon
91c0e02609
Don't require running Dolphin in the directory that contain Languages/ on Windows
2013-09-21 21:17:47 +02:00
Glenn Rice
d321aa7e7a
Pull in translations from Transifex.
2013-09-21 11:24:33 -05:00
Scott Mansell
1fb373f439
Stop dolphin from loading help.png
...
It was never used, just wasting time and resources.
This patch simply deletes two lines of code.
2013-09-21 06:34:50 +02:00
Rachel Bryk
d2c3222fcc
Fix copying Sys/Wii to User/Wii on startup.
...
Fixes issue 6621.
2013-09-21 00:34:19 -04:00
comex
d334a9bc23
Fix stack misalignment issues.
...
- Call ABI_AlignStack even on x86-64.
- Have ABI_AlignStack respect the difference in current alignment
between the root JIT function, which has a prolog, and
ProtectFunction thunks, which do not. This was causing many games
to crash on start on OS X. Since this might otherwise mean changing
the stack pointer before every call...
- Have one prolog/epilog function rather than two (one of which
definitely did not do what it was thought to do), and make it
actually work like a normal one, so that the stack frame shows up
properly in the debugger. There should be no performance impact.
2013-09-20 16:46:48 -04:00
LPFaint99
95aac4ff68
if a memcard is set to read only, fail more gracefully by reporting when writes to the file fail instead of saying that the file does not exist.
2013-09-20 12:08:58 -07:00
Lioncash
86d70cee15
Turns out CVTSD2SI in x64Emitter.cpp should actually use 64 bits instead of 32. Thanks for pointing that out hk.konpie.
2013-09-20 14:50:27 -04:00
Ryan Houdek
85f067780a
[ARM] Reenable flush per instruction with FPR cache. Something is still very wrong.
2013-09-19 02:08:20 +00:00
Ryan Houdek
930f997f04
[ARM] Fix and optimize mtcrf.
2013-09-19 02:08:19 +00:00
Ryan Houdek
1b1b5d2100
[ARM] MicroOps in the branching instructions.
2013-09-19 02:08:19 +00:00
Ryan Houdek
5158aea4dc
[ARM] Fix misuse of RBIT in crXXX, meant to use MVN.
2013-09-19 02:08:19 +00:00
Rachel Bryk
dc73222bfc
Remove suggestion to restart dolphin if a wiimote movie desyncs, since it's no longer necessary.
2013-09-18 21:51:37 -04:00
comex
ae607ea1e9
Fix missing md5thread.detach()
2013-09-18 21:48:23 -04:00
Ryan Houdek
452fd84bbd
[ANDROID] Fix ARM JIT. Is due to Android using softfp instead of hardfp.
2013-09-18 17:21:22 -05:00
Ryan Houdek
6fc2117503
[ARM] Enable VMOV to move from double VFP reg to two ARM registers.
2013-09-18 17:21:22 -05:00
Lioncash
af951f467e
[InputCommon] Fix a bug in ControllerInterface::UpdateOutput() in ControllerInterface.cpp. The variable ok_count was never incremented, which caused the function to always return false.
2013-09-18 10:09:32 -04:00
Lioncash
d03fb11188
Fix an incorrect opcode for an SSE instruction in x64Emitter.cpp. CVTSD2SI should write 0x2D, not 0xF2.
...
Also format the NormalSSEOps enum.
2013-09-18 07:43:31 -04:00
Pierre Bourdon
86f6e8cc1e
Better fix for issue 6614: ISOProperties should store integer settings for PHack booleans. INIFile is stupid, please kill it with fire.
2013-09-18 12:33:57 +02:00
Pierre Bourdon
7aa98a3830
Fix loading of the 'projection hack enabled' gameini setting
...
Fixes issue 6614.
2013-09-18 12:23:46 +02:00
Ryan Houdek
24a44ecfb8
[ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had.
2013-09-18 02:37:10 -05:00
Lioncash
197b317357
Fix indentation in function PSO_MakeSaveGameValid() in GCMemcard.cpp.
...
Also move the iterator variable for a for loop into the loop statement in function CARD_GetSerialNo()
2013-09-17 21:27:37 -04:00
Ryan Houdek
39a8645ffc
[ARM] Fix the FPR cache to not have to dump registers after every instruction. Add mullwox instruction.
2013-09-17 22:08:23 +00:00
Ryan Houdek
06062d5744
[ARM] Fix VSQRT/VCMP/VCMPE/VCMPE0/VCMP0 emitters when using the high 16 double registers.
2013-09-17 22:08:23 +00:00
Pierre Bourdon
ec9c395f4f
Add WBFS to the file extensions supported by Dolphin on OSX
2013-09-17 16:50:44 +02:00
Pierre Bourdon
e34d8aee1d
Add * to the characters leading a verbatim line (used in Gecko codes comments)
2013-09-17 16:50:44 +02:00
Rachel Bryk
47ce3dd09d
Really fix reading projection hacks from game inis.
2013-09-17 10:44:47 -04:00
Rachel Bryk
e3d01de01d
Fix reading projection hack from game inis in ISOProperties.
2013-09-17 10:40:12 -04:00
Rachel Bryk
ec5cf60f5e
Set L/R buttons in tas input, instead of just the analog triggers.
...
Fixes issue 6613.
2013-09-17 09:56:45 -04:00
Ryan Houdek
302e9c891b
[ARM] crand/crandc/creqv/crnand/crnor/cror/crorc/crxor/mcrf/mfcr/mtcrf/mtsr/mcrxr/mfsr implementations.
2013-09-17 11:00:16 +00:00
Ryan Houdek
dcf74ef2b3
[ARM] Renables load instructions with update.
2013-09-17 11:00:15 +00:00
Lioncash
38c7d38800
Fix two wrong opcodes in the x64Emitter. PEXTRW and PINSRW were actually writing PCMPGTB opcodes. Thanks for the help Sintendo.
2013-09-16 15:59:31 -04:00
Ryan Houdek
1529bb48c8
[ARM] Flush the fpr cache between every instruction. Do this until I figure out what is destroying the FPR register states.
2013-09-16 15:44:41 +00:00
Ryan Houdek
9b9526fba2
[ARM] Add dcbt/dcbtst/dcba noops.
2013-09-16 15:13:37 +00:00
degasus
75f2738f5c
VideoCommon: fix ogl lighting bug which happens because of NaN emulation
...
attn is sometimes very big (eg 1e27), so attn*attn doesn't fit into a float.
So the funny part here is: 0.0 * (1e27*1e27) = 0.0 * Inf = NaN
As the shader compiler is allowed to change the order of multiplications,
this issue isn't fixed completely.
2013-09-16 17:10:19 +02:00
Ryan Houdek
98fb4c146e
[ARM] ps_sel implementation.
2013-09-16 14:05:50 +00:00
Ryan Houdek
cba2dd01bc
[ARM] Remove extraneous BKPT from ps_rsqrte.
2013-09-16 13:39:02 +00:00
Ryan Houdek
a0a0c526ae
[ARM] ps_rsqrte implementation.
2013-09-16 12:59:34 +00:00
Ryan Houdek
7d410ec95c
[ARM] VRSQRTE NEON emitter.
2013-09-16 12:58:20 +00:00
Ryan Houdek
5a9cb84ae2
[ARM] ps_nmadd/ps_nmsub implementations.
2013-09-16 12:03:08 +00:00
Ryan Houdek
b7f47bc2e1
[ARM] rlwnmx implementation.
2013-09-16 11:53:22 +00:00
Ryan Houdek
43f2313ef9
[ARM] Implement ps_msub. Minor optimizations.
2013-09-16 11:53:21 +00:00
Ryan Houdek
0bcc20ca5b
[ARM] fcmpo/fcmpu implementations.
2013-09-16 08:57:51 +00:00
Ryan Houdek
c56ecce840
[ARM] fctiwzx implementation. This isn't implemented in JIT64 and it is unstandeable why it isn't.
2013-09-16 07:49:16 +00:00
Ryan Houdek
beb41a8f56
[ARM] Add NEON VORR and fix encoding on NEON VEOR. Remove VMRS_APSR because it is the same as VMRS(PC)
2013-09-16 07:49:16 +00:00
Pierre Bourdon
f0fc611f15
Add a hacky check for text file size in ReadFileToString. Fixes issue 6455.
2013-09-16 06:57:44 +02:00
LPFaint99
a7e1fb81b1
Merge branch 'wad_gamenames'
2013-09-15 21:38:31 -07:00
Pierre Bourdon
037199c326
Look for portable.txt in the exe directory and activate portable mode if it exists
2013-09-16 05:46:07 +02:00
Pierre Bourdon
2c350a5e6b
Fix INIFile ignoring the last line of files
2013-09-16 05:28:14 +02:00
Rachel Bryk
b4c082f1b3
No, i don't check what i committed before pushing to master, one week before a release.
...
Fixes a mistake from 550c855ae6
.
2013-09-14 22:58:32 -04:00
Rachel Bryk
550c855ae6
Create blank ini file before editing it, if it doesn't already exists. This prevents the editor from prompting to create it.
2013-09-14 20:30:42 -04:00
LPFaint99
5d202ae9ea
proper fix for issue 6206
2013-09-14 15:09:58 -07:00
Pierre Bourdon
24e9aedc14
Merge branch 'global-user-directory'
...
Please read https://wiki.dolphin-emu.org/index.php?title=Controlling_the_Global_User_Directory
for documentation about this feature.
Thanks to neobrain and RachelB for their work on this change, and thanks to
everyone who helped test it.
2013-09-14 19:24:27 +02:00
Pierre Bourdon
4ef5624f1f
Change the name of INI options for memcard paths and NAND path to make migrating User directory from non-global to global easier
2013-09-14 17:46:41 +02:00
Pierre Bourdon
501eafb407
Overlay local gameinis over global gameinis instead of copying.
...
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Ryan Houdek
e56071f2be
[ARM] slwx/srwx/srawx implementations.
2013-09-14 09:07:34 +00:00
Ryan Houdek
81d7986202
[ARM] Add LSRS emitters, and ASR{S} register emitters. Fixes encoding in LSR emitter.
2013-09-14 09:06:49 +00:00
Ryan Houdek
53498dafeb
[ARM] fmaddsx and fmaddx implementations.
2013-09-14 05:52:09 +00:00
Ryan Houdek
be4277e8a1
[ARM] stmw implementation.
2013-09-14 05:16:18 +00:00
Ryan Houdek
c211d06ad2
[ARM] stfd and stfdu implementations.
2013-09-14 05:09:46 +00:00
Ryan Houdek
6fe86f1fd1
[ARM] cntlzwx implementation.
2013-09-14 04:29:37 +00:00
Ryan Houdek
ef2ea31eac
[ARM] ps_madds0 and ps_madds1 implementations.
2013-09-14 04:12:57 +00:00
Pierre Bourdon
cf4c39d2be
IniFile: Support extending the list of loaded keys and sections with data from other ini files.
...
Changes a lot of parsing code which previously was not aware of the notion of
key/value, and operated only with raw lines. Now key/value is the default and
lines are handled as raw only if they do not contain =, or they start with $ or
+ (for Gecko/AR compatibility).
2013-09-14 06:08:31 +02:00
NeoBrainX
d1e96c7282
Display warning OSD messages when a game ini is overriding any settings.
2013-09-14 06:08:31 +02:00
Pierre Bourdon
aa202c2e21
Move global gameinis from User to Sys. Get rid of SHARED_USER.
2013-09-14 06:08:30 +02:00
Pierre Bourdon
86e765f3eb
Move Themes/ from User to Sys. Only Gameinis remain.
2013-09-14 06:08:30 +02:00
Pierre Bourdon
91a758b342
Move TextureDecoder.cl from User to Sys
2013-09-14 06:08:30 +02:00
Pierre Bourdon
c3eec379df
Move global User/Wii to Sys/Wii
2013-09-14 06:08:30 +02:00
Pierre Bourdon
e7213ca4b1
Overlay the user Shaders/ over the shared one to avoid copying files
2013-09-14 06:08:30 +02:00
Pierre Bourdon
6bdb6585d6
Overlay the user Maps/ over the shared one to avoid copying files
2013-09-14 06:08:29 +02:00
Pierre Bourdon
b587af3ea3
Change the initial user directory creation to stop special casing Windows
2013-09-14 06:08:29 +02:00
Rachel Bryk
dfcef6890e
Use global user directory on windows.
...
Can override by setting HKCU\Software\Dolphin-emu\LocalUserConfig to true.
2013-09-14 06:08:29 +02:00
Ryan Houdek
4512813cf9
[ARM] lfdu and stfsu implementations.
2013-09-14 04:00:40 +00:00
Ryan Houdek
0ae8fa964d
[ARM] lfsu implementation.
2013-09-14 03:51:32 +00:00
Ryan Houdek
aaf8e92f78
[ARM] Fixes srawix implementation.
2013-09-14 03:00:33 +00:00
Jasper St. Pierre
f830b85d10
NetPlayServer: Drop all the pads for a client when she disconnects
...
This makes intuitive sense, and prevents issues with users stealing
up all the pads and requiring admin intervention to participate.
2013-09-13 21:33:11 -04:00
comex
0040e66282
Merge branch 'geckoos-fix'
...
Fixes issue 6551.
2013-09-13 18:18:51 -04:00
comex
e15e30602c
Fix HLE_HOOK_START in the interpreter.
2013-09-13 18:18:20 -04:00
comex
e62bc44f15
Use d01f1bad for the gameid check in RunCodeHandler rather than the actual ID.
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This avoids conflict with the icache hack. codehandleronly.s does not
actually use the gameid, so it shouldn't matter.
2013-09-13 18:14:56 -04:00
comex
e6cd3b3283
Fix placement of HLE::Patch to not get overwritten by HLE::PatchFunctions.
...
(This applies to the existing HBReload hook, which would be erased in
various circumstances depending on the type of file loaded.)
2013-09-13 15:31:51 -04:00
comex
a316e2f182
Hook the Gecko codehandler to invalidate the icache.
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The codehandler is broken and does not do this itself. This is a hack,
but a lot simpler than the alternatives.
2013-09-13 15:31:51 -04:00
comex
354b205dec
Return correct value to fix libogc's IOS launch sequence.
2013-09-13 15:31:50 -04:00
comex
1f8237c570
Fake ticket views for missing IOS title.
2013-09-13 15:31:50 -04:00
comex
868ab1918b
Reset es_inuse upon Reset.
2013-09-13 15:31:50 -04:00
comex
39a524f47d
Returning false from an IPC_HLE method should not produce an INFO_LOG.
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It's commonly used to delay replying to a message and is in no way an
error.
2013-09-13 15:31:50 -04:00
Ryan Houdek
1680f27739
[ARM] Disable loadstorepaired instructions when fastmem is disabled.
2013-09-12 23:07:19 -05:00
Jordan Woyak
ef1d33647f
Improve the ArraySize function a bit now that c++11 isn't forbidden there. Error messages should be friendlier now.
2013-09-12 12:57:13 -05:00
Pierre Bourdon
44066326ff
Hack the gettext detection a bit to fix translations not working on OSX buildbot builds
2013-09-12 18:22:31 +02:00
Ryan Houdek
c1ddeacc9d
[ARM] Removes extraneous fpr.Flush
2013-09-12 10:31:29 +00:00
Ryan Houdek
aa8f0c2ca4
[ARM] Fixes ps_madd implementation.
2013-09-12 10:30:52 +00:00
Ryan Houdek
8882d27689
[ARM] Fixes the ps_merge00 and ps_merge10 implementations. They both had the potential to overwrite the source registers in the moves.
2013-09-12 10:17:27 +00:00
Ryan Houdek
749b62fcd9
[ARM] Fixes orcx implementation.
2013-09-12 09:55:55 +00:00
Ryan Houdek
e1d510c2dc
[ARM] Disables loadstores with update because they are broken.
2013-09-12 09:40:10 +00:00
Ryan Houdek
2c33bab1a6
[ARM] lfsx implementation.
2013-09-12 07:52:19 +00:00
Ryan Houdek
fa5499e046
[ARM] Disable lmw when fastmem is disabled.
2013-09-12 02:51:38 -05:00
Glenn Rice
acbdcc8ea0
Use the POLARSSL_LIBRARY variable to set the link library. This fixes a
...
possible linkage issue when multiple versions of the library are around.
2013-09-11 22:09:49 -05:00
comex
b9c1af04ad
Replace the one use of CompileTimeAssert with static_assert (already used elsewhere).
2013-09-11 20:58:47 -04:00
comex
9ee50a2730
Merge branch '6584'
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Fix for XP and lifetime issues on Mac. Fixes issue 6584.
2013-09-11 20:47:27 -04:00
Jordan Woyak
fde3815d34
Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names.
2013-09-11 19:19:36 -05:00
Jordan Woyak
ce49964dfe
Fix "modifier" button functionality et al.
2013-09-11 17:48:04 -05:00
degasus
3fcdf5e25b
VideoCommon: use memcmp to compare shader uid
2013-09-11 17:34:23 +02:00
Jasper St. Pierre
2b10142b4f
Remove a bunch of old HLE junk
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This hasn't been used since 2008
2013-09-10 22:35:52 -04:00
comex
56686666d6
Fix ES_DECRYPT.
...
ES_DECRYPT is usually called with the in IV parameter equal to the out
IV parameter. Dolphin was preemptively zeroing out the out buffer,
causing it to read zeroes for the IV. (Also be more correct when those
parameters *aren't* equal.)
Dolphin now has the dubious honor of having an exploit (smashstack) work
in it. It crashes in Project M, though.
2013-09-10 17:09:37 -04:00
Shawn Hoffman
484130049d
On windows, ignore WM_QUERYENDSESSION and close upon WM_ENDSESSION.
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The messages can come through CFrame::MSWWindowProc and the wxApp implementation, so make sure to catch both.
Fixes issue 6546.
2013-09-10 03:14:21 -07:00
Shawn Hoffman
2d492bdc4f
Revert "Leak an object when quitting Dolphin to try and fix issue 6546"
...
This reverts commit 380b780dd1
.
Revert "Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose"
This reverts commit e29de302a6
.
2013-09-10 01:04:29 -07:00
comex
4add0f55e0
Fix SDIO HLE writing garbage to memory.
...
When servicing a write-register request, it wrote the contents to the
register offset plus 0x8d070000, which corresponds to the actual
hardware registers, presumably in case the application wanted to read
them directly rather than with a read-register request. WriteToHardware
doesn't handle cached writes to registers, so it decided the address was
RAM, applied RAM_MASK, and happily wrote the register contents to
0x81070000, causing random corruption. Since the PPC does not normally
have access to those registers, there is no reason to be doing this in
the first place. Use a member to store these values instead.
(Also add a proper DoState.)
2013-09-09 23:57:51 -04:00
Pierre Bourdon
e29de302a6
Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose
2013-09-09 18:49:10 +02:00
Pierre Bourdon
380b780dd1
Leak an object when quitting Dolphin to try and fix issue 6546
2013-09-09 18:44:21 +02:00
Rachel Bryk
0d341e9f28
[NetPlay] Fix copy and paste error.
2013-09-09 03:12:42 -04:00
Rachel Bryk
772046647a
Revert "Revert "NetPlay: Use the correct pad mappings for rumble""
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This reverts commit 06140e8083
.
2013-09-09 03:09:45 -04:00
comex
06140e8083
Revert "NetPlay: Use the correct pad mappings for rumble"
...
This reverts commit 92c846de45
.
It breaks NetPlay entirely for me.
2013-09-09 02:39:28 -04:00
degasus
3ec9f9b64a
videoCommon: also reset logicOp on mode switch
2013-09-09 02:30:44 +02:00
comex
fe0a450ee4
Don't request authentication (aka I should actually test before committing).
2013-09-08 19:32:14 -04:00
comex
22d9331b96
Improve IOdarwin -
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Add requestAuthentication, which might help someone who can't sync, and
better error reporting.
2013-09-08 18:15:49 -04:00
Ryan Houdek
4146e1f3d6
[ARM] Implement psq_st. Optimizations in psq_l and fix all the remaining bugs...except clamping within the max value range of the value. Causes some minor visual effects mostly.
2013-09-08 21:56:17 +00:00
Ryan Houdek
c1aa80cefa
[ARM] Add support for double registers in VMOV(immediate). Add VEOR and VSTR1. Fix some minor encoding bugs.
2013-09-08 21:56:17 +00:00
NeoBrainX
3db2108dbb
Add two buttons to the ISOProperties dialog so that we still meet string freeze deadline.
2013-09-08 21:04:03 +02:00
Jasper St. Pierre
92c846de45
NetPlay: Use the correct pad mappings for rumble
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Rename the functions around so we don't get confused again, too.
2013-09-08 13:54:05 -04:00
Ryan Houdek
ba0c52b104
[ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game.
2013-09-08 08:18:34 +00:00
Ryan Houdek
e5b5713d70
[ARM] Optimize that fastmem load/stores minimally.
2013-09-08 07:37:03 +00:00
Ryan Houdek
2126f405e0
[ARM] 1 instruction optimization for psq_l
2013-09-08 07:25:59 +00:00
Ryan Houdek
e6af4970d8
[ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON.
2013-09-08 07:07:15 +00:00
comex
8b4f0ef034
IODummy needs it too.
2013-09-07 16:17:00 -04:00
comex
b31502893f
Fix lifetime issues in IOWakeup.
2013-09-07 16:13:39 -04:00
comex
f4586570ac
Use SetEvent instead of CancelIoEx for XP compatibility.
2013-09-07 15:43:17 -04:00
Ryan Houdek
31b69c53f7
[ARM] Implement psq_l for 2x float loads. Couldn't find a game using quantized loads. Huge speed boost to Ikaruga and THP movies with this one.
2013-09-07 17:44:10 +00:00
Ryan Houdek
614a7c2081
[ARM] Clean up some host side register allocations I missed.
2013-09-07 17:44:10 +00:00
Glenn Rice
cf09974d61
Merge branch 'translate-about'
2013-09-07 09:56:54 -05:00
Rachel Bryk
33fb1b562f
Move some code from NetPlayClient.h to NetPlayProto.h, and only include that outside of NetPlay.
2013-09-07 00:27:35 -04:00
Rachel Bryk
2bc44f98c3
Disable gui controls for gc controllers and memory cards during netplay and movies.
2013-09-07 00:06:03 -04:00
Glenn Rice
f1c6357750
Enable translation of the about dialog.
2013-09-06 21:02:11 -05:00
Matthew Parlane
d25a8bb6cb
Fix reply after shutdown error.
...
Fixes Issue 6577
2013-09-07 13:07:00 +12:00
Ryan Houdek
67c65831bc
[ARM] Make fnabsx and ps_nabs quicker. Sleep deprivation got the better of me.
2013-09-07 00:35:12 +00:00
Ryan Houdek
ef05a14757
[ARM] Clean up FPR cache. Rapid fire floating point instruction implementations. Adds 13 new instructions.
2013-09-07 00:19:32 +00:00
comex
cd7b97f767
Make JITDISABLE not defeat grep.
2013-09-05 18:38:47 -04:00
Rachel Bryk
3baab41cf4
Allow input display to work with netplay even when not recording.
2013-09-05 16:09:56 -04:00
skidau
b2657f6a9b
Re-added the HLE code that creates the cdb.vff file on first launch of the Wii sysmenu.
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Revert "Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says."
This reverts commit 5d47fd1dde
.
2013-09-05 21:29:04 +10:00
comex
2fb0147967
Merge branch 'comex-wiimote-fixes'
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Should fix issue 6574.
2013-09-05 06:13:33 -04:00
Ryan Houdek
a7f244e96d
Revert "Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay.""
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This reverts commit 5696da0b3e
.
JMC messed up, it wasn't due to this commit.
2013-09-04 19:16:28 -05:00
Pierre Bourdon
7acee71c0c
Move swapModeTable to a local variable, avoids shader uid generation writing to it
2013-09-04 23:23:29 +02:00
Pierre Bourdon
175707739e
Move LightingUidData to the LightingShaderGen header
2013-09-04 23:23:29 +02:00
Lioncash
30da36dd1e
Fix an incorrect sizeof in a memset in GDBStub.cpp
2013-09-04 09:01:44 -04:00
comex
8992f58720
Fix Wiimote thread wakeup on externally-triggered destroy.
2013-09-04 05:32:32 -04:00
comex
dc87b6d431
Fix OS X code.
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- Close the connection properly on destruction.
- Work around what seems like an Apple bug.
2013-09-04 05:32:13 -04:00
comex
872e9ce3da
Add accidentally omitted code in last commit.
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(m_wiimote_thread_run_loop was being used but not set, causing
Wiimote::IOWakeup to crash on OS X; todo rebase this)
2013-09-04 04:39:18 -04:00
Ryan Houdek
5696da0b3e
Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay."
...
This reverts commit e110f1049c
.
This unfixes issue 6575. Reverted due to huge performance hit on behalf of JMC.
2013-09-04 02:55:13 -05:00
comex
02fc68ea5d
While we're at it, explicitly wake up the Wiimote thread rather than using a 1s timeout.
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This only matters if reads are not constantly being completed by
reports anyway, but seems like a good idea.
2013-09-04 03:25:05 -04:00
comex
906de748bd
Refactor thread handling to fix OS X bug.
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On OS X, openL2CAPChannelSync registers events on the current
thread's run loop, so Connect needs to be called on a thread that's
going to do CFRunLoopRun; this was causing all Wiimote input to be
ignored. Easiest way to do that is to use the Wiimote thread, and
have Read call CFRunLoopRun to block on events, bringing OS X's
Wiimote event loop in line with every other platform's. This also
means that the thread can't be stopped and recreated by Prepare,
so make Prepare notify it instead, which has the side effect of not
making the GUI block on Prepare. (It would be nice if the GUI also
did not block on searching for devices, because blocking the GUI
is gross, but for now...)
2013-09-04 03:24:00 -04:00
Ryan Houdek
d0d053a9f9
Fix for old libc version on bionic. Old versions would crash if the second argument was NULL.
2013-09-04 02:04:31 -05:00
comex
0e949afa57
Remove dubious retain on OS X.
...
Revert this if the claimed crash actually shows up - or better, figure
out the actual cause.
2013-09-04 01:11:04 -04:00
comex
e0214b1a38
Fix syncing wiimotes on OS X.
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IOdarwin.mm was assuming that scanning was complete when the run loop
was stopped (which the scan callback does), but somebody else was
stopping the run loop first, causing the scan to be aborted. Wait until
the scan is actually complete.
2013-09-04 01:04:51 -04:00
comex
1ea8b93667
Fix typo in log message in WII_IOB.cpp.
2013-09-04 00:03:05 -04:00
Ryan Houdek
7e26aace9f
[ARM] Reenable ps_add. Issue is due to something in the FPR cache. Still needs to be investigated.
2013-09-04 03:27:45 +00:00
Ryan Houdek
8684b7635a
[ARM] Reimplement fastmem for the few loadstores that had it before.
2013-09-04 02:07:57 +00:00
Rachel Bryk
e9ffba7ab8
Don't ever ever let CFrame::DoStop() run twice at the same time.
2013-09-03 18:53:23 -04:00
Justin Chadwick
e110f1049c
[NetPlay] Make the Memory Card A/B setting sync across netplay.
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Fixes issue 6575.
2013-09-03 17:41:52 -04:00
Rachel Bryk
8ae10b3e12
[NetPlay] Allow recording movies during netplay.
...
Fixes issue 6207.
2013-09-03 15:50:41 -04:00
Ryan Houdek
39ad48dfa5
[ARM] lmw implementation.
2013-09-03 09:55:15 +00:00
Ryan Houdek
30cd436e86
[ARM] Merge load instructions in to one. Also rapid prototype 13 more load instructions. This disables fastmem currently for loads.
2013-09-03 09:22:43 +00:00
Ryan Houdek
d4d6eb562e
[ARM] Fix and enable fastmem for 32bit stores.
2013-09-03 05:05:10 +00:00
Ryan Houdek
cc2fa4a003
[ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this.
2013-09-03 04:11:25 +00:00
Ryan Houdek
dfce0f3b0b
[ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this.
2013-09-03 04:08:15 +00:00
Justin Chadwick
6b1c8f9d17
[Netplay] Read dual core setting before syncing it with clients.
...
Fixes issue 6573.
Fixes issue 6535.
2013-09-02 19:55:25 -04:00
comex
5b9254a1cd
fix android.
2013-09-02 17:30:31 -04:00
comex
50520c7c3d
Make fastmem work under a debugger on OS X.
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Not only do debuggers catch the expected SIGSEGV by default, I'm not
sure there's a working way to configure either gdb or lldb not to. This
commit uses an OS X-specific mechanism to add an exception handler that
runs before the default one.
2013-09-02 17:26:32 -04:00
comex
4c3230bcde
Remove accessType from BackPatch's signature in favor of getting it from DisassembleMov.
...
It isn't easily accessible with sigaction or Mach exceptions (well,
requires an additional system call in the latter), and isn't necessary.
(and get rid of the enum, because it's only used once, and the comments
are more expressive than enum names)
2013-09-02 16:55:22 -04:00
Ryan Houdek
a7f3264fed
[ARM] Merge a bunch of arithmetic JIT instructions and rapid prototyping of a bunch more.
2013-09-02 14:15:37 +00:00
degasus
1b1cc82e5b
rename vertex streaming hack tooltip
...
String is copyed from issue 6552.
2013-09-02 13:33:36 +02:00
Ryan Houdek
2897619ddb
Removal of my terrible idea.
2013-09-02 05:31:48 -05:00
Ryan Houdek
e7157e7c52
[Android] Fix fastmem and enable.
2013-09-02 04:10:21 -05:00
Ryan Houdek
831963616f
[Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really.
2013-09-02 01:40:05 -05:00
Lioncash
0219049c03
Fix an accidental duplicate if-statement handling of 0x1007 in WII_IPC_HLE_Device_net.cpp
2013-09-02 01:28:48 -04:00
comex
35b8dfbe0c
A few more warnings.
2013-09-01 23:33:35 -04:00
comex
2630169229
More warnings: mark/avert truncating conversions from float.
2013-09-01 22:59:35 -04:00
comex
4f5729dd59
MSVC warnings.
2013-09-01 22:59:32 -04:00
comex
de0a5fdfbb
More trivial warning fixes.
2013-09-01 22:59:18 -04:00
comex
c08f06f8c9
Fix IOCTLV_SO_GETADDRINFO.
...
It tried to cast incoming pointers to native ones. The values are
required to be null anyway, so it doesn't really matter, but it fixes a
warning at least.
2013-09-01 22:58:40 -04:00
comex
186527544b
Fix use of deprecated APIs in IOdarwin.mm.
2013-09-01 22:58:38 -04:00
comex
403744dee8
Fix use of deprecated screen resolution API.
...
(This is currently pointless, as the code in question is not used on OS
X anyway, but I'd like to see that option come back. In any case, fixes
the warning)
2013-09-01 22:58:35 -04:00
comex
fd7cf5bb71
A bunch of trivial changes to fix clang warnings.
2013-09-01 22:58:33 -04:00