adelikat
|
fdf9a97714
|
pretty up Jabo enum value names, since they show up in the gui
|
2014-07-20 17:23:04 +00:00 |
adelikat
|
4382dc0c9a
|
N64 sync settings - clean up object convert public fields to properties
|
2014-07-20 17:10:20 +00:00 |
adelikat
|
6819459292
|
N64 sync settings - clean up some stuff and fix the plugin type being a read-only proprty in the new config dialog
|
2014-07-20 16:59:03 +00:00 |
xmikecampx7
|
1342dae39d
|
Fixed Descriptions of N64SyncSettings
|
2014-07-20 16:32:17 +00:00 |
xmikecampx7
|
108dfcbe54
|
Added N64 Syncsettings Documentation
|
2014-07-20 16:12:05 +00:00 |
pjgat09
|
65345077a8
|
N64: Fixed sync settings not being passed to the plugins as a result of changing the fields to properties. Jabo setting are now passed.
|
2014-07-20 16:00:56 +00:00 |
xmikecampx7
|
631d4d625d
|
Added DefaultValues and Displaynames to GlideMk2 SyncSettings
|
2014-07-20 15:05:22 +00:00 |
xmikecampx7
|
402f269208
|
Added DefaultValues and DisplayNames to Glide Sync Settings
|
2014-07-20 14:57:02 +00:00 |
adelikat
|
2928137a20
|
N64 sync settings - some reorg
|
2014-07-20 14:33:57 +00:00 |
adelikat
|
042e72bfb6
|
New N64 plugin config settings dialog, including adding jabo settings
|
2014-07-20 02:57:26 +00:00 |
adelikat
|
f6f8df28f7
|
Wonderswan - pretty up setting display
|
2014-07-20 00:56:37 +00:00 |
adelikat
|
05c0f0d1d5
|
Saturn - ditto
|
2014-07-20 00:31:01 +00:00 |
adelikat
|
0e12d5cdc3
|
pretty up Genesis setting display names
|
2014-07-20 00:26:42 +00:00 |
adelikat
|
9e49c29240
|
pretty up Gameboy setting display names
|
2014-07-20 00:16:40 +00:00 |
adelikat
|
541dfeaf03
|
Atari 2600 settings - add display name attribute to settings for a nicer looking config dialog
|
2014-07-20 00:11:51 +00:00 |
pjgat09
|
04f7664ec9
|
N64: Started fleshing out the jabo sync settings
|
2014-07-19 21:53:31 +00:00 |
goyuken
|
6d551ffb62
|
quicknes settings beautification
|
2014-07-19 18:45:20 +00:00 |
pjgat09
|
b82c83c188
|
N64: Added a jabo sync settings stub to be filled in later. Added jabo to the plugin selection dialog
|
2014-07-19 16:59:27 +00:00 |
goyuken
|
e55dd02644
|
i meant to commit this a few days ago? oops
|
2014-07-17 22:27:09 +00:00 |
goyuken
|
1b4a8a0b23
|
settings cleanup
|
2014-07-14 16:56:23 +00:00 |
goyuken
|
fb133da0c5
|
fix some internal settings infrastructure
|
2014-07-14 16:10:45 +00:00 |
adelikat
|
f5209ccfa2
|
Profile config - fix getting of sync settings from non-instantiated cores
|
2014-07-14 11:48:28 +00:00 |
goyuken
|
0f6dbd5570
|
genesis: merge r874 from upstream (sprite corner-case fix)
|
2014-07-11 18:55:43 +00:00 |
goyuken
|
e660937c46
|
genesis: layer draw toggles
|
2014-07-11 18:51:26 +00:00 |
goyuken
|
00d31f41e1
|
genesis: grab r859 and r872 from upstream
|
2014-07-05 01:54:19 +00:00 |
zeromus
|
9e1c678b4a
|
TIMEUP! fix GPGX core revision metadata from r580 to r850 which is the actually correct value
|
2014-07-05 01:17:11 +00:00 |
goyuken
|
60e47b6514
|
genesis: fix mouse analog range
|
2014-07-04 00:18:50 +00:00 |
adelikat
|
fd80c62cdb
|
More Util methods -> extension methods
|
2014-07-03 19:20:34 +00:00 |
adelikat
|
bf88be8c72
|
Convert some more util methods to extension methods
|
2014-07-03 19:05:56 +00:00 |
adelikat
|
1c0eca190e
|
Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces
|
2014-07-03 18:54:53 +00:00 |
adelikat
|
a726fde352
|
Move some more extension methods
|
2014-07-03 18:38:02 +00:00 |
adelikat
|
6cba3568ef
|
More extension reorg
|
2014-07-03 17:23:03 +00:00 |
adelikat
|
47514784eb
|
Separate stream and writer extensions to an IOExtensions object and namespace
|
2014-07-03 17:13:09 +00:00 |
adelikat
|
f546a8080c
|
Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
|
2014-07-03 15:35:50 +00:00 |
adelikat
|
467f8da2fb
|
Convert StringHelpers into extension methods, and merge into StringExtensions, change namespace of string extensions
|
2014-07-03 15:05:02 +00:00 |
goyuken
|
d83c56a9d8
|
NES: internal cleanup and commenting
|
2014-07-02 15:21:42 +00:00 |
adelikat
|
0d581613e2
|
NEShawk - nice button orders for controllers
|
2014-06-29 21:01:57 +00:00 |
adelikat
|
1f7a79d4ea
|
Saturn - reorder buttons
|
2014-06-29 13:20:30 +00:00 |
adelikat
|
3e3e34c745
|
SNES - nitpicky change in button orders
|
2014-06-29 12:55:01 +00:00 |
adelikat
|
01ba63dd09
|
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
|
2014-06-29 12:32:36 +00:00 |
adelikat
|
d12a16db45
|
Atari 7800 peripherals!
|
2014-06-29 00:07:17 +00:00 |
adelikat
|
3bf5b75adc
|
SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
|
2014-06-28 22:59:04 +00:00 |
adelikat
|
402db49ed8
|
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
|
2014-06-28 22:48:07 +00:00 |
adelikat
|
a45f7d7154
|
N64 - oops #2
|
2014-06-28 13:00:53 +00:00 |
adelikat
|
9378dc5921
|
N64 - oops
|
2014-06-28 12:58:13 +00:00 |
goyuken
|
f0d846a0ba
|
gpgx: support activator and xepp1ppxepxep1ppxep1pxepe1p1p1apexep`1p
|
2014-06-27 17:15:30 +00:00 |
goyuken
|
8b1735ce24
|
geneis: fix lightguns with variable screen resolutions
|
2014-06-27 02:55:14 +00:00 |
goyuken
|
142f893df8
|
genesis: menacer
|
2014-06-27 02:39:24 +00:00 |
adelikat
|
2f214dad71
|
Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons
|
2014-06-27 02:24:18 +00:00 |
goyuken
|
3ab7610da3
|
genesis: fix settings snafu. make mouse work; seems to be minimally functional in nobunga's ambition
|
2014-06-27 02:22:23 +00:00 |
adelikat
|
179a5c3bb4
|
Different controller definition for Game Gear than SMS, since game gear is 1 player and has a start button and no pause button
|
2014-06-27 02:09:17 +00:00 |
goyuken
|
41d7302f25
|
better
|
2014-06-26 21:33:01 +00:00 |
goyuken
|
ee0ca870ff
|
gpgx: contrl infrastructure
|
2014-06-26 21:31:38 +00:00 |
adelikat
|
e5f340c365
|
Oops, fix something I broke last night with N64 controllers
|
2014-06-25 13:52:38 +00:00 |
adelikat
|
5f71bf11c8
|
N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
|
2014-06-25 02:18:11 +00:00 |
adelikat
|
7c7182b75d
|
N64 - default to one connected controller with no pak
|
2014-06-25 01:51:16 +00:00 |
goyuken
|
0c57d7954f
|
gameboi: fix crash
|
2014-06-23 03:44:46 +00:00 |
goyuken
|
6f84abb81e
|
slap some comments on the NES controller stuff
|
2014-06-22 00:44:36 +00:00 |
goyuken
|
e520b11552
|
ganasis: support memory callbacks (exec, read, write). writes and reads don't fire on a certain class of PC relative load\store which includes immediates but possibly other stuff and i didn't unravel it all...
|
2014-06-21 17:20:18 +00:00 |
goyuken
|
90f627d883
|
wonderswan: debugging callbacks
|
2014-06-19 15:57:07 +00:00 |
zeromus
|
237045fde2
|
add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
|
2014-06-17 22:03:08 +00:00 |
goyuken
|
9a6decef06
|
GB: cleanup and stuff
|
2014-06-16 15:59:39 +00:00 |
goyuken
|
aee94afe05
|
snes boardname stuff
|
2014-06-12 20:46:42 +00:00 |
null_ptr
|
710e461165
|
Fixed flickering on games that do not render during every vi frame
|
2014-06-10 22:21:40 +00:00 |
zeromus
|
92f417dade
|
fix crashing bugs in yabause+software
|
2014-06-09 19:19:12 +00:00 |
zeromus
|
dbeaede567
|
fix yabause+gl crashes (loadstate can trigger GL work, context needed setting ahead of time)
|
2014-06-09 03:13:59 +00:00 |
zeromus
|
3ea6495031
|
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
|
2014-06-08 23:30:34 +00:00 |
adelikat
|
8e9e007c2c
|
slight change to wonderswan info, this marks the 1.7.0 release
|
2014-06-08 13:45:09 +00:00 |
goyuken
|
11af441464
|
wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies
|
2014-06-07 01:26:16 +00:00 |
goyuken
|
5bb38cb1c2
|
wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
|
2014-06-04 23:26:57 +00:00 |
goyuken
|
80c79798ce
|
update some author info on 2600 and swan cores
|
2014-06-04 19:06:36 +00:00 |
goyuken
|
e3cb22889a
|
add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all
|
2014-06-04 18:53:57 +00:00 |
goyuken
|
ff6032cbdc
|
bizswan: fix possible desync. all savestates before this commit are invalidated
|
2014-06-04 16:21:00 +00:00 |
goyuken
|
019ab3efe0
|
bizswan: support rotating the screen at playtime
|
2014-06-04 02:03:40 +00:00 |
goyuken
|
239eb5b268
|
saveram stuff
|
2014-06-02 16:33:08 +00:00 |
adelikat
|
e7c2c40d79
|
set Wonderswan release flag to true
|
2014-06-01 21:08:28 +00:00 |
adelikat
|
aa2ae170f3
|
N64 - make video size a setting, not a sync setting
|
2014-06-01 12:06:22 +00:00 |
adelikat
|
3917e7c528
|
Automate the about box
|
2014-06-01 01:57:22 +00:00 |
adelikat
|
8231025b91
|
System Info - Fix detection of GG and SG-1000
|
2014-05-31 23:17:39 +00:00 |
goyuken
|
512dc84334
|
would have sucked to not find that bug
|
2014-05-31 20:34:13 +00:00 |
adelikat
|
1c0f8674c3
|
SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83
|
2014-05-31 18:25:36 +00:00 |
adelikat
|
51660dd023
|
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
|
2014-05-31 17:03:21 +00:00 |
goyuken
|
37d0510444
|
add PAL A2600 framerate to movie check code
|
2014-05-31 16:28:31 +00:00 |
goyuken
|
58efa286df
|
move stuff
|
2014-05-31 16:12:59 +00:00 |
goyuken
|
0ee073b71b
|
bizswan: savestates
|
2014-05-31 05:57:18 +00:00 |
goyuken
|
8f87c2e854
|
gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates
|
2014-05-31 04:01:07 +00:00 |
goyuken
|
63c361f4e2
|
bizswan: add cpu flags and registers, memory domains
|
2014-05-30 22:59:13 +00:00 |
goyuken
|
fb4bd18fe1
|
bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
|
2014-05-30 22:31:16 +00:00 |
goyuken
|
14f0faf7ff
|
bizswan: rotated display, lag frames, stuff
|
2014-05-30 20:53:52 +00:00 |
goyuken
|
3dd6da2896
|
bizswan: fix button orders
|
2014-05-30 18:33:28 +00:00 |
goyuken
|
d3a5733886
|
bizswan: controls work
|
2014-05-30 18:20:05 +00:00 |
goyuken
|
9d8390a4ec
|
bizswan: stuff
|
2014-05-30 18:10:39 +00:00 |
goyuken
|
ab93da6faf
|
bizswan: stuff
|
2014-05-30 16:50:58 +00:00 |
goyuken
|
c306e61d5b
|
mednafen 0.9.34.1 "cygne" (wonderswan)
|
2014-05-30 05:09:54 +00:00 |
goyuken
|
d24658888b
|
saturn: expose skip bios and RTC options as syncsettings
|
2014-05-28 17:31:22 +00:00 |
goyuken
|
79349aeb39
|
gpgx: recover from early onset alzheimer
|
2014-05-28 03:35:21 +00:00 |
goyuken
|
bafd4ae62e
|
gpgx: pop up an annoyabox when CD firmware is missing
|
2014-05-28 03:27:49 +00:00 |
goyuken
|
b31399f810
|
2600: internal stuff to be checked
|
2014-05-27 03:11:33 +00:00 |
adelikat
|
947470e1d9
|
Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time
|
2014-05-27 02:45:05 +00:00 |
adelikat
|
90af0b4858
|
Atari 2600 - implement ScanlineAdvance(), still todo: cycle and scanline advancing don't know when to roll over a new frame
|
2014-05-27 02:16:47 +00:00 |
adelikat
|
f207bfaec9
|
Atari 2600 - slight fix to the logic of FrameAdvance so that it will "finish a frame", so any sub-stepping is accounted for
|
2014-05-27 01:54:08 +00:00 |
adelikat
|
ebbee62730
|
Atari 2600 debugger - slight refactoring of some things, fix step into, add total cycles, last address and distinct addresses
|
2014-05-27 01:33:22 +00:00 |
goyuken
|
7fdceb6158
|
2600: support SECAM as an alternate colour mode when in PAL mode. SECAM has its own rather unique color modulation system, and the atari engineers were too lazy to make a proper color encoder for it, so.....
|
2014-05-26 20:16:44 +00:00 |
goyuken
|
ab74f31d41
|
quicknes: support getcpuflagsandregisters
|
2014-05-26 19:49:45 +00:00 |
adelikat
|
e68e691e3c
|
Atari 2600 Debugger - implement Step Into button
|
2014-05-26 19:38:02 +00:00 |
goyuken
|
299c27ae6e
|
NESHawk: fix desync bug when using reset or power and frame precise save/loadstate
|
2014-05-26 01:29:00 +00:00 |
goyuken
|
4f744323cf
|
2600: fix hard reset sound crash caused by recent fuddlings
|
2014-05-26 01:21:31 +00:00 |
adelikat
|
898c57f5d9
|
Atari 2600 - AR (Super Charger) - implement Cart Ram memory domain, and a Fast SC Bios sync setting
|
2014-05-26 01:01:47 +00:00 |
adelikat
|
d1743a2ce3
|
Atari 2600 - AR - cleanup, implement hard reset, savestates, and dispose
|
2014-05-26 00:55:12 +00:00 |
adelikat
|
8069653888
|
Atari 2600 - Fix AR mapper
|
2014-05-26 00:30:43 +00:00 |
adelikat
|
9c351942c0
|
Atari 7800 - record pal flag into movies
|
2014-05-25 00:00:44 +00:00 |
zeromus
|
80707ebc53
|
fix supergameboy
|
2014-05-24 05:37:30 +00:00 |
adelikat
|
ed4c92c0f8
|
Atari 2600 - Set virtual width in pal to 320
|
2014-05-24 01:21:33 +00:00 |
adelikat
|
33abd29aec
|
Add PAL flag to pal games in atari gamedb, remove todo in atari core
|
2014-05-24 01:12:18 +00:00 |
adelikat
|
4c0f693e70
|
Atari 2600 - expose Display Type in order to have the PAL flag recorded into movies
|
2014-05-23 18:04:31 +00:00 |
goyuken
|
27fa8d9a61
|
atari 2600: PAL support should be mostly good to go now
|
2014-05-23 16:37:49 +00:00 |
goyuken
|
2f7ad6a676
|
2600: more stuff towards PAL support
|
2014-05-23 15:47:48 +00:00 |
goyuken
|
59440c1d4d
|
NES stuff
|
2014-05-23 15:10:14 +00:00 |
adelikat
|
424f312afa
|
Atari 2600 - from now on, practice safe poking. Also poking is now possible on the system bus.
|
2014-05-23 00:29:31 +00:00 |
zeromus
|
f49c4492f1
|
fix #177 "SNES Loadstate failure with DSP firmware." by repeatedly loading the rom when resetting the core so that chip roms get a chance to reload after the entire core (hopefully) is memzeroed
|
2014-05-23 00:13:04 +00:00 |
goyuken
|
6f9211167c
|
neshawk: pirate fix
|
2014-05-21 22:29:14 +00:00 |
goyuken
|
ae104deac3
|
fix up previous commit
|
2014-05-21 15:47:18 +00:00 |
goyuken
|
7dec3af0de
|
2600: add a pal detection heursitic. still some work to do on that
|
2014-05-21 14:32:41 +00:00 |
adelikat
|
6e4af65b99
|
N64 - only show mempack domains if the respective controller is enabled and configured with a mempak
|
2014-05-20 15:19:13 +00:00 |
goyuken
|
a6c5a9cdb2
|
a2600: frame timing infrastructure. frame time is now a constant 262 lines per frame. if the video frames don't match that, the situation is handled similarly to GB
|
2014-05-19 17:54:00 +00:00 |
goyuken
|
27a7bc7c8f
|
i would never in a million years have written that way, so no reason to change it to that after the fact
|
2014-05-19 03:21:46 +00:00 |
adelikat
|
e96b81d7ab
|
Rip out some "movies 1.0" hacks
|
2014-05-18 16:28:56 +00:00 |
adelikat
|
0e02a78073
|
update a comment now that accuracy profile is an option
|
2014-05-18 13:44:58 +00:00 |
adelikat
|
5e15ba5fa0
|
credit blargg for quicknes
|
2014-05-18 01:12:38 +00:00 |
adelikat
|
965c2dfc0f
|
Quicknes - Fall back to neshawk when attempting to load FDS and other things that we think NES should play
|
2014-05-18 01:06:11 +00:00 |
adelikat
|
0588c3d7ea
|
Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
|
2014-05-17 19:35:47 +00:00 |
zeromus
|
19f3b1b1da
|
here it is, fixed another way, for the record: float ranges can now support inverted senses.
|
2014-05-17 00:06:20 +00:00 |
goyuken
|
0ec92e626e
|
nes: make full_nes_palette.nes test work. colors still look a bit funky though
|
2014-05-15 23:25:49 +00:00 |
goyuken
|
3405369d58
|
neshawk: fastererer
|
2014-05-14 15:46:16 +00:00 |
adelikat
|
e51e8dead5
|
SNES - Make performance core the default
|
2014-05-14 12:47:36 +00:00 |
adelikat
|
578cc2c850
|
Front end for z64 rsp hle video plugin support
|
2014-05-14 02:29:59 +00:00 |
adelikat
|
fa7b2ec441
|
N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this
|
2014-05-14 01:50:36 +00:00 |
goyuken
|
3fa2b4629c
|
NES: switch to quicknes palette as defaut
|
2014-05-13 23:26:39 +00:00 |
adelikat
|
92f32c568c
|
N64 - ok, one more round of cleanup!
|
2014-05-13 00:31:32 +00:00 |
adelikat
|
b8ed3230e9
|
N64 - some code cleanup
|
2014-05-13 00:06:33 +00:00 |
adelikat
|
d9f86aa8a1
|
N64 - don't be 0 x 0 video size on startup
|
2014-05-12 23:54:27 +00:00 |
goyuken
|
490a3dc3cf
|
gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS.
|
2014-05-12 17:24:43 +00:00 |
goyuken
|
93b710e4ab
|
gambatte: make RTC run at the correct 59.7fps instead of 60fps
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2014-05-12 04:08:22 +00:00 |
adelikat
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ec5414c9d8
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If Quicknes throws an unsupported mapper exception, catch it and load in NesHawk instead
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2014-05-12 00:14:45 +00:00 |
goyuken
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1ef04c0cb5
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gambatte: support text savestates
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2014-05-11 20:48:19 +00:00 |
goyuken
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5710282ac6
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gambatte: eliminate some unused code
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2014-05-11 15:40:02 +00:00 |
adelikat
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467a8f37eb
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N64 Input convert some magic 127's into constants, nothing useful about this commit
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2014-05-11 13:05:59 +00:00 |
adelikat
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f697a52c56
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Fix a few warnings
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2014-05-10 20:00:30 +00:00 |
adelikat
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3488df36c4
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N64 - ability to set core type in the front end
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2014-05-10 17:30:03 +00:00 |
adelikat
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3e843b2b0f
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N64 - Expose the setting of core type (pure interpreter, interpreter, dynarec) through sync settings. Still todo: UI for setting this value
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2014-05-10 16:05:56 +00:00 |
adelikat
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db02bd4a8e
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Fix inconsistency in N64 namespaces
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2014-05-10 14:56:21 +00:00 |
goyuken
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975ced7e38
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gambatte: break stuff. don't use
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2014-05-10 04:22:12 +00:00 |
adelikat
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64e3ff520d
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N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers
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2014-05-10 02:03:23 +00:00 |
null_ptr
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1734267a7b
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Added JsonIgnore Attribute to private members
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2014-05-09 04:34:22 +00:00 |
null_ptr
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52ee4984fa
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Added setting for the controller plugin type and the controller connection to N64SyncSettings
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2014-05-08 20:03:00 +00:00 |
zeromus
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a72c5891e2
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fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg; and clarify some rom loading error handling, especially in PCE-CD
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2014-05-08 03:18:00 +00:00 |
goyuken
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c687ac7cfd
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gambatte: rip out unused save directory and gameshark\gamegenie internal stuff
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2014-05-07 22:26:13 +00:00 |
goyuken
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7b95dd4745
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gambatte - (internal) rip out the memory refresher system. pointless overcomplex garbage that never solved any problems
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2014-05-07 21:34:19 +00:00 |
goyuken
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912387fdef
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gpgx - support debug showing cpu flags and registers
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2014-05-04 17:41:20 +00:00 |
goyuken
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663aeaf5eb
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NES: add mapper31, fix a few small bugs with mapper30. thanks to caitsith6502 for patch
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2014-05-03 17:23:28 +00:00 |
goyuken
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df6fa1dec0
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gambatte: fix video problem related to new frame timing
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2014-05-03 03:05:34 +00:00 |
adelikat
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2c167b51ca
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Atari 2600 - virtual width of 275, but something does't work, oh well
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2014-05-03 02:30:13 +00:00 |
adelikat
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d978e2c629
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Atari 2600 - make background setting a color instead of number, in order to get a color picker in the settings dialog
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2014-05-03 01:59:49 +00:00 |
adelikat
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81ca8479f5
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Atari 2600 - a round of cleanup, nothing useful here
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2014-05-03 01:51:56 +00:00 |
goyuken
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0a017f7f27
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2600 video setting stuff
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2014-05-03 00:48:23 +00:00 |
adelikat
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1f242120e6
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Atari 2600 - Expose top line, bottom line, and background color as Settings properties
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2014-05-03 00:35:03 +00:00 |
adelikat
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c15b665e96
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Atari 2600 - crop top and bottom 35 scanlines to make 160x192
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2014-05-02 23:59:02 +00:00 |
adelikat
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bf363a4c42
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Atari 2600 - remove doubled width hack, so it is now 160x262, still todo: don't show vblank scanlines and find a reasonable cropping default
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2014-05-02 21:47:02 +00:00 |
goyuken
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b0970451aa
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internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
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2014-04-30 23:48:37 +00:00 |
goyuken
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fd5b7263ea
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NES - MMC5 - head off some possible peek nondeterminism problems before they occur
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2014-04-30 20:32:13 +00:00 |
goyuken
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9909b972fb
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NES: fix nondeterminism in tracelogger when execution passes over $2007 (or mirrors)
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2014-04-30 19:43:55 +00:00 |
goyuken
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ccd5782909
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gambatte: add the new drift trackers (that ensure constant framerate) to savestate
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2014-04-30 17:36:35 +00:00 |
zeromus
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3880f9059c
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fix gambatte sound (misuse of blipbuffer)
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2014-04-30 03:46:37 +00:00 |
adelikat
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fea60dfbbe
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Gameboy - fixed frame timing but broke sound
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2014-04-29 23:31:25 +00:00 |
adelikat
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4269098e8a
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Gambatte core experimental change to the definition of a frame. gambatte runs the number of cycles it feels like even when you tell it. So track the difference between the desired amount of actual run and adjust the next frame. This way, in thoery it should average out to the desired 35112 cycles per frame. Also track the cycle count and expose it for future api to use
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2014-04-28 16:02:11 +00:00 |
adelikat
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3901fb640b
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more icons, don't show one if there isn't oen
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2014-04-25 23:17:10 +00:00 |
adelikat
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51be257486
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core status bar icon - add yabause and bsnes icons
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2014-04-25 21:41:34 +00:00 |
zeromus
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49d8f6c5b9
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remove savestate loading hacks for movie header skipping
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2014-04-25 02:21:45 +00:00 |
adelikat
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8c0526b90f
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Quicknes - clip top and bottom true by default
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2014-04-25 01:22:22 +00:00 |
adelikat
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de1cb218a6
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Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
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2014-04-25 01:19:57 +00:00 |
adelikat
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c74019a54d
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Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
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2014-04-22 00:38:59 +00:00 |
zeromus
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06ffa9601c
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work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend
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2014-04-20 01:44:06 +00:00 |
adelikat
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54203c00b9
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Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank
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2014-04-20 01:19:33 +00:00 |
adelikat
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a61ff53d9c
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Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
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2014-04-19 22:23:13 +00:00 |
adelikat
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1669fd7755
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Start an Atari 2600 debugger dialog
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2014-04-19 19:01:13 +00:00 |
adelikat
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dba0d25a5c
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Atari 2600 - some progress on the AR mapper (Super charger), but still doesn't work
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2014-04-19 16:28:03 +00:00 |
goyuken
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53d3abb4f6
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NES: Zapper: fix up the light detection formula a bit. the real thing is hopelessly dependent on a bazillion analog factors with wide environmental variability...
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2014-04-16 21:04:07 +00:00 |
goyuken
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47b1e3ae49
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I AM MASTER OVER DOG
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2014-04-16 02:11:22 +00:00 |
adelikat
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d1e7ed9d91
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Atari 2600 - start Supercharger emulation (and mapper AR)
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2014-04-16 01:18:38 +00:00 |
adelikat
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285a7241b9
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On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
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2014-04-15 22:10:39 +00:00 |
zeromus
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7adc15d97e
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work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
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2014-04-15 21:46:18 +00:00 |
adelikat
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2cbb914b9e
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silly formatting fix from last commit
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2014-04-13 18:30:41 +00:00 |
adelikat
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7a6994eb80
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Atari 2600 - some progress on mapper 4A50, but it still doesn't work
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2014-04-13 18:09:29 +00:00 |
adelikat
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7f37535cd5
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PCE Icon for PCE tool dialogs
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2014-04-13 00:09:16 +00:00 |
adelikat
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3f3f607e60
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Atari 2600 - some ground work for the AR mapper, doesn't yet do anything
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2014-04-12 17:52:49 +00:00 |
adelikat
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ccae8ce914
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Atari - failed attempt to implement mapper CM (Compumate)
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2014-04-12 16:36:30 +00:00 |
adelikat
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4f65d78335
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Atari 2600 - some ground work for DPC+, but still not implemented
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2014-04-12 04:11:52 +00:00 |
adelikat
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a1cb4b151e
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Atari 2600 - implement mapper FE
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2014-04-12 03:48:18 +00:00 |
adelikat
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50c8e05d65
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Atari 2600 - Boulder Dash Intro Tune demo apparently doesn't run on 3E, it runs on 4K so change the gamedb entry, a fix to 3E. Given that no game actually works that is written for this mapper, I'm calling this one.
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2014-04-12 02:54:17 +00:00 |
adelikat
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a329ef846d
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Atari 2600 - fix mapper E7 for games that used ram (Burger Time, He-Man)
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2014-04-11 22:00:16 +00:00 |