Commit Graph

638 Commits

Author SHA1 Message Date
mattmenke 77639783ea LilyPad: Minor improvement writing to DualShock 3 device - lights should generally be updated fairly promptly now, rather than depending on how/when the device is initialized. Also removed CRT dependencies, so the MSVC 2005 release build compiles again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1826 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-15 00:38:50 +00:00
mattmenke 0573f39157 LilyPad: DS3 tilt support. Why? Because it's there. Can't think of a sane use for it, though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1822 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-14 11:34:53 +00:00
mattmenke 046e10b1a9 LilyPad: Force feedback threading fix. DualShock 3s initalize much more nicely.
Still have issues with DS3 rumble - looks like only one motor can be enabled per communication (Otherwise, always lose connection to the device and have to re-enable it), and enabling one kills the other.  Not sure what to do about this, currently just flip between the two.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1821 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-14 10:30:50 +00:00
Jake.Stine de0442321f Linux: Fixed compiler errors from my prev commit, along with a few verbose warnings and a compile error in SPU2-X. (note, moved Linux's define of SVN_REV macro to PrecompiledHeader.h for now, until a proper solution is implemented)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1819 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 20:56:22 +00:00
arcum42 f72c913c4b Fix a few Linux things.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1816 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 06:13:22 +00:00
mattmenke c1f8444fe1 LilyPad: DS3 no longer disconnects when vibrating. Partial workaround for a DirectInput threading issue when vibration is triggered at the same time devices are being added/removed - probably do something better at some point. Some other DS3 related changes - change names of some controls, increased sensitivity of boolean buttons values to more closely match the DS3 as well. Poorly calibrated analog axes bound to the d-pad (Or buttons) may cause issues.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1815 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 04:55:58 +00:00
mattmenke 3bb0846264 LilyPad: Fixed DS3 motors being flipped, setup default motor bindings on creation, and reduced delay to make sure pads have been initialized when testing force feedback (Probably get rid of it all together once I implement a workaround).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1811 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 13:23:16 +00:00
mattmenke 73cace2e54 Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1810 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 13:10:17 +00:00
Jake.Stine b638f52809 Re-ordered the MSVC folder structure to split PCSX2 into two definitive sections: [App]Host and [Emu]Core (the bracketed names indicate the "long" versions which are generally used in the code to differentiate the functions and classes). If the tentative layout is good then I'll sort the files on SVN to match that layout.
(note: Patch.cpp/Patch.h is still the odd child out in this commit, as it's destiny is to become a plugin)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1804 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 02:58:22 +00:00
arcum42 f02c04cb3b Added more plugin project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1799 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 11:28:57 +00:00
mattmenke c6a33eb2f0 May or may not fix certain failure to bind issues. May or may not cause issues in canceling binding when using mouse/keyboard to navigate the bind window when the corresponding mode is set to disabled. May or may not result in Armageddon. Probably not. I hope.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1795 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 05:13:31 +00:00
arcum42 e03e8bff40 Fixed Linux up to compile in codeblocks again. Added Onepad plugin project file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1790 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 21:41:46 +00:00
Jake.Stine 4b4422d2dc * Better icon! Transparency in Windows Taskbar icon is still bad, but I can't figure out how to fix it (documented in code)
* Cleaned up the code of the Gamefixes a bit.
 * More svn:native props -_-

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1788 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 16:39:37 +00:00
Jake.Stine d2fbb22076 Upgraded PCSX2 core and utilities to GPLv3.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1783 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 12:08:10 +00:00
Jake.Stine 50446e6930 * Added preliminary keyboard support back in (probably doesn't compile in linux)
* Fixed a deadlock in thread cancellation.
 * Muted some folder warnings when running pcsx2 for the first time.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1778 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 21:16:12 +00:00
Jake.Stine fbae183dcc Linux: Remove code::blocks layout files (those are client/user files, not intended for svn).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1775 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 13:43:44 +00:00
Jake.Stine aa3d448c97 Linux: Using Code::Blocks Custom Compile option to generate embedded resources now. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1774 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 13:40:16 +00:00
arcum42 19eaebe9be Created project files for all the null plugins, and added them to codeblocks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1771 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 04:56:31 +00:00
Jake.Stine 43d9aef534 wxgui: sync with trunk (microVU + ee loadstore cycles + improved plugin logging).
* Fixed crash on exit, caused by logging.
 * Updated versioning in main window and console.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1751 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-06 05:21:07 +00:00
Jake.Stine b422809d6e wxgui: my excitement in getting a game to run for the first time in months clearly has shattered my ability to commit.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1748 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-06 00:42:24 +00:00
Jake.Stine c1a818386f wxgui: removed dependency on afxres.h, added resource/manifest versioning info to w32pthreads.v2.dll, and fixed a compile error.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1746 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-05 23:46:08 +00:00
Jake.Stine bfdb469347 SPU2-X: Minor cleanups and updated DLL/resource versioning info (which never got updated for v1.2, oops)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1740 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-05 01:05:47 +00:00
ramapcsx2 00e1ac1cfb SPU2-X:
Fixe the dsp (winamp plugin) crashes. Thanks to Gigaherz for this one, too :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1739 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-04 22:39:21 +00:00
ramapcsx2 f06998808a SPU2-X:
5.1 support is back!
Currently for XAudio2 only, and it's not doing much (Simple copy of the stereo source to the other speakers).
Gigaherz is already working on a nice, semi - prologic II upmixer though ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1738 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-04 22:15:02 +00:00
arcum42 dbeeca16a1 Might as well copy some register code from GSdx to GSnull, so I have a starting place on register handling in it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1733 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-03 23:57:59 +00:00
Jake.Stine 396783957e wxgui:
* synched with trunk to pick up all new cdvdiso fixes.
 * configuration wizard now starts if pcsx2.ini is missing/deleted.
 * changed GetWindowChild (MSW specific?) to FindWindow.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1696 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-28 13:06:06 +00:00
mattmenke b5264ca7c9 LilyPad: Added setupapi.lib to release build. Was already correctly linked in debug.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1681 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-26 01:49:43 +00:00
mattmenke 143b2f63d3 LilyPad: bugfix that should (hopefully) make it more difficult to accidentally bind an entire axis. May make issues with devices incorrectly reporting initial state worse.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1679 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-25 12:05:08 +00:00
mattmenke 5558ceafb3 Some preliminary HID code that I may or may not build off of.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1673 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-23 03:15:42 +00:00
arcum42 44bb5cdbb5 Odds and ends. Various defines involving vif->stat are now enums, and are now used in various places. Added a new file to GSnull. Moved the new Vif functions to Vif.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1670 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-22 09:52:00 +00:00
Jake.Stine 68188a1fe2 wxgui: Changed the method of usermode storage so that it doesn't violate /program files permissions; plus some minor bugfixes/cleanups.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1665 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-21 04:44:47 +00:00
Jake.Stine e25db2a0ba wxgui: sync with trunk (boooring)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1660 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-20 16:19:33 +00:00
ramapcsx2 dc4f05d7c2 GSdx:
Initial pixel offsetting support via gsdx.ini.
Use pixoff_x = somevalue and pixoff_y = somevalue.
This can be used as a workaround for the various upscaling errors :)

Try these values for Takes of the Abyss for example:
pixoff_x=-8
pixoff_y=-8

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1650 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-19 01:08:40 +00:00
ramapcsx2 5b1700f98d Fix a foopah, and get rid of the useless imdct warning.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1644 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-17 10:36:53 +00:00
gabest11 de2d3603a0 GSdx: corrected recording code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1637 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 16:45:26 +00:00
ramapcsx2 7a36e448c9 GSdx: Fix for the bad colors when capturing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1636 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 13:46:50 +00:00
ramapcsx2 2dc77cd128 GSdx:
Re-enabled capturing via F12 key. It was missing the callback entirely.
The videos I capture here turn out all blueish though. No idea why :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1635 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 11:35:30 +00:00
gabest11 b44e6fcb8a doh, so many missing files
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1619 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:47:48 +00:00
gabest11 0d40e9963e vs2010 project files for pcsx2 (plugins later)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1617 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:11:06 +00:00
gabest11 3bd8037573 GSdx: fix for transparent walls in kingdom hearts (or anything else that sets AA1 with ABE off)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1611 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-07 21:11:27 +00:00
mattmenke 3cbd298cff LilyPad: A number of small fixups.
DirectInput devices corresponding XInput devices should be listed as "[Detached]" when XInput is enabled.  No idea if this works, as it requires an XBox 360 controller to fully test.
FF Axes now sorted, rather than being displayed in the order MS returns them.
Small motor DirectInput binding now correctly displays "Square" effect type in list when first created.
Attempt to more accurately model "soft" vs "hard" presses.  Don't have a game where this matters, so no idea if it works.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1607 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-06 04:50:55 +00:00
Jake.Stine 3544bcd118 wxgui: maintenance sync with trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1604 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-04 13:34:52 +00:00
gabest11 3435ca8b74 GSdx: fixed the crash when booting through the bios
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1600 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-03 11:01:36 +00:00
gabest11 570e4ce85e GSdx: fixed dx9 + msaa=0
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1598 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-03 00:17:35 +00:00
gabest11 cea0f395aa GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1597 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 23:07:30 +00:00
Jake.Stine 37b63f8a0c Zeropad/Win32: Make what appears to be a fairly significant bugfix, for what it's worth.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1596 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 18:46:39 +00:00
gabest11 3f4f3db3e6 GSdx: little code cleanup
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1591 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-31 23:59:06 +00:00
ramapcsx2 a0828bc8f9 GSdx:
- Trippled the number of cached textures, many games constantly recreated them
- Don't clear some shaders at each drawcall (in dx10) , which is a nice speedup (but could potentially be bad, please check..)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1584 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-30 00:21:33 +00:00
Jake.Stine 71490981bf wxgui: synced with trunk, and started work on an improved plugin initialization procedure. (branch currently does NOT compile, sorry)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1582 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-29 14:00:00 +00:00
gabest11 cc3130660a GSdx:
- Automatic texture filtering should be ok now, occasionally point filtering was used. Tested it on the ps2 and figured with no mip levels LoD and minification settings are just ignored altogether.
- Also run a few tests on the gather instruction with the reference rasterizer and found a fatal flaw with it. It returns the four samples for bilinear sampling (in a funny order, which isn't documented of course, x = bl, y = br, z = tr, w = tl), but there is no way to guess which four were selected exactly. Due to some hidden rounding error it might grab different texels than I would when calculating the position of the upper-left texel, of which the fractional part is be used for the interpolation. When the texel positions do not match it leaves annoying discontinuity errors. Oh well...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1571 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-26 15:30:25 +00:00
gabest11 4eaa5265df Added vs2010 project files for xpad and CDVDolio, too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1565 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-24 12:54:54 +00:00
gabest11 319782cf39 GSdx: just updating vs2010 project files
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1564 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-24 09:24:09 +00:00
Jake.Stine 3751c928d3 wxgui: synced with trunk (to acquire new CDVD/ISO api)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1558 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-23 14:58:17 +00:00
ramapcsx2 0b6ed4bc15 GSdx: Disabled requesting of thread safe D3D devices. This is a speedup, and we shouldn't need the safety.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1553 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 19:04:48 +00:00
gabest11 3599acc618 GSdx: ffxii fmv works again and even less bogus
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1552 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 14:28:14 +00:00
gabest11 3a569dba23 GSdx: disabled "gather" until I can sort it out
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1551 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 12:23:58 +00:00
gabest11 83b15dbac0 GSdx:
- trying the dx10.1-only "gather" shader instruction for palletized lookups ("8-bit texture" mode), saves 4 instructions which isn't much but still... (not tested, don't have ati)
- may fix the intel gma "no output" bug (don't have gma either :P)
- and the usual small code optimizations


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1549 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 03:55:28 +00:00
gabest11 4a7304d6f7 GSdx: added ltrapper's modifications.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1538 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-17 23:45:32 +00:00
gabest11 e58776e095 GSdx: just squeezing a few more fps.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1534 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 21:36:07 +00:00
gigaherz de976b8234 Remove the bool from the GS exports, as Jake said.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1531 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 12:38:42 +00:00
Jake.Stine 657660371c wxgui: Fixed crash-on-exit problem in Release builds and made the console logger thread-safe (uses messages instead of direct wxFrame method invocations).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1529 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 09:58:17 +00:00
gigaherz 63a01f76ac Matsuri sent me a cleanup of his previous patch. No changes in functionality.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1528 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 03:34:30 +00:00
ramapcsx2 258dc05529 Plugin interface / GSdx changes that binds the GSdx vsync option to the pcsx2 framelimiter.
This patch by matsuri makes playing with vsync a lot nicer, so thanks for that one ;)

Note: For now its directx 10 only, due to dx9 needing a swapchain reset..

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1526 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-15 19:44:06 +00:00
ramapcsx2 fadea3d7bb SPU2-X: Just the version update
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1517 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-15 14:07:42 +00:00
gabest11 aa438a6b73 GSdx: game fixes and small optimizations
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1495 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-12 13:46:05 +00:00
ramapcsx2 f166306276 SPU2-X:
Fixed a problem in volume slides that caused them to update way too slow.
Music in Ys 6 works again.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1490 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-11 23:46:34 +00:00
arcum42 192f602ae7 Fixed up the Linux build. A couple minor OnePad changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1487 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-11 17:21:23 +00:00
Jake.Stine 3c195e9f9a wxgui: more of the slowly progressing.
* Implemented internationalization (i18n) framework.
 * Made a pretty configuration dialog box!
 * Many minor bugfixes.
 * Removed most of the old Win32 and Linux/GTK gui code because it was causing gettext cataloging to grab about 500 non-relevant strings (can always reference trunk for them anyway).

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1484 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-11 08:31:38 +00:00
arcum42 b0861c6d81 OnePAD: All around my hat...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1482 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-10 06:07:32 +00:00
arcum42 cae05180f5 Onepad: Added a clear all button, and did some work on the backend.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1481 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-10 00:05:05 +00:00
ramapcsx2 629950a1fa GSdx: New default settings, to avoid common mistakes and problems.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1479 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-08 16:15:33 +00:00
gabest11 af643a38b2 GSdx: 4 bit local-local transfer crash fixed (shadow hearts)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1476 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-07 13:04:56 +00:00
gabest11 a7ce451167 GSdx: couple of fixes for the new palletized lookup mode
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1475 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-07 10:57:04 +00:00
gabest11 90e7944577 GSdx: the new option was accidentally linked to vsync, they got the same control id.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1473 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-06 18:09:31 +00:00
gabest11 f9f056d581 GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1472 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-06 16:35:06 +00:00
gabest11 f24be5c352 GSdx: a few games fixes (one piece grand battle, xenosaga 1, chikyuu boueigun 2)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1469 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-05 12:58:59 +00:00
gabest11 fad91c7ebf GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1468 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-05 00:18:33 +00:00
gabest11 2ed180d7c0 GSdx: last commit broke the sw renderer, the compiler seems to misalign the "this" pointer for member callbacks when two base classes have virtual destructors at the same time (or just virtual members, didn't test it).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1467 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 23:52:58 +00:00
gabest11 ae62a56cc1 GSdx: more leak cleanup
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1466 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 22:54:57 +00:00
gabest11 6eed14ae75 GSdx: fixing the (texture) memory leak
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1464 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 17:37:06 +00:00
gabest11 4c76909afe GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 15:14:04 +00:00
Jake.Stine 2a5a32d359 GSdx: Fixed crash when minimizing GS window and alt-tabbing out of fullscreen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1462 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 11:43:05 +00:00
Jake.Stine fb6a8939b0 wxgui: Moved some more files around in Common/Utilities, and merged against trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1460 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 20:48:11 +00:00
arcum42 d82c3653ce WIP: Zeropad fork. This is intended more as a backup copy so I have a good copy to work from then as a release. As such, while it works, the gui is glitchy, the Windows port is non-existant, and a lot of things are subject to change...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1457 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 11:45:47 +00:00
Jake.Stine c13cc555be A couple minor compiler warning fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1455 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 01:06:53 +00:00
Jake.Stine da691894c3 wxgui branch: Maintenance merge against trunk, plus many cleanups and project-level changes.
* Moved the x86 emitter to /common, so that plugins can link against it if they wish.
 * Created a new "utility" class in /common which houses string utils, fast memcpy, common exception classes, and other handy dandies.
 * Removed old-style linux automake files from the pcsx2 dir since they were hopelessly out of date (and their multi-file-per-line format makes svn merging impossible >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1454 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 00:49:40 +00:00
gabest11 ba5823b144 GSdx: added a few CRCs
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1451 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 16:05:03 +00:00
gabest11 7ddbaa6cb0 GSdx: the valkyrie profile 2 fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1450 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 00:47:50 +00:00
gabest11 c68802a334 GSdx: dq8 fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1448 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 22:29:24 +00:00
gabest11 5a292d202d GSdx: couple of fixes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1447 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 21:14:12 +00:00
gabest11 7c2e51157e GSdx: dx9 texture uploads should be at least as fast as before
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1442 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-28 02:02:14 +00:00
gabest11 8abcc6dab2 GSdx: fixed a crashing in the previous revision, dx9 slowdown problems will be addressed later
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1440 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-27 19:05:36 +00:00
gabest11 7bb9a3cc25 GSdx: changed a lot of things, expect new bugs :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1439 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-27 03:32:33 +00:00
gabest11 c1fc72a634 GSdx: small fixes to the last commit
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1426 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 12:33:30 +00:00
gabest11 b284fae2d5 GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1425 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 04:12:32 +00:00
Jake.Stine c1dbdd7b62 SPU2-X: Upgraded license to the LPGLv3; and changed some #ifdef mess to #pragma once.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1419 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 11:00:53 +00:00
arcum42 bd093b41bd Recursive inlining appears to be driving gcc to drink, or at least, to use up all available system memory trying to compile microVU.cpp and then failing. :(
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1418 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 10:26:56 +00:00
Jake.Stine 101dbdd132 SPU2-X: *Really* fix compat with older versions of pcsx2 this time (0.9.4 and prior) >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1415 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 08:24:17 +00:00
gabest11 5f45219eb9 GSdx: fixes for ffx2 menu
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1412 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 20:28:36 +00:00
gabest11 69e3dcfa63 GSdx: everything should be back to normal now
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1406 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:43:08 +00:00
gabest11 191a3d0c7e GSdx: another useless revision...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1405 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:31:36 +00:00
gabest11 6ef94cc707 GSdx: ignore this...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:24:18 +00:00
gabest11 df8c611084 GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1402 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 13:03:59 +00:00
gabest11 7ad2d919b8 GSdx: removed the last bit of mfc dependency from cdvdolio
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1398 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 00:11:56 +00:00
Jake.Stine bc1b84295f Improvements to the new installer project:
* installer automatically includes all three SSE build targets for GSdx (each built target needs to be built manually prior to building the installer).
 * Fixed some typos and abbreviated install paths from "PCSX2 Team/PCSX2" to just "PCSX2".
 * Added an "SSEtype" user define to GSdx's property sheets, which is used to generate the SSE postfix on the DLLs automatically. (ie, GSdx-SSE2.dll, etc).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1397 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 20:44:20 +00:00
arcum42 91be7889e2 Suppose I should do something about the configure.ac files and _DEBUG, as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1390 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:58:56 +00:00
arcum42 816e39851a Linux: Quick fixes to get the Linux build working with the changes in r1388.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1389 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:32:35 +00:00
Jake.Stine b974b815ff Major Build System changes:
* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
 * Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
 * Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
 * Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
 * Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.

Notes:
 * Current plugin version compatibility status should be unaffected.  The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
 * All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
 * Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 08:20:19 +00:00
gabest11 af0b33c7b5 GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1384 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 01:07:28 +00:00
gabest11 1845c3cc38 GSdx: just updating the vs2010 project files...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1378 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 15:18:12 +00:00
gabest11 caa7a5dffd GSdx: forgot to disable opengl code, glew32.dll isn't needed yet but cannot be delay loaded
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1376 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:36:24 +00:00
gabest11 8e979f1b96 GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1375 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:24:42 +00:00
gabest11 d1c7d2f1a6 xpad: fixed a crash that happened when subclassing an opengl window, also got rid of mfc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1373 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-16 02:28:43 +00:00
gabest11 48eae0c907 GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1372 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-16 01:42:08 +00:00
Jake.Stine c60095f6b0 GSdx: Fixed Software-mode crash on Escape/Exit, caused by a couple destructor race conditions. (C++ destructors and thread safety are fickle beasts that like to claw each others' eyes out)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1371 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 23:21:17 +00:00
Jake.Stine 674ac75d6a GSdx: Minor bugfix for DoMerge encountering a NULL pointer in rare cases.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1369 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 20:15:17 +00:00
Jake.Stine 136716a4f5 SPU2-X:
* Fixed crash problems when using SPU2-X with old versions of Pcsx2 (0.9.4 and prior).
 * Fixed broken Device specification override (the device GUID wasn't being loaded from the INI).

Pcsx2:
 * Added ThreadAffinity stuff to the CPUSpeed detection.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1368 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 16:44:26 +00:00
arcum42 b9cb1d3a59 Delete a stray file that's automatically regenerated every time you build ZeroGS anyways...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1365 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-14 09:56:42 +00:00
arcum42 deae0ce1a6 Linux: Experimental - Add a alternate, more flexible, build script written in Ruby.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1364 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-14 09:41:33 +00:00
gabest11 359c596bd8 GSdx: added missing glew32.lib reference
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1363 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-13 22:31:12 +00:00
gabest11 690ef417b1 GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1362 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-13 19:41:34 +00:00
gabest11 693bb3bdce GSdx: added ogl/cg to the list of delay loaded dlls
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1361 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:39:54 +00:00
gabest11 5736bbd449 GSdx: looking for an opengl guru...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1360 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:09:17 +00:00
gabest11 6841f7fd98 GSdx: that damned different pixel center of dx10... this one should fix the screen edge and other strange artifacts that appeared in non-native resolution.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1357 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-11 09:27:59 +00:00
gabest11 bd229032c0 GSdx: fix for genji
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1355 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-11 00:08:23 +00:00
gabest11 4e20305fe2 GSdx: dx10 hw mode sharper again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1354 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-10 17:03:23 +00:00
gabest11 b678bb129c GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1351 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-09 10:13:28 +00:00
gabest11 4ed3035661 GSdx: pixel shaders were reorganized, things might be broken :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1341 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 17:53:34 +00:00
Jake.Stine 95ff8e3a98 GSdx: Applied normalization of UV in the DX9 texture repeat shader, allowing it to be re-enabled. Fixes massive slowdown in the Xenosaga 2 opening menu (Issue 262 / DX9 only) [note: collective fix uncovered by sudonim, feal87, and drk||raziel -- I'm just the patching boy]
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1340 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 11:00:30 +00:00
gabest11 8784c1cd43 GSdx: added vs2010 project files
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1339 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 10:17:07 +00:00
gabest11 743e93f3ee GSdx: should fix Issue 263, but I could not verify it
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1338 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 10:11:22 +00:00
gabest11 01d1573fdc GSdx: cleaned up some obsolete code
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1331 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 15:15:02 +00:00
Jake.Stine 3f97423a30 GSdx: Found three other instances of CComPtr that could be removed. (DX9 only)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1330 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 12:33:07 +00:00
gabest11 e9ad2ffe7b GSdx: added post build step
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1322 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 09:30:35 +00:00
gabest11 7ee6eefb68 GSdx: config dialogs disable unrelated controls again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1320 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 08:32:31 +00:00
gabest11 b792d0c50b GSdx: escape/resume fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1314 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 00:15:05 +00:00
gabest11 db8feac8c3 GSdx: the BeginScene/EndScene optimization for dx9 (Issue 256)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1312 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 22:45:28 +00:00
Jake.Stine 02167e90b3 GSdx: Streamlined several instances of CComPtr use in the Shader caches, as it was causing general slowdowns due to internal reference counters. Gives fairly significant speedups (6-15%) across most games and both DX9 and DX10 alike.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1311 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 19:22:50 +00:00
gabest11 ffda8ead30 GSdx: mfc-free
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1310 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 12:09:04 +00:00
arcum42 187dffc5f4 Zeropad: Fixes a minor mistake in r1286.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1294 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-30 12:11:21 +00:00
arcum42 e384d001da Zeropad: Windows is back to compiling, though the config dialog is still broken.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1288 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 08:39:32 +00:00
arcum42 71480b3124 Zeropad: A bunch of refactoring and cleanup. The Windows port probably won't compile right now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1286 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 06:33:56 +00:00
gabest11 65b90bce83 GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1285 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 06:26:46 +00:00
gabest11 4bc698d698 GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1279 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-28 02:57:01 +00:00
arcum42 e8ae911664 Linux: Hack microVU into the Gui.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1275 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-27 13:10:43 +00:00
gabest11 3e12966919 GSdx: Even more alpha test voodoo magic, it must be nailed now!
And there is even an explanation. 

The tfx functions calculate At * Af >> 7, which means modulating by 0x80 should return At as the result. 

With the evil floating point pixel shader however 0x80 translates to 128/255 (0.502), not exactly 0.5, modulation as At' * Af' * 2 (' means 0 - 1.0 range) is not the same as with integers.

At' = Af' = 0.502
At' * Af' * 2 = 0.504

If the alpha test happens to be "not equal to 0x80", then abs(0.504 - 128/255) < 0.5/255 will just miss.

Solution is to re-scale those values to the integer range, do the calculations, and then back to float again, but in the end it just simplifies down to At' * Af' * 255/128, doh...

At * Af >> 7 => ((At' * 255) * (Af' * 255) / 128) / 255 => At' * Af' * 255/128

At' = Af' = 0.502
0.502 * 0.502 * 255/128 = 0.502 (w00t!)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1272 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-27 05:55:32 +00:00
gabest11 6c58f3039a GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1266 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-26 03:40:31 +00:00
arcum42 bd9886b332 Zeropad: Yes it's a bunch *more* cleanup work on Zeropad.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1256 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-25 01:59:17 +00:00
arcum42 7519fb8113 Some quick fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1252 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-24 04:34:23 +00:00
arcum42 08d3360376 ZeroGS: Strictly in the interests of maintainability, I'm moving these functions to a separate file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1251 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-24 00:31:46 +00:00
gabest11 081006bcbe GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1250 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 23:52:53 +00:00
arcum42 20f0e52a1a Zeropad: All around my hat...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1249 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 23:07:53 +00:00
arcum42 f1be4728ba Zeropad: Fix a glitch in the new esc code, and the hat code should not save in the same spots as the axis code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1248 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 22:20:16 +00:00
arcum42 ecfed766cd ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1245 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 11:57:28 +00:00
arcum42 fea158f392 PadNull: A bit more work on the Windows side.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1244 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 06:50:10 +00:00
arcum42 a180b105d3 PadNull: It compiles in Windows. (It does not pass key events, such as escape, though, so should not be used yet.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1243 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 06:11:48 +00:00
arcum42 47bc9722d4 GSnull/PadNull: Add a null Pad plugin (Currently Linux only). Fix up GSnull on the Linux side.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1242 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 05:15:03 +00:00
gabest11 8d119f3928 GSdx: more source cleanup and something interesting on F7
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1239 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 23:23:38 +00:00
arcum42 82f0143d23 GSnull: Modularise things a bit more, so we don't have a bunch of platform-specific code in the main code. (Note: the Linux side hasn't been tested yet. I'll be doing that a bit later.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1238 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 02:29:01 +00:00
arcum42 f9cf905155 GSnull: Make it work better with Windows and LilyPad.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1237 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:49:39 +00:00
gabest11 3b22adc4b3 GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1236 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:22:52 +00:00
arcum42 b1fd826954 GSnull: Update the GifTransfer code. Start to add keyboard code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1234 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-21 22:19:54 +00:00
arcum42 7922f33f4f Minor variable type changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1233 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-21 21:12:01 +00:00
gabest11 2aec2318cc GSdx: found a compiler def for stl that removes a lot of iterator checks in the release build.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1228 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 21:22:37 +00:00
gabest11 09ee76d9ed GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1226 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 15:35:31 +00:00
gabest11 5f392aba63 GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1219 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 11:08:04 +00:00
arcum42 1a53f45b2c Some work on variable type consistancy, and getting rid of 64 bit processor checks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1214 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 21:57:24 +00:00
Jake.Stine e93b101f49 Cleanup: Moved some rather intrusive instances of global namespace pollution in Sio.h into a new sio_internal.h, so that the rest of the world doesn't have to ensure the pain of having BREAK and RTS macro'd to integers. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1198 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 00:43:46 +00:00
gabest11 b535039ee7 GSdx: blur removal works again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1194 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 21:07:58 +00:00
arcum42 fc7bc70cfc Linux/Plugins: I left this out at some point...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1193 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 19:45:34 +00:00
gabest11 441aee367e GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1192 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 11:11:26 +00:00
gabest11 a1507e6044 GSdx: this should fix d3d9 mode and the aspect ratio bug
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1191 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 07:48:51 +00:00
arcum42 667581e4be Linux: Fix focus problems with various dialogs when hitting escape, and hook in dev9's dialog box.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1190 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 07:02:51 +00:00
arcum42 5615929ce3 Linux: Work on dialog boxes for a bunch of plugins. mostly null plugins. Not finished, by any means, but this seemed like a good commit point.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1189 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 06:08:35 +00:00
arcum42 fde4685f77 GSnull: A bit more work on the gif transfers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1186 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 01:57:00 +00:00
arcum42 c671bba45a GSnull: Add some Gif Transfer code from pcsx2 (not currently hooked in).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1185 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 01:06:59 +00:00
arcum42 5b4935dd86 Zeropad: Archiving some hat work. Still disabled and buggy, but I want to be able to revert back here if neccessary.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1184 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 00:42:05 +00:00
arcum42 bddfd67bae Minor tweaks here and there. Removes a couple compiler warnings, adds in a -m32 flag I missed, and updates the Makefile a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1183 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 21:50:03 +00:00
gabest11 bdedc325a8 GSdx: just fixing the typos...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1182 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 20:44:17 +00:00
gabest11 5648d07b96 GSdx: more refactoring (aka search and replace)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1179 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 16:41:52 +00:00
gabest11 29d11c8137 GSdx: small fixes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1171 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 21:10:08 +00:00
arcum42 6083e3a643 Linux: Add -m32 to the compiler flags of pcsx2 and all plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1169 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 10:44:12 +00:00
gabest11 d3547e0662 GSdx: trying to get rid of windows dependencies, still many classes to replace :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1168 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 08:18:00 +00:00
arcum42 25090899ce Zeropad: Experimental. Enable analog key controls in Linux. Currently does not work well if you also have actual joysticks set up as analog controls.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1165 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-10 05:57:57 +00:00
arcum42 ae975a354e Zeropad: More cleanup, and some incomplete work on the POV code, which looks like it was only halfway implemented.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1164 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 22:44:06 +00:00
arcum42 05867d69cb Zeropad: Add analog.cpp & analog.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1163 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 20:07:54 +00:00
arcum42 0b23b77051 Zeropad: Continuing to do some cleanup.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1162 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 20:06:57 +00:00
gabest11 6ea395be4b GSdx: optimizations here and there
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1161 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 08:37:02 +00:00
arcum42 e10ca2ba49 All right, this version of GSnull doesn't assert, and if you finagle enough with LilyPad's settings, you can get the keyboard to work (but not a gamepad). Occasionally causes the pad plugin to close on starting emulation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1160 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 00:03:27 +00:00
arcum42 85c8e4c4af Mostly port the GSnull plugin to Windows. Currently asserts on startup in Windows about GSirq not being null. (Though it works if you hit ignore.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1158 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-08 22:40:56 +00:00
arcum42 a80dfabca8 Initial commit of a new null plugin, GSnull (Linux only until I get around to porting it). Yes, it's just what it sounds like; running the pcsx2 without any graphics. May be useful under somewhat bizarre circumstances. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1156 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-08 12:58:57 +00:00
arcum42 0005b749b5 Zeropad: fix minor typo in previous commit that got copied and pasted several times.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1150 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 23:49:12 +00:00
arcum42 a0a4abdcc1 Zeropad: Break up linux.cpp into multiple files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1149 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 23:37:57 +00:00
gabest11 c64691811a GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1145 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 12:34:58 +00:00
gabest11 3202a42578 GSdx: Reworked the sw renderer texture cache a bit, at page level its correctness was questionable if the base address was not page aligned, so now keeping track of blocks (32x more), may be slower or faster by a few percent (number of blocks vs. finer resolution).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1142 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 06:32:10 +00:00
arcum42 b02d6a19dd ZeroPad: Revert the changes to the Windows files in ZeroPad, and ifdef off the changes in the common areas, as the Windows version of ZeroPad is clearly only working by voodoo and bailing wire on Windows. (Note: unable to reproduce ZeroPad working properly in any revision [including playground days] on any version of Windows available. Likely because I don't have any poultry handy to sacrifice.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1130 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-04 10:31:18 +00:00
arcum42 3a7865ac3f ZeroPad: Patch to fix a bug introduced in r1125.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1128 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 19:30:38 +00:00
arcum42 ee3eca5b34 Zeropad: Clean up the code so that if I have to go back into it, it's easier to read.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1127 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 12:19:58 +00:00
arcum42 5f35cf1376 ZeroPad: Commit bolche's Analog control code, ifdeffed out, so I don't forget to add a gui for it and enable it some day.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1126 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 11:49:25 +00:00
arcum42 94c006efd2 ZeroPad: Apply the multiple key patch in issue 197 to ZeroPad. Currently Linux only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1125 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 11:09:15 +00:00
arcum42 74ebe985f6 Plugins: Fix the dialog boxes on FWnull & USBnull so the buttons work. Fix inconsistant version numbers. Delete a stray file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1121 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 14:14:34 +00:00
arcum42 92ac589187 CDVDiso: Now uses automake, is C++, isn't split into two files, and doesn't change around the working directory on us.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1118 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 13:42:13 +00:00
arcum42 df31bfc51a Lets get the null plugins working in Windows again...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1112 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 05:27:35 +00:00
arcum42 465f35169f And that's dev9, which was about as barebones as CDVDnull.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1111 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 04:39:05 +00:00
arcum42 6cc85d6050 And that's CDVDnull. Given how barebones this plugin is, it's closer to making a null plugin then cleaning it up...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1110 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 04:12:29 +00:00
arcum42 456672168e And there goes SPU2null. This one deserves a lot more work, though. A real gui and backporting all the changes I made to ZeroSPU2, for starters. (And again, Windows may or may not compile for it. Looking at the Visual C++ file, I'm pretty sure it already wasn't compiling.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1109 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 03:41:03 +00:00
arcum42 48c235830b I don't even wan to know how these got deleted during the commit...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1108 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 02:45:13 +00:00
arcum42 6fb0070c33 That's USBnull down. (And yes, I'm aware the dialog boxes for USBnull & FWnull are incorrect. For now, I just told it to use the incorrect one that was already in the plugin.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1107 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 02:29:48 +00:00
arcum42 f64723951e Helps if I have FW.cpp in there. :(
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1106 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 00:56:56 +00:00
arcum42 74e0e786b7 Begin work on renovating the Null plugins. (On the Linux side, anyways, though some of that will spill over to the Windows side.) Starting with FWnull.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1105 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 00:51:17 +00:00
gabest11 270c8ee3d2 GSdx: more alpha test magic
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1076 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 21:19:50 +00:00
gabest11 752db6056f GSdx: just restoring the vcproj from two revisions ago...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1075 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 20:34:11 +00:00
gabest11 1245659eee GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream if something broke), and re-enabled something to make DATE faster (counting min/max of the vertices outperforms stencil buffer clearing when there are many small primitive batches).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1074 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 20:17:06 +00:00
arcum42 52fcc69628 Apply r1046 to ZeroGS DX as well. Ifdef a few things from r1047 so Linux compiles. A few minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1048 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-23 13:15:44 +00:00
arcum42 ac0768e9a3 ZeroGS: Apply Zeydlitz's patch from Issue 174.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1046 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-23 10:18:43 +00:00
mattmenke cb57386d85 LilyPad, Sio.cpp both modified to never allow pads in first slot on either port to be unplugged, as it broke things. Unplugging pads from other slots seems to work fine, when using multitap (When not, obviously no such pads in the first place).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1034 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-20 23:14:32 +00:00
mattmenke 256d32037c LilyPad: Fixed a potential threading issue when read input in gs thread is disabled. Odds of the issue being a problem, while perhaps significantly greater than 1/<number of atoms in the universe>, weren't too high.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1025 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-19 23:04:21 +00:00
mattmenke 5fb6505e9d LilyPad: Oops.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1014 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-19 03:50:04 +00:00
mattmenke 1d2ae02c97 LilyPad: More minor fixes to failure detection in raw input initialization code. Gabest already fixed the big one.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1013 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-19 03:33:32 +00:00
gabest11 71e391d010 GSdx: Issue 149 (GoW2 crc) and removed the dx9 flag to enable tv-out, which might have been the cause for limited fps in recent revisions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1006 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-18 09:51:42 +00:00
gabest11 94e2bd9409 GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1005 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-18 09:34:25 +00:00
gabest11 f51e6b7d91 LilyPad: fixed a crash under remote desktop, GetRawInputDeviceInfo may return -1, the buffer size it wants is around a megabyte and gets filled with junk, just ignoring it seems fine.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1004 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-18 09:31:16 +00:00
gabest11 8865ee398b GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@997 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-17 01:06:27 +00:00
mattmenke b748068b38 LilyPad: Changed how device updates are handled to be more multithreaded friendly. Mutexes when "read input in GS thread" is disabled removed, as they should (hopefully) no longer be needed. May just ditch the option entirely in the future, since enabling it doesn't seem to make much difference, and slows things down for some people.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@975 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-14 13:40:28 +00:00
ramapcsx2 b14881769a SPU2-X:
Small cleanup and made it a bit faster.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@968 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-13 09:48:28 +00:00
ramapcsx2 ad6dce5e9c SPU2-X:
Worked on savestate support a bit. It now remembers an update timing variable more (could fix a few crashes).
This increases the savestate version though, so make sure you have a memory card save ready before upgrading!

Also implemented a way of delaying audio output after loading states. This masks the ugly noise that some games produce directly after loading, keeping your valuable speakers intact :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@963 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-12 21:19:29 +00:00
gabest11 6830f07f27 GSdx: GoW2, try #3
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@962 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-12 19:46:42 +00:00
gabest11 9c8a9712a9 GSdx: GoW2 fix #2, pal version this time
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@952 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-11 08:54:48 +00:00
gabest11 cf995d0716 GSdx: GoW2 fix, 16 bit drawing that caused the green overlay is skipped (character shadow)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 19:55:05 +00:00
gabest11 b0da55cb89 GSdx: this should probably fix taking snapshots with dx9, also upped the version to .15, since the revision number has passed what the last release still had from the old repository.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@943 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 07:12:29 +00:00
mattmenke 62d6c0f3e7 LilyPad: Debug line removed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@930 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 02:07:45 +00:00
mattmenke 76b52a97a1 LilyPad: Small/large motor defaults should work for most devices, when creating new effect bindings.
Keyboard queue fixed up a bit, mainly to favor escape down when PCSX2 is dying.

Fix for ignore bindings being swapped with the swap pad bindings buttons.

Updated version number, thinking of releasing soon.  No known bugs, not that much more to do.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@929 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 02:02:49 +00:00
mattmenke 014b5c6671 LilyPad: Fixed "Swap with Pad 1"
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@914 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-05 18:37:06 +00:00
mattmenke a6d330448c Fixed a simple bug from one of arcum42's cleanups.
Cleaned up multitap code a little in both PCSX2 and LilyPad.

Some extra safety checks in LilyPad when loading state.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@906 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-04 11:21:35 +00:00
gabest11 35655edb47 GSdx: the BoF5 speed fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@887 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-02 21:22:37 +00:00
gabest11 13986ebabf GSdx: updated the delay loaded directx dlls to match the latest sdk
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@873 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 14:28:23 +00:00
mattmenke f5f3ff97a5 LilyPad: Fixed a bug in list of bindings when go to config screen after running Pcsx2 for a bit, and some devices enabled on the config screen were not enabled in game (Either due to focus issues, or, more probably, due to mouse API not being disabled, but not running with mouse focus).
Also bug fix for cursor clipping rectangle not being reset after window resize.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@870 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 08:15:38 +00:00
gabest11 8b3c30d2ce GSdx: just increasing the revision number of gsdx to test something...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@868 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 03:19:21 +00:00
mattmenke 99b0019d1b LilyPad: Fixed a binding bug due to old debug code still hanging around, added ability to swap pad bindings (Right-click context menu).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@859 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 18:03:42 +00:00
mattmenke 8661323a0a LilyPad: One more quick bug fix in mtap stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@855 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:30:34 +00:00
mattmenke e3b40d1933 LilyPad, Plugin APIs: Slightly changed how multitap API additions work. Now enabling is handled completely by the pad plugin. If anyone ever really feels like adding support for more memcards, can move it over to PCSX2 itself.
Also add some documentation to PadApi.h.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@853 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:14:59 +00:00
arcum42 de86b1dba7 ZeroGS OpenGL/Linux: Took out the FFX hack, and turned it on by default. Removed a few options that weren't doing anything, and added a few into the Linux list that were missing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@852 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 04:18:21 +00:00
mattmenke d1ac2a8700 LilyPad: Fixed bug detecting enabled multitap pads. Multitap support now seems to be working on the LilyPad side of things now. At least it seems to work with the one game I've tested, after modifying PCSX2. Necessary PCSX2 changes have *not* been committed.
Still need to hook it up to the PCSX2 GUI and figure out how to say the extra memcard slots are all empty.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@851 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 03:57:08 +00:00
mattmenke 1df68eca73 LilyPad: PADfreeze() now saves state of current poll, just in case it hasn't been completed. In practice, state never seems to be saved in the middle of a poll, but best to be safe.
Note that this "breaks" old LilyPad savestates, but that just means you'll need to wait for your pad to be initialized before loading older states for picky games, like you do when using states saved with other pad plugins.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@845 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-27 06:58:00 +00:00
arcum42 007c34a8b0 Since WriteLn is used for logging, and it automatically appends newlines, remove a bunch of legacy newlines from various logging functions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@844 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-27 06:34:51 +00:00
gabest11 9a1c89cb4f GSdx: persona 4 character shadow error fixed, might break other things (hope it doesn't :P)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@841 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-24 13:13:51 +00:00
gabest11 0c90ff1eb6 GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@840 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-24 09:11:03 +00:00
mattmenke e0d7e180ac LilyPad: Fixed logging bug, log slightly more data.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@839 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-24 00:12:39 +00:00
mattmenke fd8a28543b LilyPad: Loading savestates made with other pad plugins should work a bit better.
Attempt to fix keyboard input sometimes not working until window is unfocused/refocused.  Happened to me once (And only once), when I was experimenting with disabling read input in GS thread.  There are a number of potential causes of this, and I've added workarounds for several of them.
Slightly updated code to determine when to update pad state - added both a timer, so read state less when fast forwarding, and Multitap support (to that particular chunk of code).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@838 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-23 23:29:27 +00:00
gabest11 95c7ce1dbc GSdx:
- more thorough blur detection
- makesnapshot delayed until the next vsync (so shift+f8 won't crash randomly)

xpad:
- fixed "Issue 38: Bad performance with Xpad"

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@834 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-22 13:10:31 +00:00
Jake.Stine 9528571ea3 Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds.
Applied new property sheets to Pcsx2, SPU2-X, ZeroStuff, and NULLs.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@829 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-21 04:01:44 +00:00
arcum42 65822fbfdc Linux/SPU2-X: A bit more work on the Linux port of SPU2-X.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@827 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-20 10:13:19 +00:00
gabest11 2baace0895 GSdx: a few games should be sharper (example: persona 4, guitar hero), blurring effect done inside the output merger is overridden when detectable, hope nothing got broken by it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@826 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-20 09:10:37 +00:00
mattmenke 96bc118b1c LilyPad: Fixed PADfreeze bug. Also some stuff that shouldn't do much yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@824 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-20 01:27:24 +00:00
mattmenke e172d0e104 LilyPad: Svn release builds now have svn numbers, some configuration load/save/populate code cleanup. Two additional checkboxes that at the moment do absolutely nothing useful, so don't get too excited, probably be quite a while before I get around to hooking everything up...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@816 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-19 06:28:23 +00:00
gabest11 6982207440 xpad: repaired broken keyboard event forwarding to pcsx2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@803 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-17 09:38:36 +00:00
mattmenke e5f8c7dbe9 LilyPad: Minor GUI rearrangements and attempts to beautify. Relabeled "Hacks" that aren't really all that hackish. To be released as 0.9.11.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@802 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-17 05:37:09 +00:00
gabest11 d2ef4099fc LilyPad: fix0red the save state reload crash (memset overflow randomly null'ed the global dm variable and other things).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@799 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-16 22:17:50 +00:00
Jake.Stine 7c00edfc07 Disabled global optimization properly, and enabled Incremental Link, on devel builds. Minor code changes compile fairly instantly now. ;) I'll make some property sheets for enabled/disabled LTCG/WPO in the future.
Added a new Threading class: ScopedLock.  Used as an automatic unlocking mutex (safe for use with C++ exceptions, and cleaner/simpler code too).  It works like C#'s "using" and "lock" directives, for those familiar with that.

Optimized the AtomicExchange implementations for MSVC.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@798 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-16 18:32:18 +00:00
mattmenke 80abd88a67 LilyPad: Couple GUI fixes and cleanups, with intention of releasing soon. Added mysteriously missing check for binding same control on different pads, fixed rearranged pad type stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@796 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-16 02:58:38 +00:00
mattmenke 0c95bbc9fd LilyPad: Lots of new code that (ideally) makes absolutely no difference. And a fix for saving rumble settings in PADfreeze.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@794 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 15:00:22 +00:00
mattmenke 493ecaa206 LilyPad: Fixed some binding stuff that some incompetant person broke in his last release. PADfreeze fixed so should work when called twice (Once for pad 1, once for pad 2).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@790 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 09:20:53 +00:00
mattmenke bb47813a3c LilyPad: Removed "Axis" binding buttons. Try to autodetect full axis bindings instead, also a dropdown in case that fails. Experimental, untested PADFreeze() implemented.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@786 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 00:00:02 +00:00
mattmenke 93529360a2 Should warn when can't write to config files. Getting sick of repeated posts by the unwashed masses about this (Though also find it bizarre that Vista chooses to not allow an app to write to its own subdirectories). Also, included VC 2005 project now builds successfully as long as you have an svnrev.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@758 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 01:17:52 +00:00
mattmenke 004d559678 Added option to control PCSX2 volume only with volume keys, instead of global windows volume. Release shift, control, and alt on deactivate. Fix for changing skip mode on alt-F4 (Accidentally removed the old fix for it in 0.9.5)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@747 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-11 17:25:51 +00:00
Jake.Stine 95c2cce3d5 Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@733 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 11:45:20 +00:00
gabest11 d541a8da45 GSdx: sse2/ssse3 build fixed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@730 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 04:37:41 +00:00
mattmenke 0c9abd6765 LilyPad: GSDX10 + fullscreen + escape workaround that's lamer than the last one, but seems to work much better and should cause no issues with GSDX+DX9, other than a slight delay.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@722 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 04:22:37 +00:00
gabest11 120971ec4f GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@721 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 01:42:56 +00:00
Jake.Stine dacfe85189 SPU2-X: Fixed some problems with saving/loading states, when loading from old savestate versions.
Pcsx2: Small speedup for the IOP's recClearMem (used a forceinline to cure MSVC's laxidazical inlining)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@714 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 19:04:37 +00:00
mattmenke d0703dd50f LilyPad: Safely exit fullscreen on escape hack now sends the escape back to PCSX2 as well after un-maximizing the GS window.
Minor changes to the general config screen's hack section.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@709 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 02:58:51 +00:00
arcum42 3880bf5a14 Move the configuration section of Misc.h to a new file, Pcsx2Config.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@699 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 15:09:42 +00:00
gabest11 620ba58085 pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
GSdx: nothing new just committing a few cleanups and my findings on AA1 before doing it, tested a few things with ps2dev on a real machine, got really strange results when not using the standard 0 1 0 1 blending mode, but it doesn't seem harder to implement than a line drawing (which it is), and only adds a few extra pixels here and there, should be fast at least.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@694 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 00:53:59 +00:00
ramapcsx2 5897d04917 Experimental commit!
Hacked in a way to make GSdx change the renderer on the fly.
When you press F11 it will switch to DX9 sowftware rendering.
Press it again to get back to the setting you were using before.

Notes:
-For this change I had to modify a few lines in GSdx. If that's not acceptable
we can do more drastic measures and modify the gsdx.ini :p
-F11 is currently also used for doing gsstates in debug modes, it will likely be changed.
-When in dx10 hardware + fullscreen mode, pressing this key will crash GSdx. Sorry.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@689 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 20:00:41 +00:00
Jake.Stine ef2e9e2093 SPU2-X: Fixes alignment condition for SSE2-dependent members of V_Core. I wanted to sneak this in quick since to do it later would have meant another savestate version.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@681 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 21:48:26 +00:00
Jake.Stine 7d00eb7ec6 SPU2-X: Resorted the mixer so that it's a little faster, and will be easier to apply some SSE2 opts in the future.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@680 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 21:32:48 +00:00
Jake.Stine 207e0345e0 SPU2-X (Linux): Did some preliminary work on the Alsa driver.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@664 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 04:50:26 +00:00
Jake.Stine 63fe0a5fdc SPU2-X: Fix for DMC1, closing Issue 17 once and for all; also added ICC patch from Issue 75.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@657 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 06:41:02 +00:00
mattmenke a4a7bf91dc LilyPad: fea...@yahoo.it's suggested changes for ICC compatibility
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@656 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 23:53:20 +00:00
arcum42 0acef23784 Clean up Jakes commit in r634, and get rid of some dead code in the assembly files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@635 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 01:03:16 +00:00
Jake.Stine ebb5339418 Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@634 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 20:55:53 +00:00
arcum42 0fb4e4ea07 Fix a segfault issue in ConvertTo16 on ZeroGS, and make a few changes in spu2-x for later use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@631 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 08:00:56 +00:00
mattmenke b66db6ffd3 LilyPad: Minor dialog updates. Display FF axis names, display version in config screen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@630 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 23:29:48 +00:00
arcum42 a5ab9ad28f Linuz CDVD Iso: Fix a major Linux bug that was preventing certain titles from loading in this plugin. Dark Cloud 2, Atelier Iris 3, and Xenosaga I for example. No more switching back and forth between Linuz and EFP. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@626 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 06:27:23 +00:00
arcum42 b528ef29b2 Remove forceinlining on a few functions that won't inline, a few minor tweaks, and add a warning in the build file for Linux x64 people trying to compile.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@624 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 04:54:07 +00:00
arcum42 1504b88a75 ZeroSPU2: Change the ini file to be more easily editable by hand in Linux, and assorted cleanup.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@622 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 03:30:25 +00:00
arcum42 b7d3c6316a Plugins: Add a check for libjpeg-dev to ZeroGS(Issue 60), and a few minor tweaks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@620 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 01:55:11 +00:00
Jake.Stine 1feb143b2b SPU2-X: Trying a new (experimental) DMA option which may fix problems in DMC1, but might break more than it fixes? (we'll find out!)
Also - Added some options to DSound driver.  Enabling Hardware mode on dsound might improve dsound compat on some soundcard drivers, for those who can't use XA2 or have problems with XA2 stability.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@619 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 01:46:01 +00:00
arcum42 dd48940319 Linux: Missed a plugin or two. Now it should compile.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@617 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 00:24:05 +00:00
arcum42 3a8bfabd2e Linux: Get ZeroSPU2 compiling. May be modified later, because I'm not sure I'm happy about manually copying libSoundTouch.a in build.sh.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@616 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 00:07:07 +00:00
arcum42 7111fb2105 ZeroGS: Resolve issue 71.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@615 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 00:00:24 +00:00
Jake.Stine edc418d0e4 SPU2-X: Another sync regression fix. My earlier experiments didn't fly, so I reverted the TimeUpdate call in spu2_read also (negative impact on some dma-related things, but fixes lots of other weird stuff).
Changed several instances of afxres.rc in plugins to be afxresmw.rc (for VS Express)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@611 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-26 11:09:04 +00:00
Jake.Stine c46ef87c89 Fixed bugs in LDL/LDR instructions; fixing various TLB Miss errors in assorted games (namely ones that worked in the old VM builds). The instructions were not sign-extending values into the upper 32 bits of the target register. (LDR in particular has odd rules for sign extension)
Some minor cleanups / correctness fixes to the IPU's register Read/Write functions.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@600 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 16:51:05 +00:00
arcum42 47bda29d23 Linux: Get most of the plugins to build. ZeroSPU2 is being stubborn...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@597 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 12:30:10 +00:00
gabest11 070f38c136 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@594 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-24 20:12:46 +00:00
Jake.Stine 021c7b28a3 Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@593 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 19:58:17 +00:00
Jake.Stine 73cf4cd361 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@588 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-24 12:56:51 +00:00
Jake.Stine 7ffd3d3aea Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 02:08:37 +00:00
Jake.Stine cf2919cc5a Assorted code cleanups to WinMain's message handling, and streamlined the language selection 'gui restart' procedure.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@577 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 12:03:22 +00:00
Jake.Stine 141dd7e21c SPU2-X: Fix for bleepy sounds in FFX / FFXII. Apparently effects processing is much more sensitive to tight SPU2/IOP sync than any other part of the SPU2. (good to know!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@574 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 09:15:59 +00:00