mirror of https://github.com/PCSX2/pcsx2.git
SPU2-X: Minor cleanups and updated DLL/resource versioning info (which never got updated for v1.2, oops)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1740 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -112,17 +112,16 @@ private:
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WAVEFORMATEXTENSIBLE wfx;
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memset(&wfx, 0, sizeof(WAVEFORMATEXTENSIBLE));
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wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
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wfx.Format.nSamplesPerSec = SampleRate;
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wfx.Format.nChannels = m_nChannels;
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wfx.Format.wBitsPerSample = 16;
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wfx.Format.nBlockAlign = wfx.Format.nChannels*wfx.Format.wBitsPerSample/8;
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wfx.Format.nAvgBytesPerSec = SampleRate * wfx.Format.nBlockAlign;
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wfx.Format.cbSize=22;
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wfx.Samples.wValidBitsPerSample=0;
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//wfx.dwChannelMask=SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT|SPEAKER_FRONT_CENTER|SPEAKER_LOW_FREQUENCY|SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT;
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wfx.dwChannelMask=chanConfig;
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wfx.SubFormat=KSDATAFORMAT_SUBTYPE_PCM;
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wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
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wfx.Format.nSamplesPerSec = SampleRate;
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wfx.Format.nChannels = m_nChannels;
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wfx.Format.wBitsPerSample = 16;
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wfx.Format.nBlockAlign = wfx.Format.nChannels*wfx.Format.wBitsPerSample/8;
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wfx.Format.nAvgBytesPerSec = SampleRate * wfx.Format.nBlockAlign;
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wfx.Format.cbSize = 22;
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wfx.Samples.wValidBitsPerSample = 0;
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wfx.dwChannelMask = chanConfig;
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wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
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//
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// Create an XAudio2 voice to stream this wave
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@ -192,12 +191,12 @@ private:
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int chanMask = 0;
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switch(m_nChannels)
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{
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case 1: chanMask |= SPEAKER_FRONT_CENTER; break;
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case 2: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT; break;
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case 3: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY; break;
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case 4: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT; break;
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case 5: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT; break;
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case 6: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_LOW_FREQUENCY; break;
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case 1: chanMask |= SPEAKER_FRONT_CENTER; break;
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case 2: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT; break;
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case 3: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY; break;
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case 4: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT; break;
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case 5: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT; break;
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case 6: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_LOW_FREQUENCY; break;
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}
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_init( pXAudio2, chanMask );
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}
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@ -7,7 +7,9 @@
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "afxresmw.h"
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#include "svnrev.h"
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#include "afxresmw.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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@ -267,9 +269,14 @@ IDB_SPU2X_SMALL BITMAP "..\\..\\spu2-x-sm.bmp"
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1,1,1,0
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PRODUCTVERSION 1,1,1,0
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FILEVERSION 1,3,0,SVN_REV
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PRODUCTVERSION 1,3,0,SVN_REV
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FILEFLAGSMASK 0x17L
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L
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FILETYPE 0x2L
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FILESUBTYPE 0x0L
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@ -279,14 +286,14 @@ BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "Comments", "SPU2 Plugin for PS2 Emulators"
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VALUE "CompanyName", "Pcsx2 Dev Team"
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VALUE "FileDescription", "SPU2-X Plugin v1.1"
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VALUE "FileVersion", "1, 1, 1, 0"
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VALUE "CompanyName", "PCSX2 Dev Team"
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VALUE "FileDescription", "SPU2-X Plugin (svn build)"
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VALUE "FileVersion", "1.3.SVN"
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VALUE "InternalName", "SPU2-X"
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VALUE "LegalCopyright", "Copyright (C) 2009"
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VALUE "OriginalFilename", "SPU2-X-1.1.dll"
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VALUE "OriginalFilename", "SPU2-X-1.3.dll"
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VALUE "ProductName", "SPU2-X"
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VALUE "ProductVersion", "1, 1, 1, 0"
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VALUE "ProductVersion", "1.3.SVN"
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END
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END
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BLOCK "VarFileInfo"
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@ -321,7 +328,8 @@ END
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2 TEXTINCLUDE
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BEGIN
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"#include ""afxresmw.h""\r\0"
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"#include ""svnrev.h""\r\n"
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"#include ""afxresmw.h""\0"
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END
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3 TEXTINCLUDE
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