KamFretoZ
62c5309b23
Qt: Hide texture directory option per-game
2024-06-14 17:28:51 +10:00
Stenzek
8a18403fea
arm64: Add stubs for EE/VU/IOP recs
2024-06-14 17:06:45 +10:00
Stenzek
fe9399612d
arm64: Add VIF dynarec
2024-06-14 17:06:45 +10:00
Stenzek
0a4c037898
GS: ARM64 compatibility
2024-06-14 17:06:45 +10:00
Stenzek
71036c95a4
Core: ARM64 compatibility
2024-06-14 17:06:45 +10:00
Stenzek
7d098674f2
IPU: ARM64 compatibility
2024-06-14 17:06:45 +10:00
Stenzek
4e0e8cef54
Common: ARM64 compatibility
2024-06-14 17:06:45 +10:00
Stenzek
6ee99d8b81
Build: Add ARM64 configurations
2024-06-14 17:06:45 +10:00
Stenzek
22d929d171
VTLB: Fix unmapping all pages with 16K host
2024-06-14 17:06:45 +10:00
Stenzek
94fc34dd62
GS: Tidy up shifts in GSVector4i
2024-06-14 11:54:17 +10:00
Stenzek
4731c6d290
GS: Fix a couple of non-immediate constant shifts
2024-06-14 11:54:17 +10:00
Stenzek
153b492a79
GS: Remove unordered runion()
...
We're working with rectangles everywhere.
2024-06-14 11:54:17 +10:00
Stenzek
affbcfe135
GS/SW: Zero out texture cache buffers
...
This _shouldn't_ be necessary, but apparently our texture min/max is wrong
somewhere, and we end up sampling from "random" malloc memory, which breaks
GS dump runs.
2024-06-14 11:54:17 +10:00
Ty Lamontagne
bdeb0fcb76
Debugger: Disable pseudo ops
2024-06-13 09:56:58 +01:00
Connor McLaughlin
08e824831b
Achievements: Fix incorrect data source for mastery points
2024-06-12 14:44:54 +10:00
JordanTheToaster
0717b1f7c0
FullscreenUI: Fix incorrect padding calculation in pause menu
...
Fixes scrollbars appearing in menu.
2024-06-12 11:37:17 +10:00
Stenzek
7ad27e6e9d
CDVD: Add precaching option
2024-06-11 11:31:28 +10:00
Stenzek
e5917fa47a
GS/Vulkan: Disable unused-function warning for vk_mem_alloc
2024-06-11 11:30:45 +10:00
Stenzek
226a02a770
MemoryCardFolder: Fix rapidyaml deprecation warnings
2024-06-11 11:30:45 +10:00
Stenzek
8cc7e60138
3rdparty: Move WIL v1.0.240122.1 in-tree
...
Renamed to winwil, because otherwise you won't be able to easily git
pull these changes.
2024-06-11 11:30:45 +10:00
Stenzek
5c59288b39
3rdparty: Move rapidyaml v0.6.0 in-tree
...
Also c4core v0.2.0, fast-float v6.1.1.
2024-06-11 11:30:45 +10:00
Stenzek
d6c4a9a4d5
3rdparty: Move Vulkan-Headers v1.3.287 in-tree
2024-06-11 11:30:45 +10:00
Stenzek
cf475d961a
3rdparty: Move fmt v10.2.1 in-tree
2024-06-11 11:30:45 +10:00
Stenzek
cb0f0b65cc
DEV9: Add missing RedtapeWindows.h include
2024-06-11 11:30:45 +10:00
Stenzek
e2a4d8f1e6
CDVD: Force initialized flag on NVRAM reads
...
Jak 1 crashes on boot if it's not set.
2024-06-10 12:51:18 +10:00
Stenzek
b55ec3ae58
CDVD: Tidy up NVRAM read helpers
...
Get rid of the janky offsetof.
2024-06-10 12:51:18 +10:00
Stenzek
6220148be7
CDVD: Cache mechacon version
2024-06-10 12:51:18 +10:00
Stenzek
919da4d97a
CDVD: Read NVRAM on startup, cache, and save on shutdown
2024-06-10 12:51:18 +10:00
Stenzek
4f5562ad3f
GS: Swap to cpuinfo for checking CPU features
2024-06-09 22:18:59 +10:00
TellowKrinkle
58ae9fd355
GS:MTL: Fix handling of tex is depth fb
2024-06-08 18:23:35 -05:00
refractionpcsx2
d34f359621
GS/HW: Correct TEXA behaviour on shuffles
2024-06-08 19:26:35 +01:00
refractionpcsx2
5e858fa1bc
GS/HW: Take render target end block for channel shuffles if bigger
2024-06-06 22:59:12 +01:00
refractionpcsx2
0522da2299
GS: Don't be inclusive of textures edges in all cases
2024-06-04 22:07:06 +01:00
TellowKrinkle
8625e30dc6
GS:MTL: Add Intel HD 4000 to the list of GPUs to use PixelFormatView on
...
No clue why, but apparently this helps them a lot, at least on OCLP Big Sur
2024-06-01 19:08:45 -05:00
refractionpcsx2
7de06e340b
GS/HW: Improve some tex in rt handling
2024-06-01 20:03:50 +01:00
refractionpcsx2
4c8e42d801
GS/HW: Improve handling of channel shuffles on new targets
2024-06-01 02:32:02 +01:00
refractionpcsx2
834f12dd55
GS/HW: Update the target width to match source in channel shuffle
...
Also kill an annoying assert
2024-06-01 02:32:02 +01:00
refractionpcsx2
6d67156707
GS/HW: Favour newer draw on source overlap + improve target overwrite
2024-06-01 02:32:02 +01:00
refractionpcsx2
4faa5f2095
GS/HW: Compensate for edges in complex clamps to reduce upscale garbage
2024-06-01 02:31:20 +01:00
Stenzek
d48f527d6d
Common: Tidy up signal handlers
...
Move MacOS into its own file.
Fix assertion failure crash dumping.
2024-05-31 13:39:36 +10:00
TheLastRar
f2e4a5e780
GS: Remove MSVC macro hack
2024-05-30 19:01:23 +01:00
TheLastRar
ee9866b568
DEV9: Prefer C++ string comparison in AdapterUtils
2024-05-30 11:25:02 +01:00
TheLastRar
f58ee161c7
DEV9: Use const in AdapterUtils
2024-05-30 11:25:02 +01:00
TheLastRar
0856f3b223
DEV9: Shuffle code in Linux GetAdapter
...
Giving same flow as Windows code
2024-05-30 11:25:02 +01:00
TheLastRar
3acf898680
DEV9: Use helper method to get the sockaddr address family
...
This attempts to avoid undefined behaviour with our current assumptions about the socket api
2024-05-30 11:25:02 +01:00
TheLastRar
38f02de318
DEV9: Eliminate c-style casts in AdapterUtils
2024-05-30 11:25:02 +01:00
TheLastRar
a6ddbdb879
DEV9: Use correct buffer type in Win32 GetAdapter
...
Returned data is not sequenced IP_ADAPTER_ADDRESSES entries
We will use implicit object creation avoid UB
2024-05-30 11:25:02 +01:00
TheLastRar
3aff833b5c
DEV9: Unify GetAdapter code
2024-05-30 11:25:02 +01:00
TheLastRar
344cf6fffb
DEV9: Add general notes regarding sockaddr casting
2024-05-30 11:25:02 +01:00
refractionpcsx2
8f1b804f98
GS/CRC: Improve Street Fighter 3 EX CRC to remove shimmer
...
(and some potential input lag)
2024-05-30 11:20:38 +01:00
TellowKrinkle
525a7c48e9
GS:MTL: Fix inverted UseMipmapFiltering check
2024-05-29 19:13:47 -05:00
TellowKrinkle
521038984a
CMake:macOS: Sign with --deep
...
Fixes complaints about MoltenVK not getting signed
2024-05-29 19:28:34 +10:00
Stenzek
94bd7c96b9
GS/HW: Use valid rect over size in CopyRGBFromDepthToColor()
...
Avoids a copy.
2024-05-28 12:44:27 +10:00
Stenzek
e863da9490
GS/HW: Fix unscaled rect in CopyRGBFromDepthToColor()
...
Fixes fade transitions when upscaling in GT3.
2024-05-28 12:44:27 +10:00
Stenzek
c94282ce5f
GS/Vulkan: Purge threaded presentation
2024-05-27 21:10:59 +10:00
Stenzek
d94f1dd9a3
GS: Add option to disable mailbox presentation
...
For those who like terrible frame pacing.
2024-05-27 21:10:59 +10:00
Stenzek
5dc1167fa8
GS/DX11: Don't spin on CPU when GPU results aren't available
...
Backport of 547587af11
2024-05-27 21:10:59 +10:00
Stenzek
9187e7eb34
InputManager: Fix exit menu button forwarding to game
...
Backport of a7f2ad37de
2024-05-27 00:18:53 +10:00
Stenzek
3928014e5c
GS/Vulkan: Work around validation layer semaphore error
2024-05-25 14:06:50 +10:00
Stenzek
c7a21a60cf
GS: Improve vsync mode selection
...
All games use mailbox/triple buffering. Except when you enable sync to
host refresh, in which case FIFO/double buffering is used.
This means vsync enabled will ever tear, but at the same time, never
drop to 30fps on a missed frame due to frame rate differences.
To have the "best of both worlds", you should enable vsync and sync to
host refresh. Previously, this resulted in additional input lag, since
the host vsync would drive the EE frame timing. Now, this behaviour is
disabled by default, unless you enable "Use Host VSync Timing".
2024-05-25 14:06:50 +10:00
Stenzek
82fbf34f5b
ImGuiOverlays: Display vsync queue size in OSD
2024-05-25 14:06:50 +10:00
refractionpcsx2
256babd337
GS/HW: Allow forcing Dither to 32bit for 16bit draws
2024-05-25 02:13:33 +01:00
Stenzek
99e38bc458
GS/Vulkan: Prefer mailbox presentation for vsync-on
2024-05-23 11:34:49 +10:00
Stenzek
68bbc2cc92
GS/Vulkan: Log any image acquire error
2024-05-23 11:34:49 +10:00
lightningterror
4fe5064b8c
GS/HW: Cleanup RendererHW.
...
Null pointer dereferences, constants, redefinitions.
2024-05-23 02:21:41 +02:00
refractionpcsx2
0ea98d6edb
GS/HW: Restrict CPU Sprite abort to non-opaque draws
2024-05-22 14:22:29 +01:00
refractionpcsx2
b512162956
GS/HW: Ignore alpha on double half clear if not used
2024-05-21 15:07:51 +02:00
refractionpcsx2
fb4aaf5236
GS: Increase sensitivity of texflush but avoid some situations
2024-05-21 14:33:42 +02:00
Mrlinkwii
8d0af30e0e
Docs : update configuration guide
2024-05-21 11:45:26 +02:00
lightningterror
06efa93070
Config: Change hw mipmap from enum to bool.
2024-05-21 10:45:02 +02:00
lightningterror
8d3617bb71
VMManager: Remove osd message for hw mipmap.
2024-05-21 10:45:02 +02:00
lightningterror
ef2549edb1
Overlays: Update hw mipmap code.
2024-05-21 10:45:02 +02:00
lightningterror
c5511d0afa
Misc: Update hw mipmap code hotkey.
2024-05-21 10:45:02 +02:00
lightningterror
68eed55490
FullscreenUI: Change hw mipmap to a toggle button.
2024-05-21 10:45:02 +02:00
lightningterror
932474a7d6
GameDB: Adjust mipmap and trilinear behavior.
2024-05-21 10:45:02 +02:00
lightningterror
115d83a02e
GS/HW: Enable Full mipmap with ps2 trilinear always y default.
...
Change mipmap config to bool.
2024-05-21 10:45:02 +02:00
Stenzek
ff7995f0d6
Deps: Bump to shaderc 2024.1
...
And use dynamic loading.
2024-05-21 18:34:01 +10:00
Ziemas
086bbf95dc
Misc: Fix building with gcc14 ( #11278 )
2024-05-21 12:25:11 +10:00
refractionpcsx2
570039f49a
GS/HW: Adjust conditions for CPU sprite renderer
2024-05-19 14:15:28 +01:00
refractionpcsx2
c6b55e5aa3
GS/HW: Improve texture shuffle double direction with future draw
2024-05-19 14:13:15 +01:00
KamFretoZ
f0b8895350
FSUI: Gate HW Download mode behind per-game settings
...
Just like how it was on Qt.
2024-05-19 14:45:20 +10:00
Stenzek
31e935d831
GzippedFileReader: Don't clamp chunkID on read
2024-05-18 02:45:26 +10:00
Stenzek
34ae500614
CsoFileReader: Fix devbuild assertion
2024-05-18 02:45:26 +10:00
Stenzek
a6f7159537
CDVD: Simplify ISO opening
2024-05-17 11:58:01 +10:00
Stenzek
d099f7afd6
CDVD: Purge AsyncFileReader interface
...
Everything goes through ThreadedFileReader now.
2024-05-17 11:58:01 +10:00
Stenzek
7587bb8a07
CDVD: Use ThreadedFileReader for gzip ISOs
2024-05-17 11:58:01 +10:00
Stenzek
29e9125b15
CDVD: Use ThreadedFileReader for uncompressed ISOs
2024-05-17 11:58:01 +10:00
Stenzek
f0ae33d61e
CDVD: Use ThreadedFileReader for block dumps
2024-05-17 11:58:01 +10:00
Stenzek
89c4e2c1a4
CDVD: Fix error propagation from ThreadedFileReader
2024-05-17 11:58:01 +10:00
Stenzek
431b8b0df6
CDVD: Purge MultpartFileReader
...
Nobody should be using this.
2024-05-17 11:58:01 +10:00
Stenzek
55ee8242cc
VMManager: Rewrite input profile hotkey priority logic
2024-05-17 11:57:38 +10:00
Stenzek
967a41c035
USB-Eyetoy: Fix unused comprLen warning
...
But this also has a behavioural change.
2024-05-17 11:57:38 +10:00
Stenzek
75894501ee
FullscreenUI: Warning fix
2024-05-17 11:57:38 +10:00
Stenzek
39b29b3542
AudioStream: Vectorize volume application
2024-05-17 11:57:38 +10:00
Stenzek
25bc75a468
InputManager: Add push to toggle for macros
...
Backport of f0a4ceb909
2024-05-17 11:57:38 +10:00
Stenzek
12a0644315
Misc: Pass most string_views by value instead of reference
2024-05-17 11:57:38 +10:00
Stenzek
9fac941570
GS: Make VSync a boolean toggle
...
i.e. ditch the old adaptive mode, and always use adaptive if available.
2024-05-17 11:57:38 +10:00
Stenzek
81203d9a15
Config: Remove redundant GS setting macros
...
Not needed without WX.
2024-05-17 11:57:38 +10:00
Stenzek
5d50cd562f
MTGS: Eliminate redundant SynchronousMTGS checks in Release build
2024-05-17 11:57:38 +10:00
Stenzek
cfecbf53aa
Host: Add plural translation support
...
Backport of f3aec0c965
2024-05-17 11:57:38 +10:00
Stenzek
0628e8cc87
GS/Vulkan: Simplify loader using DynamicLibrary
...
Backport of 8e3284d8c6
2024-05-17 11:57:38 +10:00
Stenzek
f084e76f36
Qt: Add option to pause when controller is disconnected
2024-05-17 11:57:38 +10:00
Stenzek
b9d7b63b32
FullscreenUI: Use native file selector on Flatpak
2024-05-17 11:57:38 +10:00
Stenzek
4d67f71217
FullscreenUI: Add horizontal padding to menu windows
...
Backport of 37a76a020a
2024-05-17 11:57:38 +10:00
Stenzek
4b1a4fdbb9
FullscreenUI: Fix minimal output latency toggle
2024-05-17 11:57:38 +10:00
Stenzek
a0bc8e0ff8
FullscreenUI: Fix gaps between some UI elements
...
Backport of 4d8ed49b24
69e0c1681c
2024-05-17 11:57:38 +10:00
Stenzek
7166c04ff2
R3000: Serialize IOP->EE ticks carry
...
[SAVEVERSION+]
2024-05-16 20:08:38 +10:00
refractionpcsx2
454d4c9fa0
IOP: Adjust cycle counts slightly more accurately in some situations
2024-05-15 20:14:08 +01:00
refractionpcsx2
8887930fd5
GS/SW: Don't use fast reciprocal stq calculation, it's too inaccurate
2024-05-15 18:13:46 +01:00
refractionpcsx2
c8047c1a61
Audio: Clamp final output to avoid cracking at high volumes
2024-05-15 11:15:00 +01:00
refractionpcsx2
566ea8ea9b
Core: Refactor a lot of timer work and fix a couple of bugs
...
EE/IOP Timers: improve clock sync, disable v/h sync when SINT enabled.
Some changes based on tests from PS2
[SAVEVERSION+]
2024-05-15 10:54:26 +01:00
Connor McLaughlin
67f1d6e24b
FullscreenUI: Fix deadlock/abort in Graphics Settings
...
Regression from b9f4a01138
.
Closes #11249 .
2024-05-15 01:33:28 +10:00
KamFretoZ
e520dc2605
Qt/SaveState: Simplify warning message.
2024-05-14 16:09:21 +10:00
KamFretoZ
b9f4a01138
FSUI: Automatically hide advanced graphics settings
...
depending on global advanced settings visibility
2024-05-14 16:08:15 +10:00
JordanTheToaster
fc2a750f85
3rdparty: Update LZMA/7zipSDK to 23.01
2024-05-13 14:17:33 +01:00
Biendeo
e3ccb500d8
USB: Add d-pad controls to RBDrumKitDevice
2024-05-12 14:49:08 +10:00
Stenzek
0aea297b73
GS/DX12: Fix incorrect resource state of ImGui font
2024-05-12 14:48:51 +10:00
Stenzek
20dbcfd2eb
GS/HW: Avoid barriers on second alpha pass when only writing to Z
...
Completely redundant. We also don't need to use the drawlist.
2024-05-12 11:55:37 +10:00
Stenzek
ba7096c9fa
GS/Vulkan: Always issue first barrier on RDNA3
...
It turns out *not* doing this causes GPU resets on RDNA3, specifically
Windows drivers. Despite the layout changing enforcing the execution
dependency between previous draws and the first input attachment read,
it still wants the region/fragment-local barrier...
2024-05-12 11:55:37 +10:00
Connor McLaughlin
4cc4a6561c
GS: Fix use-after-free on lost device
2024-05-12 11:54:48 +10:00
Connor McLaughlin
95843dc84a
GS/HW: Fix invalid self copy from move in DX renderers
2024-05-12 11:54:48 +10:00
Connor McLaughlin
fdb751ed1a
GS/HW: Fix possible texture leak on skipped draw
2024-05-12 11:54:48 +10:00
Connor McLaughlin
612c24e0c0
GS/HW: Fix incorrect StretchRect() in double buffer copy
2024-05-11 20:26:18 +10:00
lightningterror
da9e3fdc32
GS/HW: Rename alpha_one to alpha_eq_one pxAssert.
...
It slipped.
2024-05-10 22:17:30 +02:00
lightningterror
58defda298
GS/HW: Better name get alpha values for blend.
2024-05-10 21:23:28 +02:00
lightningterror
8b9b7f7baf
GS/HW: Optimize sw/hdr colclip on some blend formulas.
...
Alpha is either As or Af.
`Cd*Alpha, Cd*(1 - Alpha).`
When Alpha <= 128 we can let hw blend do it's thing as it won't be able to wrap.
2024-05-10 21:23:28 +02:00
lightningterror
8ad08706aa
Achievements: Fix function parameter should be passed by const reference warnings.
...
Codacy.
2024-05-10 20:00:43 +02:00
lightningterror
4035f1c554
Gif: Fix the scope of the variable can be reduced warnings.
...
Codacy.
2024-05-10 20:00:43 +02:00
lightningterror
f0c331e32b
IopBios: Fix function parameter should be passed by const reference warnings.
...
Codacy.
2024-05-10 20:00:43 +02:00
lightningterror
43fb79d669
R5900: Fix the scope of the variable can be reduced warnings.
...
Codacy.
2024-05-10 20:00:43 +02:00
lightningterror
a4cc42c6ad
Mdec: Cleanup file.
...
Constants, initializations.
2024-05-10 20:00:43 +02:00
lightningterror
2e89f6ad4d
Mdec: Clang format.
2024-05-10 20:00:43 +02:00
Benjamin Moir
9b03b236fe
VMManager: Clear protected pages before changing extra memory mode
2024-05-10 22:33:01 +10:00
refractionpcsx2
052951fbb0
EE: Correct update of EE cycles on low cycle counts when overclocking
2024-05-10 01:39:00 +01:00
TheLastRar
e53abb1989
DEV9: Add DHCP logger
...
Enabled by setting `EthLogDHCP = true` in PCSX2.ini
2024-05-09 15:48:35 +10:00
TheLastRar
dc20521b01
DEV9: Fix incorrect cmake entry
2024-05-09 15:48:35 +10:00
Benjamin Moir
4081d07dd8
CDVD: Improve handling of host: paths in cdvdLoadElf
2024-05-09 15:48:03 +10:00
TheLastRar
85888a9a81
DEV9: Better error handling on UDP_FixedPort creation
2024-05-09 15:47:27 +10:00
TheLastRar
d7101c3be5
DEV9: Slightly simplify UDP socket closing
2024-05-09 15:47:27 +10:00
TheLastRar
b3bb40980e
DEV9: Improve support for sending multicast packets
2024-05-09 15:47:27 +10:00
TheLastRar
cf3ad3f855
DEV9: Adjust comments in UDP_Session
2024-05-09 15:47:27 +10:00
TheLastRar
c6e7e15599
DEV9: Correct capitalisation on UDP log messages
2024-05-09 15:47:27 +10:00
TheLastRar
a0f6036337
DEV9: Eliminate some c-style casts in UDP_Session
2024-05-09 15:47:27 +10:00
Benjamin Moir
2fc4d02dd6
SaveState: Reset VM when save state fails to load
2024-05-09 13:45:06 +10:00
Benjamin Moir
c6cd6b5eb3
Misc: Remove unused ps macros from Memory.h
...
The psHu64, psHu128 and psSu64 macros are also unused, but are kept for completeness.
2024-05-09 13:45:06 +10:00
Benjamin Moir
5f7e97c27c
[SAVEVERSION+] EE: Expose advanced option for extra memory
2024-05-09 13:45:06 +10:00
Stenzek
9752a037be
HostSys: Simplify page fault handler installation
...
And include whether it was a write or a read access.
2024-05-07 12:41:03 +10:00
xujibbs
11264e6c08
Mark %d ms for translation
2024-05-06 12:25:46 +10:00
Stenzek
89f4ac9b9a
Config: Remove unused FrameLimitEnable field
2024-05-05 12:13:20 +10:00
Stenzek
2ab6a3b873
Qt: Clean and remove empty game settings
2024-05-05 12:13:20 +10:00
Stenzek
8d9c89a871
GS/SW: Remove redundant code generator classes
...
Makes space for ARM64.
2024-05-04 19:02:12 +10:00
Stenzek
0f5e7355ff
SPU2: Use AudioStream for output
2024-05-04 14:12:20 +10:00
Stenzek
ca091eeea9
Host: Add AudioStream
2024-05-04 14:12:20 +10:00
TheLastRar
8bfcbdebf3
DEV9: Defer deletion of socket sessions
2024-05-04 14:00:59 +10:00
Stenzek
b67b555617
GS/HW: Fix blend_mix regression
2024-05-04 13:10:11 +10:00
Ziemas
fd81349dab
SPU: Only fire IRQ for Reverb reads when FxEnable
2024-05-03 21:35:51 +01:00
refractionpcsx2
3b63445f07
Timers: Fix up some timer behaviour
2024-05-02 09:07:09 +01:00
lightningterror
df6a33ef7c
GS/HW: Implement dithering on blend second pass on some formulas.
...
Alpha = As or Af
Cs + Cd*Alpha, Cs - Cd*Alpha.
2024-05-01 14:23:25 +02:00
lightningterror
8f57d8afe0
GS/HW: Make sure when a draw is rta scaled for blend second pass.
2024-05-01 14:23:25 +02:00
lightningterror
4c24d96966
GS/HW: Ger rid of clr_blend1_2 condition.
...
Prefer sw blend instead when Alpha > 1 on Cd*(Alpha + 1) contitions when there's no overlap
on basic blend.
2024-05-01 14:23:25 +02:00
refractionpcsx2
e46d435d28
EE/JIT: Increase size of jump for FPU MUL
2024-04-30 09:56:15 +01:00
TellowKrinkle
c03cffb5c2
CMake: Don't assume all qt utils are in the same place
...
moc often installs to libexec, while lconvert and macdeployqt go to bin
2024-04-30 16:51:42 +10:00
Stenzek
40c7982dcf
GS: Predivide ST by Q on large equal-Q triangles
...
In addition to sprites.
Fixes intro screen of IndyCar Series, which uses rotated sprites (tris).
Fixes some onscreen sprites in SpongeBob SquarePants - Revenge of the Flying Dutchman.
Fixes menu background in Cold Winter.
Fixes health bars in Biker Mice From Mars.
2024-04-30 16:43:23 +10:00
Stenzek
fd0c82c04a
GS: Use insertps/blendps instead of shuffles
...
Faster by one cycle on any CPU we care about these days.
2024-04-30 16:43:23 +10:00
Abel Briggs
8e5b84b097
DEV9: Fix MacOS crash upon receiving an ICMP reply
...
Apple (old BSD)'s raw IP sockets implementation converts the
`ip_len` field to host byte order, but also subtracts the
IP header length as well.
This caused us to effectively subtract the header length twice
and allocate the return ping in `ICMP_Session::Recv()
with a negative size, crashing PCSX2.
2024-04-30 16:42:58 +10:00
refractionpcsx2
5f7c2b7cd8
EE/IOP Timers: Rewrote most of the gate handling to be better.
...
[SAVEVERSION+]
2024-04-29 17:25:51 +01:00
refractionpcsx2
4363255234
EE/Timer: Don't reset count on setting gate
2024-04-29 17:25:51 +01:00
TheLastRar
33556c70f2
DEV9: Add const to variables in TCP session
2024-04-28 17:43:57 +02:00
TheLastRar
ba16a90290
DEV9: Fix incorrect error check on TCP send
2024-04-28 17:43:57 +02:00
TheLastRar
894f2f145c
DEV9: Format comments in TCP session
2024-04-28 17:43:57 +02:00
TheLastRar
56b06a0495
DEV9: Correct capitalisation on log messages
...
Also reword a few messages
2024-04-28 17:43:57 +02:00
TheLastRar
fe4693f158
DEV9: Use reinterpret_cast for sockaddr
...
This is UB, but is required by the api
2024-04-28 17:43:57 +02:00
TheLastRar
f5de7da42f
DEV9: Eliminate some c-style casts in TCP_Session
2024-04-28 17:43:57 +02:00
Stenzek
107a3fda44
GS/HW: Rename RTCorrect/Decorrect to ScaleAlpha
2024-04-28 17:40:20 +02:00
Stenzek
e734eb415c
GS/HW: Allow transition to RTA on full cover draw
2024-04-28 17:40:20 +02:00
Stenzek
aa48256010
GS/HW: Round alpha values for indexed sample of RTA
2024-04-28 17:40:20 +02:00
Stenzek
77a03498c1
GS: Round coordinates in PrimitiveCoversWithoutGaps()
2024-04-28 17:40:20 +02:00
refractionpcsx2
1cf8c7c375
GS/HW: Remove shuffle misdetection hack
2024-04-28 16:39:37 +01:00
refractionpcsx2
f5276f13ae
GS/HW: Detect shuffles using quads
2024-04-28 16:39:13 +01:00
Francisco Javier Trujillo Mata
d63966b071
DEV9: Improve logic for getting MacAddress ( #10937 )
...
* Change error to normal message
* DEV9: Improve logic for getting MacAddress
2024-04-28 21:08:31 +10:00
Connor McLaughlin
f5c3cd0f87
GS/HW: Ensure valid alpha doesn't get cleared on 24-bit targets
2024-04-27 20:23:17 +10:00
refractionpcsx2
a0e323dae5
GS: Improve Autoflush detection with channel masks
2024-04-26 10:17:52 +01:00
refractionpcsx2
25737a1a46
GS: Improve STQ loggin in draw dumps
2024-04-26 10:17:52 +01:00
refractionpcsx2
6816f640e2
GS/HW: Improve depth deswizzle
2024-04-26 10:17:52 +01:00
Stenzek
9f1483f01b
GS/HW: Check for format combinations that make sense for CSBW
...
True Crime: New York City strikes again...
2024-04-25 11:58:37 +10:00
Stenzek
ece89051bd
GS/HW: Stretch double buffered targets when scale changes
...
Otherwise the coordinates are out of range => GPU crash.
2024-04-25 11:58:37 +10:00
Stenzek
e768f1c93b
MSBuild: Use AVX/AVX2 for 3rdparty as well
2024-04-25 11:55:41 +10:00
Stenzek
56cd7f2259
INISettingsInterface: Fix file descriptor leak on Linux
2024-04-25 11:55:19 +10:00
RedDevilus
a14d699f28
Docs: Initial overhaul for stable 2024 (GameIndex)
...
Adds some new values and more contextual extra info. Needed for having up-to date information. Still need to update other docs like FAQ, Readme and Debugger but that's future work.
Fixed some typos along the way.
2024-04-24 22:18:40 +01:00
lightningterror
a2439d120e
GS/HW: Optimize medium blend on dx.
...
Try to prefer blend second pass for Ad cases on medium blend, higher levels will still prefer sw blend.
2024-04-24 10:07:19 +02:00
refractionpcsx2
0ca816d030
CDVD/BIOS: On creating NVM, force setup on next full boot
2024-04-23 15:03:14 +01:00
refractionpcsx2
b44d479921
BIOS/HLE: Improve handling of OSD params when fast booting
2024-04-23 15:03:14 +01:00
refractionpcsx2
6d25c6b1ef
GS/HW: Allow preload if FBW = 0 on small draw
2024-04-23 15:00:46 +01:00
Silent
e97fc40dec
GSLzma: Fix a file handle leak in GSDumpLzma
2024-04-23 13:06:23 +10:00
KamFretoZ
e99fc5c3a8
FullscreenUI: Add Save State Backup toggle to BPM
2024-04-23 13:04:58 +10:00
KamFretoZ
ccd6f91c66
FullscreenUI: Clean up speed limiter toggle leftover
2024-04-23 13:04:58 +10:00
Stenzek
3d11057177
GS/HW: Clear dirty list on target clear
2024-04-23 11:57:17 +10:00
Stenzek
fe0e71f586
GS/Vulkan: Drop feedback loop extension
...
Apparently this causes GPU crashes on RDNA3, and didn't provide any
tangible benefit for NVIDIA.
I'll replace this at some point with dynamic rendering local reads,
either before or after the GPUDevice transition.
2024-04-23 11:57:05 +10:00
lightningterror
d824ae6e0c
GS/HW: Extend blend second pass to more blend formulas.
...
`Cs + Cd*Ad, Cs - Cd*Ad, Cd*(1 - Ad), Cs*(1 + Ad), Cs*(1 - Ad).`
2024-04-23 02:00:02 +02:00
lightningterror
4e06d51a00
GS/HW: Cleanup date and rt alpha min max function.
...
Always make sure rt is checked for date, no need for individual checks.
Code cleanup.
Some other cleanups.
2024-04-23 01:54:13 +02:00
Stenzek
5a91ecd16a
GS: Fix crash and file leak during dump
2024-04-22 23:31:10 +10:00
lightningterror
7dd7345e08
GS/HW: Minor shader optimization.
...
Use saturate instead of min max, saturate is faster than min max.
2024-04-21 15:10:53 +02:00
JordanTheToaster
7e1900a8a1
VMManager: Add warning for texture dumping
...
Adds a warning for texture dumping to disk being enabled.
2024-04-21 04:21:49 +01:00
JordanTheToaster
b9cc65704e
GSHwHack: Purge The Getaway CRC
...
No longer needed as the fog wall does not appear on basic blending.
2024-04-21 03:57:33 +01:00
TheLastRar
bdd0f7e2f4
DEV9: Correct type used to store GetDelta result
...
Also relocate call
2024-04-21 12:47:45 +10:00
TheLastRar
1e094096c2
DEV9: Improve validation of received sequence numbers
2024-04-21 12:47:45 +10:00
refractionpcsx2
f16ce3bdbe
GS/HW: Re-sort the pre-source shuffle check.
2024-04-20 02:46:25 +01:00
refractionpcsx2
a38dd74d0e
GS/HW: Improve depth updating on source target match
2024-04-20 02:46:25 +01:00
refractionpcsx2
2a2dad9280
GS/HW: Fix some small errors updating depth in RT targets
2024-04-20 02:46:25 +01:00
TellowKrinkle
0b5a3fa6af
GS:Capture: ffmpeg 7 support
2024-04-19 17:54:10 +10:00
Stenzek
c0b36a482a
Achievements: Fix fullscreen window height
2024-04-19 14:58:38 +10:00
Stenzek
a9311142dc
Achievements: Fix HC mode activating on reset of non-cheevo game
2024-04-19 14:58:38 +10:00
Stenzek
3c901543bd
ImGuiOverlays: Fix possible crash in save state selector
2024-04-18 00:15:19 +10:00
Stenzek
410e950da6
FullscreenUI: Get rid of extra scrollbar in save state selector
2024-04-18 00:15:19 +10:00
TheLastRar
815e5d952d
DEV9: Adjustments to HDD logs
2024-04-17 13:36:19 +10:00
KamFretoZ
8723513528
BPM: Small icon tweaks
2024-04-17 13:35:08 +10:00
KamFretoZ
6eab82ecc0
BPM: Make open in file browser exit fullscreen when clicked
2024-04-17 13:35:08 +10:00
Stenzek
ed8e1aa6db
GS/HW: Cross-reference RT alpha with CLUT for P8H
2024-04-17 13:24:02 +10:00
Stenzek
8e8581cb15
GS: Fix error and OOB access in GSGetRGBA8AlphaMinMax()
2024-04-17 13:24:02 +10:00
lightningterror
b5472c1b51
Config/FullscreenUI: Properly disable GPU Palette Conversion.
2024-04-16 18:52:25 +02:00
Benjamin Moir
14b2335c54
VMManager: Log entry point in hexadecimal
2024-04-17 02:45:54 +10:00
lightningterror
b94a232b31
GS/HW: Ensure tex shuffles, masking are render target draws.
...
Fixes Castlevania Curse of Darkness crashing.
2024-04-16 15:33:54 +02:00
refractionpcsx2
79a882d18b
GS/HW: Try to keep old targets around without overlap or dirty areas
2024-04-15 19:05:51 +01:00
Stenzek
5351a6a64a
FullscreenUI: Fix images in DX11/GL
2024-04-15 22:10:56 +10:00
Stenzek
55907bf310
GS/HW: Fix RTACorrect/Decorrect debug log
2024-04-14 22:29:53 +10:00
Stenzek
83bf215ead
GS/HW: Allow creation of known targets via move with offset
...
Fixes upscaling with subtitles in Devil May Cry.
2024-04-14 22:29:53 +10:00
Stenzek
070068366f
GS/Vulkan: Add env var for non-semantic debug info
2024-04-13 13:55:04 +10:00
Stenzek
5219f52130
ImGuiFullscreen: Use popup background for all popups
...
Backport of 44a4f2703a
and 57f6bda59b
2024-04-13 13:21:17 +10:00
Stenzek
2157a7ed0b
FullscreenUI: Redo landing page and add help bar
...
Backport of bf4e8feb25
2024-04-13 13:21:17 +10:00
Stenzek
888f3d8499
ImGuiManager: Fix double press to activate menu items
2024-04-13 13:21:17 +10:00
Stenzek
e027874468
ImGuiManager: Increase key repeat delay
2024-04-13 13:21:17 +10:00
Stenzek
a1ec590bf8
FullscreenUI: Avoid per-frame memory allocations with SmallString
...
Backport of de1a1af908
2024-04-13 13:21:17 +10:00
Stenzek
35525d5304
SettingsInterface: Add SmallString overloads
...
Backport of 631fca3042
2024-04-13 13:21:17 +10:00
Stenzek
9fa409a1a9
SmallString: Add missing methods
...
Backport of
79c226efff
2cd747983a
6b7cf6a432
f75a5605eb
2024-04-13 13:21:17 +10:00
Stenzek
fbfdf1200d
GS/Vulkan: Gate non semantic debug info behind extension
2024-04-13 12:35:22 +10:00
Stenzek
17e0d9fcbe
GS/Vulkan: Fix depth not clearing with first colclip draw
2024-04-13 12:33:58 +10:00
KamFretoZ
91b0b16b35
BPM: Light Mode color scheme update
2024-04-10 21:18:05 +10:00
Silent
272c0369f1
Debugger: Untangle the breakpoints data flow to resolve races
...
Tightens the data flow between the CPU and UI threads
to resolve multiple race conditions, such as:
1. Unbinding a debug interface update CB while it's in use,
causing a possible use-after-free.
2. Binding breakpoints via the disassembly widget that would read
a stale local variable, and bind the breakpoint to a bogus address
+ probably more subtle races that are now resolved
2024-04-08 19:54:46 +01:00
Ty Lamontagne
c0a6e21599
DebugTools: Properly Mark Addresses < 0xBFC00000 as Invalid
...
Fixes asserts and possible crashes in release when these addresses are accessed in the debugger.
2024-04-08 19:54:46 +01:00
Silent
6d478021f9
Debugger: Prompt for HC restart on Boot and Debug
2024-04-08 19:54:46 +01:00
Silent
5e1009b4fb
Debugger: Unbind the BP UpdateHandler on destructing DebuggerWindow
...
Prevents an use-after-free on the DebuggerWindow object
2024-04-08 19:54:46 +01:00
TellowKrinkle
82bd9bbd6c
Core: Work around GCC bug
2024-04-08 18:16:25 +02:00
TheLastRar
52ddb0efd9
DEV9: Increase allowed number of to be ACKed tcp packets
2024-04-08 18:12:15 +02:00
TheLastRar
7903c7c17e
DEV9: Improve tracking of acknowledged data
2024-04-08 18:12:15 +02:00
TheLastRar
8a14552e56
DEV9: Move and fix GetDelta Function
2024-04-08 18:12:15 +02:00
TheLastRar
569b93da51
DEV9: Correct Console Logs
2024-04-08 18:12:15 +02:00
TheLastRar
889af7cf17
DEV9: Increase number of tracked sent SEQ number
2024-04-08 18:12:15 +02:00
lightningterror
9849992cfd
GS/HW: Cleanup EmulateBlending a bit more.
2024-04-08 17:53:12 +02:00
refractionpcsx2
30f4e77b31
GS/HW: Rearrange color on shuffle if SW Blend or TFX
2024-04-08 12:09:30 +01:00
lightningterror
b1f4f67130
GS/HW: Add support for blend second pass.
...
Allows us to blend Cd with full alpha range of 0-2 bypassing hw blend limitations.
Not all Cd cases are covered, but it's a good start.
Also allows us to do Ad cases where we can double the blend to get the
proper blend result since Ad range is 0-1 instead of 0-2.
2024-04-07 20:04:50 +02:00