lightningterror
6483565d47
GS/HW: Fix/cleanup pabe optimization condition.
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We should check only if As max is 128, also make sure we are checking the original Alpha C value as it could have been modified for an optimization.
2024-09-15 20:39:41 +02:00
JordanTheToaster
d9c5f22d1e
OSD: Rename various fields
2024-09-15 08:41:12 -04:00
KamFretoZ
d12ef2b17c
OSD: Add GPU Info ( #11808 )
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* OSD: Add GPU Info
* Qt: More Translatable Strings
2024-09-15 08:24:05 -04:00
lightningterror
e8e0b97f6d
GS/HW: Reduce sw/hdr colclip in more cases.
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When doing `Cs*Alpha + Cd*(1 - Alpha)` or `Cd*Alpha + Cs*(1 - Alpha)` with an alpha of 128 or lower
we don't really need to hdr or sw colclip blend it because colour range of the result will be
between 0-1 (0-255) without it overflowing.
Also update previous optimizations to include Ad cases when RTA is already scaled.
2024-09-15 01:09:28 +02:00
KamFretoZ
110426ac9f
DiscordRPC: Further improve icon url call
2024-09-12 15:42:00 -04:00
Ziemas
5c83edb7b2
ExpressionParser: Add missing include in header
2024-09-11 09:09:38 -04:00
Ty Lamontagne
bb1162f6cc
Achievements: Reset client state on system reset
2024-09-10 16:58:58 -04:00
Nenderus
4963ea9b11
CMake: Install translations in PACKAGE MODE
2024-09-09 20:11:21 -04:00
RedPanda4552
0792ceb21a
Config: Prevent pad settings lingering in game properties blocking profiles
2024-09-09 15:06:28 -04:00
smasimar@gmail.com
2886f825aa
Added "SaveStateAndSelectNextSlot" hotkey for alternative save slot cycling functionality.
2024-09-09 14:58:15 -04:00
smasimar@gmail.com
22c9b70ca3
Flipped the order of "SaveStateAndSelectNextSlot" to "SelectNextSlotAndSaveState"
2024-09-09 14:58:15 -04:00
KamFretoZ
f54eeca1fd
FSUI: Move Texture Preloading to Advanced
2024-09-08 14:37:28 -04:00
KamFretoZ
28e4b10fda
Translation: Remove excess double quote ( #11777 )
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* Translation: Remove excess double quote on the train controller
* Qt: Add Train Controller Icon
* Qt: Expand controller input list
* FSUI: Base Translation Update
* Qt: Update Base Translations
2024-09-03 12:09:54 -04:00
chaoticgd
90463a4a6c
Debugger: Bring back the expression parser
2024-09-02 16:16:05 -04:00
Joe Stringer
ab2d18ebf0
USB: Add passthrough support to DenshaCon
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Enable an option to use native Densha De Go! controllers and pass the axis inputs from the controller directly through to the game.
2024-08-31 20:47:29 +02:00
Joe Stringer
ed3405b5a9
USB: Add support for Ryojouhen DenshaCon
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Add support for TCPP20014 controllers, datasheets courtesy of Marc Riera. Tested with a One Handle MasCon for Nintendo Switch as the controller device.
Link: https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/
2024-08-31 20:47:29 +02:00
Joe Stringer
904d6b9c78
USB: Add support for Shinkansen DenshaCon
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Add support for TCPP20011 controllers, datasheets courtesy of Marc Riera. Tested with a One Handle MasCon for Nintendo Switch as the controller device.
Link: https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011
2024-08-31 20:47:29 +02:00
Joe Stringer
edcd1d0f9f
USB: Add support for Type 2 DenshaCon
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Add support for TCPP20009 controllers, datasheets courtesy of Marc Riera. Tested with a One Handle MasCon for Nintendo Switch as the controller device.
Link: https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/
2024-08-31 20:47:29 +02:00
chaoticgd
42e4a47bfc
DebugTools: Fix some compiler warnings
2024-08-28 23:29:35 +02:00
Jordan
e423fd10c6
Misc: Minor text and settings changes ( #11751 )
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* VMManager: Update CPU detection text
* Settings: Move texture preload to advanced
* Settings: Move spin during readback to advanced
* Translations: Add extra comment to mailbox presentation
Update GraphicsSettingsWidget.ui
2024-08-28 16:08:49 -04:00
chaoticgd
48de49b85d
DebugTools: Fix iterator invalidation bug in IopBios.cpp
2024-08-27 18:13:25 -04:00
lightningterror
da1ee3a3b9
GS/HW: Add afix to alphas log.
2024-08-27 19:35:19 +02:00
chaoticgd
c83cca1d87
Debugger: Add GNU demangler
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This code is taken from GCC 13.2.0 with a number of modifications
applied. See the included readme for more information.
2024-08-27 12:48:40 -04:00
chaoticgd
44b50bee26
Debugger: Replace SymbolMap class with new SymbolGuardian class
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This new class uses the CCC library I added in the last commit and
parses the symbol tables on a worker thread.
2024-08-27 12:48:40 -04:00
chaoticgd
87b03fdc28
3rdparty: Add CCC v2.1
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This is the symbol table parser that I'm replacing the existing ELF
symbol table parser with. It supports STABS symbols in .mdebug sections
as well as ELF symbols and SNDLL symbols.
It includes its own symbol database, and an AST which facilitates
debugging tools that let the user inspect complex data structures with
full type information.
More information is provided in the included readme.
2024-08-27 12:48:40 -04:00
chaoticgd
b43e05a8fc
Debugger: Remove the Avast demangler
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This library doesn't support the demangling scheme used by GCC 2.x
compilers and hence doesn't work in lots of cases.
2024-08-27 12:48:40 -04:00
lightningterror
67d7744f7f
GS/HW: Further expand blend multipass.
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For formulas:
Cs*Alpha + Cd*(1 - Alpha).
Cd*Alpha + Cs*(1 - Alpha).
Where Alpha is higher than 1 and is either As or Af.
2024-08-27 13:38:44 +02:00
RedPanda4552
27fb7dc26e
Big Picture: Remove ability to make per-game controls
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Replace with profile selector instead
2024-08-26 19:36:25 -04:00
Florin9doi
517fba3686
USB: Fix CaptureEye corruption on dark images
2024-08-24 17:28:17 +02:00
KamFretoZ
64e17fce3f
Qt: Fix a couple of instances of inconsistent sorting
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Backport from 7927ec647f
2024-08-24 17:27:39 +02:00
KamFretoZ
5536342f9d
ImGuiManager: Fix stutter when multiple OSD messages lapse
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fe55446c25
2024-08-24 17:27:39 +02:00
KamFretoZ
d9ddab1a33
ImGuiFullscreen: Fix incorrect notification width
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Backport from: e455a5e371
2024-08-24 17:27:39 +02:00
KamFretoZ
a3c2a4db5f
GSTextureVK: Fix download inside render pass
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Backport from: 5f8082734e
2024-08-24 17:27:39 +02:00
TellowKrinkle
fd5a652270
Vk: Don't try to transition present source during present
2024-08-23 20:59:26 -05:00
lightningterror
40d5c78573
GS/HW: Implement PABE(Per pixel alpha blending) on accumulation blend and add optimizations.
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PABE accumulation blend:
Idea is to achieve final output Cs when As < 1, we do this with manipulating Cd using the src1 output.
This can't be done with reverse subtraction as we want Cd to be 0 when As < 1.
Blend mix is excluded as no games were found, otherwise it can be added.
PABE Disable blending:
We can disable blending here as an optimization since alpha max is 128
which if alpha is 1 in the formula Cs*Alpha + Cd*(1 - Alpha) will give us a result of Cs.
2024-08-22 21:39:19 +02:00
squidbus
83f9add68b
Config: Allow specifying portable directory relative path in portable.txt
2024-08-21 12:32:10 -04:00
KamFretoZ
ffe8d16df4
DiscordRPC: Add game icon support.
2024-08-21 12:28:56 -04:00
Florin9doi
777fc444ae
USB: Rename singstar to usb_mic
2024-08-20 10:09:21 +02:00
Florin9doi
cd5c961dc4
USB: Konami ON-SAY microphone emulation
2024-08-20 10:09:21 +02:00
Florin9doi
c2ea8c4eab
USB: Audio support for EyeToy
2024-08-20 10:09:21 +02:00
Florin9doi
d6507a945b
USB: Merge Singstar and Logitech mics in a single device with 2 subtypes
2024-08-20 10:09:21 +02:00
Jordan
e4dccc237c
Misc: Minor cleanup. ( #11717 )
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Changes video max bitrate to 200,000kbps default audio from 160kbps to 192kbps and adds a missing name I forgot to add previously.
2024-08-19 09:14:27 +02:00
KamFretoZ
04fdd09d1e
ImGuiFullscreen: Display checkmark on right of choice dialog
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Backport from: f5815f3183
2024-08-19 08:54:35 +02:00
KamFretoZ
69574aecc6
ImGuiFullscreen: Fix choice popup selected drawing over border
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Backport from 05f9f33ec6
2024-08-19 08:54:35 +02:00
KamFretoZ
c72d98d4cd
FullscreenUI: Fix popup close resetting window scroll
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Backport from 13a37418e6
2024-08-19 08:54:35 +02:00
Florin9doi
4f405adea9
USB: Store unique disk images for MSD and PictureParadise
2024-08-18 19:29:09 +02:00
Florin9doi
5217ec375d
USB: Fix Konami Capture Eye assert
2024-08-18 19:27:48 +02:00
JordanTheToaster
dc741e95bd
3rdparty/imgui: General cleanup
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Clean up and replacing obsolete functions.
2024-08-16 11:27:24 -04:00
lightningterror
c076c50b68
GS/DX11: Fix feedback write 1 null pointer crash.
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We were using the wrong texture as the source, should be dTex when copying.
2024-08-15 10:26:27 +02:00
lightningterror
c688db8f08
GS/HW: Rename blend second pass to blend multi pass.
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Easier if I want to add more passes.
2024-08-14 12:35:52 +02:00