mirror of https://github.com/PCSX2/pcsx2.git
GSHwHack: Purge The Getaway CRC
No longer needed as the fog wall does not appear on basic blending.
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@ -581,22 +581,6 @@ bool GSHwHack::GSC_SteambotChronicles(GSRendererHW& r, int& skip)
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return true;
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}
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bool GSHwHack::GSC_GetawayGames(GSRendererHW& r, int& skip)
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{
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if (GSConfig.AccurateBlendingUnit >= AccBlendLevel::High)
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return true;
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if (skip == 0)
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{
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if ((RFBP == 0 || RFBP == 0x1180 || RFBP == 0x1400) && RTPSM == PSMT8H && RFBMSK == 0)
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{
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skip = 1; // Removes fog wall.
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}
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}
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return true;
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}
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bool GSHwHack::GSC_NFSUndercover(GSRendererHW& r, int& skip)
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{
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// NFS Undercover does a weird texture shuffle by page, which really isn't supported by our TC.
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@ -1501,9 +1485,6 @@ const GSHwHack::Entry<GSRendererHW::GSC_Ptr> GSHwHack::s_get_skip_count_function
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// Upscaling hacks
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CRC_F(GSC_UltramanFightingEvolution),
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// Accurate Blending
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CRC_F(GSC_GetawayGames),
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};
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const GSHwHack::Entry<GSRendererHW::OI_Ptr> GSHwHack::s_before_draw_functions[] = {
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@ -24,7 +24,6 @@ public:
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static bool GSC_Simple2000Vol114(GSRendererHW& r, int& skip);
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static bool GSC_UrbanReign(GSRendererHW& r, int& skip);
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static bool GSC_SteambotChronicles(GSRendererHW& r, int& skip);
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static bool GSC_GetawayGames(GSRendererHW& r, int& skip);
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static bool GSC_BlueTongueGames(GSRendererHW& r, int& skip);
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static bool GSC_Battlefield2(GSRendererHW& r, int& skip);
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static bool GSC_NFSUndercover(GSRendererHW& r, int& skip);
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