mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Fix unscaled rect in CopyRGBFromDepthToColor()
Fixes fade transitions when upscaling in GT3.
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@ -2924,8 +2924,9 @@ bool GSTextureCache::CopyRGBFromDepthToColor(Target* dst, Target* depth_src)
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{
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if (dst->m_valid_alpha_low || dst->m_valid_alpha_high)
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{
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g_gs_device->StretchRect(dst->m_texture, GSVector4::cxpr(0.0f, 0.0f, 1.0f, 1.0f), tex,
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GSVector4(GSVector4i::loadh(dst->m_unscaled_size)), false, false, false, true);
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const GSVector4 copy_rect = GSVector4(tex->GetRect().rintersect(dst->m_texture->GetRect()));
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g_gs_device->StretchRect(dst->m_texture, copy_rect / GSVector4(GSVector4i(dst->m_texture->GetSize()).xyxy()), tex,
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copy_rect, false, false, false, true);
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g_perfmon.Put(GSPerfMon::TextureCopies, 1);
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}
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