FullscreenUI: Warning fix

This commit is contained in:
Stenzek 2024-05-15 22:46:05 +10:00 committed by Connor McLaughlin
parent 39b29b3542
commit 75894501ee
1 changed files with 0 additions and 13 deletions

View File

@ -323,7 +323,6 @@ namespace FullscreenUI
static void SetSettingsChanged(SettingsInterface* bsi);
static bool GetEffectiveBoolSetting(SettingsInterface* bsi, const char* section, const char* key, bool default_value);
static s32 GetEffectiveIntSetting(SettingsInterface* bsi, const char* section, const char* key, s32 default_value);
static u32 GetEffectiveUIntSetting(SettingsInterface* bsi, const char* section, const char* key, u32 default_value);
static void DoCopyGameSettings();
static void DoClearGameSettings();
static void CopyGlobalControllerSettingsToGame();
@ -1473,18 +1472,6 @@ s32 FullscreenUI::GetEffectiveIntSetting(SettingsInterface* bsi, const char* sec
return Host::Internal::GetBaseSettingsLayer()->GetIntValue(section, key, default_value);
}
u32 FullscreenUI::GetEffectiveUIntSetting(SettingsInterface* bsi, const char* section, const char* key, u32 default_value)
{
if (IsEditingGameSettings(bsi))
{
std::optional<u32> value = bsi->GetOptionalUIntValue(section, key, std::nullopt);
if (value.has_value())
return value.value();
}
return Host::Internal::GetBaseSettingsLayer()->GetUIntValue(section, key, default_value);
}
void FullscreenUI::DrawInputBindingButton(
SettingsInterface* bsi, InputBindingInfo::Type type, const char* section, const char* name, const char* display_name, const char* icon_name, bool show_type)
{