mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Use valid rect over size in CopyRGBFromDepthToColor()
Avoids a copy.
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@ -2872,7 +2872,7 @@ bool GSTextureCache::CopyRGBFromDepthToColor(Target* dst, Target* depth_src)
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dst->m_TEX0.TBP0, psm_str(dst->m_TEX0.PSM));
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// The depth target might be larger (Driv3r).
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const GSVector2i new_size = depth_src->GetUnscaledSize().max(dst->GetUnscaledSize());
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const GSVector2i new_size = dst->GetUnscaledSize().max(GSVector2i(depth_src->m_valid.z, depth_src->m_valid.w));
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const GSVector2i new_scaled_size = ScaleRenderTargetSize(new_size, dst->GetScale());
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const bool needs_new_tex = (new_size != dst->m_unscaled_size);
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GSTexture* tex = dst->m_texture;
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@ -2884,6 +2884,9 @@ bool GSTextureCache::CopyRGBFromDepthToColor(Target* dst, Target* depth_src)
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return false;
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m_target_memory_usage = (m_target_memory_usage - dst->m_texture->GetMemUsage()) + tex->GetMemUsage();
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// Inject new size into hash cache to avoid future resizes.
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GetTargetSize(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, new_size.x, new_size.y);
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}
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// Remove any dirty rectangles contained by this update, we don't want to pull from local memory.
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