mirror of https://github.com/PCSX2/pcsx2.git
FullscreenUI: Change hw mipmap to a toggle button.
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2d79b89acc
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68eed55490
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@ -3520,12 +3520,6 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
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"7",
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"8",
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};
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static constexpr const char* s_mipmapping_options[] = {
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FSUI_NSTR("Automatic (Default)"),
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FSUI_NSTR("Off"),
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FSUI_NSTR("Basic (Generated Mipmaps)"),
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FSUI_NSTR("Full (PS2 Mipmaps)"),
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};
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static constexpr const char* s_bilinear_options[] = {
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FSUI_NSTR("Nearest"),
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FSUI_NSTR("Bilinear (Forced)"),
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@ -3660,9 +3654,6 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
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DrawStringListSetting(bsi, FSUI_CSTR("Internal Resolution"),
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FSUI_CSTR("Multiplies the render resolution by the specified factor (upscaling)."), "EmuCore/GS", "upscale_multiplier",
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"1.000000", s_resolution_options, s_resolution_values, std::size(s_resolution_options), true);
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DrawIntListSetting(bsi, FSUI_CSTR("Mipmapping"), FSUI_CSTR("Determines how mipmaps are used when rendering textures."),
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"EmuCore/GS", "mipmap_hw", static_cast<int>(HWMipmapLevel::Automatic), s_mipmapping_options, std::size(s_mipmapping_options),
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true, -1);
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DrawIntListSetting(bsi, FSUI_CSTR("Bilinear Filtering"),
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FSUI_CSTR("Selects where bilinear filtering is utilized when rendering textures."), "EmuCore/GS", "filter",
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static_cast<int>(BiFiltering::PS2), s_bilinear_options, std::size(s_bilinear_options), true);
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@ -3682,6 +3673,8 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
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"Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games."),
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"EmuCore/GS", "texture_preloading", static_cast<int>(TexturePreloadingLevel::Off), s_preloading_options,
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std::size(s_preloading_options), true);
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DrawToggleSetting(
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bsi, FSUI_CSTR("Mipmapping"), FSUI_CSTR("Enables emulation of the GS's texture mipmapping."), "EmuCore/GS", "hw_mipmap", true);
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}
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else
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{
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